Real-time Voice pricing
Usage statistics
The usage of real-time audio services is calculated based on the duration during which users actually play audio streams.
- If users do not play audio or video streams in the room, no fees are charged.
- When an audio and video stream played by a user contains both video stream data and audio stream data, only the video duration is counted once, and the audio duration will not be calculated separately.
Notes
Precision description:
- Duration usage precision is in seconds. When billing, the cumulative seconds within a billing cycle are converted into minutes for statistics. Any part of a minute is counted as one minute, and billing is ultimately based on the number of minutes.
Playing stream description:
- Audio playing refers to users obtaining "audio data streams" through clients (or other terminals).
- Calculated based on the duration from when the user starts playing the stream to when the user stops playing the stream.
Service pricing
| Billing tier | Billing type | Tier description | Price (CNY/thousand minutes) |
|---|---|---|---|
| High-quality audio only | Duration | Audio only | 7.00 |
Notes
- If a contract has been signed with sales, the content of the contract shall prevail.
- All fees include tax.
Billing method
Supports two billing methods: prepaid packages and postpaid. For purchasing prepaid packages, please refer to: Universal Packages.
Billing examples
Interactive room
Assume users A and B stay in the same room for 20 minutes. Both A and B do not receive video screens and only play each other's high-quality audio only streams, meaning A plays B's audio stream, and B plays A's audio stream.
Fee calculation:
| Billing tier | Billing formula | Calculation example | Fee (CNY) |
|---|---|---|---|
| High-quality audio only | High-quality audio only duration unit price × Sum of high-quality audio only stream durations played by all users | 7.00 x (20 + 20) / 1,000 | 0.28 |
The total real-time audio fee generated by this room is 0.28 CNY.
