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Class

IZegoAIVoiceChangerIZegoAIVoiceChangerEventHandler
IZegoApiCalledEventHandlerIZegoAudioDataHandler
IZegoAudioEffectPlayerIZegoAudioEffectPlayerEventHandler
IZegoAudioMixingHandlerIZegoCopyrightedMusic
IZegoCopyrightedMusicEventHandlerIZegoCustomAudioProcessHandler
IZegoCustomVideoCaptureHandlerIZegoCustomVideoProcessHandler
IZegoCustomVideoRenderHandlerIZegoDataRecordEventHandler
IZegoEventHandlerIZegoExpressEngine
IZegoMediaDataPublisherIZegoMediaDataPublisherEventHandler
IZegoMediaPlayerIZegoMediaPlayerAudioHandler
IZegoMediaPlayerBlockDataHandlerIZegoMediaPlayerEventHandler
IZegoMediaPlayerVideoHandlerIZegoPictureCapturer
IZegoRangeAudioIZegoRangeAudioEventHandler
IZegoRangeSceneIZegoRangeSceneEventHandler
IZegoRangeSceneItemIZegoRangeSceneItemEventHandler
IZegoRangeSceneStreamIZegoRangeSceneStreamEventHandler
IZegoRangeSceneTeamIZegoRangeSceneTeamEventHandler
IZegoRealTimeSequentialDataEventHandlerIZegoRealTimeSequentialDataManager
IZegoScreenCaptureSourceIZegoScreenCaptureSourceEventHandler
ZegoExpressSDK

IZegoAIVoiceChanger

Declared in ZegoExpressInterface.h

Methods

getIndex

getIndex
public int getIndex()
Get AI voice changer instance index.
Declared in ZegoExpressInterface.h

AI voice changer instance index.

setEventHandler

setEventHandler
public void setEventHandler(std::shared_ptr<IZegoAIVoiceChangerEventHandler> handler)
Set event notification callback handler of the AI voice changer.
Declared in ZegoExpressInterface.h

Parameters

NameTypeDescription
handlerstd::shared_ptr<IZegoAIVoiceChangerEventHandler>Event callback handler for AI voice changer

Details

Listen to the event notification callback of the AI voice changer. Use Cases: Developers can handle this according to the related event callback.

  • When to call: After the [ZegoAIVoiceChanger] instance created.
  • Caution: Calling this function will overwrite the callback set by the last call to this function.
  • Available since: 3.10.0
  • Restrictions: None.

initEngine

initEngine
public void initEngine()
Initialize AI voice changer engine.
Declared in ZegoExpressInterface.h

update

update
public void update()
Update AI voice changer engine models.
Declared in ZegoExpressInterface.h

getSpeakerList

getSpeakerList
public void getSpeakerList()
Get AI voice changer speaker list.
Declared in ZegoExpressInterface.h

setSpeaker

setSpeaker
public void setSpeaker(int speakerID)
Set AI voice changer speaker.
Declared in ZegoExpressInterface.h
NameTypeDescription
speakerIDintSpeaker ID.

IZegoAIVoiceChangerEventHandler

Declared in ZegoExpressEventHandler.h

Methods

onInit

onInit
public void onInit(IZegoAIVoiceChanger* aiVoiceChanger, int errorCode)
Initialize AI voice changer engine status callback.
Declared in ZegoExpressEventHandler.h

Parameters

NameTypeDescription
aiVoiceChangerIZegoAIVoiceChanger*Callback AI voice changer instance.
errorCodeintError code, please refer to the error codes document https://docs.zegocloud.com/en/5548.html for details.

Details

Initialize AI voice changer engine status callback.

  • Trigger: The callback triggered when call [init] function.
  • Available since: 3.10.0.
  • Restrictions: None.

onUpdateProgress

onUpdateProgress
public void onUpdateProgress(IZegoAIVoiceChanger* aiVoiceChanger, double percent, int fileIndex, int fileCount)
Update AI voice changer engine models progress callback.
Declared in ZegoExpressEventHandler.h

Parameters

NameTypeDescription
aiVoiceChangerIZegoAIVoiceChanger*Callback AI voice changer instance.
percentdoubleCurrent file update progress.
fileIndexintCurrent update file index.
fileCountintTotal update file count.

Details

Update AI voice changer engine models progress callback.

  • Trigger: The callback triggered when call [update] function.
  • Available since: 3.12.0.
  • Restrictions: None.

onUpdate

onUpdate
public void onUpdate(IZegoAIVoiceChanger* aiVoiceChanger, int errorCode)
Update AI voice changer engine models status callback.
Declared in ZegoExpressEventHandler.h

Parameters

NameTypeDescription
aiVoiceChangerIZegoAIVoiceChanger*Callback AI voice changer instance.
errorCodeintError code, please refer to the error codes document https://docs.zegocloud.com/en/5548.html for details.

Details

Update AI voice changer engine models status callback.

  • Trigger: The callback triggered when call [update] function.
  • Available since: 3.10.0.
  • Restrictions: None.

onGetSpeakerList

onGetSpeakerList
public void onGetSpeakerList(IZegoAIVoiceChanger* aiVoiceChanger, int errorCode, const std::vector<ZegoAIVoiceChangerSpeakerInfo>& speakerList)
Get AI voice changer engine available speaker list callback.
Declared in ZegoExpressEventHandler.h

Parameters

NameTypeDescription
aiVoiceChangerIZegoAIVoiceChanger*Callback AI voice changer instance.
errorCodeintError code, please refer to the error codes document https://docs.zegocloud.com/en/5548.html for details.
speakerListconst std::vector<ZegoAIVoiceChangerSpeakerInfo>&Available speaker list.

Details

Get AI voice changer engine available speaker list callback.

  • Trigger: The callback triggered when call [getSpeakerList] function.
  • Available since: 3.10.0.
  • Restrictions: None.

onEvent

onEvent
public void onEvent(IZegoAIVoiceChanger* aiVoiceChanger, ZegoAIVoiceChangerEvent event)
AI voice changer event callback.
Declared in ZegoExpressEventHandler.h

Parameters

NameTypeDescription
aiVoiceChangerIZegoAIVoiceChanger*Callback AI voice changer instance.
eventZegoAIVoiceChangerEventAI voice changer event.

Details

AI voice changer event callback.

  • Trigger: The callback triggered when AI voice changer transcode failure occurred.
  • Available since: 3.12.0.
  • Restrictions: None.

onSetSpeaker

onSetSpeaker
public void onSetSpeaker(IZegoAIVoiceChanger* aiVoiceChanger, int errorCode)
Set AI voice changer engine speaker status callback.
Declared in ZegoExpressEventHandler.h

Parameters

NameTypeDescription
aiVoiceChangerIZegoAIVoiceChanger*Callback AI voice changer instance.
errorCodeintError code, please refer to the error codes document https://docs.zegocloud.com/en/5548.html for details.

Details

Set AI voice changer engine speaker status callback.

  • Trigger: The callback triggered when call [setSpeaker] function.
  • Available since: 3.12.0.
  • Restrictions: None.

IZegoApiCalledEventHandler

Declared in ZegoExpressEventHandler.h

Methods

onApiCalledResult

onApiCalledResult
public void onApiCalledResult(int errorCode, std::string funcName, std::string info)
Method execution result callback
Declared in ZegoExpressEventHandler.h

Parameters

NameTypeDescription
errorCodeintError code, please refer to the error codes document https://docs.zegocloud.com/en/5548.html for details.
funcNamestd::stringFunction name.
infostd::stringDetailed error information.

Details

When the monitoring is turned on through [setApiCalledCallback], the results of the execution of all methods will be called back through this callback.

  • Trigger: When the developer calls the SDK method, the execution result of the method is called back.
  • Caution: It is recommended to monitor and process this callback in the development and testing phases, and turn off the monitoring of this callback after going online.
  • Available since: 2.3.0
  • Restrictions: None.

IZegoAudioDataHandler

Declared in ZegoExpressEventHandler.h

Methods

onCapturedAudioData

onCapturedAudioData
public void onCapturedAudioData(const unsigned char* data, unsigned int dataLength, ZegoAudioFrameParam param)
The callback for obtaining the audio data captured by the local microphone.
Declared in ZegoExpressEventHandler.h

Parameters

NameTypeDescription
dataconst unsigned char*Audio data in PCM format.
dataLengthunsigned intLength of the data.
paramZegoAudioFrameParamParameters of the audio frame.

Details

In non-custom audio capture mode, the SDK capture the microphone's sound, but the developer may also need to get a copy of the audio data captured by the SDK is available through this callback. When to trigger: On the premise of calling [setAudioDataHandler] to set the listener callback, after calling [startAudioDataObserver] to set the mask 0b01 that means 1 << 0, this callback will be triggered only when it is in the publishing stream state.

  • Caution: This callback is a high-frequency callback, please do not perform time-consuming operations in this callback.
  • Restrictions: None.

onPlaybackAudioData

onPlaybackAudioData
public void onPlaybackAudioData(const unsigned char* data, unsigned int dataLength, ZegoAudioFrameParam param)
The callback for obtaining the audio data of all the streams playback by SDK.
Declared in ZegoExpressEventHandler.h

Parameters

NameTypeDescription
dataconst unsigned char*Audio data in PCM format.
dataLengthunsigned intLength of the data.
paramZegoAudioFrameParamParameters of the audio frame.

Details

This function will callback all the mixed audio data to be playback. This callback can be used for that you needs to fetch all the mixed audio data to be playback to proccess. When to trigger: On the premise of calling [setAudioDataHandler] to set the listener callback, after calling [startAudioDataObserver] to set the mask 0b10 that means 1 << 1, this callback will be triggered only when it is in the SDK inner audio and video engine started(called the [startPreview] or [startPlayingStream] or [startPublishingStream]).

  • Caution: This callback is a high-frequency callback. Please do not perform time-consuming operations in this callback. When the engine is not in the stream publishing state and the media player is not used to play media files, the audio data in the callback is muted audio data.
  • Restrictions: When playing copyrighted music, this callback will be disabled by default. If necessary, please contact ZEGO technical support.

onMixedAudioData

onMixedAudioData
public void onMixedAudioData(const unsigned char* data, unsigned int dataLength, ZegoAudioFrameParam param)
Callback to get the audio data played by the SDK and the audio data captured by the local microphone. The audio data is the data mixed by the SDK.
Declared in ZegoExpressEventHandler.h

Parameters

NameTypeDescription
dataconst unsigned char*Audio data in PCM format.
dataLengthunsigned intLength of the data.
paramZegoAudioFrameParamParameters of the audio frame.

Details

The audio data played by the SDK is mixed with the data captured by the local microphone before being sent to the speaker, and is called back through this function. When to trigger: On the premise of calling [setAudioDataHandler] to set the listener callback, after calling [startAudioDataObserver] to set the mask 0x04, this callback will be triggered only when it is in the publishing stream state or playing stream state.

  • Caution: This callback is a high-frequency callback, please do not perform time-consuming operations in this callback.
  • Restrictions: When playing copyrighted music, this callback will be disabled by default. If necessary, please contact ZEGO technical support.

onPlayerAudioData

onPlayerAudioData
public void onPlayerAudioData(const unsigned char* data, unsigned int dataLength, ZegoAudioFrameParam param, std::string streamID)
The callback for obtaining the audio data of each stream.
Declared in ZegoExpressEventHandler.h

Parameters

NameTypeDescription
dataconst unsigned char*Audio data in PCM format.
dataLengthunsigned intLength of the data.
paramZegoAudioFrameParamParameters of the audio frame.
streamIDstd::stringCorresponding stream ID.

Details

This function will call back the data corresponding to each playing stream. Different from [onPlaybackAudioData], the latter is the mixed data of all playing streams. If developers need to process a piece of data separately, they can use this callback. When to trigger: On the premise of calling [setAudioDataHandler] to set up listening for this callback, calling [startAudioDataObserver] to set the mask 0x08 that is 1 << 3, and this callback will be triggered when the SDK audio and video engine starts to play the stream.

  • Caution: This callback is a high-frequency callback, please do not perform time-consuming operations in this callback.
  • Restrictions: None.

IZegoAudioEffectPlayer

Declared in ZegoExpressInterface.h

Methods

setEventHandler

setEventHandler
public void setEventHandler(std::shared_ptr<IZegoAudioEffectPlayerEventHandler> handler)
Set audio effect player event handler.
Declared in ZegoExpressInterface.h

Parameters

NameTypeDescription
handlerstd::shared_ptr<IZegoAudioEffectPlayerEventHandler>event handler for audio effect player.

Details

Set audio effect player event handler.

  • When to call: It can be called after [createAudioEffectPlayer].
  • Related APIs: [createAudioEffectPlayer].
  • Available since: 1.16.0
  • Restrictions: None.

start

start
public void start(unsigned int audioEffectID, std::string path, ZegoAudioEffectPlayConfig config)
Start playing audio effect.
Declared in ZegoExpressInterface.h

Parameters

NameTypeDescription
audioEffectIDunsigned intDescription: ID for the audio effect. The SDK uses audioEffectID to control the playback of sound effects. The SDK does not force the user to pass in this parameter as a fixed value. It is best to ensure that each sound effect can have a unique ID. The recommended methods are static self-incrementing ID or the hash of the incoming sound effect file path.
pathstd::stringThe absolute path of the local resource. <br>Value range: "assets://"、"ipod-library://" and network url are not supported. Set path as null or "" if resource is loaded already using [loadResource].
configZegoAudioEffectPlayConfigAudio effect playback configuration. <br>Default value: Set NULL will only be played once, and will not be mixed into the publishing stream.

Details

Start playing audio effect. The default is only played once and is not mixed into the publishing stream, if you want to change this please modify [config] param.

  • Use cases: When you need to play short sound effects, such as applause, cheers, etc., you can use this interface to achieve, and further configure the number of plays through the [config] parameter, and mix the sound effects into the push stream.
  • When to call: It can be called after [createAudioEffectPlayer].
  • Available since: 1.16.0
  • Restrictions: None.

stop

stop
public void stop(unsigned int audioEffectID)
Stop playing audio effect.
Declared in ZegoExpressInterface.h

Parameters

NameTypeDescription
audioEffectIDunsigned intID for the audio effect.

Details

Stop playing the specified audio effect [audioEffectID].

  • When to call: The specified [audioEffectID] is [start].
  • Available since: 1.16.0
  • Restrictions: None.

pause

pause
public void pause(unsigned int audioEffectID)
Pause playing audio effect.
Declared in ZegoExpressInterface.h

Parameters

NameTypeDescription
audioEffectIDunsigned intID for the audio effect.

Details

Pause playing the specified audio effect [audioEffectID].

  • When to call: The specified [audioEffectID] is [start].
  • Available since: 1.16.0
  • Restrictions: None.

resume

resume
public void resume(unsigned int audioEffectID)
Resume playing audio effect.
Declared in ZegoExpressInterface.h

Parameters

NameTypeDescription
audioEffectIDunsigned intID for the audio effect.

Details

Resume playing the specified audio effect [audioEffectID].

  • When to call: The specified [audioEffectID] is [pause].
  • Available since: 1.16.0
  • Restrictions: None.

stopAll

stopAll
public void stopAll()
Stop playing all audio effect.
Declared in ZegoExpressInterface.h

Stop playing all audio effect.

  • When to call: Some audio effects are Playing.
  • Available since: 1.16.0
  • Restrictions: None.

pauseAll

pauseAll
public void pauseAll()
Pause playing all audio effect.
Declared in ZegoExpressInterface.h

Pause playing all audio effect.

  • When to call: It can be called after [createAudioEffectPlayer].
  • Available since: 1.16.0
  • Restrictions: None.

resumeAll

resumeAll
public void resumeAll()
Resume playing all audio effect.
Declared in ZegoExpressInterface.h

Resume playing all audio effect.

  • When to call: It can be called after [pauseAll].
  • Available since: 1.16.0
  • Restrictions: None.

seekTo

seekTo
public void seekTo(unsigned int audioEffectID, unsigned long long millisecond, ZegoAudioEffectPlayerSeekToCallback callback)
Set the specified playback progress.
Declared in ZegoExpressInterface.h

Parameters

NameTypeDescription
audioEffectIDunsigned intID for the audio effect.
millisecondunsigned long longPoint in time of specified playback progress.
callbackZegoAudioEffectPlayerSeekToCallbackThe result of seek.

Details

Set the specified audio effect playback progress. Unit is millisecond.

  • When to call: The specified [audioEffectID] is[start], and not finished.
  • Available since: 1.16.0
  • Restrictions: None.

setVolume

setVolume
public void setVolume(unsigned int audioEffectID, int volume)
Set volume for a single audio effect. Both the local play volume and the publish volume are set.
Declared in ZegoExpressInterface.h

Parameters

NameTypeDescription
audioEffectIDunsigned intID for the audio effect.
volumeintVolume. <br>Value range: The range is 0 ~ 200. <br>Default value: The default is 100.

Details

Set volume for a single audio effect. Both the local play volume and the publish volume are set.

  • When to call: The specified [audioEffectID] is [start].
  • Available since: 1.16.0
  • Restrictions: None.

setPlayVolume

setPlayVolume
public void setPlayVolume(unsigned int audioEffectID, int volume)
Set local play volume for a single audio effect.
Declared in ZegoExpressInterface.h

Parameters

NameTypeDescription
audioEffectIDunsigned intID for the audio effect.
volumeintVolume. <br>Value range: The range is 0 ~ 200. <br>Default value: The default is 100.

Details

Set local play volume for a single audio effect.

  • When to call: The specified [audioEffectID] is [start].
  • Available since: 3.11.0
  • Restrictions: None.

setPublishVolume

setPublishVolume
public void setPublishVolume(unsigned int audioEffectID, int volume)
Set publish volume for a single audio effect.
Declared in ZegoExpressInterface.h

Parameters

NameTypeDescription
audioEffectIDunsigned intID for the audio effect.
volumeintVolume. <br>Value range: The range is 0 ~ 200. <br>Default value: The default is 100.

Details

Set publish volume for a single audio effect.

  • When to call: The specified [audioEffectID] is [start].
  • Available since: 3.11.0
  • Restrictions: None.

setVolumeAll

setVolumeAll
public void setVolumeAll(int volume)
Set volume for all audio effect. Both the local play volume and the publish volume are set.
Declared in ZegoExpressInterface.h

Parameters

NameTypeDescription
volumeintVolume. <br>Value range: The range is 0 ~ 200. <br>Default value: The default is 100.

Details

Set volume for all audio effect. Both the local play volume and the publish volume are set.

  • When to call: It can be called after [createAudioEffectPlayer].
  • Available since: 1.16.0
  • Restrictions: None.

setPlayVolumeAll

setPlayVolumeAll
public void setPlayVolumeAll(int volume)
Set local play volume for all audio effect.
Declared in ZegoExpressInterface.h

Parameters

NameTypeDescription
volumeintVolume. <br>Value range: The range is 0 ~ 200. <br>Default value: The default is 100.

Details

Set local play volume for all audio effect.

  • When to call: It can be called after [createAudioEffectPlayer].
  • Available since: 3.11.0
  • Restrictions: None.

setPublishVolumeAll

setPublishVolumeAll
public void setPublishVolumeAll(int volume)
Set publish volume for all audio effect.
Declared in ZegoExpressInterface.h

Parameters

NameTypeDescription
volumeintVolume. <br>Value range: The range is 0 ~ 200. <br>Default value: The default is 100.

Details

Set publish volume for all audio effect.

  • When to call: It can be called after [createAudioEffectPlayer].
  • Available since: 3.11.0
  • Restrictions: None.

setPlaySpeed

setPlaySpeed
public void setPlaySpeed(unsigned int audioEffectID, float speed)
Set the playback speed for a given audio effect. Both the local play speed and the publish speed are set. (separate settings are not supported).
Declared in ZegoExpressInterface.h

Parameters

NameTypeDescription
audioEffectIDunsigned intID for the audio effect.
speedfloatThe speed of play. <br>Value range: The range is 0.5 ~ 2.0. <br>Default value: The default is 1.0.

Details

Set the playback speed for a given audio effect. Both the local play speed and the publish speed are set. (separate settings are not supported).

  • When to call: The specified [audioEffectID] is [start].
  • Available since: 2.18.0
  • Restrictions: None.

getTotalDuration

getTotalDuration
public unsigned long long getTotalDuration(unsigned int audioEffectID)
Get the total duration of the specified audio effect resource.
Declared in ZegoExpressInterface.h

Parameters

NameTypeDescription
audioEffectIDunsigned intID for the audio effect.

Details

Get the total duration of the specified audio effect resource. Unit is millisecond.

  • When to call: You should invoke this function after the audio effect resource already loaded, otherwise the return value is 0.
  • Related APIs: [start], [loadResource].
  • Available since: 1.16.0
  • Restrictions: It can be called after [createAudioEffectPlayer].

Return

Unit is millisecond.

getCurrentProgress

getCurrentProgress
public unsigned long long getCurrentProgress(unsigned int audioEffectID)
Get current playback progress.
Declared in ZegoExpressInterface.h

Parameters

NameTypeDescription
audioEffectIDunsigned intID for the audio effect.

Details

Get current playback progress of the specified audio effect. Unit is millisecond.

  • When to call: You should invoke this function after the audio effect resource already loaded, otherwise the return value is 0.
  • Related APIs: [start], [loadResource].
  • Available since: 1.16.0
  • Restrictions: None.

loadResource

loadResource
public void loadResource(unsigned int audioEffectID, std::string path, ZegoAudioEffectPlayerLoadResourceCallback callback)
Load audio effect resource.
Declared in ZegoExpressInterface.h

Parameters

NameTypeDescription
audioEffectIDunsigned intID for the audio effect.
pathstd::stringthe absolute path of the audio effect resource and cannot be nullptr or "". <br>Value range: "assets://"、"ipod-library://" and network url are not supported.
callbackZegoAudioEffectPlayerLoadResourceCallbackload audio effect resource result.

Details

Load audio effect resource.

  • Use cases: In a scene where the same sound effect is played frequently, the SDK provides the function of preloading the sound effect file into the memory in order to optimize the performance of repeatedly reading and decoding the file.
  • When to call: It can be called after [createAudioEffectPlayer].
  • Available since: 1.16.0
  • Restrictions: Preloading supports loading up to 15 sound effect files at the same time, and the duration of the sound effect files cannot exceed 30s, otherwise an error will be reported when loading.

unloadResource

unloadResource
public void unloadResource(unsigned int audioEffectID)
Unload audio effect resource.
Declared in ZegoExpressInterface.h

Parameters

NameTypeDescription
audioEffectIDunsigned intID for the audio effect loaded.

Details

Unload the specified audio effect resource.

  • When to call: After the sound effects are used up, related resources can be released through this function; otherwise, the SDK will release the loaded resources when the AudioEffectPlayer instance is destroyed.
  • Related APIs: [loadResource].
  • Available since: 1.16.0
  • Restrictions: None.

updatePosition

updatePosition
public void updatePosition(unsigned int audioEffectID, const float[3] position)
Update the position of the audio effect player (audio source).
Declared in ZegoExpressInterface.h

Parameters

NameTypeDescription
audioEffectIDunsigned intID for the audio effect.
positionconst float[3]The unit vector of the front axis of its own coordinate system. The parameter is a float array with a length of 3.

Details

Update the position of the audio effect player (audio source).

  • Use cases: The audio effect player also needs to have 3D spatial sound.
  • When to call: Listen to the [onAudioEffectPlayStateUpdate] callback, please call this interface after the player state is ZegoAudioEffectPlayState.Playing and before ZegoAudioEffectPlayState.NoPlay/PlayEnded.
  • Available since: 3.6.0
  • Restrictions: This interface needs to be used in conjunction with the RangeAudio/RangeScene module. This interface can only be called successfully after the RangeAudio/RangeScene module enables 3D sound effects.

getIndex

getIndex
public int getIndex()
Get audio effect player index.
Declared in ZegoExpressInterface.h

Get audio effect player index.

  • When to call: It can be called after [createAudioEffectPlayer].
  • Available since: 1.16.0
  • Restrictions: None.

Audio effect player index.

IZegoAudioEffectPlayerEventHandler

Declared in ZegoExpressEventHandler.h

Methods

onAudioEffectPlayStateUpdate

onAudioEffectPlayStateUpdate
public void onAudioEffectPlayStateUpdate(IZegoAudioEffectPlayer* audioEffectPlayer, unsigned int audioEffectID, ZegoAudioEffectPlayState state, int errorCode)
Audio effect playback state callback.
Declared in ZegoExpressEventHandler.h

Parameters

NameTypeDescription
audioEffectPlayerIZegoAudioEffectPlayer*Audio effect player instance that triggers this callback.
audioEffectIDunsigned intThe ID of the audio effect resource that triggered this callback.
stateZegoAudioEffectPlayStateThe playback state of the audio effect.
errorCodeintError code, please refer to the error codes document https://docs.zegocloud.com/en/5548.html for details.

Details

This callback is triggered when the playback state of a audio effect of the audio effect player changes.

  • Trigger: This callback is triggered when the playback status of the audio effect changes.
  • Available since: 1.16.0
  • Restrictions: None.

IZegoAudioMixingHandler

Declared in ZegoExpressEventHandler.h

Methods

onAudioMixingCopyData

onAudioMixingCopyData
public void onAudioMixingCopyData(ZegoAudioMixingData* data)
Audio mixing callback.
Declared in ZegoExpressEventHandler.h

Parameters

NameTypeDescription
dataZegoAudioMixingData*Audio mixing data. Note that this parameter is an input parameter, and the developer needs to modify the value of each parameter in the struct.

Details

The callback for copying audio data to the SDK for audio mixing. This function should be used together with [enableAudioMixing].

  • Use cases: Developers can use this function when they need to mix their own songs, sound effects or other audio data into the publishing stream. When to trigger: It will triggered after [createEngine], and call [enableAudioMixing] turn on audio mixing, and call [setAudioMixingHandler] set audio mixing callback handler.
  • Caution: This callback is a high frequency callback. To ensure the quality of the mixing data, please do not handle time-consuming operations in this callback.
  • Available since: 1.9.0
  • Restrictions: Supports 16k 32k 44.1k 48k sample rate, mono or dual channel, 16-bit deep PCM audio data.

Return

The audio data provided by the developer that is expected to be mixed into the publishing stream.

IZegoCopyrightedMusic

Declared in ZegoExpressInterface.h

Methods

setEventHandler

setEventHandler
public void setEventHandler(std::shared_ptr<IZegoCopyrightedMusicEventHandler> handler)
set copyrighted music event handler.
Declared in ZegoExpressInterface.h

Parameters

NameTypeDescription
handlerstd::shared_ptr<IZegoCopyrightedMusicEventHandler>The object used to receive copyrighted music callbacks.

Details

Set the callback function of the copyrighted music module, which can receive callback notifications related to song playback status .

  • When to call: After create the copyrighted music [createCopyrightedMusic].
  • Available since: 2.13.0

initCopyrightedMusic

initCopyrightedMusic
public void initCopyrightedMusic(ZegoCopyrightedMusicConfig config, ZegoCopyrightedMusicInitCallback callback)
Initialize the copyrighted music module.
Declared in ZegoExpressInterface.h

Parameters

NameTypeDescription
configZegoCopyrightedMusicConfigthe copyrighted music configuration.
callbackZegoCopyrightedMusicInitCallbackinit result

Details

Initialize the copyrighted music so that you can use the function of the copyrighted music later.

  • When to call: After call [createCopyrightedMusic] and [loginRoom].
  • Caution: 1. The real user information must be passed in, otherwise the song resources cannot be obtained for playback. 2. The user ID set when initializing copyrighted music needs to be the same as the user ID set when logging in to the room.
  • Available since: 2.13.0

getCacheSize

getCacheSize
public unsigned long long getCacheSize()
Get cache size.
Declared in ZegoExpressInterface.h

When using this module, some cache files may be generated, and the size of the cache file can be obtained through this interface. Use case: Used to display the cache size of the App.

  • When to call: After initializing the copyrighted music [createCopyrightedMusic].
  • Available since: 2.13.0

cache file size, in byte.

clearCache

clearCache
public void clearCache()
Clear cache.
Declared in ZegoExpressInterface.h

When using this module, some cache files may be generated, which can be cleared through this interface. Use case: Used to clear the cache of the App.

  • When to call: After initializing the copyrighted music [createCopyrightedMusic].
  • Available since: 2.13.0

sendExtendedRequest

sendExtendedRequest
public void sendExtendedRequest(std::string command, std::string params, ZegoCopyrightedMusicSendExtendedRequestCallback callback)
Send extended feature request.
Declared in ZegoExpressInterface.h

Parameters

NameTypeDescription
commandstd::stringrequest command, details about the commands supported.
paramsstd::stringrequest parameters, each request command has corresponding request parameters.
callbackZegoCopyrightedMusicSendExtendedRequestCallbacksend extended feature request result

Details

Initialize the copyrighted music so that you can use the function of the copyrighted music later. Use case: Used to get a list of songs.

  • When to call: After initializing the copyrighted music success [initCopyrightedMusic].
  • Available since: 2.13.0

getLrcLyric

getLrcLyric
public void getLrcLyric(std::string songID, ZegoCopyrightedMusicVendorID vendorID, ZegoCopyrightedMusicGetLrcLyricCallback callback)
Get lyrics in lrc format.
Declared in ZegoExpressInterface.h

Parameters

NameTypeDescription
songIDstd::stringthe ID of the song or accompaniment, the song and accompaniment of a song share the same ID.
vendorIDZegoCopyrightedMusicVendorIDCopyright music resource song copyright provider.
callbackZegoCopyrightedMusicGetLrcLyricCallbackget lyrics result

Details

Get lyrics in lrc format, support parsing lyrics line by line. Use case: Used to display lyrics line by line.

  • When to call: After initializing the copyrighted music success [initCopyrightedMusic].
  • Available since: 3.2.1

getLrcLyric

getLrcLyric
Get lyrics in lrc format.
Declared in ZegoExpressInterface.h

Parameters

NameTypeDescription
configZegoCopyrightedMusicGetLyricConfigThe configuration of get lyric.
callbackZegoCopyrightedMusicGetLrcLyricCallbackget lyrics result

Details

Get lyrics in lrc format, support parsing lyrics line by line. Use case: Used to display lyrics line by line.

  • When to call: After initializing the copyrighted music success [initCopyrightedMusic].
  • Available since: 3.12.0

getKrcLyricByToken

getKrcLyricByToken
public void getKrcLyricByToken(std::string krcToken, ZegoCopyrightedMusicGetKrcLyricByTokenCallback callback)
Get lyrics in krc format.
Declared in ZegoExpressInterface.h

Parameters

NameTypeDescription
krcTokenstd::stringThe krcToken obtained when calling [requestResource] for accompaniment or climax clips, or when obtaining shared resources through the [getSharedResource] interface. For more details, please refer to /online-ktv-ios/client-api/apis-to-obtain-songs-and-lyrics#2_2
callbackZegoCopyrightedMusicGetKrcLyricByTokenCallbackget lyrics result.

Details

Get verbatim lyrics, support parsing lyrics word by word. Use case: Used to display lyrics word by word.

  • When to call: After initializing the copyrighted music success [initCopyrightedMusic].
  • Available since: 2.13.0

requestResource

requestResource
Request music resource.
Declared in ZegoExpressInterface.h

Parameters

NameTypeDescription
configZegoCopyrightedMusicRequestConfigThe configuration of requesting music resource.
typeZegoCopyrightedMusicResourceTypeThe resource type of music.
callbackZegoCopyrightedMusicRequestResourceCallbackCallback of requesting music resource.

Details

In addition to obtaining the basic information of the song (duration, song name, singer, etc.), and the most important resource id that can be used for local playback, there are also some related authentications information. Use case: Get copyrighted songs for local playback and sharing.

  • Related APIs: After a user in the room successfully calls this interface to request a music resource, other users in the room can call the [getsharedresource] interface to get the music resource for free once.

  • When to call: After initializing the copyrighted music [initCopyrightedMusic].

    1. Each resource has a unique resource ID.
    2. Every time this API is called, it will be billed once, please consult ZEGO business personnel for details.
    3. Each resource has a unique resource ID. The resources obtained by calling this API are time-sensitive, the valid duration is the minimum value between the SDK life cycle and 24-hour.
  • Available since: 3.0.2

requestResource

requestResource
Request music resource.
Declared in ZegoExpressInterface.h

Parameters

NameTypeDescription
configZegoCopyrightedMusicRequestConfigV2The configuration of requesting music resource.
callbackZegoCopyrightedMusicRequestResourceCallbackCallback of requesting music resource.

Details

In addition to obtaining the basic information of the song (duration, song name, singer, etc.), and the most important resource id that can be used for local playback, there are also some related authentications information. Use case: Get copyrighted songs for local playback and sharing.

  • Related APIs: After a user in the room successfully calls this interface to request a music resource, other users in the room can call the [getsharedresource] interface to get the music resource for free once.

  • When to call: After initializing the copyrighted music [initCopyrightedMusic].

    1. Each resource has a unique resource ID.
    2. Every time this API is called, it will be billed once, please consult ZEGO business personnel for details.
    3. Each resource has a unique resource ID. The resources obtained by calling this API are time-sensitive, the valid duration is the minimum value between the SDK life cycle and 24-hour.
  • Available since: 3.12.0

getSharedResource

getSharedResource
Get shared music resource.
Declared in ZegoExpressInterface.h

Parameters

NameTypeDescription
configZegoCopyrightedMusicGetSharedConfigThe configuration of getting shared music resource.
typeZegoCopyrightedMusicResourceTypeThe resource type of music.
callbackZegoCopyrightedMusicGetSharedResourceCallbackCallback of getting shared music resource.

Details

In addition to obtaining the basic information of the song (duration, song name, singer, etc.), and the most important resource id that can be used for local playback, there are also some related authentications information. Use case: Get copyrighted songs for local playback.

  • Related APIs: After a user in the room calls the [requestresource] interface to request a music resource successfully, other users in the room can call this interface to get the music resource for free once.
  • When to call: After initializing the copyrighted music [initCopyrightedMusic]. Each resource has a unique resource ID. The resources obtained by calling this API are time-sensitive, the valid duration is the minimum value between the SDK life cycle and 24-hour.
  • Available since: 3.0.2

getSharedResource

getSharedResource
Get shared music resource.
Declared in ZegoExpressInterface.h

Parameters

NameTypeDescription
configZegoCopyrightedMusicGetSharedConfigV2The configuration of getting shared music resource.
callbackZegoCopyrightedMusicGetSharedResourceCallbackCallback of getting shared music resource.

Details

In addition to obtaining the basic information of the song (duration, song name, singer, etc.), and the most important resource id that can be used for local playback, there are also some related authentications information. Use case: Get copyrighted songs for local playback.

  • Related APIs: After a user in the room calls the [requestresource] interface to request a music resource successfully, other users in the room can call this interface to get the music resource for free once.
  • When to call: After initializing the copyrighted music [initCopyrightedMusic]. Each resource has a unique resource ID. The resources obtained by calling this API are time-sensitive, the valid duration is the minimum value between the SDK life cycle and 24-hour.
  • Available since: 3.12.0

download

download
public void download(std::string resourceID, ZegoCopyrightedMusicDownloadCallback callback)
Download music resource.
Declared in ZegoExpressInterface.h

Parameters

NameTypeDescription
resourceIDstd::stringthe resource ID corresponding to the song or accompaniment.
callbackZegoCopyrightedMusicDownloadCallbackdownload song or accompaniment result.

Details

Download music resource. It can only be played after downloading successfully. Use case: After obtaining the music resource authorization, use this interface to download the corresponding resources.

  • When to call: After initializing the copyrighted music success [initCopyrightedMusic].
  • Caution: Downloading copyrighted music resources is affected by the Internet.
  • Available since: 2.13.0

cancelDownload

cancelDownload
public void cancelDownload(std::string resourceID)
Cancel download of music resource.
Declared in ZegoExpressInterface.h

Parameters

NameTypeDescription
resourceIDstd::stringthe resource ID corresponding to the song or accompaniment.

Details

Cancel download of music resource. Use case: After starting to download music resources, use this interface to cancel the corresponding download task.

  • When to call: After starting the download [download].
  • Caution: When a valid resourceID is passed in, only unfinished download tasks will be cancelled. When empty is passed in, all unfinished download tasks will be canceled.
  • Available since: 3.11.0

queryCache

queryCache
public bool queryCache(ZegoCopyrightedMusicQueryCacheConfig config)
Query the resource's cache is existed or not.
Declared in ZegoExpressInterface.h

Parameters

NameTypeDescription
configZegoCopyrightedMusicQueryCacheConfigThe configuration of querying cache.

Details

Query the resource is existed or not, query the Yinsuda resource cache by default Use case: Can be used to check the resource's cache is existed or not

  • When to call: After initializing the copyrighted music success [initCopyrightedMusic].
  • Available since: 3.9.0

queryCache

queryCache
public bool queryCache(ZegoCopyrightedMusicQueryCacheConfigV2 config)
Query the resource's cache is existed or not.
Declared in ZegoExpressInterface.h

Parameters

NameTypeDescription
configZegoCopyrightedMusicQueryCacheConfigV2The configuration of querying cache.

Details

Query the resource is existed or not, query the Yinsuda resource cache by default Use case: Can be used to check the resource's cache is existed or not

  • When to call: After initializing the copyrighted music success [initCopyrightedMusic].
  • Available since: 3.12.0

getDuration

getDuration
public unsigned long long getDuration(std::string resourceID)
Get the playing time of a song or accompaniment file.
Declared in ZegoExpressInterface.h

Parameters

NameTypeDescription
resourceIDstd::stringthe resource ID corresponding to the song or accompaniment.

Details

Get the playing time of a song or accompaniment file. Use case: Can be used to display the playing time information of the song or accompaniment on the view.

  • When to call: After initializing the copyrighted music success [initCopyrightedMusic].
  • Available since: 2.13.0

setScoringLevel

setScoringLevel
public void setScoringLevel(int level)
Set the difficulty level of scoring.
Declared in ZegoExpressInterface.h

Parameters

NameTypeDescription
levelintThe difficulty level of scoring. The level ranges from 0 to 4. The scoring difficulty decreases from 0 to 4.

Details

Users can set the scoring difficulty level through this function.

  • When to call: After calling [initCopyrightedMusic] to initialize copyrighted music successfully, call [startScore] to start scoring.
  • Default value: When this function is not called, the difficulty level of scoring is 4.
  • Available since: 2.22.0
  • Restrictions: This function does not support dynamic settings. After calling this function successfully, the next call to [startScore] will take effect.

startScore

startScore
public int startScore(std::string resourceID, int pitchValueInterval)
Start scoring.
Declared in ZegoExpressInterface.h

Parameters

NameTypeDescription
resourceIDstd::stringthe resource ID corresponding to the accompaniment or accompaniment clip.
pitchValueIntervalintthe time interval of real-time pitch line callback, in milliseconds, the default is 50 milliseconds.

Details

Start the scoring function.After starting scoring, the scoring result OnCurrentPitchValueUpdate callback will be received according to the set callback time interval. Use case: Can be used to display the singing score on the view.

  • When to call: After obtaining verbatim lyrics and playing the accompaniment resources of copyrighted music.
  • Available since: 2.15.0
  • Restrictions: Only support use this api after [startPublishingStream].

pauseScore

pauseScore
public int pauseScore(std::string resourceID)
Pause scoring.
Declared in ZegoExpressInterface.h

Parameters

NameTypeDescription
resourceIDstd::stringthe resource ID corresponding to the accompaniment or accompaniment clip.

Details

Pause ongoing scoring,will stop the [OnCurrentPitchValueUpdate] callback. Use case: You can call this interface to pause the scoring function while scoring.

  • When to call: It can be called while grading.
  • Available since: 2.15.0

resumeScore

resumeScore
public int resumeScore(std::string resourceID)
Resume scoring.
Declared in ZegoExpressInterface.h

Parameters

NameTypeDescription
resourceIDstd::stringthe resource ID corresponding to the accompaniment or accompaniment clip.

Details

Resume currently paused scoring. Use case: When there is currently paused scoring, this interface can be called to resume the scoring function.

  • When to call: It can be called when there is currently a paused scoring.
  • Available since: 2.15.0

stopScore

stopScore
public int stopScore(std::string resourceID)
Stop scoring.
Declared in ZegoExpressInterface.h

Parameters

NameTypeDescription
resourceIDstd::stringthe resource ID corresponding to the accompaniment or accompaniment clip.

Details

End the current rating.The [OnCurrentPitchValueUpdate] callback will be stopped, but the average or total score can still be obtained normally. Use case: You can call this interface to end the scoring while scoring.

  • When to call: It can be called while grading.
  • Available since: 2.15.0

resetScore

resetScore
public int resetScore(std::string resourceID)
Reset scoring.
Declared in ZegoExpressInterface.h

Parameters

NameTypeDescription
resourceIDstd::stringthe resource ID corresponding to the accompaniment or accompaniment clip.

Details

Reset the scores that have already been performed,The [OnCurrentPitchValueUpdate] callback will be stopped and the average or total score will be 0. Use case: Often used in scenes where the same song is re-sung.

  • When to call: It can be called after scoring has been performed.
  • Available since: 2.15.0

getPreviousScore

getPreviousScore
public int getPreviousScore(std::string resourceID)
Get the score of the previous sentence.
Declared in ZegoExpressInterface.h

Parameters

NameTypeDescription
resourceIDstd::stringthe resource ID corresponding to the accompaniment or accompaniment clip.

Details

Get the score of the previous sentence. Use case: Can be used to display the score of each sentence on the view.

  • When to call: It can be called after playing the copyright accompaniment or accompaniment clip and starting to score.
  • Available since: 2.15.0

getAverageScore

getAverageScore
public int getAverageScore(std::string resourceID)
Get average score.
Declared in ZegoExpressInterface.h

Parameters

NameTypeDescription
resourceIDstd::stringthe resource ID corresponding to the accompaniment or accompaniment clip.

Details

Get the average score. Use case: Can be used to display the average score on the view.

  • When to call: It can be called after playing the copyright accompaniment or accompaniment clip and starting to score.
  • Available since: 2.15.0

getTotalScore

getTotalScore
public int getTotalScore(std::string resourceID)
Get total score .
Declared in ZegoExpressInterface.h

Parameters

NameTypeDescription
resourceIDstd::stringthe resource ID corresponding to the accompaniment or accompaniment clip.

Details

Get the total score. Use case: Can be used to display the total score on the view.

  • When to call: It can be called after playing the copyright accompaniment or accompaniment clip and starting to score.
  • Available since: 2.15.0

getFullScore

getFullScore
public int getFullScore(std::string resourceID)
Get full score .
Declared in ZegoExpressInterface.h

Parameters

NameTypeDescription
resourceIDstd::stringthe resource ID corresponding to the accompaniment or accompaniment clip.

Details

Get the full score. Use case: Can be used to display the full score on the view.

  • When to call: It can be called after playing the copyright accompaniment or accompaniment clip and starting to score.
  • Available since: 3.0.2

getStandardPitch

getStandardPitch
public void getStandardPitch(std::string resourceID, ZegoCopyrightedMusicGetStandardPitchCallback callback)
Get standard pitch data.
Declared in ZegoExpressInterface.h

Parameters

NameTypeDescription
resourceIDstd::stringthe resource ID corresponding to the accompaniment or accompaniment clip.
callbackZegoCopyrightedMusicGetStandardPitchCallbackget standard pitch data result.

Details

Get standard pitch data. Use case: Can be used to display standard pitch lines on the view.

  • Caution: Only accompaniment or climactic clip assets have pitch lines.
  • Available since: 2.15.0

getCurrentPitch

getCurrentPitch
public int getCurrentPitch(std::string resourceID)
Get real-time pitch data.
Declared in ZegoExpressInterface.h

Parameters

NameTypeDescription
resourceIDstd::stringthe resource ID corresponding to the song or accompaniment.

Details

Get real-time pitch data. Use case: Can be used to display real-time pitch lines on the view.

  • When to call: It can be called after playing the copyright accompaniment or accompaniment clip and starting to score.
  • Available since: 2.15.0

requestSong

requestSong
deprecated
[Deprecated] Request a song. Deprecated since 3.0.2, please use the [requestResource] function instead.
Declared in ZegoExpressInterface.h

Parameters

NameTypeDescription
configZegoCopyrightedMusicRequestConfigrequest configuration.
callbackZegoCopyrightedMusicRequestSongCallbackrequest a song result

Details

By requesting a song, you can not only obtain basic information about a song (such as duration, song name, and artist), but also obtain the resource ID for local playback, share_token for sharing with others, and related authentication information. Support by the time, by the user monthly, by the room monthly subscription three ways. Use case: Get copyrighted songs for local playback and sharing.

  • When to call: After initializing the copyrighted music success [initCopyrightedMusic].
  • Caution: This interface will trigger billing. A song may have three sound qualities: normal, high-definition, and lossless. Each sound quality has a different resource file, and each resource file has a unique resource ID.
  • Available since: 2.13.0
Deprecated
Deprecated since 3.0.2, please use the [requestResource] function instead.

requestAccompaniment

requestAccompaniment
deprecated
[Deprecated] Request accompaniment. Deprecated since 3.0.2, please use the [requestResource] function instead.
Declared in ZegoExpressInterface.h

Parameters

NameTypeDescription
configZegoCopyrightedMusicRequestConfigrequest configuration.
callbackZegoCopyrightedMusicRequestAccompanimentCallbackrequest accompaniment result.

Details

You can get the accompaniment resources of the song corresponding to the songID, including resource_id, krc_token, share_token, etc. Supports click-by-point accompaniment. Use case: Get copyrighted accompaniment for local playback and sharing.

  • When to call: After initializing the copyrighted music success [initCopyrightedMusic].
  • Caution: This interface will trigger billing.
  • Available since: 2.13.0
Deprecated
Deprecated since 3.0.2, please use the [requestResource] function instead.

requestAccompanimentClip

requestAccompanimentClip
deprecated
[Deprecated] Request accompaniment clip. Deprecated since 3.0.2, please use the [requestResource] function instead.
Declared in ZegoExpressInterface.h

Parameters

NameTypeDescription
configZegoCopyrightedMusicRequestConfigrequest configuration.
callbackZegoCopyrightedMusicRequestAccompanimentClipCallbackrequest accompaniment clip result.

Details

You can get the accompaniment clip resources of the song corresponding to the songID, including resource_id, krc_token, share_token, etc. Supports accompaniment clips by pay-per-use. Use case: Get copyrighted accompaniment clip for local playback and sharing.

  • When to call: After initializing the copyrighted music success [initCopyrightedMusic].
  • Caution: This interface will trigger billing.
  • Available since: 2.13.0
Deprecated
Deprecated since 3.0.2, please use the [requestResource] function instead.

getMusicByToken

getMusicByToken
deprecated
public void getMusicByToken(std::string shareToken, ZegoCopyrightedMusicGetMusicByTokenCallback callback)
[Deprecated] Get a song or accompaniment. Deprecated since 3.0.2, please use the [getSharedResource] function instead.
Declared in ZegoExpressInterface.h

Parameters

NameTypeDescription
shareTokenstd::stringaccess the corresponding authorization token for a song or accompaniment.
callbackZegoCopyrightedMusicGetMusicByTokenCallbackget a song or accompaniment result.

Details

After the user successfully obtains the song/accompaniment/accompaniment clip resource, he can get the corresponding shareToken, share the shareToken with other users, and other users call this interface to obtain the shared music resources. Use case: In the online KTV scene, after receiving the song or accompaniment token shared by the lead singer, the chorus obtains the corresponding song or accompaniment through this interface, and then plays it on the local end.

  • When to call: After initializing the copyrighted music success [initCopyrightedMusic].
  • Available since: 2.13.0
Deprecated
Deprecated since 3.0.2, please use the [getSharedResource] function instead.

getLrcLyric

getLrcLyric
deprecated
public void getLrcLyric(std::string songID, ZegoCopyrightedMusicGetLrcLyricCallback callback)
[Deprecated] Get lyrics in lrc format. Deprecated since 3.2.1, please use the method with the same name with [vendorID] parameter instead.
Declared in ZegoExpressInterface.h

Parameters

NameTypeDescription
songIDstd::stringthe ID of the song or accompaniment, the song and accompaniment of a song share the same ID.
callbackZegoCopyrightedMusicGetLrcLyricCallbackget lyrics result

Details

Get lyrics in lrc format, support parsing lyrics line by line. Use case: Used to display lyrics line by line.

  • When to call: After initializing the copyrighted music success [initCopyrightedMusic].
  • Available since: 2.13.0
Deprecated
Deprecated since 2.14.0, please use the method with the same name with [vendorID] parameter instead.

queryCache

queryCache
deprecated
public bool queryCache(std::string songID, ZegoCopyrightedMusicType type)
[Deprecated] Query the resource's cache is existed or not. Deprecated since 3.2.1, please use the method with the same name with [vendorID] parameter instead.
Declared in ZegoExpressInterface.h

Parameters

NameTypeDescription
songIDstd::stringthe ID of the song or accompaniment, the song and accompaniment of a song share the same ID.
typeZegoCopyrightedMusicTypethe song resource type.

Details

Query the resource is existed or not. Use case: Can be used to check the resource's cache is existed or not

  • When to call: After initializing the copyrighted music success [initCopyrightedMusic].
  • Available since: 2.13.0
Deprecated
Deprecated since 2.14.0, please use the method with the same name with [vendorID] parameter instead.

queryCache

queryCache
deprecated
public bool queryCache(std::string songID, ZegoCopyrightedMusicType type, ZegoCopyrightedMusicVendorID vendorID)
[Deprecated] Query the resource's cache is existed or not. Deprecated since 3.9.0, please use the method with the same name with [config] parameter instead.
Declared in ZegoExpressInterface.h

Parameters

NameTypeDescription
songIDstd::stringthe ID of the song or accompaniment, the song and accompaniment of a song share the same ID.
typeZegoCopyrightedMusicTypethe song resource type.
vendorIDZegoCopyrightedMusicVendorIDCopyright music resource song copyright provider.

Details

Query the resource is existed or not, query the Yinsuda resource cache by default Use case: Can be used to check the resource's cache is existed or not

  • When to call: After initializing the copyrighted music success [initCopyrightedMusic].
  • Available since: 3.2.1
Deprecated
Deprecated since 3.9.0, please use the method with the same name with [config] parameter instead.

IZegoCopyrightedMusicEventHandler

Declared in ZegoExpressEventHandler.h

Methods

onDownloadProgressUpdate

onDownloadProgressUpdate
public void onDownloadProgressUpdate(IZegoCopyrightedMusic* copyrightedMusic, std::string resourceID, float progressRate)
Callback for download song or accompaniment progress rate.
Declared in ZegoExpressEventHandler.h
NameTypeDescription
copyrightedMusicIZegoCopyrightedMusic*Copyrighted music instance that triggers this callback.
resourceIDstd::stringThe resource ID of the song or accompaniment that triggered this callback.
progressRatefloatdownload progress rate.

onCurrentPitchValueUpdate

onCurrentPitchValueUpdate
public void onCurrentPitchValueUpdate(IZegoCopyrightedMusic* copyrightedMusic, std::string resourceID, int currentDuration, int pitchValue)
Real-time pitch line callback.
Declared in ZegoExpressEventHandler.h
NameTypeDescription
copyrightedMusicIZegoCopyrightedMusic*Copyrighted music instance that triggers this callback.
resourceIDstd::stringThe resource ID of the song or accompaniment that triggered this callback.
currentDurationintCurrent playback progress.
pitchValueintReal-time pitch accuracy or value.

IZegoCustomAudioProcessHandler

Declared in ZegoExpressEventHandler.h

Methods

onProcessCapturedAudioData

onProcessCapturedAudioData
public void onProcessCapturedAudioData(unsigned char* data, unsigned int dataLength, ZegoAudioFrameParam* param, double timestamp)
Custom audio processing local captured PCM audio frame callback.
Declared in ZegoExpressEventHandler.h

Parameters

NameTypeDescription
dataunsigned char*Audio data in PCM format.
dataLengthunsigned intLength of the data.
paramZegoAudioFrameParam*Parameters of the audio frame.
timestampdoubleThe audio frame timestamp, starting from 0 when capture is started, the unit is milliseconds.

Details

In this callback, you can receive the PCM audio frames captured locally after used headphone monitor. Developers can modify the audio frame data, as well as the audio channels and sample rate. The timestamp can be used for data synchronization, such as lyrics, etc. If you need the data after used headphone monitor, please use the [onProcessCapturedAudioDataAfterUsedHeadphoneMonitor] callback. When to trigger: You need to call [enableCustomAudioCaptureProcessing] to enable the function first, and call [startPreview] or [startPublishingStream] to trigger this callback function.

  • Caution: This callback is a high-frequency callback, please do not perform time-consuming operations in this callback.
  • Restrictions: None.

onProcessCapturedAudioDataAfterUsedHeadphoneMonitor

onProcessCapturedAudioDataAfterUsedHeadphoneMonitor
public void onProcessCapturedAudioDataAfterUsedHeadphoneMonitor(unsigned char* data, unsigned int dataLength, ZegoAudioFrameParam* param, double timestamp)
Custom audio processing local captured PCM audio frame callback after used headphone monitor.
Declared in ZegoExpressEventHandler.h

Parameters

NameTypeDescription
dataunsigned char*Audio data in PCM format
dataLengthunsigned intLength of the data
paramZegoAudioFrameParam*Parameters of the audio frame
timestampdoubleThe audio frame timestamp, starting from 0 when capture is started, the unit is milliseconds.

Details

In this callback, you can receive the PCM audio frames captured locally after used headphone monitor. Developers can modify the audio frame data, as well as the audio channels and sample rate. The timestamp can be used for data synchronization, such as lyrics, etc. When to trigger: You need to call [enableCustomAudioCaptureProcessingAfterHeadphoneMonitor] to enable the function first, and call [startPreview] or [startPublishingStream] to trigger this callback function.

  • Caution: This callback is a high-frequency callback, please do not perform time-consuming operations in this callback.

onBeforeAudioPrepAudioData

onBeforeAudioPrepAudioData
public void onBeforeAudioPrepAudioData(const unsigned char* data, unsigned int dataLength, ZegoAudioFrameParam param)
Audio data callback before SDK internal audio preprocessing.
Declared in ZegoExpressEventHandler.h

Parameters

NameTypeDescription
dataconst unsigned char*Audio data in PCM format.
dataLengthunsigned intLength of the data.
paramZegoAudioFrameParamParameters of the audio frame.

Details

In this callback, you can receive the audio data before SDK internal audio preprocessing. When to trigger: This callback function will not be triggered until [enableBeforeAudioPrepAudioData] is called to turn on the function and [startpublishingstream] is called.

  • Caution: This callback is a high-frequency callback, please do not perform time-consuming operations in this callback, and the data in this callback cannot be modified.
  • Restrictions: None.

onProcessRemoteAudioData

onProcessRemoteAudioData
public void onProcessRemoteAudioData(unsigned char* data, unsigned int dataLength, ZegoAudioFrameParam* param, std::string streamID, double timestamp)
Custom audio processing remote playing stream PCM audio frame callback.
Declared in ZegoExpressEventHandler.h

Parameters

NameTypeDescription
dataunsigned char*Audio data in PCM format.
dataLengthunsigned intLength of the data.
paramZegoAudioFrameParam*Parameters of the audio frame.
streamIDstd::stringCorresponding stream ID.
timestampdoubleThe audio frame timestamp, starting from 0 when capture is started, the unit is milliseconds.

Details

In this callback, you can receive the PCM audio frames of remote playing stream. Developers can modify the audio frame data, as well as the audio channels and sample rate. The timestamp can be used for data synchronization, such as lyrics, etc. When to trigger: You need to call [enableCustomAudioRemoteProcessing] to enable the function first, and call [startPlayingStream] to trigger this callback function.

  • Caution: This callback is a high-frequency callback, please do not perform time-consuming operations in this callback.
  • Restrictions: None.

onProcessPlaybackAudioData

onProcessPlaybackAudioData
public void onProcessPlaybackAudioData(unsigned char* data, unsigned int dataLength, ZegoAudioFrameParam* param, double timestamp)
Custom audio processing SDK playback PCM audio frame callback.
Declared in ZegoExpressEventHandler.h

Parameters

NameTypeDescription
dataunsigned char*Audio data in PCM format.
dataLengthunsigned intLength of the data.
paramZegoAudioFrameParam*Parameters of the audio frame.
timestampdoubleThe audio frame timestamp, starting from 0 when capture is started, the unit is milliseconds (It is effective when there is one and only one stream).

Details

In this callback, you can receive the SDK playback PCM audio frame. Developers can modify the audio frame data, as well as the audio channels and sample rate. The timestamp can be used for data synchronization, such as lyrics, etc. When to trigger: You need to call [enableCustomAudioPlaybackProcessing] to enable the function first, and call [startPublishingStream], [startPlayingStream], [startPreview], [createMediaPlayer] or [createAudioEffectPlayer] to trigger this callback function.

  • Caution: This callback is a high-frequency callback, please do not perform time-consuming operations in this callback.
  • Restrictions: None.

IZegoCustomVideoCaptureHandler

Declared in ZegoExpressEventHandler.h

Methods

onStart

onStart
public void onStart(ZegoPublishChannel channel)
Customize the notification of the start of video capture.
Declared in ZegoExpressEventHandler.h

Parameters

NameTypeDescription
channelZegoPublishChannelPublishing stream channel.

Details

The SDK informs that the video frame is about to be collected, and the video frame data sent to the SDK is valid after receiving the callback.

  • Use cases: Live data collected by non-cameras. For example, local video file playback, screen sharing, game live broadcast, etc. When to
  • Trigger: After calling [startPreview] or [startPublishingStream] successfully.
  • Caution: The video frame data sent to the SDK after receiving the callback is valid.
  • Related callbacks: Customize the end of capture notification [onCaptureStop].
  • Related APIs: Call [setCustomVideoCaptureHandler] to set custom video capture callback.
  • Available since: 1.1.0

onStop

onStop
public void onStop(ZegoPublishChannel channel)
Customize the notification of the end of the collection.
Declared in ZegoExpressEventHandler.h

Parameters

NameTypeDescription
channelZegoPublishChannelPublishing stream channel.

Details

The SDK informs that it is about to end the video frame capture.

  • Use cases: Live data collected by non-cameras. For example, local video file playback, screen sharing, game live broadcast, etc. When to
  • Trigger: After calling [stopPreview] or [stopPublishingStream] successfully.
  • Caution: If you call [startPreview] and [startPublishingStream] to start preview and push stream at the same time after you start custom capture, you should call [stopPreview] and [stopPublishingStream] to stop the preview and push stream before triggering the callback.
  • Related callbacks: Custom video capture start notification [onCaptureStart].
  • Related APIs: Call [setCustomVideoCaptureHandler] to set custom video capture callback.
  • Available since: 1.1.0

onEncodedDataTrafficControl

onEncodedDataTrafficControl
public void onEncodedDataTrafficControl(ZegoTrafficControlInfo trafficControlInfo, ZegoPublishChannel channel)
When network changes are detected during custom video capture, the developer is notified that traffic control is required, and the encoding configuration is adjusted according to the recommended parameters of the SDK.
Declared in ZegoExpressEventHandler.h

Parameters

NameTypeDescription
trafficControlInfoZegoTrafficControlInfotraffic control info.
channelZegoPublishChannelPublishing stream channel.

Details

When using custom video capture, the SDK detects a network change, informs the developer that it needs to do flow control, and adjust the encoding configuration according to the recommended parameters of the SDK. In the case of custom collection and transmission of encoded data, the SDK cannot know the external encoding configuration, so the flow control operation needs to be completed by the developer. The SDK will notify the developer of the recommended value of the video configuration according to the current network situation, and the developer needs to modify the encoder configuration by himself to ensure the smoothness of video transmission.

  • Use cases: Live data collected by non-cameras. For example, local video file playback, screen sharing, game live broadcast, etc. When to
  • Trigger: When network status changes during the process of custom video capture and flow control is required.
  • Caution: Please do not perform time-consuming operations in this callback, such as reading and writing large files. If you need to perform time-consuming operations, please switch threads.
  • Related APIs: Call [setCustomVideoCaptureHandler] to set custom video capture callback.
  • Available since: 1.14.0

IZegoCustomVideoProcessHandler

Declared in ZegoExpressEventHandler.h

Methods

onCapturedUnprocessedRawData

onCapturedUnprocessedRawData
public void onCapturedUnprocessedRawData(const unsigned char** data, unsigned int* dataLength, ZegoVideoFrameParam param, unsigned long long referenceTimeMillisecond, ZegoPublishChannel channel)
Call back when the original video data is obtained.
Declared in ZegoExpressEventHandler.h

Parameters

NameTypeDescription
dataconst unsigned char**Raw video data. RGB format data storage location is data[0], YUV format data storage location is Y component:data[0], U component:data[1], V component:data[2].
dataLengthunsigned int*Raw video data length. RGB format data length storage location is dataLength[0], YUV format data storage location respectively Y component length:dataLength[0], U component length:dataLength[1], V component length:dataLength[2].
paramZegoVideoFrameParamVideo frame parameters.
referenceTimeMillisecondunsigned long longvideo frame reference time, UNIX timestamp, or system startup timestamp, in milliseconds.
channelZegoPublishChannelPublishing stream channel.

Details

When the custom video pre-processing is turned on, after calling [setCustomVideoProcessHandler] to set the callback, the SDK receives the original video data and calls back to the developer. After the developer has processed the original image, he must call [sendCustomVideoProcessedRawData] to send the processed data back to the SDK, otherwise it will cause frame loss.

  • Use cases: After the developer collects the video data by himself or obtains the video data collected by the SDK, if the basic beauty and watermark functions of the SDK cannot meet the needs of the developer (for example, the beauty effect cannot meet the expectations), the ZegoEffects SDK can be used to perform the video Some special processing, such as beautifying, adding pendants, etc., this process is the pre-processing of custom video. When to
  • Trigger: When the custom video pre-processing is enabled, the SDK collects the original video data.
  • Platform differences: Available for Window, Android platforms.
  • Available since: 2.2.0
  • Restrictions: This interface takes effect when [enableCustomVideoProcessing] is called to enable custom video pre-processing and the bufferType of config is passed in [ZegoVideoBufferTypeRawData].

onCapturedUnprocessedCVPixelBuffer

onCapturedUnprocessedCVPixelBuffer
public void onCapturedUnprocessedCVPixelBuffer(void * buffer, unsigned long long referenceTimeMillisecond, ZegoPublishChannel channel)
Call back when the original video data of type [CVPixelBuffer] is obtained.
Declared in ZegoExpressEventHandler.h

Parameters

NameTypeDescription
buffervoid *CVPixelBufferRef type data.
referenceTimeMillisecondunsigned long longvideo frame reference time, UNIX timestamp, in milliseconds.
channelZegoPublishChannelPublishing stream channel.

Details

When the custom video pre-processing is turned on, after calling [setCustomVideoProcessHandler] to set the callback, the SDK receives the original video data and calls back to the developer. After the developer has processed the original image, he must call [sendCustomVideoProcessedCVPixelbuffer] to send the processed data back to the SDK, otherwise it will cause frame loss.

  • Use cases: After the developer collects the video data by himself or obtains the video data collected by the SDK, if the basic beauty and watermark functions of the SDK cannot meet the needs of the developer (for example, the beauty effect cannot meet the expectations), the ZegoEffects SDK can be used to perform the video Some special processing, such as beautifying, adding pendants, etc., this process is the pre-processing of custom video. When to
  • Trigger: When the custom video pre-processing is enabled, the SDK collects the original video data.
  • Platform differences: It only takes effect on the iOS/macOS platform.
  • Available since: 2.2.0
  • Restrictions: This interface takes effect when [enableCustomVideoProcessing] is called to enable custom video pre-processing and the bufferType of config is passed in [ZegoVideoBufferTypeCVPixelBuffer] or [ZegoVideoBufferTypeNV12CVPixelBuffer].

IZegoCustomVideoRenderHandler

Declared in ZegoExpressEventHandler.h

Methods

onCapturedVideoFrameRawData

onCapturedVideoFrameRawData
public void onCapturedVideoFrameRawData(unsigned char** data, unsigned int* dataLength, ZegoVideoFrameParam param, ZegoVideoFlipMode flipMode, ZegoPublishChannel channel)
When custom video rendering is enabled, the original video frame data collected by the local preview is called back.
Declared in ZegoExpressEventHandler.h

Parameters

NameTypeDescription
dataunsigned char**Raw video frame data (eg: RGBA only needs to consider data[0], I420 needs to consider data[0,1,2]).
dataLengthunsigned int*Data length (eg: RGBA only needs to consider dataLength[0], I420 needs to consider dataLength[0,1,2]).
paramZegoVideoFrameParamVideo frame parameters.
flipModeZegoVideoFlipModevideo flip mode.
channelZegoPublishChannelPublishing stream channel.

Details

When using custom video rendering, the SDK callbacks the original video frame data collected by the local preview, which is rendered by the developer.

  • Use cases: Use a cross-platform interface framework or game engine; need to obtain the video frame data collected or streamed by the SDK for special processing. When to
  • Trigger: When the local preview is turned on, when the SDK collects the local preview video frame data.
  • Related APIs: Call [setCustomVideoRenderHandler] to set custom video rendering callback.
  • Available since: 1.1.0

onRemoteVideoFrameRawData

onRemoteVideoFrameRawData
public void onRemoteVideoFrameRawData(unsigned char** data, unsigned int* dataLength, ZegoVideoFrameParam param, std::string streamID)
When custom video rendering is enabled, the remote end pulls the original video frame data to call back, and distinguishes different streams by streamID.
Declared in ZegoExpressEventHandler.h

Parameters

NameTypeDescription
dataunsigned char**Raw video frame data (eg: RGBA only needs to consider data[0], I420 needs to consider data[0,1,2]).
dataLengthunsigned int*Data length (eg: RGBA only needs to consider dataLength[0], I420 needs to consider dataLength[0,1,2]).
paramZegoVideoFrameParamVideo frame parameters.
streamIDstd::stringStream ID.

Details

When custom video rendering is enabled, the SDK calls back the remote end to pull the original video frame data, distinguishes different streams by streamID, and renders them by the developer.

  • Use cases: Use a cross-platform interface framework or game engine; need to obtain the video frame data collected or streamed by the SDK for special processing. When to
  • Trigger: After starting to stream, when the SDK receives the video frame data of the remote stream.
  • Related APIs: Call [setCustomVideoRenderHandler] to set custom video rendering callback.
  • Available since: 1.1.0

onRemoteVideoFrameEncodedData

onRemoteVideoFrameEncodedData
public void onRemoteVideoFrameEncodedData(const unsigned char* data, unsigned int dataLength, ZegoVideoEncodedFrameParam param, unsigned long long referenceTimeMillisecond, std::string streamID)
Custom video rendering remote playing stream video frame undecoded data callback.
Declared in ZegoExpressEventHandler.h

Parameters

NameTypeDescription
dataconst unsigned char*Encoded data of video frames.
dataLengthunsigned intData length.
paramZegoVideoEncodedFrameParamVideo frame parameters.
referenceTimeMillisecondunsigned long longvideo frame reference time, UNIX timestamp, in milliseconds.
streamIDstd::stringStream ID.

Details

When [enableCustomVideoRender] is called to enable custom video rendering and the specified data type is [EncodedData], this function will be called back with the remote playing stream undecoded video frame data. When to

  • Trigger: After calling [startPlayingStream], the SDK will call back when the remote streaming video frame data is received.
  • Related APIs: Call [setCustomVideoRenderHandler] to set custom video rendering callback.
  • Available since: 1.10.0

IZegoDataRecordEventHandler

Declared in ZegoExpressEventHandler.h

Methods

onCapturedDataRecordStateUpdate

onCapturedDataRecordStateUpdate
public void onCapturedDataRecordStateUpdate(ZegoDataRecordState state, int errorCode, ZegoDataRecordConfig config, ZegoPublishChannel channel)
The callback triggered when the state of data recording (to a file) changes.
Declared in ZegoExpressEventHandler.h

Parameters

NameTypeDescription
stateZegoDataRecordStateFile recording status.
errorCodeintError code, please refer to the error codes document https://docs.zegocloud.com/en/5548.html for details.
configZegoDataRecordConfigRecord config.
channelZegoPublishChannelPublishing stream channel.

Details

The callback triggered when the state of data recording (to a file) changes.

  • Use cases: The developer should use this callback to determine the status of the file recording or for UI prompting. When to trigger: After [startRecordingCapturedData] is called, if the state of the recording process changes, this callback will be triggered.
  • Available since: 1.10.0
  • Restrictions: None.

onCapturedDataRecordProgressUpdate

onCapturedDataRecordProgressUpdate
public void onCapturedDataRecordProgressUpdate(ZegoDataRecordProgress progress, ZegoDataRecordConfig config, ZegoPublishChannel channel)
The callback to report the current recording progress.
Declared in ZegoExpressEventHandler.h

Parameters

NameTypeDescription
progressZegoDataRecordProgressFile recording progress, which allows developers to hint at the UI, etc.
configZegoDataRecordConfigRecord config.
channelZegoPublishChannelPublishing stream channel.

Details

Recording progress update callback, triggered at regular intervals during recording.

  • Use cases: Developers can do UI hints for the user interface. When to trigger: After [startRecordingCapturedData] is called, If configured to require a callback, timed trigger during recording.
  • Available since: 1.10.0
  • Restrictions: None.

onRemoteDataRecordStateUpdate

onRemoteDataRecordStateUpdate
public void onRemoteDataRecordStateUpdate(ZegoDataRecordState state, int errorCode, ZegoDataRecordConfig config, std::string streamID)
The callback triggered when the state of data recording (to a file) changes.
Declared in ZegoExpressEventHandler.h

Parameters

NameTypeDescription
stateZegoDataRecordStateFile recording status.
errorCodeintError code, please refer to the error codes document https://docs.zegocloud.com/en/5548.html for details.
configZegoDataRecordConfigRecord config.
streamIDstd::stringplay stream id.

Details

The callback triggered when the state of data remote recording (to a file) changes.

  • Use cases: The developer should use this callback to determine the status of the file recording or for UI prompting. When to trigger: After [startRecordingRemoteData] is called, if the state of the recording process changes, this callback will be triggered.
  • Available since: 3.21.0
  • Restrictions: None.

onRemoteDataRecordProgressUpdate

onRemoteDataRecordProgressUpdate
public void onRemoteDataRecordProgressUpdate(ZegoDataRemoteRecordProgress progress, ZegoDataRecordConfig config, std::string streamID)
The callback to report the current recording progress.
Declared in ZegoExpressEventHandler.h

Parameters

NameTypeDescription
progressZegoDataRemoteRecordProgressFile recording progress, which allows developers to hint at the UI, etc.
configZegoDataRecordConfigRecord config.
streamIDstd::stringstream id.

Details

Remote Recording progress update callback, triggered at regular intervals during recording.

  • Use cases: Developers can do UI hints for the user interface. When to trigger: After [startRecordingRemoteData] is called, If configured to require a callback, timed trigger during recording.
  • Available since: 3.21.0
  • Restrictions: None.

IZegoEventHandler

Declared in ZegoExpressEventHandler.h

Methods

onDebugError

onDebugError
public void onDebugError(int errorCode, std::string funcName, std::string info)
The callback for obtaining debugging error information.
Declared in ZegoExpressEventHandler.h

Parameters

NameTypeDescription
errorCodeintError code, please refer to the error codes document https://docs.zegocloud.com/en/5548.html for details.
funcNamestd::stringFunction name.
infostd::stringDetailed error information.

Details

When the SDK functions are not used correctly, the callback prompts for detailed error information.

  • Trigger: Notify the developer when an exception occurs in the SDK.
  • Caution: None.
  • Available since: 1.1.0
  • Restrictions: None.

onEngineStateUpdate

onEngineStateUpdate
public void onEngineStateUpdate(ZegoEngineState state)
The callback triggered when the audio/video engine state changes.
Declared in ZegoExpressEventHandler.h

Parameters

NameTypeDescription
stateZegoEngineStateThe audio/video engine state.

Details

Callback notification of audio/video engine status update. When audio/video functions are enabled, such as preview, push streaming, local media player, audio data observering, etc., the audio/video engine will enter the start state. When you exit the room or disable all audio/video functions , The audio/video engine will enter the stop state.

  • Trigger: The developer called the relevant function to change the state of the audio and video engine. For example: 1. Called ZegoExpressEngine's [startPreview], [stopPreview], [startPublishingStream], [stopPublishingStream], [startPlayingStream], [stopPlayingStream], [startAudioDataObserver], [stopAudioDataObserver] and other functions. 2. The related functions of MediaPlayer are called. 3. The [LogoutRoom] function was called. 4. The related functions of RealTimeSequentialDataManager are called.
  • Caution: 1. When the developer calls [destroyEngine], this notification will not be triggered because the resources of the SDK are completely released. 2. If there is no special need, the developer does not need to pay attention to this callback.
  • Available since: 1.1.0
  • Restrictions: None.

onRecvExperimentalAPI

onRecvExperimentalAPI
public void onRecvExperimentalAPI(std::string content)
Experimental API callback
Declared in ZegoExpressEventHandler.h

Parameters

NameTypeDescription
contentstd::stringCallback content in JSON string format.

Details

Receive experimental API callbacks in JSON string format.

  • Caution: Please use this feature with the help of ZEGO Technical Support.
  • Available since: 2.7.0

onFatalError

onFatalError
public void onFatalError(int errorCode)
The callback that triggered a fatal error, causing the SDK to malfunction and unable to function properly.
Declared in ZegoExpressEventHandler.h

Parameters

NameTypeDescription
errorCodeintError code.

Details

The callback that triggered a fatal error.

  • Trigger: The APP has enabled the restriction of access from foreign IP addresses, and the current client is outside of the domain.
  • Caution: None.
  • Available since: 3.6.0
  • Restrictions: None.

onRoomStateUpdate

onRoomStateUpdate
public void onRoomStateUpdate(std::string roomID, ZegoRoomState state, int errorCode, std::string extendedData)
Notification of the room connection state changes.
Declared in ZegoExpressEventHandler.h

Parameters

NameTypeDescription
roomIDstd::stringRoom ID, a string of up to 128 bytes in length.
stateZegoRoomStateChanged room state.
errorCodeintError code, For details, please refer to Common Error Codes.
extendedDatastd::stringExtended Information with state updates. When the room login is successful, the key "room_session_id" can be used to obtain the unique RoomSessionID of each audio and video communication, which identifies the continuous communication from the first user in the room to the end of the audio and video communication. It can be used in scenarios such as call quality scoring and call problem diagnosis.

Details

This callback is triggered when the connection status of the room changes, and the reason for the change is notified.For versions 2.18.0 and above, it is recommended to use the onRoomStateChanged callback instead of the onRoomStateUpdate callback to monitor room state changes.

  • Use cases: Developers can use this callback to determine the status of the current user in the room. When to trigger:
  1. The developer will receive this notification when calling the [loginRoom], [logoutRoom], [switchRoom] functions.
  2. This notification may also be received when the network condition of the user's device changes (SDK will automatically log in to the room when disconnected, please refer to [Does ZEGO SDK support a fast reconnection for temporary disconnection] for details](https://docs.zegocloud.com/faq/reconnect?product=ExpressVideo&platform=all).
  • Caution: If the connection is being requested for a long time, the general probability is that the user's network is unstable.
  • Related APIs: [loginRoom]、[logoutRoom]、[switchRoom]
  • Available since: 1.1.0
  • Restrictions: None.

onRoomStateChanged

onRoomStateChanged
public void onRoomStateChanged(std::string roomID, ZegoRoomStateChangedReason reason, int errorCode, std::string extendedData)
Notification of the room connection state changes, including specific reasons for state change.
Declared in ZegoExpressEventHandler.h

Parameters

NameTypeDescription
roomIDstd::stringRoom ID, a string of up to 128 bytes in length.
reasonZegoRoomStateChangedReasonRoom state change reason.
errorCodeintError code, please refer to the error codes document https://doc-en.zego.im/en/5548.html for details.
extendedDatastd::stringExtended Information with state updates. When the room login is successful, the key "room_session_id" can be used to obtain the unique RoomSessionID of each audio and video communication, which identifies the continuous communication from the first user in the room to the end of the audio and video communication. It can be used in scenarios such as call quality scoring and call problem diagnosis.

Details

This callback is triggered when the connection status of the room changes, and the reason for the change is notified.For versions 2.18.0 and above, it is recommended to use the onRoomStateChanged callback instead of the onRoomStateUpdate callback to monitor room state changes.

  • Use cases: Developers can use this callback to determine the status of the current user in the room. When to trigger: Users will receive this notification when they call room functions (refer to [Related APIs]). 2. This notification may also be received when the user device's network conditions change (SDK will automatically log in to the room again when the connection is disconnected, refer to https://doc-zh.zego.im/faq/reconnect ).
  • Caution: If the connection is being requested for a long time, the general probability is that the user's network is unstable.
  • Related APIs: [loginRoom], [logoutRoom], [switchRoom]
  • Available since: 2.18.0
  • Restrictions: None.

onRoomUserUpdate

onRoomUserUpdate
public void onRoomUserUpdate(std::string roomID, ZegoUpdateType updateType, const std::vector<ZegoUser>& userList)
The callback triggered when the number of other users in the room increases or decreases.
Declared in ZegoExpressEventHandler.h

Parameters

NameTypeDescription
roomIDstd::stringRoom ID where the user is logged in, a string of up to 128 bytes in length.
updateTypeZegoUpdateTypeUpdate type (add/delete).
userListconst std::vector<ZegoUser>&List of users changed in the current room.

Details

When other users in the room are online or offline, which causes the user list in the room to change, the developer will be notified through this callback.

  • Use cases: Developers can use this callback to update the user list display in the room in real time. When to trigger:
    1. When the user logs in to the room for the first time, if there are other users in the room, the SDK will trigger a callback notification with updateType being [ZegoUpdateTypeAdd], and userList is the other users in the room at this time.
    2. The user is already in the room. If another user logs in to the room through the [loginRoom] or [switchRoom] functions, the SDK will trigger a callback notification with updateType being [ZegoUpdateTypeAdd].
    3. If other users log out of this room through the [logoutRoom] or [switchRoom] functions, the SDK will trigger a callback notification with updateType being [ZegoUpdateTypeDelete].
    4. The user is already in the room. If another user is kicked out of the room from the server, the SDK will trigger a callback notification with updateType being [ZegoUpdateTypeDelete].
  • Related APIs: [loginRoom]、[logoutRoom]、[switchRoom]
  • Available since: 1.1.0
  • Restrictions: If developers need to use ZEGO room users notifications, please ensure that the [ZegoRoomConfig] sent by each user when logging in to the room has the [isUserStatusNotify] property set to true, otherwise the callback notification will not be received.

onRoomOnlineUserCountUpdate

onRoomOnlineUserCountUpdate
public void onRoomOnlineUserCountUpdate(std::string roomID, int count)
The callback triggered every 30 seconds to report the current number of online users.
Declared in ZegoExpressEventHandler.h

Parameters

NameTypeDescription
roomIDstd::stringRoom ID where the user is logged in, a string of up to 128 bytes in length.
countintCount of online users.

Details

This method will notify the user of the current number of online users in the room.

  • Use cases: Developers can use this callback to show the number of user online in the current room.
  • When to call /Trigger: After successfully logging in to the room.
  • Caution: 1. This function is called back every 30 seconds. 2. Because of this design, when the number of users in the room exceeds 500, there will be some errors in the statistics of the number of online people in the room.
  • Available since: 1.7.0
  • Restrictions: None.

onRoomStreamUpdate

onRoomStreamUpdate
public void onRoomStreamUpdate(std::string roomID, ZegoUpdateType updateType, const std::vector<ZegoStream>& streamList, std::string extendedData)
The callback triggered when the number of streams published by the other users in the same room increases or decreases.
Declared in ZegoExpressEventHandler.h

Parameters

NameTypeDescription
roomIDstd::stringRoom ID where the user is logged in, a string of up to 128 bytes in length.
updateTypeZegoUpdateTypeUpdate type (add/delete).
streamListconst std::vector<ZegoStream>&Updated stream list.
extendedDatastd::stringExtended information with stream updates.When receiving a stream deletion notification, the developer can convert the string into a json object to get the stream_delete_reason field, which is an array of stream deletion reasons, and the stream_delete_reason[].code field may have the following values: 1 (the user actively stops publishing stream) ; 2 (user heartbeat timeout); 3 (user repeated login); 4 (user kicked out); 5 (user disconnected); 6 (removed by the server).

Details

When other users in the room start publishing stream or stop publishing stream, the streaming list in the room changes, and the developer will be notified through this callback.

  • Use cases: This callback is used to monitor stream addition or stream deletion notifications of other users in the room. Developers can use this callback to determine whether other users in the same room start or stop publishing stream, so as to achieve active playing stream [startPlayingStream] or take the initiative to stop the playing stream [stopPlayingStream], and use it to change the UI controls at the same time. When to trigger:
    1. When the user logs in to the room for the first time, if there are other users publishing streams in the room, the SDK will trigger a callback notification with updateType being [ZegoUpdateTypeAdd], and streamList is an existing stream list.
    2. The user is already in the room. if another user adds a new push, the SDK will trigger a callback notification with updateType being [ZegoUpdateTypeAdd].
    3. The user is already in the room. If other users stop streaming, the SDK will trigger a callback notification with updateType being [ZegoUpdateTypeDelete].
    4. The user is already in the room. If other users leave the room, the SDK will trigger a callback notification with updateType being [ZegoUpdateTypeDelete].
  • Available since: 1.1.0
  • Restrictions: None.

onRoomStreamExtraInfoUpdate

onRoomStreamExtraInfoUpdate
public void onRoomStreamExtraInfoUpdate(std::string roomID, const std::vector<ZegoStream>& streamList)
The callback triggered when there is an update on the extra information of the streams published by other users in the same room.
Declared in ZegoExpressEventHandler.h

Parameters

NameTypeDescription
roomIDstd::stringRoom ID where the user is logged in, a string of up to 128 bytes in length.
streamListconst std::vector<ZegoStream>&List of streams that the extra info was updated.

Details

All users in the room will be notified by this callback when the extra information of the stream in the room is updated.

  • Use cases: Users can realize some business functions through the characteristics of stream extra information consistent with stream life cycle.
  • When to call /Trigger: When a user publishing the stream update the extra information of the stream in the same room, other users in the same room will receive the callback.
  • Caution: Unlike the stream ID, which cannot be modified during the publishing process, the stream extra information can be updated during the life cycle of the corresponding stream ID.
  • Related APIs: Users who publish stream can set extra stream information through [setStreamExtraInfo].
  • Available since: 1.1.0
  • Restrictions: None.

onRoomExtraInfoUpdate

onRoomExtraInfoUpdate
public void onRoomExtraInfoUpdate(std::string roomID, const std::vector<ZegoRoomExtraInfo>& roomExtraInfoList)
The callback triggered when there is an update on the extra information of the room.
Declared in ZegoExpressEventHandler.h

Parameters

NameTypeDescription
roomIDstd::stringRoom ID where the user is logged in, a string of up to 128 bytes in length.
roomExtraInfoListconst std::vector<ZegoRoomExtraInfo>&List of the extra info updated.

Details

After the room extra information is updated, all users in the room will be notified except update the room extra information user.

  • Use cases: Extra information for the room.
  • When to call /Trigger: When a user update the room extra information, other users in the same room will receive the callback.
  • Related APIs: Users can update room extra information through [setRoomExtraInfo] function.
  • Available since: 1.1.0
  • Restrictions: None.

onRoomTokenWillExpire

onRoomTokenWillExpire
public void onRoomTokenWillExpire(std::string roomID, int remainTimeInSecond)
Callback notification that room Token authentication is about to expire.
Declared in ZegoExpressEventHandler.h

Parameters

NameTypeDescription
roomIDstd::stringRoom ID where the user is logged in, a string of up to 128 bytes in length.
remainTimeInSecondintThe remaining time before the token expires.

Details

The callback notification that the room Token authentication is about to expire, please use [renewToken] to update the room Token authentication.

  • Use cases: In order to prevent illegal entry into the room, it is necessary to perform authentication control on login room, push streaming, etc., to improve security.
  • When to call /Trigger: 30 seconds before the Token expires, the SDK will call [onRoomTokenWillExpire] to notify developer.
  • Caution: The token contains important information such as the user's room permissions, publish stream permissions, and effective time, please refer to https://docs.zegocloud.com/article/11649.
  • Related APIs: When the developer receives this callback, he can use [renewToken] to update the token authentication information.
  • Available since: 2.8.0
  • Restrictions: None.

onPublisherStateUpdate

onPublisherStateUpdate
public void onPublisherStateUpdate(std::string streamID, ZegoPublisherState state, int errorCode, std::string extendedData)
The callback triggered when the state of stream publishing changes.
Declared in ZegoExpressEventHandler.h

Parameters

NameTypeDescription
streamIDstd::stringStream ID.
stateZegoPublisherStateState of publishing stream.
errorCodeintThe error code corresponding to the status change of the publish stream, please refer to the error codes document https://docs.zegocloud.com/en/5548.html for details.
extendedDatastd::stringExtended information with state updates, include playing stream CDN address.

Details

After calling the [startPublishingStream] successfully, the notification of the publish stream state change can be obtained through the callback function. You can roughly judge the user's uplink network status based on whether the state parameter is in [PUBLISH_REQUESTING].

  • Caution: The parameter [extendedData] is extended information with state updates. If you use ZEGO's CDN content distribution network, after the stream is successfully published, the keys of the content of this parameter are [flv_url_list], [rtmp_url_list], [hls_url_list], these correspond to the publishing stream URLs of the flv, rtmp, and hls protocols.
  • Related callbacks: After calling the [startPlayingStream] successfully, the notification of the play stream state change can be obtained through the callback function [onPlayerStateUpdate]. You can roughly judge the user's downlink network status based on whether the state parameter is in [PLAY_REQUESTING].
  • Available since: 1.1.0

onPublisherQualityUpdate

onPublisherQualityUpdate
public void onPublisherQualityUpdate(std::string streamID, const ZegoPublishStreamQuality& quality)
Callback for current stream publishing quality.
Declared in ZegoExpressEventHandler.h

Parameters

NameTypeDescription
streamIDstd::stringStream ID.
qualityconst ZegoPublishStreamQuality&Publishing stream quality, including audio and video framerate, bitrate, RTT, etc.

Details

After calling the [startPublishingStream] successfully, the callback will be received every 3 seconds default(If you need to change the time, please contact the instant technical support to configure). Through the callback, the collection frame rate, bit rate, RTT, packet loss rate and other quality data of the published audio and video stream can be obtained, and the health of the publish stream can be monitored in real time.You can monitor the health of the published audio and video streams in real time according to the quality parameters of the callback function, in order to show the uplink network status in real time on the device UI.

  • Caution: If you does not know how to use the parameters of this callback function, you can only pay attention to the [level] field of the [quality] parameter, which is a comprehensive value describing the uplink network calculated by SDK based on the quality parameters.
  • Related callbacks: After calling the [startPlayingStream] successfully, the callback [onPlayerQualityUpdate] will be received every 3 seconds. You can monitor the health of play streams in real time based on quality data such as frame rate, code rate, RTT, packet loss rate, etc.
  • Available since: 1.1.0

onPublisherCapturedAudioFirstFrame

onPublisherCapturedAudioFirstFrame
public void onPublisherCapturedAudioFirstFrame()
The callback triggered when the first audio frame is captured.
Declared in ZegoExpressEventHandler.h

This callback will be received when the SDK starts the microphone to capture the first frame of audio data. If this callback is not received, the audio capture device is occupied or abnormal.

  • Trigger: When the engine of the audio/video module inside the SDK starts, the SDK will go and collect the audio data from the local device and will receive the callback at that time.
  • Related callbacks: Determine if the SDK actually collected video data by the callback function [onPublisherCapturedVideoFirstFrame], determine if the SDK has rendered the first frame of video data collected by calling back [onPublisherRenderVideoFirstFrame].
  • Available since: 1.1.0

onPublisherCapturedVideoFirstFrame

onPublisherCapturedVideoFirstFrame
public void onPublisherCapturedVideoFirstFrame(ZegoPublishChannel channel)
The callback triggered when the first video frame is captured.
Declared in ZegoExpressEventHandler.h

Parameters

NameTypeDescription
channelZegoPublishChannelPublishing stream channel.If you only publish one audio and video stream, you can ignore this parameter.

Details

The SDK will receive this callback when the first frame of video data is captured. If this callback is not received, the video capture device is occupied or abnormal.

  • Trigger: When the SDK's internal audio/video module's engine starts, the SDK will collect video data from the local device and will receive this callback.
  • Related callbacks: Determine if the SDK actually collected audio data by the callback function [onPublisherCapturedAudioFirstFrame], determine if the SDK has rendered the first frame of video data collected by calling back [onPublisherRenderVideoFirstFrame]. This function is only available in ZegoExpressVideo SDK!
  • Available since: 1.1.0

onPublisherSendAudioFirstFrame

onPublisherSendAudioFirstFrame
public void onPublisherSendAudioFirstFrame(ZegoPublishChannel channel)
The callback triggered when the first audio frame is sent.
Declared in ZegoExpressEventHandler.h

Parameters

NameTypeDescription
channelZegoPublishChannelPublishing stream channel.If you only publish one audio stream, you can ignore this parameter.

Details

After the [startPublishingStream] function is called successfully, this callback will be called when SDK received the first frame of audio data. Developers can use this callback to determine whether SDK has actually collected audio data. If the callback is not received, the audio capture device is occupied or abnormal.

  • Trigger: In the case of no startPublishingStream audio stream, the first startPublishingStream audio stream, it will receive this callback.
  • Related callbacks: After the [startPublishingStream] function is called successfully, determine if the SDK actually collected video data by the callback function [onPublisherCapturedVideoFirstFrame], determine if the SDK has rendered the first frame of video data collected by calling back [onPublisherRenderVideoFirstFrame].
  • Available since: 3.5.0

onPublisherSendVideoFirstFrame

onPublisherSendVideoFirstFrame
public void onPublisherSendVideoFirstFrame(ZegoPublishChannel channel)
The callback triggered when the first video frame is sent.
Declared in ZegoExpressEventHandler.h

Parameters

NameTypeDescription
channelZegoPublishChannelPublishing stream channel.If you only publish one video stream, you can ignore this parameter.

Details

After the [startPublishingStream] function is called successfully, this callback will be called when SDK received the first frame of video data. Developers can use this callback to determine whether SDK has actually collected video data. If the callback is not received, the video capture device is occupied or abnormal.

  • Trigger: In the case of no startPublishingStream video stream, the first startPublishingStream video stream, it will receive this callback.
  • Related callbacks: After the [startPublishingStream] function is called successfully, determine if the SDK actually collected audio data by the callback function [onPublisherCapturedAudioFirstFrame], determine if the SDK has rendered the first frame of video data collected by calling back [onPublisherRenderVideoFirstFrame]. This function is only available in ZegoExpressVideo SDK!
  • Available since: 3.5.0

onPublisherRenderVideoFirstFrame

onPublisherRenderVideoFirstFrame
public void onPublisherRenderVideoFirstFrame(ZegoPublishChannel channel)
The callback triggered when the first video frame is rendered.
Declared in ZegoExpressEventHandler.h

Parameters

NameTypeDescription
channelZegoPublishChannelPublishing stream channel.If you only publish one audio and video stream, you can ignore this parameter.

Details

this callback will be called after SDK rendered the first frame of video data captured. This interface is for preview rendering. The first frame callback is only available for external collection and internal preview. If it is not for SDK rendering, there is no such callback.

  • Related callbacks: After the [startPublishingStream] function is called successfully, determine if the SDK actually collected audio data by the callback function [onPublisherCapturedAudioFirstFrame], determine if the SDK actually collected video data by the callback function [onPublisherCapturedVideoFirstFrame]. This function is only available in ZegoExpressVideo SDK!
  • Available since: 2.4.0

onPublisherVideoSizeChanged

onPublisherVideoSizeChanged
public void onPublisherVideoSizeChanged(int width, int height, ZegoPublishChannel channel)
The callback triggered when the video capture resolution changes.
Declared in ZegoExpressEventHandler.h

Parameters

NameTypeDescription
widthintVideo capture resolution width.
heightintVideo capture resolution height.
channelZegoPublishChannelPublishing stream channel.If you only publish one audio and video stream, you can ignore this parameter.

Details

When the audio and video stream is not published [startPublishingStream] or previewed [startPreview] for the first time, the publishing stream or preview first time, that is, the engine of the audio and video module inside the SDK is started, the video data of the local device will be collected, and the collection resolution will change at this time.

  • Trigger: After the successful publish [startPublishingStream], the callback will be received if there is a change in the video capture resolution in the process of publishing the stream.
  • Use cases: You can use this callback to remove the cover of the local preview UI and similar operations.You can also dynamically adjust the scale of the preview view based on the resolution of the callback.
  • Caution: What is notified during external collection is the change in encoding resolution, which will be affected by flow control. This function is only available in ZegoExpressVideo SDK!
  • Available since: 1.1.0

onPublisherRelayCDNStateUpdate

onPublisherRelayCDNStateUpdate
public void onPublisherRelayCDNStateUpdate(std::string streamID, const std::vector<ZegoStreamRelayCDNInfo>& infoList)
The callback triggered when the state of relayed streaming to CDN changes.
Declared in ZegoExpressEventHandler.h

Parameters

NameTypeDescription
streamIDstd::stringStream ID.
infoListconst std::vector<ZegoStreamRelayCDNInfo>&List of information that the current CDN is relaying.

Details

Developers can use this callback to determine whether the audio and video streams of the relay CDN are normal. If they are abnormal, further locate the cause of the abnormal audio and video streams of the relay CDN and make corresponding disaster recovery strategies.

  • Trigger: After the ZEGO RTC server relays the audio and video streams to the CDN, this callback will be received if the CDN relay status changes, such as a stop or a retry.
  • Caution: If you do not understand the cause of the abnormality, you can contact ZEGO technicians to analyze the specific cause of the abnormality.
  • Available since: 1.1.0

onPublisherVideoEncoderChanged

onPublisherVideoEncoderChanged
public void onPublisherVideoEncoderChanged(ZegoVideoCodecID fromCodecID, ZegoVideoCodecID toCodecID, ZegoPublishChannel channel)
The callback triggered when the video encoder changes in publishing stream.
Declared in ZegoExpressEventHandler.h

Parameters

NameTypeDescription
fromCodecIDZegoVideoCodecIDVideo codec ID before the change.
toCodecIDZegoVideoCodecIDVideo codec ID after the change.
channelZegoPublishChannelPublishing stream channel.If you only publish one audio and video stream, you can ignore this parameter.

Details

After the H.265 automatic downgrade policy is enabled, if H.265 encoding is not supported or the encoding fails during the streaming process with H.265 encoding, the SDK will actively downgrade to the specified encoding (H.264), and this callback will be triggered at this time. When to trigger: In the process of streaming with H.265 encoding, if H.265 encoding is not supported or encoding fails, the SDK will actively downgrade to the specified encoding (H.264), and this callback will be triggered at this time.

  • Caution: When this callback is triggered, if local video recording or cloud recording is in progress, multiple recording files will be generated. Developers need to collect all the recording files for processing after the recording ends. When this callback is triggered, because the streaming code has changed, the developer can evaluate whether to notify the streaming end, so that the streaming end can deal with it accordingly.
  • Available since: 2.12.0

onPublisherStreamEvent

onPublisherStreamEvent
public void onPublisherStreamEvent(ZegoStreamEvent eventID, std::string streamID, std::string extraInfo)
The callback triggered when publishing stream.
Declared in ZegoExpressEventHandler.h

Parameters

NameTypeDescription
eventIDZegoStreamEventPublish stream event ID
streamIDstd::stringStream ID.
extraInfostd::stringextra info. it is in JSON format. Included information includes "url" for address, "streamProtocol" for stream protocol, including rtmp, flv, avertp, hls, webrtc, etc. "netProtocol" for network protocol, including tcp, udp, quic, "resourceType" for resource type , including cdn, rtc, l3.

Details

After start publishing stream, this callback will return the current stream address, resource type and protocol-related information. When to trigger: Publish and retry publish events.

  • Caution: None.
  • Available since: 2.18.0

onVideoObjectSegmentationStateChanged

onVideoObjectSegmentationStateChanged
public void onVideoObjectSegmentationStateChanged(ZegoObjectSegmentationState state, ZegoPublishChannel channel, int errorCode)
The video object segmentation state changed.
Declared in ZegoExpressEventHandler.h

Parameters

NameTypeDescription
stateZegoObjectSegmentationStateObject segmentation state.
channelZegoPublishChannelPublishing stream channel.If you only publish one audio and video stream, you can ignore this parameter.
errorCodeintThe error code corresponding to the status change of the object segmentation, please refer to the error codes document https://docs.zegocloud.com/en/5548.html for details.

Details

The object segmentation state of the stream publishing end changes. When to trigger: When [enableVideoObjectSegmentation] enables or disables object segmentation, notify the developer whether to enable object segmentation according to the actual state.

  • Caution: This callback depends on enabling preview or stream publishing.
  • Available since: 3.4.0

onPublisherLowFpsWarning

onPublisherLowFpsWarning
public void onPublisherLowFpsWarning(ZegoVideoCodecID codecID, ZegoPublishChannel channel)
Video encoding low frame rate warning.
Declared in ZegoExpressEventHandler.h

Parameters

NameTypeDescription
codecIDZegoVideoCodecIDVideo codec ID.
channelZegoPublishChannelPublishing stream channel.If you only publish one audio and video stream, you can ignore this parameter.

Details

Video encoding low frame rate warning. When to trigger: This callback triggered by low frame rate in video encoding.

  • Caution: This callback is disabled by default, if necessary, please contact ZEGO technical support.
  • Available since: 3.8.0

onPublisherDummyCaptureImagePathError

onPublisherDummyCaptureImagePathError
public void onPublisherDummyCaptureImagePathError(int errorCode, std::string path, ZegoPublishChannel channel)
The notification for setting the path of the static image displayed when the camera is turned off is incorrect.
Declared in ZegoExpressEventHandler.h

Parameters

NameTypeDescription
errorCodeinterror code.
pathstd::stringImage path.
channelZegoPublishChannelPublishing stream channel.If you only publish one audio and video stream, you can ignore this parameter.

Details

The notification for setting the path of the static image displayed when the camera is turned off is incorrect. When to trigger: If the path for the image is set using [setDummyCaptureImagePath], but the image cannot be obtained during streaming, this callback will be triggered.

  • Caution: Please make sure that the image path is correct and has read permission before setting it.
  • Available since: 3.9.0

onPlayerStateUpdate

onPlayerStateUpdate
public void onPlayerStateUpdate(std::string streamID, ZegoPlayerState state, int errorCode, std::string extendedData)
The callback triggered when the state of stream playing changes.
Declared in ZegoExpressEventHandler.h

Parameters

NameTypeDescription
streamIDstd::stringstream ID.
stateZegoPlayerStateState of playing stream.
errorCodeintThe error code corresponding to the status change of the playing stream, please refer to the error codes document https://docs.zegocloud.com/en/5548.html for details.
extendedDatastd::stringExtended Information with state updates. As the standby, only an empty json table is currently returned.

Details

After calling the [startPlayingStream] successfully, the notification of the playing stream state change can be obtained through the callback function. You can roughly judge the user's downlink network status based on whether the state parameter is in [PLAY_REQUESTING]. When to trigger: After calling the [startPublishingStream], this callback is triggered when a playing stream's state changed.

  • Related callbacks: After calling the [startPublishingStream] successfully, the notification of the publish stream state change can be obtained through the callback function [onPublisherStateUpdate]. You can roughly judge the user's uplink network status based on whether the state parameter is in [PUBLISH_REQUESTING].
  • Available since: 1.1.0

onPlayerSwitched

onPlayerSwitched
public void onPlayerSwitched(std::string streamID, int errorCode)
Switch playing stream callback.
Declared in ZegoExpressEventHandler.h

Parameters

NameTypeDescription
streamIDstd::stringThe stream ID currently playing.
errorCodeintThe error code corresponding to the result of the switch stream, please refer to the error codes document https://docs.zegocloud.com/en/5548.html for details.

Details

After calling the [switchPlayingStream] successfully, the result of switching streams can be obtained through this callback function. When to trigger: After calling the [switchPlayingStream], this callback is triggered when a switch stream request ultimately succeeds or fails.

  • Related callbacks: After the stream switching is successful or failed, you can obtain the current streaming status through the callback function [onPlayerStateUpdate].
  • Available since: 3.16.0

onPlayerQualityUpdate

onPlayerQualityUpdate
public void onPlayerQualityUpdate(std::string streamID, const ZegoPlayStreamQuality& quality)
Callback for current stream playing quality.
Declared in ZegoExpressEventHandler.h

Parameters

NameTypeDescription
streamIDstd::stringStream ID.
qualityconst ZegoPlayStreamQuality&Playing stream quality, including audio and video framerate, bitrate, RTT, etc.

Details

After calling the [startPlayingStream] successfully, the callback will be received every 3 seconds default(If you need to change the time, please contact the instant technical support to configure). Through the callback, the collection frame rate, bit rate, RTT, packet loss rate and other quality data can be obtained, and the health of the played audio and video streams can be monitored in real time.

  • Use cases: You can monitor the health of the played audio and video streams in real time according to the quality parameters of the callback function, in order to show the downlink network status on the device UI in real time.
  • Caution: If you does not know how to use the various parameters of the callback function, you can only focus on the level field of the quality parameter, which is a comprehensive value describing the downlink network calculated by SDK based on the quality parameters.
  • Related callbacks: After calling the [startPublishingStream] successfully, a callback [onPublisherQualityUpdate] will be received every 3 seconds. You can monitor the health of publish streams in real time based on quality data such as frame rate, code rate, RTT, packet loss rate, etc.
  • Available since: 1.1.0

onPlayerMediaEvent

onPlayerMediaEvent
public void onPlayerMediaEvent(std::string streamID, ZegoPlayerMediaEvent event)
The callback triggered when a media event occurs during streaming playing.
Declared in ZegoExpressEventHandler.h

Parameters

NameTypeDescription
streamIDstd::stringStream ID.
eventZegoPlayerMediaEventSpecific events received when playing the stream.

Details

This callback is used to receive pull streaming events.

  • Use cases: You can use this callback to make statistics on stutters or to make friendly displays in the UI of the app. When to trigger: After calling the [startPublishingStream], this callback is triggered when an event such as audio and video jamming and recovery occurs in the playing stream.
  • Available since: 1.1.0

onPlayerRecvAudioFirstFrame

onPlayerRecvAudioFirstFrame
public void onPlayerRecvAudioFirstFrame(std::string streamID)
The callback triggered when the first audio frame is received.
Declared in ZegoExpressEventHandler.h

Parameters

NameTypeDescription
streamIDstd::stringStream ID.

Details

After the [startPlayingStream] function is called successfully, this callback will be called when SDK received the first frame of audio data.

  • Use cases: Developer can use this callback to count time consuming that take the first frame time or update the UI for playing stream.
  • Trigger: This callback is triggered when SDK receives the first frame of audio data from the network.
  • Related callbacks: After a successful call to [startPlayingStream], the callback function [onPlayerRecvVideoFirstFrame] determines whether the SDK has received the video data, and the callback [onPlayerRenderVideoFirstFrame] determines whether the SDK has rendered the first frame of the received video data.
  • Available since: 1.1.0

onPlayerSyncRecvAudioFirstFrame

onPlayerSyncRecvAudioFirstFrame
public void onPlayerSyncRecvAudioFirstFrame(std::string streamID)
The callback triggered when the first audio frame is received. Please do not call the SDK interface in the callback thread.
Declared in ZegoExpressEventHandler.h

Parameters

NameTypeDescription
streamIDstd::stringStream ID.

Details

After the [startPlayingStream] function is called successfully, this callback will be called when SDK received the first frame of audio data.

  • Use cases: Developer can use this callback to count time consuming that take the first frame time or update the UI for playing stream.
  • Trigger: This callback is triggered when SDK receives the first frame of audio data from the network.
  • Related callbacks: After a successful call to [startPlayingStream], the callback function [onPlayerSyncRecvVideoFirstFrame] determines whether the SDK has received the video data, and the callback [onPlayerSyncRecvRenderVideoFirstFrame] determines whether the SDK has rendered the first frame of the received video data.
  • Available since: 3.22.0

onPlayerRecvVideoFirstFrame

onPlayerRecvVideoFirstFrame
public void onPlayerRecvVideoFirstFrame(std::string streamID)
The callback triggered when the first video frame is received.
Declared in ZegoExpressEventHandler.h

Parameters

NameTypeDescription
streamIDstd::stringStream ID.

Details

After the [startPlayingStream] function is called successfully, this callback will be called when SDK received the first frame of video data.

  • Use cases: Developer can use this callback to count time consuming that take the first frame time or update the UI for playing stream.
  • Trigger: This callback is triggered when SDK receives the first frame of video data from the network.
  • Related callbacks: After a successful call to [startPlayingStream], the callback function [onPlayerRecvAudioFirstFrame] determines whether the SDK has received the audio data, and the callback [onPlayerRenderVideoFirstFrame] determines whether the SDK has rendered the first frame of the received video data. This function is only available in ZegoExpressVideo SDK!
  • Available since: 1.1.0

onPlayerSyncRecvVideoFirstFrame

onPlayerSyncRecvVideoFirstFrame
public void onPlayerSyncRecvVideoFirstFrame(std::string streamID)
The callback triggered when the first video frame is received. Please do not call the SDK interface in the callback thread.
Declared in ZegoExpressEventHandler.h

Parameters

NameTypeDescription
streamIDstd::stringStream ID.

Details

After the [startPlayingStream] function is called successfully, this callback will be called when SDK received the first frame of video data.

  • Use cases: Developer can use this callback to count time consuming that take the first frame time.
  • Trigger: This callback is triggered when SDK receives the first frame of video data from the network.
  • Related callbacks: After a successful call to [startPlayingStream], the callback function [onPlayerSyncRecvAudioFirstFrame] determines whether the SDK has received the audio data, and the callback [onPlayerSyncRecvRenderVideoFirstFrame] determines whether the SDK has rendered the first frame of the received video data. This function is only available in ZegoExpressVideo SDK!
  • Available since: 3.8.0

onPlayerRenderVideoFirstFrame

onPlayerRenderVideoFirstFrame
public void onPlayerRenderVideoFirstFrame(std::string streamID)
The callback triggered when the first video frame is rendered.
Declared in ZegoExpressEventHandler.h

Parameters

NameTypeDescription
streamIDstd::stringStream ID.

Details

After the [startPlayingStream] function is called successfully, this callback will be called when SDK rendered the first frame of video data.

  • Use cases: Developer can use this callback to count time consuming that take the first frame time or update the UI for playing stream.
  • Trigger: This callback is triggered when SDK rendered the first frame of video data from the network.
  • Related callbacks: After a successful call to [startPlayingStream], the callback function [onPlayerRecvAudioFirstFrame] determines whether the SDK has received the audio data, and the callback [onPlayerRecvVideoFirstFrame] determines whether the SDK has received the video data. This function is only available in ZegoExpressVideo SDK!
  • Available since: 1.1.0

onPlayerSyncRecvRenderVideoFirstFrame

onPlayerSyncRecvRenderVideoFirstFrame
public void onPlayerSyncRecvRenderVideoFirstFrame(std::string streamID)
The callback triggered when the first video frame is rendered. Please do not call the SDK interface in the callback thread.
Declared in ZegoExpressEventHandler.h

Parameters

NameTypeDescription
streamIDstd::stringStream ID.

Details

After the [startPlayingStream] function is called successfully, this callback will be called when SDK rendered the first frame of video data.

  • Use cases: Developer can use this callback to count time consuming that take the first frame time or update the UI for playing stream.
  • Trigger: This callback is triggered when SDK rendered the first frame of video data from the network.
  • Related callbacks: After a successful call to [startPlayingStream], the callback function [onPlayerSyncRecvAudioFirstFrame] determines whether the SDK has received the audio data, and the callback [onPlayerSyncRecvVideoFirstFrame] determines whether the SDK has received the video data. This function is only available in ZegoExpressVideo SDK!
  • Available since: 3.22.0

onPlayerRenderCameraVideoFirstFrame

onPlayerRenderCameraVideoFirstFrame
public void onPlayerRenderCameraVideoFirstFrame(std::string streamID)
Calls back when the stream playing end renders the first frame of the video from the remote camera.
Declared in ZegoExpressEventHandler.h

Parameters

NameTypeDescription
streamIDstd::stringStream ID.

Details

After calling the [startPlayingStream] function to pull the stream successfully, the SDK will receive this callback after pulling the stream and rendering the first frame of remote camera video data.

  • Use cases: Developer can use this callback to count time consuming that take the first frame time or update the UI for playing stream.
  • Trigger: After the remote [enableCamera] enables the camera, or after [mutePublishStreamVideo] is true and starts to send video data, the SDK will receive this callback after playing the stream and rendering the first frame of the remote camera video data.
  • Caution: It is only applicable when the remote end uses the camera to push the stream. Only applicable to RTC publishing and playing streaming scenarios.
  • Related callbacks: After a successful call to [startPlayingStream], the callback [onPlayerRecvVideoFirstFrame] determines whether the SDK has received the video data. This function is only available in ZegoExpressVideo SDK!
  • Available since: 3.0.0

onPlayerVideoSizeChanged

onPlayerVideoSizeChanged
public void onPlayerVideoSizeChanged(std::string streamID, int width, int height)
The callback triggered when the stream playback resolution changes.
Declared in ZegoExpressEventHandler.h

Parameters

NameTypeDescription
streamIDstd::stringStream ID.
widthintVideo decoding resolution width.
heightintVideo decoding resolution height.

Details

After the [startPlayingStream] function is called successfully, the play resolution will change when the first frame of video data is received, or when the publisher changes the encoding resolution by calling [setVideoConfig], or when the network traffic control strategies work.

  • Use cases: Developers can update or switch the UI components that actually play the stream based on the final resolution of the stream.
  • Trigger: After the [startPlayingStream] function is called successfully, this callback is triggered when the video resolution changes while playing the stream.
  • Caution:
  1. If the stream is only audio data, the callback will not be triggered.
  2. If the user enables custom video rendering of the ZegoVideoBufferTypeEncodedData type, the SDK is not responsible for video decoding and will not trigger this callback. This function is only available in ZegoExpressVideo SDK!
  • Available since: 1.1.0

onPlayerRecvSEI

onPlayerRecvSEI
deprecated
public void onPlayerRecvSEI(std::string streamID, const unsigned char* data, unsigned int dataLength)
The callback triggered when Supplemental Enhancement Information is received.
Declared in ZegoExpressEventHandler.h

Parameters

NameTypeDescription
streamIDstd::stringStream ID.
dataconst unsigned char*SEI content.
dataLengthunsigned intSEI content length.

Details

After the [startPlayingStream] function is called successfully, when the remote stream sends SEI (such as directly calling [sendSEI], audio mixing with SEI data, and sending custom video capture encoded data with SEI, etc.), the local end will receive this callback.

  • Trigger: After the [startPlayingStream] function is called successfully, when the remote stream sends SEI, the local end will receive this callback.
  • Caution: 1.The customer can directly operate the UI control in this callback function.
  1. Since the video encoder itself generates an SEI with a payload type of 5, or when a video file is used for publishing, such SEI may also exist in the video file. Therefore, if the developer needs to filter out this type of SEI, it can be before [createEngine] Call [ZegoEngineConfig.advancedConfig("unregister_sei_filter", "XXXXX")]. Among them, unregister_sei_filter is the key, and XXXXX is the uuid filter string to be set.
  2. When [mutePlayStreamVideo] or [muteAllPlayStreamVideo] is called to set only the audio stream to be pulled, the SEI will not be received.
  • Available since: 1.1.0
Deprecated
It will be deprecated in version 3.4.0 and above. Please use the [onPlayerSyncRecvSEI] function instead.

onPlayerSyncRecvSEI

onPlayerSyncRecvSEI
public void onPlayerSyncRecvSEI(std::string streamID, const unsigned char* data, unsigned int dataLength)
The callback triggered when Supplemental Enhancement Information is received synchronously.
Declared in ZegoExpressEventHandler.h

Parameters

NameTypeDescription
streamIDstd::stringStream ID.
dataconst unsigned char*SEI content.
dataLengthunsigned intSEI content length.

Details

After the [startPlayingStream] function is called successfully, when the remote stream sends SEI (such as directly calling [sendSEI], audio mixing with SEI data, and sending custom video capture encoded data with SEI, etc.), the local end will receive this callback.

  • Trigger: After the [startPlayingStream] function is called successfully, when the remote stream sends SEI, the local end will receive this callback.
  • Caution:
  1. Since the video encoder itself generates an SEI with a payload type of 5, or when a video file is used for publishing, such SEI may also exist in the video file. Therefore, if the developer needs to filter out this type of SEI, it can be before [createEngine] Call [ZegoEngineConfig.advancedConfig("unregister_sei_filter", "XXXXX")]. Among them, unregister_sei_filter is the key, and XXXXX is the uuid filter string to be set.
  2. When [mutePlayStreamVideo] or [muteAllPlayStreamVideo] is called to set only the audio stream to be pulled, the SEI will not be received.
  • Available since: 3.4.0

onPlayerRecvMediaSideInfo

onPlayerRecvMediaSideInfo
public void onPlayerRecvMediaSideInfo(const ZegoMediaSideInfo& info)
The callback triggered when Supplemental Enhancement Information is received synchronously.
Declared in ZegoExpressEventHandler.h

Parameters

NameTypeDescription
infoconst ZegoMediaSideInfo&SEI Callback info.

Details

After the [startPlayingStream] function is called successfully, when the remote stream sends SEI (such as directly calling [sendSEI], audio mixing with SEI data, and sending custom video capture encoded data with SEI, etc.), the local end will receive this callback.

  • Trigger: After the [startPlayingStream] function is called successfully, when the remote stream sends SEI, the local end will receive this callback.
  • Caution: 1. Since the video encoder itself generates an SEI with a payload type of 5, or when a video file is used for publishing, such SEI may also exist in the video file. Therefore, if the developer needs to filter out this type of SEI, it can be before [createEngine] Call [ZegoEngineConfig.advancedConfig("unregister_sei_filter", "XXXXX")]. Among them, unregister_sei_filter is the key, and XXXXX is the uuid filter string to be set. 2. When [mutePlayStreamVideo] or [muteAllPlayStreamVideo] is called to set only the audio stream to be pulled, the SEI will not be received.
  • Available since: 3.9.0

onPlayerRecvAudioSideInfo

onPlayerRecvAudioSideInfo
public void onPlayerRecvAudioSideInfo(std::string streamID, const unsigned char* data, unsigned int dataLength)
Receive the audio side information content of the remote stream.
Declared in ZegoExpressEventHandler.h

Parameters

NameTypeDescription
streamIDstd::stringStream ID.
dataconst unsigned char*Audio side information content.
dataLengthunsigned intAudio side information content length.

Details

After the [startPlayingStream] function is called successfully, when the remote stream sends audio side information, the local end will receive this callback.

  • Trigger: After the [startPlayingStream] function is called successfully, when the remote stream sends audio side information, the local end will receive this callback.
  • Caution: 1. When [mutePlayStreamAudio] or [muteAllPlayStreamAudio] is called to set only the video stream to be pulled, the audio side information not be received. 2. Due to factors such as the network, the received data may be missing, but the order is guaranteed.
  • Related APIs: Send audio side information by the [sendAudioSideInfo] function.
  • Available since: 2.19.0

onPlayerLowFpsWarning

onPlayerLowFpsWarning
public void onPlayerLowFpsWarning(ZegoVideoCodecID codecID, std::string streamID)
Playing stream low frame rate warning.
Declared in ZegoExpressEventHandler.h

Parameters

NameTypeDescription
codecIDZegoVideoCodecIDVideo codec ID.
streamIDstd::stringStream ID.

Details

This callback triggered by low frame rate when playing stream. When to trigger: This callback triggered by low frame rate when playing stream.

  • Caution: If the callback is triggered when the user playing the h.265 stream, you can stop playing the h.265 stream and switch to play the H.264 stream.
  • Available since: 2.14.0

onPlayerStreamEvent

onPlayerStreamEvent
public void onPlayerStreamEvent(ZegoStreamEvent eventID, std::string streamID, std::string extraInfo)
The callback triggered when playing stream.
Declared in ZegoExpressEventHandler.h

Parameters

NameTypeDescription
eventIDZegoStreamEventPlay stream event ID
streamIDstd::stringStream ID.
extraInfostd::stringextra info. it is in JSON format. Included information includes "url" for address, "streamProtocol" for stream protocol, including rtmp, flv, avertp, hls, webrtc, etc. "netProtocol" for network protocol, including tcp, udp, quic, "resourceType" for resource type , including cdn, rtc, l3.

Details

After start playing stream, this callback will return the current stream address, resource type and protocol-related information. When to trigger: Play and retry play events.

  • Caution: None.
  • Available since: 2.18.0

onPlayerVideoSuperResolutionUpdate

onPlayerVideoSuperResolutionUpdate
public void onPlayerVideoSuperResolutionUpdate(std::string streamID, ZegoSuperResolutionState state, int errorCode)
Playing stream video super resolution enabled state changes.
Declared in ZegoExpressEventHandler.h

Parameters

NameTypeDescription
streamIDstd::stringStream ID.
stateZegoSuperResolutionStateVideo super resolution state.
errorCodeintError code, please refer to the error codes document https://docs.zegocloud.com/en/5548.html for details.

Details

Playing stream video super resolution enabled state changes. When to trigger: When [enableVideoSuperResolution] enables or disables video super resolution, the developer will be notified whether to enable video super resolution according to the actual situation when playing stream video rendering.

  • Caution: None.
  • Available since: 3.0.0

onMixerRelayCDNStateUpdate

onMixerRelayCDNStateUpdate
public void onMixerRelayCDNStateUpdate(std::string taskID, const std::vector<ZegoStreamRelayCDNInfo>& infoList)
The callback triggered when the state of relayed streaming of the mixed stream to CDN changes.
Declared in ZegoExpressEventHandler.h

Parameters

NameTypeDescription
taskIDstd::stringThe mixing task ID. Value range: the length does not exceed 256. Caution: This parameter is in string format and cannot contain URL keywords, such as 'http' and '?' etc., otherwise the push and pull flow will fail. Only supports numbers, English characters and'~','!','@','$','%','^','&','*','(',')','_' ,'+','=','-','`',';',''',',','.','<','>',''.
infoListconst std::vector<ZegoStreamRelayCDNInfo>&List of information that the current CDN is being mixed.

Details

The general situation of the mixing task on the ZEGO RTC server will push the output stream to the CDN using the RTMP protocol, and the state change during the push process will be notified from the callback function.

  • Use cases: It is often used when multiple video images are required to synthesize a video using mixed streaming, such as education, live teacher and student images. When to trigger: After the developer calls the [startMixerTask] function to start mixing, when the ZEGO RTC server pushes the output stream to the CDN, there is a state change.
  • Related callbacks: Develop can get the sound update notification of each single stream in the mixed stream through [OnMixerSoundLevelUpdate].
  • Related APIs: Develop can start a mixed flow task through [startMixerTask].
  • Available since: 1.2.1
  • Restrictions: None.

onMixerSoundLevelUpdate

onMixerSoundLevelUpdate
public void onMixerSoundLevelUpdate(const std::unordered_map<unsigned int, float>& soundLevels)
The callback triggered when the sound level of any input stream changes in the stream mixing process.
Declared in ZegoExpressEventHandler.h

Parameters

NameTypeDescription
soundLevelsconst std::unordered_map<unsigned int, float>&The sound key-value pair of each single stream in the mixed stream, the key is the soundLevelID of each single stream, and the value is the sound value of the corresponding single stream. Value range: The value range of value is 0.0 ~ 100.0 (This value only represents the range of the sound level value returned by the callback, not the precision.).

Details

Developers can use this callback to display the effect of which stream’s anchor is talking on the UI interface of the mixed stream of the audience.

  • Use cases: It is often used when multiple video images are required to synthesize a video using mixed streaming, such as education, live teacher and student images. When to trigger: After the developer calls the [startPlayingStream] function to start playing the mixed stream. Callback notification period is 100 ms.
  • Related callbacks: [OnMixerRelayCDNStateUpdate] can be used to get update notification of mixing stream repost CDN status.
  • Related APIs: Develop can start a mixed flow task through [startMixerTask].
  • Available since: 1.2.1
  • Restrictions: The callback is triggered every 100 ms, and the trigger frequency cannot be set.Due to the high frequency of this callback, please do not perform time-consuming tasks or UI operations in this callback to avoid stalling.

onAutoMixerSoundLevelUpdate

onAutoMixerSoundLevelUpdate
public void onAutoMixerSoundLevelUpdate(const std::unordered_map<std::string, float>& soundLevels)
The callback triggered when the sound level of any input stream changes in the auto stream mixing process.
Declared in ZegoExpressEventHandler.h

Parameters

NameTypeDescription
soundLevelsconst std::unordered_map<std::string, float>&Sound level hash map, key is the streamID of every single stream in this mixer stream, value is the sound level value of that single stream, value ranging from 0.0 to 100.0 (This value only represents the range of the sound level value returned by the callback, not the precision.).

Details

According to this callback, user can obtain the sound level information of each stream pulled during auto stream mixing.

  • Use cases: Often used in voice chat room scenarios.Users can use this callback to show which streamer is speaking when an audience pulls a mixed stream.
  • Trigger: Call [startPlayingStream] function to pull the stream.
  • Related APIs: Users can call [startAutoMixerTask] function to start an auto stream mixing task.Users can call [stopAutoMixerTask] function to stop an auto stream mixing task.
  • Available since: 2.10.0

onAudioDeviceStateChanged

onAudioDeviceStateChanged
public void onAudioDeviceStateChanged(ZegoUpdateType updateType, ZegoAudioDeviceType deviceType, const ZegoDeviceInfo& deviceInfo)
The callback triggered when there is a change to audio devices (i.e. new device added or existing device deleted).
Declared in ZegoExpressEventHandler.h

Parameters

NameTypeDescription
updateTypeZegoUpdateTypeUpdate type (add/delete)
deviceTypeZegoAudioDeviceTypeAudio device type
deviceInfoconst ZegoDeviceInfo&Audio device information

Details

By listening to this callback, users can update the sound collection or output using a specific device when necessary. When to trigger: This callback is triggered when an audio device is added or removed from the system.

  • Platform differences: Only supports Windows and macOS.
  • Available since: 1.1.0
  • Restrictions: None.

onAudioDeviceVolumeChanged

onAudioDeviceVolumeChanged
public void onAudioDeviceVolumeChanged(ZegoAudioDeviceType deviceType, std::string deviceID, int volume)
The callback triggered when there is a change of the volume for the audio devices.
Declared in ZegoExpressEventHandler.h

Parameters

NameTypeDescription
deviceTypeZegoAudioDeviceTypeAudio device type
deviceIDstd::stringAudio device ID
volumeintaudio device volume

Details

Audio device volume change event callback. When to trigger: After calling the [startAudioDeviceVolumeMonitor] function to start the device volume monitor, and the volume of the monitored audio device changes.

  • Platform differences: Only supports Windows and macOS.
  • Available since: 1.1.0

onVideoDeviceStateChanged

onVideoDeviceStateChanged
public void onVideoDeviceStateChanged(ZegoUpdateType updateType, const ZegoDeviceInfo& deviceInfo)
The callback triggered when there is a change to video devices (i.e. new device added or existing device deleted).
Declared in ZegoExpressEventHandler.h

Parameters

NameTypeDescription
updateTypeZegoUpdateTypeUpdate type (add/delete)
deviceInfoconst ZegoDeviceInfo&Audio device information

Details

By listening to this callback, users can update the video capture using a specific device when necessary. When to trigger: This callback is triggered when a video device is added or removed from the system.

  • Platform differences: Only supports Windows and macOS. This function is only available in ZegoExpressVideo SDK!
  • Available since: 1.1.0
  • Restrictions: None

onCapturedSoundLevelUpdate

onCapturedSoundLevelUpdate
public void onCapturedSoundLevelUpdate(float soundLevel)
The local captured audio sound level callback.
Declared in ZegoExpressEventHandler.h

Parameters

NameTypeDescription
soundLevelfloatLocally captured sound level value, ranging from 0.0 to 100.0 (This value only represents the range of the sound level value returned by the callback, not the precision.) .

Details

The local captured audio sound level callback.

  • Trigger: After you start the sound level monitor by calling [startSoundLevelMonitor].
  • Caution: 1. The callback notification period is the parameter value set when the [startSoundLevelMonitor] is called. The callback value is the default value of 0 When you have not called the interface [startPublishingStream] and [startPreview]. 2. This callback is a high-frequency callback, and it is recommended not to do complex logic processing inside the callback.
  • Related APIs: Start sound level monitoring via [startSoundLevelMonitor]. Monitoring remote played audio sound level by callback [onRemoteSoundLevelUpdate]
  • Available since: 1.1.0

onCapturedSoundLevelInfoUpdate

onCapturedSoundLevelInfoUpdate
public void onCapturedSoundLevelInfoUpdate(const ZegoSoundLevelInfo& soundLevelInfo)
The local captured audio sound level callback, supported vad.
Declared in ZegoExpressEventHandler.h

Parameters

NameTypeDescription
soundLevelInfoconst ZegoSoundLevelInfo&Locally captured sound level value, ranging from 0.0 to 100.0 (This value only represents the range of the sound level value returned by the callback, not the precision.).

Details

The local captured audio sound level callback.

  • Trigger: After you start the sound level monitor by calling [startSoundLevelMonitor].
  • Caution: 1. The callback notification period is the parameter value set when the [startSoundLevelMonitor] is called. 2. This callback is a high-frequency callback, and it is recommended not to do complex logic processing inside the callback.
  • Related APIs: Start sound level monitoring via [startSoundLevelMonitor]. Monitoring remote played audio sound level by callback [onRemoteSoundLevelUpdate] or [onRemoteSoundLevelInfoUpdate].
  • Available since: 2.10.0

onRemoteSoundLevelUpdate

onRemoteSoundLevelUpdate
public void onRemoteSoundLevelUpdate(const std::unordered_map<std::string, float>& soundLevels)
The remote playing streams audio sound level callback.
Declared in ZegoExpressEventHandler.h

Parameters

NameTypeDescription
soundLevelsconst std::unordered_map<std::string, float>&Remote sound level hash map, key is the streamID, value is the sound level value of the corresponding streamID, value ranging from 0.0 to 100.0 (This value only represents the range of the sound level value returned by the callback, not the precision.).

Details

The remote playing streams audio sound level callback.

  • Trigger: After you start the sound level monitor by calling [startSoundLevelMonitor], you are in the state of playing the stream [startPlayingStream].
  • Caution: The callback notification period is the parameter value set when the [startSoundLevelMonitor] is called.
  • Related APIs: Start sound level monitoring via [startSoundLevelMonitor]. Monitoring local captured audio sound by callback [onCapturedSoundLevelUpdate] or [onCapturedSoundLevelInfoUpdate].
  • Available since: 1.1.0

onRemoteSoundLevelInfoUpdate

onRemoteSoundLevelInfoUpdate
public void onRemoteSoundLevelInfoUpdate(const std::unordered_map<std::string, ZegoSoundLevelInfo>& soundLevelInfos)
The remote playing streams audio sound level callback, supported vad.
Declared in ZegoExpressEventHandler.h

Parameters

NameTypeDescription
soundLevelInfosconst std::unordered_map<std::string, ZegoSoundLevelInfo>&Remote sound level hash map, key is the streamID, value is the sound level value of the corresponding streamID, value ranging from 0.0 to 100.0 (This value only represents the range of the sound level value returned by the callback, not the precision.).

Details

The remote playing streams audio sound level callback.

  • Trigger: After you start the sound level monitor by calling [startSoundLevelMonitor], you are in the state of playing the stream [startPlayingStream].
  • Caution: The callback notification period is the parameter value set when the [startSoundLevelMonitor] is called.
  • Related APIs: Start sound level monitoring via [startSoundLevelMonitor]. Monitoring local captured audio sound by callback [onCapturedSoundLevelUpdate] or [onCapturedSoundLevelInfoUpdate].
  • Available since: 2.10.0

onCapturedAudioSpectrumUpdate

onCapturedAudioSpectrumUpdate
public void onCapturedAudioSpectrumUpdate(const ZegoAudioSpectrum& audioSpectrum)
The local captured audio spectrum callback.
Declared in ZegoExpressEventHandler.h

Parameters

NameTypeDescription
audioSpectrumconst ZegoAudioSpectrum&Locally captured audio spectrum value list. Spectrum value range is [0-2^30].

Details

The local captured audio spectrum callback.

  • Trigger: After you start the audio spectrum monitor by calling [startAudioSpectrumMonitor].
  • Caution: The callback notification period is the parameter value set when the [startAudioSpectrumMonitor] is called. The callback value is the default value of 0 When you have not called the interface [startPublishingStream] and [startPreview].
  • Related APIs: Start audio spectrum monitoring via [startAudioSpectrumMonitor]. Monitoring remote played audio spectrum by callback [onRemoteAudioSpectrumUpdate]
  • Available since: 1.1.0

onRemoteAudioSpectrumUpdate

onRemoteAudioSpectrumUpdate
public void onRemoteAudioSpectrumUpdate(const std::unordered_map<std::string, ZegoAudioSpectrum>& audioSpectrums)
The remote playing streams audio spectrum callback.
Declared in ZegoExpressEventHandler.h

Parameters

NameTypeDescription
audioSpectrumsconst std::unordered_map<std::string, ZegoAudioSpectrum>&Remote audio spectrum hash map, key is the streamID, value is the audio spectrum list of the corresponding streamID. Spectrum value range is [0-2^30]

Details

The remote playing streams audio spectrum callback.

  • Trigger: After you start the audio spectrum monitor by calling [startAudioSpectrumMonitor], you are in the state of playing the stream [startPlayingStream].
  • Caution: The callback notification period is the parameter value set when the [startAudioSpectrumMonitor] is called.
  • Related APIs: Start audio spectrum monitoring via [startAudioSpectrumMonitor]. Monitoring local played audio spectrum by callback [onCapturedAudioSpectrumUpdate].
  • Available since: 1.1.0

onLocalDeviceExceptionOccurred

onLocalDeviceExceptionOccurred
public void onLocalDeviceExceptionOccurred(ZegoDeviceExceptionType exceptionType, ZegoDeviceType deviceType, std::string deviceID)
The callback triggered when a local device exception occurred.
Declared in ZegoExpressEventHandler.h

Parameters

NameTypeDescription
exceptionTypeZegoDeviceExceptionTypeThe type of the device exception.
deviceTypeZegoDeviceTypeThe type of device where the exception occurred.
deviceIDstd::stringDevice ID. Currently, only desktop devices are supported to distinguish different devices; for mobile devices, this parameter will return an empty string.

Details

The callback triggered when a local device exception occurs.

  • Trigger: This callback is triggered when the function of the local audio or video device is abnormal.
  • Available since: 2.15.0

onRemoteCameraStateUpdate

onRemoteCameraStateUpdate
public void onRemoteCameraStateUpdate(std::string streamID, ZegoRemoteDeviceState state)
The callback triggered when the state of the remote camera changes.
Declared in ZegoExpressEventHandler.h

Parameters

NameTypeDescription
streamIDstd::stringStream ID.
stateZegoRemoteDeviceStateRemote camera status.

Details

The callback triggered when the state of the remote camera changes.

  • Use cases: Developers of 1v1 education scenarios or education small class scenarios and similar scenarios can use this callback notification to determine whether the camera device of the remote publishing stream device is working normally, and preliminary understand the cause of the device problem according to the corresponding state.
  • Trigger: When the state of the remote camera device changes, such as switching the camera, by monitoring this callback, it is possible to obtain an event related to the far-end camera, which can be used to prompt the user that the video may be abnormal.
  • Caution: This callback will not be called back when the remote stream is play from the CDN, or when custom video acquisition is used at the peer. This function is only available in ZegoExpressVideo SDK!
  • Available since: 1.1.0

onRemoteMicStateUpdate

onRemoteMicStateUpdate
public void onRemoteMicStateUpdate(std::string streamID, ZegoRemoteDeviceState state)
The callback triggered when the state of the remote microphone changes.
Declared in ZegoExpressEventHandler.h

Parameters

NameTypeDescription
streamIDstd::stringStream ID.
stateZegoRemoteDeviceStateRemote microphone status.

Details

The callback triggered when the state of the remote microphone changes.

  • Use cases: Developers of 1v1 education scenarios or education small class scenarios and similar scenarios can use this callback notification to determine whether the microphone device of the remote publishing stream device is working normally, and preliminary understand the cause of the device problem according to the corresponding state.
  • Trigger: When the state of the remote microphone device is changed, such as switching a microphone, etc., by listening to the callback, it is possible to obtain an event related to the remote microphone, which can be used to prompt the user that the audio may be abnormal.
  • Caution: This callback will not be called back when the remote stream is play from the CDN, or when custom audio acquisition is used at the peer (But the stream is not published to the ZEGO RTC server.).
  • Available since: 1.1.0

onRemoteSpeakerStateUpdate

onRemoteSpeakerStateUpdate
public void onRemoteSpeakerStateUpdate(std::string streamID, ZegoRemoteDeviceState state)
The callback triggered when the state of the remote speaker changes.
Declared in ZegoExpressEventHandler.h

Parameters

NameTypeDescription
streamIDstd::stringStream ID.
stateZegoRemoteDeviceStateRemote speaker status.

Details

The callback triggered when the state of the remote microphone changes.

  • Use cases: Developers of 1v1 education scenarios or education small class scenarios and similar scenarios can use this callback notification to determine whether the speaker device of the remote publishing stream device is working normally, and preliminary understand the cause of the device problem according to the corresponding state.
  • Trigger: When the state of the remote speaker device changes, such as switching the speaker, by monitoring this callback, you can get events related to the remote speaker.
  • Caution: This callback will not be called back when the remote stream is play from the CDN.
  • Available since: 1.1.0

onAudioRouteChange

onAudioRouteChange
public void onAudioRouteChange(ZegoAudioRoute audioRoute)
Callback for device's audio route changed.
Declared in ZegoExpressEventHandler.h

Parameters

NameTypeDescription
audioRouteZegoAudioRouteCurrent audio route.

Details

Callback for device's audio route changed.

  • Trigger: This callback will be called when there are changes in audio routing such as earphone plugging, speaker and receiver switching, etc.
  • Platform differences: Only supports iOS and Android.
  • Available since: 1.20.0

onAudioVADStateUpdate

onAudioVADStateUpdate
public void onAudioVADStateUpdate(ZegoAudioVADStableStateMonitorType type, ZegoAudioVADType state)
Callback for audio VAD stable state update.
Declared in ZegoExpressEventHandler.h

Parameters

NameTypeDescription
typeZegoAudioVADStableStateMonitorTypeaudio VAD monitor type
stateZegoAudioVADTypeVAD result

Details

Callback for audio VAD stable state update. When to trigger: the [startAudioVADStableStateMonitor] function must be called to start the audio VAD monitor and you must be in a state where it is publishing the audio and video stream or be in [startPreview] state.

  • Related APIs: [startAudioVADStableStateMonitor], [stopAudioVADStableStateMonitor].
  • Available since: 2.14.0
  • Restrictions: The callback notification period is 3 seconds.

onRecvRoomTransparentMessage

onRecvRoomTransparentMessage
public void onRecvRoomTransparentMessage(std::string roomID, const ZegoRoomRecvTransparentMessage& message)
The callback triggered when Barrage Messages are received.
Declared in ZegoExpressEventHandler.h

Parameters

NameTypeDescription
roomIDstd::stringRoom ID. Value range: The maximum length is 128 bytes.
messageconst ZegoRoomRecvTransparentMessage&recv message.

Details

This callback is used to receive room passthrough messages sent by other users in the same room. When to trigger: After calling [loginRoom] to login to the room, this callback is triggered if there is a user in the room who sends a message received by the specified client through the [sendTransparentMessage] function.

  • Caution: Barrage messages sent by users themselves will not be notified through this callback. When there are a large number of barrage messages in the room, the notification may be delayed, and some barrage messages may be lost.
  • Related callbacks: A bullet-screen message sent by the user himself is not notified by this callback. [sendTransparentMessage] specifies that only a server callback is used. This callback is not triggered.
  • Available since: 1.5.0
  • Restrictions: None

onIMRecvBroadcastMessage

onIMRecvBroadcastMessage
public void onIMRecvBroadcastMessage(std::string roomID, std::vector<ZegoBroadcastMessageInfo> messageList)
The callback triggered when Broadcast Messages are received.
Declared in ZegoExpressEventHandler.h

Parameters

NameTypeDescription
roomIDstd::stringRoom ID. Value range: The maximum length is 128 bytes.
messageListstd::vector<ZegoBroadcastMessageInfo>List of received messages. Value range: Up to 50 messages can be received each time.

Details

This callback is used to receive broadcast messages sent by other users in the same room.

  • Use cases: Generally used in the live room. When to trigger: After calling [loginRoom] to log in to the room, if a user in the room sends a broadcast message via [sendBroadcastMessage] function, this callback will be triggered.
  • Caution: The broadcast message sent by the user will not be notified through this callback.
  • Related callbacks: You can receive room barrage messages through [onIMRecvBarrageMessage], and you can receive room custom signaling through [onIMRecvCustomCommand].
  • Available since: 1.2.1
  • Restrictions: None

onIMRecvBarrageMessage

onIMRecvBarrageMessage
public void onIMRecvBarrageMessage(std::string roomID, std::vector<ZegoBarrageMessageInfo> messageList)
The callback triggered when Barrage Messages are received.
Declared in ZegoExpressEventHandler.h

Parameters

NameTypeDescription
roomIDstd::stringRoom ID. Value range: The maximum length is 128 bytes.
messageListstd::vector<ZegoBarrageMessageInfo>List of received messages. Value range: Up to 50 messages can be received each time.

Details

This callback is used to receive barrage messages sent by other users in the same room.

  • Use cases: Generally used in scenarios where there is a large number of messages sent and received in the room and the reliability of the messages is not required, such as live barrage. When to trigger: After calling [loginRoom] to log in to the room, if a user in the room sends a barrage message through the [sendBarrageMessage] function, this callback will be triggered.
  • Caution: Barrage messages sent by users themselves will not be notified through this callback. When there are a large number of barrage messages in the room, the notification may be delayed, and some barrage messages may be lost.
  • Related callbacks: Develop can receive room broadcast messages through [onIMRecvBroadcastMessage], and can receive room custom signaling through [onIMRecvCustomCommand].
  • Available since: 1.5.0
  • Restrictions: None

onIMRecvCustomCommand

onIMRecvCustomCommand
public void onIMRecvCustomCommand(std::string roomID, ZegoUser fromUser, std::string command)
The callback triggered when a Custom Command is received.
Declared in ZegoExpressEventHandler.h

Parameters

NameTypeDescription
roomIDstd::stringRoom ID. Value range: The maximum length is 128 bytes.
fromUserZegoUserSender of the command.
commandstd::stringCommand content received.Value range: The maximum length is 1024 bytes.

Details

This callback is used to receive custom command sent by other users in the same room.

  • Use cases: Generally used in the live room. When to trigger: After calling [loginRoom] to log in to the room, if other users in the room send custom signaling to the developer through the [sendCustomCommand] function, this callback will be triggered.
  • Caution: The custom command sent by the user himself will not be notified through this callback.
  • Related callbacks: You can receive room broadcast messages through [onIMRecvBroadcastMessage], and you can receive room barrage message through [onIMRecvBarrageMessage].
  • Available since: 1.2.1
  • Restrictions: None

onPerformanceStatusUpdate

onPerformanceStatusUpdate
public void onPerformanceStatusUpdate(const ZegoPerformanceStatus& status)
System performance monitoring callback.
Declared in ZegoExpressEventHandler.h

Parameters

NameTypeDescription
statusconst ZegoPerformanceStatus&System performance monitoring status.

Details

System performance monitoring callback. The callback notification period is the value of millisecond parameter set by call [startPerformanceMonitor].

  • Use cases: Monitor system performance can help user quickly locate and solve performance problems and improve user experience. When to trigger: It will triggered after [createEngine], and call [startPerformanceMonitor] to start system performance monitoring.
  • Available since: 1.19.0
  • Restrictions: None.

onNetworkModeChanged

onNetworkModeChanged
public void onNetworkModeChanged(ZegoNetworkMode mode)
Network mode changed callback.
Declared in ZegoExpressEventHandler.h

Parameters

NameTypeDescription
modeZegoNetworkModeCurrent network mode.

Details

Network mode changed callback. When to trigger: This callback will be triggered when the device's network mode changed, such as switched from WiFi to 5G, or when network is disconnected.

  • Available since: 1.20.0
  • Restrictions: None.

onNetworkSpeedTestError

onNetworkSpeedTestError
public void onNetworkSpeedTestError(int errorCode, ZegoNetworkSpeedTestType type)
Network speed test error callback.
Declared in ZegoExpressEventHandler.h

Parameters

NameTypeDescription
errorCodeintNetwork speed test error code. Please refer to error codes document https://docs.zegocloud.com/en/5548.html for details.
typeZegoNetworkSpeedTestTypeUplink or downlink.

Details

Network speed test error callback.

  • Use cases: This function can be used to detect whether the network environment is suitable for pushing/pulling streams with specified bitrates. When to
  • Trigger: If an error occurs during the speed test, such as: can not connect to speed test server, this callback will be triggered.
  • Available since: 1.20.0
  • Restrictions: None.

onNetworkSpeedTestQualityUpdate

onNetworkSpeedTestQualityUpdate
public void onNetworkSpeedTestQualityUpdate(const ZegoNetworkSpeedTestQuality& quality, ZegoNetworkSpeedTestType type)
Network speed test quality callback.
Declared in ZegoExpressEventHandler.h

Parameters

NameTypeDescription
qualityconst ZegoNetworkSpeedTestQuality&Network speed test quality.
typeZegoNetworkSpeedTestTypeUplink or downlink.

Details

Network speed test quality callback when the network can be connected.

  • Use cases: This function can be used to detect whether the network environment is suitable for pushing/pulling streams with specified bitrates. When to
  • Trigger: After call [startNetworkSpeedTest] start network speed test, this callback will be triggered. The trigger period is determined by the parameter value specified by call [startNetworkSpeedTest], default value is 3 seconds
  • Caution: When error occurred during network speed test or [stopNetworkSpeedTest] called, this callback will not be triggered.
  • Available since: 1.20.0
  • Restrictions: None.

onNetworkQuality

onNetworkQuality
public void onNetworkQuality(std::string userID, ZegoStreamQualityLevel upstreamQuality, ZegoStreamQualityLevel downstreamQuality)
The network quality callback of users who are publishing in the room.
Declared in ZegoExpressEventHandler.h

Parameters

NameTypeDescription
userIDstd::stringUser ID, empty means local user
upstreamQualityZegoStreamQualityLevelUpstream network quality
downstreamQualityZegoStreamQualityLevelDownstream network quality

Details

The uplink and downlink network callbacks of the local and remote users, that would be called by default every two seconds for the local and each playing remote user's network quality. Versions 2.10.0 to 2.13.1:

  1. Developer must both publish and play streams before you receive your own network quality callback.
  2. When playing a stream, the publish end has a play stream and the publish end is in the room where it is located, then the user's network quality will be received. Versions 2.14.0 to 2.21.1:
  3. As long as you publish or play a stream, you will receive your own network quality callback.
  4. When you play a stream, the publish end is in the room where you are, and you will receive the user's network quality. Version 2.22.0 and above:
  5. As long as you publish or play a stream, you will receive your own network quality callback.
  6. When you play a stream, the publish end is in the room where you are, and you will receive the user's network quality.
  7. Estimate the network conditions of the remote stream publishing user. If the remote stream publishing user loses one heartbeat, the network quality will be called back as unknown; if the remote stream publishing user's heartbeat loss reaches 3 Second, call back its network quality to die. Use case: When the developer wants to analyze the network condition on the link, or wants to know the network condition of local and remote users. When to
  • Trigger: After publishing a stream by called [startPublishingStream] or playing a stream by called [startPlayingStream].
  • Available since: 2.10.0

onRtcStats

onRtcStats
public void onRtcStats(const ZegoRtcStatsInfo& info)
RTC network statistics callback.
Declared in ZegoExpressEventHandler.h

Parameters

NameTypeDescription
infoconst ZegoRtcStatsInfo&statistical information.

Details

RTC network statistics callback.

  • Use cases: When a developer wants to analyze the local network situation. When to
  • Trigger: After calling [startPublishingStream] to start pushing the RTC stream, it will call back the upstream statistics. After calling [startPlayingStream] to start playing the RTC or L3 stream, it will call back the downlink statistics. The default callback period is 3 seconds.
  • Caution: None.
  • Available since: 3.20.0
  • Restrictions: None.

onNetworkTimeSynchronized

onNetworkTimeSynchronized
public void onNetworkTimeSynchronized()
Successful callback of network time synchronization.
Declared in ZegoExpressEventHandler.h
  • Available since: 2.12.0 This callback is triggered when internal network time synchronization completes after a developer calls [createEngine].

onRequestDumpData

onRequestDumpData
public void onRequestDumpData()
Request to dump data.
Declared in ZegoExpressEventHandler.h
  • Trigger: When the customer reports back the problem, ZEGO expects the user to dump the data to analyze the audio / video processing problem, which will trigger this callback.
  • Available since: 3.10.0 When to

onRequestUploadDumpData

onRequestUploadDumpData
public void onRequestUploadDumpData(std::string dumpDir, bool takePhoto)
Request to dump data.
Declared in ZegoExpressEventHandler.h

Parameters

NameTypeDescription
dumpDirstd::stringDump data dir.
takePhotoboolNeed to take photo when uploading dump data
  • Trigger: When the customer reports back the problem, ZEGO expects the user to dump the data to analyze the audio / video processing problem, which will trigger this callback.
  • Available since: 3.11.0 When to

onStartDumpData

onStartDumpData
public void onStartDumpData(int errorCode)
Callback when starting to dump data.
Declared in ZegoExpressEventHandler.h

Parameters

NameTypeDescription
errorCodeintError code.
  • Trigger: This callback is triggered when [startDumpData] is called.
  • Available since: 3.10.0 When to

onStopDumpData

onStopDumpData
public void onStopDumpData(int errorCode, std::string dumpDir)
Callback when stopping to dump data.
Declared in ZegoExpressEventHandler.h

Parameters

NameTypeDescription
errorCodeintError code.
dumpDirstd::stringDump data dir.
  • Trigger: This callback is triggered when [stopDumpData] is called.
  • Available since: 3.10.0 When to

onUploadDumpData

onUploadDumpData
public void onUploadDumpData(int errorCode)
Callback after uploading the dump data.
Declared in ZegoExpressEventHandler.h

Parameters

NameTypeDescription
errorCodeintError code.
  • Trigger: When [uploadDumpData] is called, this callback will be triggered after SDK executes the upload task.
  • Available since: 3.10.0 When to

onScreenCaptureExceptionOccurred

onScreenCaptureExceptionOccurred
public void onScreenCaptureExceptionOccurred(ZegoScreenCaptureExceptionType exceptionType)
The callback triggered when a screen capture source exception occurred.
Declared in ZegoExpressEventHandler.h

Parameters

NameTypeDescription
exceptionTypeZegoScreenCaptureExceptionTypeScreen capture exception type.

Details

The callback triggered when the mobile screen capture source exception occurred.

  • Trigger: This callback is triggered when an exception occurs after the mobile screen capture started.
  • Caution: The callback does not actually take effect until call [setEventHandler] to set.
  • Available since: 3.6.0
  • Restrictions: Only available on Android and iOS.

onScreenCaptureStart

onScreenCaptureStart
public void onScreenCaptureStart()
The callback triggered when start screen capture.
Declared in ZegoExpressEventHandler.h

The callback triggered when calling the start mobile screen capture.

  • Trigger: After calling [startScreenCapture], this callback will be triggered when starting screen capture successfully, and [onScreenCaptureExceptionOccurred] will be triggered when failing.
  • Caution: The callback does not actually take effect until call [setEventHandler] to set.
  • Available since: 3.16.0
  • Restrictions: Only available on Android and iOS.

IZegoExpressEngine

Declared in ZegoExpressInterface.h

Methods

setEventHandler

setEventHandler
public void setEventHandler(std::shared_ptr<IZegoEventHandler> eventHandler)
Sets up the event notification callbacks that need to be handled. If the eventHandler is set to [null], all the callbacks set previously will be cleared.
Declared in ZegoExpressInterface.h

Parameters

NameTypeDescription
eventHandlerstd::shared_ptr<IZegoEventHandler>Event notification callback. If the eventHandler is set to [nullptr], all the callbacks set previously will be cleared. Developers should monitor the corresponding callbacks according to their own business scenarios. The main callback functions of the SDK are here.

Details

Set up event notification callbacks, used to monitor callbacks such as engine status changes, room status changes, etc.

  • When to call: After [createEngine].
  • Caution: After calling this function or [createEngine] setting a callback, unless this function is called to clear the callback, setting a callback again will not take effect. After calling [destroyEngine], the event handler that has been set will be invalid and need to be reset after next calling of [createEngine].
  • Available since: 1.1.0
  • Restrictions: None.

setRoomScenario

setRoomScenario
public void setRoomScenario(ZegoScenario scenario)
Set room scenario.
Declared in ZegoExpressInterface.h

Parameters

NameTypeDescription
scenarioZegoScenarioRoom scenario.

Details

You can set the scenario of the room, and the SDK will adopt different optimization strategies for different scenarios in order to obtain better effects; this function does exactly the same thing as the [scenario] parameter in the [profile] configuration of [createEngine].

  • Use cases: This function is suitable for apps in various audio and video business scenarios, such as 1v1 video call (or voice call) scenario and live show scenario; this function can be used to switch scenarios without destroying the engine through [destroyEngine].
  • When to call: Must be set before calling [loginRoom] AND after calling [createEngine].
  • Caution: 1. Users in the same room are recommended to use the same room scenario for best results. 2. Setting the scenario will affect the audio and video bit rate, frame rate, resolution, codec id, audio device mode, audio route type, traffic control, 3A, ear return and other audio and video configurations. If you have special needs, you can call various other APIs to set the above configuration after calling this API. 3. Calling this function will override the scenario specified on [createEngine] or the scenario set by the last call to this function. 4. Calling this function will overwrite the audio and video related configuration you set through APIs such as [setVideoConfig], [setAudioConfig], so it is recommended to set the scenario first and then adjust the audio and video configuration through other APIs.
  • Available since: 3.0.0
  • Restrictions: Once you log in to the room, you are no longer allowed to modify the room scenario. If you need to modify the scenario, you need to log out of the room first. If you log in to multiple rooms, you need to log out of all rooms before you can modify it.

uploadLog

uploadLog
public void uploadLog()
Uploads logs to the ZEGO server.
Declared in ZegoExpressInterface.h

By default, SDK creates and prints log files in the App's default directory. Each log file defaults to a maximum of 5MB. Three log files are written over and over in a circular fashion. When calling this function, SDK will auto package and upload the log files to the ZEGO server.

  • Use cases: Developers can provide a business “feedback” channel in the App. When users feedback problems, they can call this function to upload the local log information of SDK to help locate user problems.
  • When to call: After [createEngine].
  • Caution: 1.After calling this interface to upload logs, if you call [destroyEngine] or exit the App too quickly, there may be a failure.It is recommended to wait a few seconds, and then call [destroyEngine] or exit the App after receiving the upload success callback. 2.If you want to call before [createEngine], use the [submitLog] interface.
  • Available since: 1.1.0
  • Restrictions: The frequency limit is once per minute.

uploadLog

uploadLog
public void uploadLog(ZegoUploadLogResultCallback callback)
Uploads logs to the ZEGO server, with callback.
Declared in ZegoExpressInterface.h

Parameters

NameTypeDescription
callbackZegoUploadLogResultCallbackLog upload result callback.

Details

By default, SDK creates and prints log files in the App's default directory. Each log file defaults to a maximum of 5MB. Three log files are written over and over in a circular fashion. When calling this function, SDK will auto package and upload the log files to the ZEGO server.

  • Use cases: Developers can provide a business “feedback” channel in the App. When users feedback problems, they can call this function to upload the local log information of SDK to help locate user problems.
  • When to call: After [createEngine].
  • Caution: 1.After calling this interface to upload logs, if you call [destroyEngine] or exit the App too quickly, there may be a failure.It is recommended to wait a few seconds, and then call [destroyEngine] or exit the App after receiving the upload success callback. 2.If you want to call before [createEngine], use the [submitLog] interface.
  • Available since: 2.4.0
  • Restrictions: The frequency limit is once per minute.

enableDebugAssistant

enableDebugAssistant
public void enableDebugAssistant(bool enable)
Enable the debug assistant. Note, do not enable this feature in the online version! Use only during development phase!
Declared in ZegoExpressInterface.h

Parameters

NameTypeDescription
enableboolWhether to enable the debug assistant.

Details

After enabled, the SDK will print logs to the console, and will pop-up an alert (toast) UI message when there is a problem with calling other SDK functions.

  • Default value: This function is disabled by default.
  • When to call: This function can be called right after [createEngine].
  • Platform differences: The pop-up alert function only supports Android / iOS / macOS / Windows, and the console log function supports all platforms.
  • Caution: Be sure to confirm that this feature is turned off before the app is released to avoid pop-up UI alert when an error occurs in your release version's app. It is recommended to associate the [enable] parameter of this function with the DEBUG variable of the app, that is, only enable the debug assistant in the DEBUG environment.
  • Available since: 2.17.0
  • Restrictions: None.

callExperimentalAPI

callExperimentalAPI
public std::string callExperimentalAPI(std::string params)
Call the experimental API.
Declared in ZegoExpressInterface.h

Parameters

NameTypeDescription
paramsstd::stringParameters in the format of a JSON string, please consult ZEGO technical support for details.

Details

ZEGO provides some technical previews or special customization functions in RTC business through this API. If you need to get the use of the function or the details, please consult ZEGO technical support.

  • When to call: After [createEngine].
  • Available since: 2.7.0

Return

Returns an argument in the format of a JSON string, please consult ZEGO technical support for details.

loginRoom

loginRoom
public void loginRoom(std::string roomID, ZegoUser user)
Logs in to a room. You must log in to a room before publishing or playing streams.
Declared in ZegoExpressInterface.h

Parameters

NameTypeDescription
roomIDstd::stringRoom ID, a string of less 128 bytes in length.
Caution:
1. room ID is defined by yourself.
2. Only support numbers, English characters and '~', '!', '@', '#', '$', '%', '^', '&', '*', '(', ')', '_', '+', '=', '-', '`', ';', '’', ',', '.', '<', '>', ''.
3. If you need to communicate with the Web SDK, please do not use '%'.
userZegoUserUser object instance, configure userID, userName. Note that the userID needs to be globally unique with the same appID, otherwise the user who logs in later will kick out the user who logged in first.

Details

If the room does not exist, [loginRoom] creates and logs in the room. SDK uses the 'room' to organize users. After users log in to a room, they can use interface such as push stream [startPublishingStream], pull stream [startPlayingStream], send and receive broadcast messages [sendBroadcastMessage], etc.

  • Use cases: In the same room, users can conduct live broadcast, audio and video calls, etc.
  • When to call /Trigger: This interface is called after [createEngine] initializes the SDK.
  • Caution: 1. Apps that use different appIDs cannot intercommunication with each other. 2. SDK supports startPlayingStream audio and video streams from different rooms under the same appID, that is, startPlayingStream audio and video streams across rooms. Since ZegoExpressEngine's room related callback notifications are based on the same room, when developers want to startPlayingStream streams across rooms, developers need to maintain related messages and signaling notifications by themselves. 3. It is strongly recommended that userID corresponds to the user ID of the business APP, that is, a userID and a real user are fixed and unique, and should not be passed to the SDK in a random userID. Because the unique and fixed userID allows ZEGO technicians to quickly locate online problems. 4. After the first login failure due to network reasons or the room is disconnected, the default time of SDK reconnection is 20min.
  • Privacy reminder: Please do not fill in sensitive user information in this interface, including but not limited to mobile phone number, ID number, passport number, real name, etc.
  • Related callbacks: 1. When the user starts to log in to the room, the room is successfully logged in, or the room fails to log in, the [onRoomStateChanged] (Not supported before 2.18.0, please use [onRoomStateUpdate]) callback will be triggered to notify the developer of the status of the current user connected to the room. 2. Different users who log in to the same room can get room related notifications in the same room (eg [onRoomUserUpdate], [onRoomStreamUpdate], etc.), and users in one room cannot receive room signaling notifications in another room. 3. If the network is temporarily interrupted due to network quality reasons, the SDK will automatically reconnect internally. You can get the current connection status of the local room by listening to the [onRoomStateChanged] (Not supported before 2.18.0, please use [onRoomStateUpdate]) callback method, and other users in the same room will receive [onRoomUserUpdate] callback notification. 4. Messages sent in one room (e.g. [setStreamExtraInfo], [sendBroadcastMessage], [sendBarrageMessage], [sendCustomCommand], etc.) cannot be received callback ((eg [onRoomStreamExtraInfoUpdate], [onIMRecvBroadcastMessage], [onIMRecvBarrageMessage], [onIMRecvCustomCommand], etc) in other rooms. Currently, SDK does not provide the ability to send messages across rooms. Developers can integrate the SDK of third-party IM to achieve.
  • Related APIs: 1. Users can call [logoutRoom] to log out. In the case that a user has successfully logged in and has not logged out, if the login interface is called again, the console will report an error and print the error code 1002001. 2. SDK supports multi-room login, please call [setRoomMode] function to select multi-room mode before engine initialization, and then call [loginRoom] to log in to multi-room. 3. Calling [destroyEngine] will also automatically log out.

loginRoom

loginRoom
public void loginRoom(std::string roomID, ZegoUser user, ZegoRoomConfig config, ZegoRoomLoginCallback callback)
Logs in to a room with advanced room configurations. You must log in to a room before publishing or playing streams.
Declared in ZegoExpressInterface.h

Parameters

NameTypeDescription
roomIDstd::stringRoom ID, a string of less 128 bytes in length.
Caution:
1. room ID is defined by yourself.
2. Only support numbers, English characters and '~', '!', '@', '#', '$', '%', '^', '&', '*', '(', ')', '_', '+', '=', '-', '`', ';', '’', ',', '.', '<', '>', ''.
3. If you need to communicate with the Web SDK, please do not use '%'.
userZegoUserUser object instance, configure userID, userName. Note that the userID needs to be globally unique with the same appID, otherwise the user who logs in later will kick out the user who logged in first.
configZegoRoomConfigAdvanced room configuration.
callbackZegoRoomLoginCallbackThe callback of this login result(2.18.0 and above version support), if you need detailed room status, please pay attention to the [onRoomStateChanged] callback. Required: No. Default value: nullptr.Caution: If the connection is retried multiple times due to network problems, the retry status will not be thrown by this callback.

Details

If the room does not exist, [loginRoom] creates and logs in the room. SDK uses the 'room' to organize users. After users log in to a room, they can use interface such as push stream [startPublishingStream], pull stream [startPlayingStream], send and receive broadcast messages [sendBroadcastMessage], etc. To prevent the app from being impersonated by a malicious user, you can add authentication before logging in to the room, that is, the [token] parameter in the ZegoRoomConfig object passed in by the [config] parameter.

  • Use cases: In the same room, users can conduct live broadcast, audio and video calls, etc.
  • When to call /Trigger: This interface is called after [createEngine] initializes the SDK.
  • Caution: 1. Apps that use different appIDs cannot intercommunication with each other. 2. SDK supports startPlayingStream audio and video streams from different rooms under the same appID, that is, startPlayingStream audio and video streams across rooms. Since ZegoExpressEngine's room related callback notifications are based on the same room, when developers want to startPlayingStream streams across rooms, developers need to maintain related messages and signaling notifications by themselves. 3. It is strongly recommended that userID corresponds to the user ID of the business APP, that is, a userID and a real user are fixed and unique, and should not be passed to the SDK in a random userID. Because the unique and fixed userID allows ZEGO technicians to quickly locate online problems. 4. After the first login failure due to network reasons or the room is disconnected, the default time of SDK reconnection is 20min.
  • Privacy reminder: Please do not fill in sensitive user information in this interface, including but not limited to mobile phone number, ID number, passport number, real name, etc.
  • Related callbacks: 1. When the user starts to log in to the room, the room is successfully logged in, or the room fails to log in, the [onRoomStateChanged] (Not supported before 2.18.0, please use [onRoomStateUpdate]) callback will be triggered to notify the developer of the status of the current user connected to the room. 2. Different users who log in to the same room can get room related notifications in the same room (eg [onRoomUserUpdate], [onRoomStreamUpdate], etc.), and users in one room cannot receive room signaling notifications in another room. 3. If the network is temporarily interrupted due to network quality reasons, the SDK will automatically reconnect internally. You can get the current connection status of the local room by listening to the [onRoomStateChanged] (Not supported before 2.18.0, please use [onRoomStateUpdate]) callback method, and other users in the same room will receive [onRoomUserUpdate] callback notification. 4. Messages sent in one room (e.g. [setStreamExtraInfo], [sendBroadcastMessage], [sendBarrageMessage], [sendCustomCommand], etc.) cannot be received callback ((eg [onRoomStreamExtraInfoUpdate], [onIMRecvBroadcastMessage], [onIMRecvBarrageMessage], [onIMRecvCustomCommand], etc) in other rooms. Currently, SDK does not provide the ability to send messages across rooms. Developers can integrate the SDK of third-party IM to achieve.
  • Related APIs: 1. Users can call [logoutRoom] to log out. In the case that a user has successfully logged in and has not logged out, if the login interface is called again, the console will report an error and print the error code 1002001. 2. SDK supports multi-room login, please call [setRoomMode] function to select multi-room mode before engine initialization, and then call [loginRoom] to log in to multi-room. 3. Calling [destroyEngine] will also automatically log out.

logoutRoom

logoutRoom
public void logoutRoom(ZegoRoomLogoutCallback callback)
Exit the room with callback.
Declared in ZegoExpressInterface.h

Parameters

NameTypeDescription
callbackZegoRoomLogoutCallbackThe callback of this logout room result, if you need detailed room status, please pay attention to the [onRoomStateChanged] callback. Required: No. Default value: NULL.

Details

This API will log out the current user has logged in the room, if user logs in more than one room, all the rooms will be logged out.

  • Use cases: In the same room, users can conduct live broadcast, audio and video calls, etc.
  • When to call /Trigger: After successfully logging in to the room, if the room is no longer used, the user can call the function [logoutRoom].
  • Caution: 1. Exiting the room will stop all publishing and playing streams for user, and inner audio and video engine will stop, and then SDK will auto stop local preview UI. If you want to keep the preview ability when switching rooms, please use the [switchRoom] method. 2. If the user is not logged in to the room, calling this function will also return success.
  • Related callbacks: After calling this function, you will receive [onRoomStateChanged] (Not supported before 2.18.0, please use [onRoomStateUpdate]) callback notification successfully exits the room, while other users in the same room will receive the [onRoomUserUpdate] callback notification(On the premise of enabling isUserStatusNotify configuration).
  • Related APIs: Users can use [loginRoom], [switchRoom] functions to log in or switch rooms.
  • Available since: 2.9.0
  • Restrictions: None.

logoutRoom

logoutRoom
public void logoutRoom(std::string roomID, ZegoRoomLogoutCallback callback)
Exit the room of the specified room ID with callback.
Declared in ZegoExpressInterface.h

Parameters

NameTypeDescription
roomIDstd::stringRoom ID, a string of up to 128 bytes in length.
Caution:
1. Only support numbers, English characters and '~', '!', '@', '#', '$', '%', '^', '&', '*', '(', ')', '_', '+', '=', '-', '`', ';', '’', ',', '.', '<', '>', ''.
2. If you need to communicate with the Web SDK, please do not use '%'.
callbackZegoRoomLogoutCallbackThe callback of this logout room result, if you need detailed room status, please pay attention to the [onRoomStateChanged] callback. Required: No. Default value: NULL.

Details

This API will log out the room named roomID.

  • Use cases: In the same room, users can conduct live broadcast, audio and video calls, etc.
  • When to call /Trigger: After successfully logging in to the room, if the room is no longer used, the user can call the function [logoutRoom].
  • Caution: 1. Exiting the room will stop all publishing and playing streams for user, and inner audio and video engine will stop, and then SDK will auto stop local preview UI. If you want to keep the preview ability when switching rooms, please use the [switchRoom] method. 2. If the user logs out to the room, but the incoming 'roomID' is different from the logged-in room name, SDK will return failure.
  • Related callbacks: After calling this function, you will receive [onRoomStateChanged] (Not supported before 2.18.0, please use [onRoomStateUpdate]) callback notification successfully exits the room, while other users in the same room will receive the [onRoomUserUpdate] callback notification(On the premise of enabling isUserStatusNotify configuration).
  • Related APIs: Users can use [loginRoom], [switchRoom] functions to log in or switch rooms.
  • Available since: 1.1.0
  • Restrictions: None.

switchRoom

switchRoom
public void switchRoom(std::string fromRoomID, std::string toRoomID, ZegoRoomConfig* config)
Switch the room with advanced room configurations.
Declared in ZegoExpressInterface.h

Parameters

NameTypeDescription
fromRoomIDstd::stringCurrent roomID.
toRoomIDstd::stringThe next roomID.
configZegoRoomConfig*Advanced room configuration.

Details

Using this interface allows users to quickly switch from one room to another room.

  • Use cases: if you need to quickly switch to the next room, you can call this function.
  • When to call /Trigger: After successfully login room.
  • Caution: 1. When this function is called, all streams currently publishing or playing will stop (but the local preview will not stop). 2. To prevent the app from being impersonated by a malicious user, you can add authentication before logging in to the room, that is, the [token] parameter in the ZegoRoomConfig object passed in by the [config] parameter. This parameter configuration affects the room to be switched over. 3. Multi-room mode is supported in version 3.5.0 (use the function [setRoomMode] to set ZegoRoomMode to ZEGO_ROOM_MODE_MULTI_ROOM). 4. If a Token is passed in for login when logging into the room [loginRoom], the [switchroom] interface must be used with the config parameter and the corresponding Token value passed in when switching rooms.
  • Privacy reminder: Please do not fill in sensitive user information in this interface, including but not limited to mobile phone number, ID number, passport number, real name, etc.
  • Related callbacks: When the user call the [switchRoom] function, the [onRoomStateChanged] (Not supported before 2.18.0, please use [onRoomStateUpdate]) callback will be triggered to notify the developer of the status of the current user connected to the room.
  • Related APIs: Users can use the [logoutRoom] function to log out of the room.
  • Available since: 1.15.0
  • Restrictions: None.

renewToken

renewToken
public void renewToken(std::string roomID, std::string token)
Renew token.
Declared in ZegoExpressInterface.h

Parameters

NameTypeDescription
roomIDstd::stringRoom ID.
tokenstd::stringThe token that needs to be renew.

Details

After the developer receives [onRoomTokenWillExpire], they can use this API to update the token to ensure that the subsequent RTC functions are normal.

  • Use cases: Used when the token is about to expire.
  • When to call /Trigger: After the developer receives [onRoomTokenWillExpire].
  • Caution: The token contains important information such as the user's room permissions, publish stream permissions, and effective time, please refer to https://docs.zegocloud.com/article/11649.
  • Related callbacks: None.
  • Related APIs: None.
  • Available since: 2.8.0
  • Restrictions: None.

setRoomExtraInfo

setRoomExtraInfo
public void setRoomExtraInfo(std::string roomID, std::string key, std::string value, ZegoRoomSetRoomExtraInfoCallback callback)
Set room extra information.
Declared in ZegoExpressInterface.h

Parameters

NameTypeDescription
roomIDstd::stringRoom ID.
keystd::stringkey of the extra info.
valuestd::stringvalue if the extra info.
callbackZegoRoomSetRoomExtraInfoCallbackCallback for setting room extra information.

Details

The user can call this function to set the extra info of the room.

  • Use cases: You can set some room-related business attributes, such as whether someone is Co-hosting.
  • When to call /Trigger: After logging in the room successful.
  • Caution: For key and value restrictions, please refer to Restrictions. Newly set values ​​will overwrite old ones.
  • Related callbacks: Other users in the same room will be notified through the [onRoomExtraInfoUpdate] callback function.
  • Related APIs: None.

getRoomStreamList

getRoomStreamList
public ZegoRoomStreamList getRoomStreamList(std::string roomID, ZegoRoomStreamListType streamListType)
Get room stream list.
Declared in ZegoExpressInterface.h

Parameters

NameTypeDescription
roomIDstd::stringRoom ID.
streamListTypeZegoRoomStreamListTypeGet type

Details

Get room stream list.

  • Use cases: Get room stream list.
  • When to call /Trigger: After logging in the room successful.
  • Caution: This interface is to get a real-time internal stream list, which may be inaccurate when the room is disconnected from the service. Do not call this interface with high frequency.
  • Related APIs: None.
  • Available since: 3.12.0

Return

return stream list

startPublishingStream

startPublishingStream
public void startPublishingStream(std::string streamID, ZegoPublishChannel channel)
Starts publishing a stream (for the specified channel). You can call this function to publish a second stream.
Declared in ZegoExpressInterface.h

Parameters

NameTypeDescription
streamIDstd::stringStream ID, a string of up to 256 characters.
Caution:
1. Stream ID is defined by you.
2. needs to be globally unique within the entire AppID. If in the same AppID, different users publish each stream and the stream ID is the same, which will cause the user to publish the stream failure. You cannot include URL keywords, otherwise publishing stream and playing stream will fails.
3. Only support numbers, English characters and '-', '_'.
channelZegoPublishChannelPublish stream channel.

Details

Users push their local audio and video streams to the ZEGO RTC server or CDN, and other users in the same room can pull the audio and video streams to watch through the streamID or CDN pull stream address.

  • Use cases: It can be used to publish streams in real-time connecting wheat, live broadcast and other scenarios.
  • When to call: After [loginRoom].
  • Caution: 1. Before start to publish the stream, the user can choose to call [setVideoConfig] to set the relevant video parameters, and call [startPreview] to preview the video. 2. Other users in the same room can get the streamID by monitoring the [onRoomStreamUpdate] event callback after the local user publishing stream successfully. 3. In the case of poor network quality, user publish may be interrupted, and the SDK will attempt to reconnect. You can learn about the current state and error information of the stream published by monitoring the [onPublisherStateUpdate] event.
  • Available since: 1.1.0
  • Restrictions: None.

startPublishingStream

startPublishingStream
public void startPublishingStream(std::string streamID, ZegoPublisherConfig config, ZegoPublishChannel channel)
Starts publishing a stream. Support multi-room mode.
Declared in ZegoExpressInterface.h

Parameters

NameTypeDescription
streamIDstd::stringStream ID, a string of up to 256 characters.
Caution:
1. Stream ID is defined by you.
2. needs to be globally unique within the entire AppID. If in the same AppID, different users publish each stream and the stream ID is the same, which will cause the user to publish the stream failure. You cannot include URL keywords, otherwise publishing stream and playing stream will fails.
3. Only support numbers, English characters and '-', '_'.
configZegoPublisherConfigAdvanced publish configuration.
channelZegoPublishChannelPublish stream channel.

Details

Users push their local audio and video streams to the ZEGO RTC server or CDN, and other users in the same room can pull the audio and video streams to watch through the streamID or CDN pull stream address.

  • Use cases: It can be used to publish streams in real-time connecting wheat, live broadcast and other scenarios.
  • When to call: After [loginRoom].
  • Caution: 1. Before start to publish the stream, the user can choose to call [setVideoConfig] to set the relevant video parameters, and call [startPreview] to preview the video. 2. Other users in the same room can get the streamID by monitoring the [onRoomStreamUpdate] event callback after the local user publishing stream successfully. 3. In the case of poor network quality, user publish may be interrupted, and the SDK will attempt to reconnect. You can learn about the current state and error information of the stream published by monitoring the [onPublisherStateUpdate] event. 4. To call [SetRoomMode] function to select multiple rooms, the room ID must be specified explicitly.
  • Available since: 1.1.0
  • Restrictions: None.

startPublishingStreamInScene

startPublishingStreamInScene
public void startPublishingStreamInScene(std::string streamID, ZegoPublishChannel channel, ZegoScenePublisherConfig config)
Starts publishing a stream in RangeScene scene.
Declared in ZegoExpressInterface.h

Parameters

NameTypeDescription
streamIDstd::stringStream ID, a string of up to 256 characters.
Caution:
1. Stream ID is defined by you.
2. needs to be globally unique within the entire AppID. If in the same AppID, different users publish each stream and the stream ID is the same, which will cause the user to publish the stream failure. You cannot include URL keywords, otherwise publishing stream and playing stream will fails.
3. Only support numbers, English characters and '-', '_'.
channelZegoPublishChannelPublish stream channel.
configZegoScenePublisherConfigAdvanced scene publish configuration.

Details

Users push their local audio and video streams to the ZEGO RTC server.

  • Use cases: Starts publishing a stream in RangeScene scene.
  • When to call: After [loginScene].
  • Caution: None.
  • Available since: 3.0.0
  • Restrictions: None.

stopPublishingStream

stopPublishingStream
public void stopPublishingStream(ZegoPublishChannel channel)
Stops publishing a stream (for the specified channel).
Declared in ZegoExpressInterface.h

Parameters

NameTypeDescription
channelZegoPublishChannelPublish stream channel.

Details

The user stops sending local audio and video streams, and other users in the room will receive a stream deletion notification.

  • Use cases: It can be used to stop publish streams in real-time connecting wheat, live broadcast and other scenarios.
  • When to call: After [startPublishingStream].
  • Caution: 1. After stopping the streaming, other users in the same room can receive the delete notification of the stream by listening to the [onRoomStreamUpdate] callback. 2. If the user has initiated publish flow, this function must be called to stop the publish of the current stream before publishing the new stream (new streamID), otherwise the new stream publish will return a failure. 3. After stopping streaming, the developer should stop the local preview based on whether the business situation requires it.
  • Available since: 1.1.0
  • Restrictions: None.

setStreamExtraInfo

setStreamExtraInfo
public void setStreamExtraInfo(std::string extraInfo, ZegoPublisherSetStreamExtraInfoCallback callback, ZegoPublishChannel channel)
Sets the extra information of the stream being published for the specified publish channel.
Declared in ZegoExpressInterface.h

Parameters

NameTypeDescription
extraInfostd::stringStream extra information, a string of up to 1024 characters.
callbackZegoPublisherSetStreamExtraInfoCallbackSet stream extra information execution result notification.
channelZegoPublishChannelPublish stream channel.

Details

Use this function to set the extra info of the stream. The stream extra information is an extra information identifier of the stream ID. Unlike the stream ID, which cannot be modified during the publishing process, the stream extra information can be modified midway through the stream corresponding to the stream ID. Developers can synchronize variable content related to stream IDs based on stream additional information.

  • When to call: After the engine is created [createEngine], Called before and after [startPublishingStream] can both take effect.
  • Related callbacks: Users can obtain the execution result of the function through [ZegoPublisherSetStreamExtraInfoCallback] callback.
  • Available since: 1.1.0
  • Restrictions: None.

startPreview

startPreview
public void startPreview(ZegoCanvas canvas, ZegoPublishChannel channel)
Starts/Updates the local video preview (for the specified channel).
Declared in ZegoExpressInterface.h

Parameters

NameTypeDescription
canvasZegoCanvasThe view used to display the preview image. If the view is set to null, no preview will be made.
channelZegoPublishChannelPublish stream channel

Details

The user can see his own local image by calling this function.

  • Use cases: It can be used for local preview in real-time connecting wheat, live broadcast and other scenarios.
  • When to call: After [createEngine].
  • Caution: 1. The preview function does not require you to log in to the room or publish the stream first. But after exiting the room, SDK internally actively stops previewing by default. 2. Local view and preview modes can be updated by calling this function again. The user can only preview on one view. If you call [startPreview] again to pass in a new view, the preview screen will only be displayed in the new view. 3. You can set the mirror mode of the preview by calling the [setVideoMirrorMode] function. The default preview setting is image mirrored. 4. When this function is called, the audio and video engine module inside SDK will start really, and it will start to try to collect audio and video. This function is only available in ZegoExpressVideo SDK!
  • Available since: 1.1.0
  • Restrictions: None.

startPreview

startPreview
public void startPreview()
Starts the local audio preview.
Declared in ZegoExpressInterface.h

Call this function after creating the engine and before publishing/playing a stream, and then the engine will start to capture audio.

  • Use cases: Can check whether the audio equipment works ok by calling this function and by the soundlevel function of Engine.
  • When to call: After [createEngine].
  • Caution: 1. The preview function does not require you to log in to the room or publish the stream first. But after exiting the room, SDK internally actively stops previewing by default. 2. When this function is called, the audio engine module inside SDK will start, and it will start to try to collect audio.
  • Available since: 1.1.0
  • Restrictions: None.

stopPreview

stopPreview
public void stopPreview()
Stops the local preview.
Declared in ZegoExpressInterface.h

This function can be called to stop the preview when the preview is not needed locally.

  • Caution: Stopping the preview will not affect the publish stream and playing stream functions.
  • Available since: 1.1.0

stopPreview

stopPreview
public void stopPreview(ZegoPublishChannel channel)
Stops the local preview (for the specified channel).
Declared in ZegoExpressInterface.h

Parameters

NameTypeDescription
channelZegoPublishChannelPublish stream channel

Details

This function can be called to stop the preview when the preview is not needed locally.

  • Caution: Stopping the preview will not affect the publish stream and playing stream functions. This function is only available in ZegoExpressVideo SDK!
  • Available since: 1.1.0

setVideoConfig

setVideoConfig
public void setVideoConfig(ZegoVideoConfig config, ZegoPublishChannel channel)
Sets up the video configurations (for the specified channel).
Declared in ZegoExpressInterface.h

Parameters

NameTypeDescription
configZegoVideoConfigVideo configuration, the SDK provides a common setting combination of resolution, frame rate and bit rate, they also can be customized.
channelZegoPublishChannelPublish stream channel.

Details

Set the video frame rate, bit rate, video capture resolution, and video encoding output resolution.

  • Default value: The default video capture resolution is 360p, the video encoding output resolution is 360p, the bit rate is 600 kbps, and the frame rate is 15 fps.
  • When to call: After [createEngine].
  • Caution: Developers should note that the wide and high resolution of the mobile end is opposite to the wide and high resolution of the PC. For example, in the case of 360p, the resolution of the mobile end is 360x640, and the resolution of the PC end is 640x360. This function is only available in ZegoExpressVideo SDK!
  • Available since: 1.1.0
  • Restrictions: It is necessary to set the relevant video configuration before [startPreview], and only support the modification of the encoding resolution, the bit rate and the frame rate after [startPreview].

getVideoConfig

getVideoConfig
public ZegoVideoConfig getVideoConfig(ZegoPublishChannel channel)
Gets the current video configurations (for the specified channel).
Declared in ZegoExpressInterface.h

Parameters

NameTypeDescription
channelZegoPublishChannelPublish stream channel

Details

This function can be used to get the specified publish channel's current video frame rate, bit rate, video capture resolution, and video encoding output resolution. This function is only available in ZegoExpressVideo SDK!

Return

Video configuration object

setPublishDualStreamConfig

setPublishDualStreamConfig
public void setPublishDualStreamConfig(const std::vector<ZegoPublishDualStreamConfig>& configList, ZegoPublishChannel channel)
Set dual stream config.
Declared in ZegoExpressInterface.h

Parameters

NameTypeDescription
configListconst std::vector<ZegoPublishDualStreamConfig>&config info.
channelZegoPublishChannelZegoPublishChannel.

Details

Set the stream config.

  • When to call: This must take effect when the codecID specified in the call to [ZegoExpressEngine > setVideoConfig] is ZegoVideoCodecIDH264DualStream after [createEngine] is called.
  • Caution: Width, height, resolution and bitrate are all greater than zero to take effect.
  • Available since: 3.7.0
  • Restrictions: To take effect, the parameters of flow and small flow must be specified at the same time. The resolution ratio of flow and small flow must be the same. For example, both are 4:3 .

setVideoMirrorMode

setVideoMirrorMode
public void setVideoMirrorMode(ZegoVideoMirrorMode mirrorMode, ZegoPublishChannel channel)
Sets the video mirroring mode (for the specified channel).
Declared in ZegoExpressInterface.h

Parameters

NameTypeDescription
mirrorModeZegoVideoMirrorModeMirror mode for previewing or publishing the stream.
channelZegoPublishChannelPublish stream channel.

Details

Set whether the local preview video and the published video have mirror mode enabled. For specific mirroring mode.

  • When to call: After [createEngine].
  • Available since: 1.1.0
  • Restrictions: This setting only works if the SDK is responsible for rendering. This function is only available in ZegoExpressVideo SDK!

setAppOrientation

setAppOrientation
public void setAppOrientation(ZegoOrientation orientation, ZegoPublishChannel channel)
Sets the video orientation (for the specified channel).
Declared in ZegoExpressInterface.h

Parameters

NameTypeDescription
orientationZegoOrientationVideo orientation.
channelZegoPublishChannelPublish stream channel.

Details

Set the video orientation.

  • Use cases: When users use mobile devices to conduct live broadcasts or video calls, they can set different video directions according to the scene.
  • When to call: After [createEngine].
  • Available since: 1.1.0
  • Restrictions: Currently only supports iOS and Android platforms. This function is only available in ZegoExpressVideo SDK!

setAudioConfig

setAudioConfig
public void setAudioConfig(ZegoAudioConfig config, ZegoPublishChannel channel)
Sets up the audio configurations for the specified publish channel.
Declared in ZegoExpressInterface.h

Parameters

NameTypeDescription
configZegoAudioConfigAudio config.
channelZegoPublishChannelPublish stream channel.

Details

You can set the combined value of the audio codec, bit rate, and audio channel through this function. If the preset value cannot meet the developer's scenario, the developer can set the parameters according to the business requirements.

  • Default value: The default audio config refers to the default value of [ZegoAudioConfig].
  • When to call: After the engine is created [createEngine], and before publishing [startPublishingStream].
  • Related APIs: [getAudioConfig].
  • Available since: 1.3.4
  • Restrictions: None.

getAudioConfig

getAudioConfig
public ZegoAudioConfig getAudioConfig(ZegoPublishChannel channel)
Gets the current audio configurations from the specified publish channel.
Declared in ZegoExpressInterface.h

Parameters

NameTypeDescription
channelZegoPublishChannelPublish stream channel.

Details

You can get the current audio codec, bit rate, and audio channel through this function.

  • When to call: After the engine is created [createEngine].
  • Related APIs: [setAudioConfig].
  • Available since: 1.8.0
  • Restrictions: None.

Return

Audio config.

setPublishStreamEncryptionKey

setPublishStreamEncryptionKey
public void setPublishStreamEncryptionKey(std::string key, ZegoPublishChannel channel)
Set encryption key for the publishing stream for the specified publish channel.
Declared in ZegoExpressInterface.h

Parameters

NameTypeDescription
keystd::stringThe encryption key, note that the key length only supports 16/24/32 bytes.
channelZegoPublishChannelPublish stream channel.

Details

Support calling this function to update the encryption key while publishing stream.

  • When to call: After the engine is created [createEngine], Called before and after [startPublishingStream] can both take effect.
  • Caution: that developers need to update the player's decryption key before updating the publisher's encryption key.
  • Related APIs: Calling [stopPublishingStream] or [logoutRoom] will clear the encryption key.
  • Available since: 1.19.0
  • Restrictions: This function is only valid when publishing stream to the Zego RTC server.

takePublishStreamSnapshot

takePublishStreamSnapshot
public void takePublishStreamSnapshot(ZegoPublisherTakeSnapshotCallback callback, ZegoPublishChannel channel)
Take a snapshot of the publishing stream for the specified publish channel.
Declared in ZegoExpressInterface.h

Parameters

NameTypeDescription
callbackZegoPublisherTakeSnapshotCallbackResults of take publish stream snapshot.
channelZegoPublishChannelPublish stream channel.

Details

Take a snapshot of the publishing stream.

  • When to call: Called this function after calling [startPublishingStream] or [startPreview].
  • Caution: The resolution of the snapshot is the encoding resolution set in [setVideoConfig]. If you need to change it to capture resolution, please call [setCapturePipelineScaleMode] to change the capture pipeline scale mode to [Post].
  • Related callbacks: The screenshot result will be called back through [ZegoPublisherTakeSnapshotCallback].
  • Related APIs: [takePlayStreamSnapshot]. This function is only available in ZegoExpressVideo SDK!
  • Available since: 1.17.0
  • Restrictions: None.

takePublishStreamSnapshotByConfig

takePublishStreamSnapshotByConfig
public void takePublishStreamSnapshotByConfig(ZegoPublisherTakeSnapshotConfig config, ZegoPublisherTakeSnapshotCallback callback, ZegoPublishChannel channel)
Take a snapshot of the publishing stream for the specified publish channel.
Declared in ZegoExpressInterface.h

Parameters

NameTypeDescription
configZegoPublisherTakeSnapshotConfigThe config of snapshot
callbackZegoPublisherTakeSnapshotCallbackResults of take publish stream snapshot.
channelZegoPublishChannelPublish stream channel.

Details

Take a snapshot of the publishing stream.

  • When to call: Called this function after calling [startPublishingStream] or [startPreview].
  • Caution: The resolution of the snapshot is the encoding resolution set in [setVideoConfig]. If you need to change it to capture resolution, please call [setCapturePipelineScaleMode] to change the capture pipeline scale mode to [Post].
  • Related callbacks: The screenshot result will be called back through [ZegoPublisherTakeSnapshotCallback].
  • Related APIs: [takePlayStreamSnapshot]. This function is only available in ZegoExpressVideo SDK!
  • Available since: 3.22.0
  • Restrictions: None.

mutePublishStreamAudio

mutePublishStreamAudio
public void mutePublishStreamAudio(bool mute, ZegoPublishChannel channel)
Stops or resumes sending the audio part of a stream for the specified channel.
Declared in ZegoExpressInterface.h

Parameters

NameTypeDescription
muteboolWhether to stop sending audio streams, true means not to send audio stream, and false means sending audio stream. The default is false.
channelZegoPublishChannelPublish stream channel.

Details

This function can be called when publishing the stream to realize not publishing the audio data stream. The SDK still collects and processes the audio, but send muted audio frame packets to the network. Use case: Users can call this interface when they do not want to publish any audio data. This interface does not affect [onBeforeAudioPrepAudioData].

  • When to call: Called after the engine is created [createEngine] can take effect.
  • Related callbacks: If you stop sending audio streams, the remote user that play stream of local user publishing stream can receive Mute status change notification by monitoring [onRemoteMicStateUpdate] callbacks.
  • Related APIs: [mutePublishStreamVideo].
  • Available since: 1.1.0
  • Restrictions: None.

mutePublishStreamVideo

mutePublishStreamVideo
public void mutePublishStreamVideo(bool mute, ZegoPublishChannel channel)
Stops or resumes sending the video part of a stream for the specified channel.
Declared in ZegoExpressInterface.h

Parameters

NameTypeDescription
muteboolWhether to stop sending video streams, true means not to send video stream, and false means sending video stream. The default is false.
channelZegoPublishChannelPublish stream channel.

Details

This function can be called when publishing the stream to realize not publishing the video stream. The local camera can still work normally, can capture, preview and process video images normally, but does not send the video data to the network.

  • When to call: Called after the engine is created [createEngine] can take effect.
  • Related callbacks: If you stop sending video streams locally, the remote user that play stream of local user publishing stream can receive Mute status change notification by monitoring [onRemoteCameraStateUpdate] callbacks.
  • Related APIs: [mutePublishStreamAudio]. This function is only available in ZegoExpressVideo SDK!
  • Available since: 1.1.0
  • Restrictions: None.

setStreamAlignmentProperty

setStreamAlignmentProperty
public void setStreamAlignmentProperty(int alignment, ZegoPublishChannel channel)
Enable or disable the stream precision alignment function.
Declared in ZegoExpressInterface.h

Parameters

NameTypeDescription
alignmentintWhether to enable the stream mixing precision alignment function.
channelZegoPublishChannelPublish stream channel

Details

Use this interface to enable stream alignment, the SDK will attach network time information to the stream when publishing it for accurate stream alignment. Use case: Generally used in scenarios such as KTV where stream mixing alignment is required.

  • When to call: After the engine is created [createEngine].
  • Caution: If you need to align each stream through network time when playing multiple streams or mixed streams, you need to call [startPublishingStream] to publish the stream and [forceSynchronousNetworkTime] in [ZegoPublisherConfig] is 1 to enable network time synchronization.
  • Related APIs: [startMixerTask], [startAutoMixerTask]
  • Available since: 2.11.0.

enableTrafficControl

enableTrafficControl
public void enableTrafficControl(bool enable, int property, ZegoPublishChannel channel)
Enables or disables the traffic control for the specified publish channel.
Declared in ZegoExpressInterface.h

Parameters

NameTypeDescription
enableboolWhether to enable traffic control. The default is ture.
propertyintAdjustable property of traffic control, bitmask format. Should be one or the combinations of [ZegoTrafficControlProperty] enumeration. [AdaptiveFPS] as default.
channelZegoPublishChannelPublish stream channel.

Details

Enabling traffic control allows the SDK to adjust the audio and video streaming bitrate according to the current upstream network environment conditions, or according to the counterpart's downstream network environment conditions in a one-to-one interactive scenario, to ensure smooth results. At the same time, you can further specify the attributes of traffic control to adjust the corresponding control strategy.

  • Default value: Enable.
  • When to call: After the engine is created [createEngine], Called before [startPublishingStream] can take effect.
  • Available since: 1.5.0
  • Restrictions: Only support RTC publish.

setMinVideoBitrateForTrafficControl

setMinVideoBitrateForTrafficControl
public void setMinVideoBitrateForTrafficControl(int bitrate, ZegoTrafficControlMinVideoBitrateMode mode, ZegoPublishChannel channel)
Sets the minimum video bitrate for traffic control for the specified publish channel.
Declared in ZegoExpressInterface.h

Parameters

NameTypeDescription
bitrateintMinimum video bitrate (kbps).
modeZegoTrafficControlMinVideoBitrateModeVideo sending mode below the minimum bitrate.
channelZegoPublishChannelPublish stream channel.

Details

Set the control strategy when the video bitrate reaches the lowest threshold during flow control. When the bitrate is lower than the minimum threshold, you can choose not to send video data or send it at a very low frame bitrate.

  • Default value: There is no control effect of the lowest threshold of video bitrate.
  • When to call: After the engine is created [createEngine], Called before [startPublishingStream] can take effect.
  • Related APIs: [enableTrafficControl]. This function is only available in ZegoExpressVideo SDK!
  • Available since: 1.1.0
  • Restrictions: The traffic control must be turned on [enableTrafficControl].

setMinVideoFpsForTrafficControl

setMinVideoFpsForTrafficControl
public void setMinVideoFpsForTrafficControl(int fps, ZegoPublishChannel channel)
Sets the minimum video frame rate threshold for traffic control.
Declared in ZegoExpressInterface.h

Parameters

NameTypeDescription
fpsintThe minimum video frame rate threshold for traffic control(fps).
channelZegoPublishChannelPublish stream channel.

Details

When enabling traffic control [enableTrafficControl], and its parameter [property] includes the attribute AdaptiveFPS, the minimum frame rate of the video will not be lower than the value set by the [setMinVideoFpsForTrafficControl] interface. A value of 0 indicates no limit.

  • Default value: There is no control effect of the lowest threshold of video frame rate.
  • When to call: The call takes effect after the engine [createEngine] is created.
  • Related APIs: [enableTrafficControl].
  • Caution: If you need to cancel the limit of the setting value, you can set it to 0. This function is only available in ZegoExpressVideo SDK!
  • Available since: 2.17.0
  • Restrictions: The traffic control must be turned on [enableTrafficControl]. And its parameter [property] must contain AdaptiveFPS, Please refer to [ZegoTrafficControlProperty] for details.

setMinVideoResolutionForTrafficControl

setMinVideoResolutionForTrafficControl
public void setMinVideoResolutionForTrafficControl(int width, int height, ZegoPublishChannel channel)
Sets the minimum video resolution threshold for traffic control.
Declared in ZegoExpressInterface.h

Parameters

NameTypeDescription
widthintThe flow controls the width of the lowest video resolution.
heightintThe flow controls the height of the lowest video resolution.
channelZegoPublishChannelPublish stream channel.

Details

When enabling traffic control [enableTrafficControl], and its parameter [property] includes the attribute AdaptiveResolution, the minimum resolution of the video will not be lower than the value set by the [setMinVideoResolutionForTrafficControl] interface. A value of 0 indicates no limit.

  • Default value: There is no control effect of the lowest threshold of video resolution.
  • When to call: The call takes effect after the engine [createEngine] is created.
  • Related APIs: [enableTrafficControl].
  • Caution: If you need to cancel the limit of the setting value, you can set width and height to 0. This function is only available in ZegoExpressVideo SDK!
  • Available since: 2.17.0
  • Restrictions: The traffic control must be turned on [enableTrafficControl]. And its parameter [property] must contain AdaptiveResolution, Please refer to [ZegoTrafficControlProperty] for details.

setTrafficControlFocusOn

setTrafficControlFocusOn
public void setTrafficControlFocusOn(ZegoTrafficControlFocusOnMode mode, ZegoPublishChannel channel)
Set the factors of concern that trigger traffic control for the specified publish channel.
Declared in ZegoExpressInterface.h

Parameters

NameTypeDescription
modeZegoTrafficControlFocusOnModeWhen LOCAL_ONLY is selected, only the local network status is concerned. When choosing REMOTE, also take into account the remote network.
channelZegoPublishChannelPublish stream channel.

Details

Use this interface to control whether to start traffic control due to poor remote network conditions.

  • Default value: Default is disable.
  • When to call: After the engine is created [createEngine], Called before [startPublishingStream] can take effect.
  • Related APIs: [enableTrafficControl.
  • Available since: 2.4.0
  • Restrictions: The traffic control must be turned on [enableTrafficControl].

setCaptureVolume

setCaptureVolume
public void setCaptureVolume(int volume)
Sets the audio recording volume for stream publishing.
Declared in ZegoExpressInterface.h

Parameters

NameTypeDescription
volumeintThe volume gain percentage, the range is 0 ~ 200, and the default value is 100, which means 100% of the original collection volume of the device.

Details

This function is used to perform gain processing based on the device's collected volume. The local user can control the sound level of the audio stream sent to the remote end.

  • Default value: Default is 100.
  • When to call: After creating the engine [createEngine].
  • Related APIs: Set the playing stream volume [setPlayVolume].
  • Available since: 1.13.0
  • Restrictions: The capture volume can be dynamically set during publishing.

getCaptureVolume

getCaptureVolume
public int getCaptureVolume()
Gets the audio recording volume for stream publishing.
Declared in ZegoExpressInterface.h

This function is used to get the device's collected volume.

  • When to call: After creating the engine [createEngine].
  • Related APIs: Set the capture stream volume [setCaptureVolume].
  • Available since: 1.13.0

The volume gain percentage.

setAudioCaptureStereoMode

setAudioCaptureStereoMode
public void setAudioCaptureStereoMode(ZegoAudioCaptureStereoMode mode)
Set audio capture stereo mode.
Declared in ZegoExpressInterface.h

Parameters

NameTypeDescription
modeZegoAudioCaptureStereoModeAudio stereo capture mode.

Details

This function is used to set the audio capture channel mode. When the developer turns on the stereo capture, using a special stereo capture device, the stereo audio data can be captured and streamed.

  • Use cases: In some professional scenes, users are particularly sensitive to sound effects, such as voice radio and musical instrument performance. At this time, support for stereo and high-quality sound is required.
  • Default value: The default is None, which means mono capture.
  • When to call: It needs to be called after [createEngine], before [startPublishingStream], [startPlayingStream], [startPreview], [createMediaPlayer], [createAudioEffectPlayer] and [createRealTimeSequentialDataManager].
  • Related APIs: When streaming, you need to enable the stereo audio encoding function through the [setAudioConfig] interface at the same time.
  • Available since: 1.15.0 (iOS/Android/Windows/OHOS); support macOS since 2.16.0
  • Restrictions: If you need to enable stereo capture, you also need to meet the following conditions: For iOS/Android, you need to connect an external audio device that supports stereo capture and be at the media volume. For macOS, it needs to be at the media volume. For Windows, an external audio device that supports stereo capture is required.

addPublishCdnUrl

addPublishCdnUrl
public void addPublishCdnUrl(std::string streamID, std::string targetURL, ZegoPublisherUpdateCdnUrlCallback callback)
Adds a target CDN URL to which the stream will be relayed from ZEGO RTC server.
Declared in ZegoExpressInterface.h

Parameters

NameTypeDescription
streamIDstd::stringStream ID.
targetURLstd::stringCDN relay address, supported address format is rtmp, rtmps.
callbackZegoPublisherUpdateCdnUrlCallbackThe execution result of update the relay CDN operation.

Details

Forward audio and video streams from ZEGO RTC servers to custom CDN content distribution networks with high latency but support for high concurrent pull streams.

  • Use cases: 1. It is often used in large-scale live broadcast scenes that do not have particularly high requirements for delay. 2. Since ZEGO RTC server itself can be configured to support CDN(content distribution networks), this function is mainly used by developers who have CDN content distribution services themselves. 3. This function supports dynamic relay to the CDN content distribution network, so developers can use this function as a disaster recovery solution for CDN content distribution services.
  • When to call: After calling the [createEngine] function to create the engine.
  • Caution: Removing URLs retweeted to CDN requires calling [removePublishCdnUrl], calling [stopPublishingStream] will not remove URLs publish to CDN.
  • Related APIs: Remove URLs that are re-pushed to the CDN [removePublishCdnUrl].
  • Available since: 1.1.0
  • Restrictions: When the [enablePublishDirectToCDN] function is set to true to publish the stream straight to the CDN, then calling this function will have no effect.

addPublishCdnUrl

addPublishCdnUrl
public void addPublishCdnUrl(std::string streamID, std::string targetURL, int timeout, ZegoPublisherUpdateCdnUrlCallback callback)
Adds a target CDN URL to which the stream will be relayed from ZEGO RTC server.
Declared in ZegoExpressInterface.h

Parameters

NameTypeDescription
streamIDstd::stringStream ID.
targetURLstd::stringCDN relay address, supported address format is rtmp, rtmps.
timeoutintTimeout. Callback if it does not start in the time. Default is 0, which means no timeout. Valid range is [5, 600], in seconds. Less than 0 will be reset to 0, 1 to 4 will be reset to 5, and a greater than 600 will be reset to 600.
callbackZegoPublisherUpdateCdnUrlCallbackThe execution result of update the relay CDN operation.

Details

Forward audio and video streams from ZEGO RTC servers to custom CDN content distribution networks with high latency but support for high concurrent pull streams.

  • Use cases: 1. It is often used in large-scale live broadcast scenes that do not have particularly high requirements for delay. 2. Since ZEGO RTC server itself can be configured to support CDN(content distribution networks), this function is mainly used by developers who have CDN content distribution services themselves. 3. This function supports dynamic relay to the CDN content distribution network, so developers can use this function as a disaster recovery solution for CDN content distribution services.
  • When to call: After calling the [createEngine] function to create the engine.
  • Caution: Removing URLs retweeted to CDN requires calling [removePublishCdnUrl], calling [stopPublishingStream] will not remove URLs publish to CDN.
  • Related APIs: Remove URLs that are re-pushed to the CDN [removePublishCdnUrl].
  • Available since: 1.1.0
  • Restrictions: When the [enablePublishDirectToCDN] function is set to true to publish the stream straight to the CDN, then calling this function will have no effect.

removePublishCdnUrl

removePublishCdnUrl
public void removePublishCdnUrl(std::string streamID, std::string targetURL, ZegoPublisherUpdateCdnUrlCallback callback)
Deletes the specified CDN URL, which is used for relaying streams from ZEGO RTC server to CDN.
Declared in ZegoExpressInterface.h

Parameters

NameTypeDescription
streamIDstd::stringStream ID.
targetURLstd::stringCDN relay address, supported address format rtmp.
callbackZegoPublisherUpdateCdnUrlCallbackThe execution result of update the relay CDN operation.

Details

When a CDN forwarding address has been added via [addPublishCdnUrl], this function is called when the stream needs to be stopped.

  • When to call: After calling the [createEngine] function to create the engine, When you don't need to continue publish to the CDN.
  • Caution: This function does not stop publishing audio and video stream to the ZEGO ZEGO RTC server.
  • Related APIs: Add URLs that are re-pushed to the CDN [addPublishCdnUrl].
  • Available since: 1.1.0
  • Restrictions: When the [enablePublishDirectToCDN] function is set to true to publish the stream straight to the CDN, then calling this function will have no effect.

enablePublishDirectToCDN

enablePublishDirectToCDN
public void enablePublishDirectToCDN(bool enable, ZegoCDNConfig config, ZegoPublishChannel channel)
Whether to directly push to CDN (without going through the ZEGO RTC server), for the specified channel.
Declared in ZegoExpressInterface.h

Parameters

NameTypeDescription
enableboolWhether to enable direct publish CDN, true: enable direct publish CDN, false: disable direct publish CDN.
configZegoCDNConfigCDN configuration, if null, use Zego's background default configuration.
channelZegoPublishChannelPublish stream channel.

Details

Whether to publish streams directly from the client to CDN without passing through Zego RTC server.

  • Use cases: It is often used in large-scale live broadcast scenes that do not have particularly high requirements for delay.
  • Default value: The default is false, and direct push is not enabled.
  • When to call: After creating the engine [createEngine], before starting to push the stream [startPublishingStream].
  • Caution: The Direct Push CDN feature does not pass through the ZEGO Real-Time Audio and Video Cloud during network transmission, so you cannot use ZEGO's ultra-low latency audio and video services.
  • Related APIs: Dynamic re-push to CDN function [addPublishCdnUrl], [removePublishCdnUrl].
  • Available since: 1.5.0

setPublishWatermark

setPublishWatermark
public void setPublishWatermark(ZegoWatermark watermark, bool isPreviewVisible, ZegoPublishChannel channel)
Sets up the stream watermark before stream publishing (for the specified channel).
Declared in ZegoExpressInterface.h

Parameters

NameTypeDescription
watermarkZegoWatermarkThe upper left corner of the watermark layout is the origin of the coordinate system, and the area cannot exceed the size set by the encoding resolution. If it is null, the watermark is cancelled.
isPreviewVisibleboolthe watermark is visible on local preview
channelZegoPublishChannelPublish stream channel.

Details

Set watermark for publish stream screen.

  • Use cases: It is often used to identify the source of the publish.
  • When to call: After creating the engine through [createEngine] function.
  • Caution: The layout of the watermark cannot exceed the video encoding resolution of the stream. It can be set at any time before or during the publishing stream. This function is only available in ZegoExpressVideo SDK!
  • Available since: 1.1.0

setSEIConfig

setSEIConfig
public void setSEIConfig(ZegoSEIConfig config)
Set the Supplemental Enhancement Information type.
Declared in ZegoExpressInterface.h

Parameters

NameTypeDescription
configZegoSEIConfigSEI configuration. The SEI defined by ZEGO is used by default.

Details

By default, the SDK wraps the data with ZEGO's self-defined SEI type, which is not specified by the SEI standard. When the developer needs to use a third-party decoder to decode the SEI, the correct SEI will not be decoded and the [setSEIConfig] interface needs to be called to change the type of the SEI sent by the SDK to UserUnregister type.

  • Use cases: This function needs to be executed when the developer uses a third-party decoder to decode the SEI.
  • When to call: After creating the engine [createEngine], before starting to push the stream [startPublishingStream].
  • Available since: 1.18.0
  • Restrictions: None.

sendSEI

sendSEI
public void sendSEI(const unsigned char* data, unsigned int dataLength, ZegoPublishChannel channel)
Sends Supplemental Enhancement Information to the specified publish channel.
Declared in ZegoExpressInterface.h

Parameters

NameTypeDescription
dataconst unsigned char*SEI data.
dataLengthunsigned intSEI data length.
channelZegoPublishChannelPublish stream channel.

Details

While pushing the stream to transmit the audio and video stream data, the stream media enhancement supplementary information is sent to synchronize some other additional information.

  • Use cases: Generally used in scenes such as synchronizing music lyrics or precise video layout, you can choose to send SEI.
  • When to call: After starting to push the stream [startPublishingStream].
  • Caution: 1. Due to network issues, frame loss may occur, which means SEI information may also be lost. To address this situation, it is advisable to send it multiple times within a limited frequency. 2. Even if the [enableCamera] interface is called to turn off the camera or [mutePublishStreamVideo] is used to stop sending video data, SEI can still be successfully sent; as long as the playback side does not call the [mutePlayStreamVideo] interface to stop pulling audio data, SEI can still be received normally. 3. If the SDK does not support the video module but does support the SEI functional module, SEI information can still be sent normally.
  • Related APIs: After the pusher sends the SEI, the puller can obtain the SEI content by monitoring the callback of [onPlayerRecvSEI].
  • Available since: 1.1.0
  • Restrictions: Do not exceed 30 times per second, and the SEI data length is limited to 4096 bytes.

sendSEISyncWithCustomVideo

sendSEISyncWithCustomVideo
public void sendSEISyncWithCustomVideo(const unsigned char* data, unsigned int dataLength, unsigned long long timeStampNs, ZegoPublishChannel channel)
Send the media supplementary enhancement information synchronized with the current video frame during custom video capture.
Declared in ZegoExpressInterface.h

Parameters

NameTypeDescription
dataconst unsigned char*SEI data.
dataLengthunsigned intSEI data length.
timeStampNsunsigned long longvideo frame reference time, UNIX timestamp, in nanosecond.
channelZegoPublishChannelPublish stream channel.

Details

When using custom video capture, push the stream to transmit the video stream data, and send the stream media enhancement supplementary information to synchronize some other additional information, which is synchronized with the current video frame.

  • Use cases: Generally used in scenes that need to be played back in strong synchronization with the video frame, such as video karaoke, video and lyrics are strongly synchronized; or scenes that need to be accurate to the frame level for strategic processing.
  • When to call: To ensure that the SEI is synchronized with the current video frame, it must be called before sending the video frame data.
  • Caution: The sent SEI information follows the video frame. Due to network problems, there may be frame loss. At this time, the SEI will follow the next frame of video data. Therefore, in order to keep the SEI synchronized with the video frame, you should avoid sending SEI continuously; only when using SurfaceTexture on the Android platform , Need to pass the time stamp parameter timeStampNs, otherwise the parameter is invalid.
  • Related APIs: After the pusher sends the SEI, the puller can obtain the SEI content by monitoring the callback of [onPlayerRecvSEI].
  • Available since: 2.15.0
  • Restrictions: Only used for custom video capture; only supports video-driven SEI sending; you should try to avoid calling this interface to send SEI continuously; to ensure that SEI is synchronized with the current video frame, it must be kept in the same thread as the interface for sending custom video frame data; SEI data length is limited to 4096 bytes.

sendAudioSideInfo

sendAudioSideInfo
public void sendAudioSideInfo(const unsigned char* data, unsigned int dataLength, double timeStampMs, ZegoPublishChannel channel)
Send audio side information.
Declared in ZegoExpressInterface.h

Parameters

NameTypeDescription
dataconst unsigned char*Audio side info data.
dataLengthunsigned intAudio side info data length.
timeStampMsdoubletimeStampMs, derived from custom audio processing, in milliseconds. If you fill in 0, it is sent along with the frame that is currently ready to be sent.
channelZegoPublishChannelPublish stream channel.

Details

While streaming audio data, send audio side information to synchronize some additional information.

  • Use cases: In the carousel scene, the audio data channel is required to carry accompanying information, such as timestamps to help align the accompaniment, and the need to know who the user is currently singing, whether to amplify the volume, and so on.
  • When to call: After starting to push the stream [startPublishingStream].
  • Caution: 1. Audio side information is driven by audio data, so audio data must be pushed (audio side information may be lost when the DTX function is enabled via the interface [setEngineConfig]). 2. Due to network issues, audio side information may be lost, and the SDK is responsible for transmission but does not guarantee reliability.
  • Related APIs: After the pusher sends the side information, the puller can obtain the side information content by monitoring the callback of [onPlayerRecvAudioSideInfo].
  • Available since: 2.19.0
  • Restrictions: 1. This function is only valid when publishing stream to the Zego RTC server and it also doesn't work when retweeting the stream from the RTC server to the CDN. 2. The audio side information data length is limited to 1024 bytes.

enableHardwareEncoder

enableHardwareEncoder
public void enableHardwareEncoder(bool enable)
Enables or disables hardware encoding.
Declared in ZegoExpressInterface.h

Parameters

NameTypeDescription
enableboolWhether to enable hardware encoding, true: enable hardware encoding, false: disable hardware encoding.

Details

Whether to use the hardware encoding function when publishing the stream, the GPU is used to encode the stream and to reduce the CPU usage.

  • When to call: The setting can take effect before the stream published. If it is set after the stream published, the stream should be stopped first before it takes effect.
  • Caution: Because hard-coded support is not particularly good for a few models, SDK uses software encoding by default. If the developer finds that the device is hot when publishing a high-resolution audio and video stream during testing of some models, you can consider calling this function to enable hard coding.
  • Available since: 1.1.0

setCapturePipelineScaleMode

setCapturePipelineScaleMode
public void setCapturePipelineScaleMode(ZegoCapturePipelineScaleMode mode)
Sets the timing of video scaling in the video capture workflow. You can choose to do video scaling right after video capture (the default value) or before encoding.
Declared in ZegoExpressInterface.h

Parameters

NameTypeDescription
modeZegoCapturePipelineScaleModeThe capture scale timing mode.
  • When to call: This function needs to be set before call [startPreview] or [startPublishingStream].
  • Caution: The main effect is Whether the local preview is affected when the acquisition resolution is different from the encoding resolution. This function is only available in ZegoExpressVideo SDK!
  • Available since: 1.1.0

setDummyCaptureImagePath

setDummyCaptureImagePath
public void setDummyCaptureImagePath(std::string filePath, ZegoPublishChannel channel)
Set the path of the static picture would be published when the camera is closed.
Declared in ZegoExpressInterface.h

Parameters

NameTypeDescription
filePathstd::stringPicture file path
channelZegoPublishChannelPublish channel.

Details

Set the path of the static picture would be published when enableCamera(false) is called, it would start to publish static pictures, and when enableCamera(true) is called, it would end publishing static pictures. Use case: The developer wants to display a static picture when the camera is closed. For example, when the anchor exits the background, the camera would be actively closed. At this time, the audience side needs to display the image of the anchor temporarily leaving.

  • When to call: After the engine is initialized, call this API to configure the parameters before closing the camera.
  • Caution: 1. The static picture cannot be seen in the local preview. 2. External filters, mirroring, watermarks, and snapshots are all invalid. 3. If the picture aspect ratio is inconsistent with the set code aspect ratio, it will be cropped according to the code aspect ratio. 4. To publish the audio stream, you must call this interface again and set the image path to empty to avoid video billing.
  • Platform differences: 1. Windows: Fill in the location of the picture directly, such as "D://dir//image.jpg". 2. iOS: If it is a full path, add the prefix "file:", such as @"file:/var/image.png"; If it is a assets picture path, add the prefix "asset:", such as @"asset
    ". 3. Android: If it is a full path, add the prefix "file:", such as "file:/sdcard/image.png"; If it is a assets directory path, add the prefix "asset:", such as "asset
    .png". 4. Flutter: If it is a absolute path, add the prefix "file:", such as "file:/sdcard/image.png"; If it is a assets resources directory path, add the prefix "flutter-asset://", such as "flutter-asset://assets/watermark.png". 5. UniApp: Only absolute paths are supported. You need to add a "file:" prefix, such as: "file:/sdcard/image.png".
  • Restrictions: 1. Supported picture types are JPEG/JPG, PNG, BMP, HEIF. 2. The function is only for SDK video capture and does not take effect for custom video capture. 3. Not supported that the filePath is a network link.

setDummyCaptureImageParams

setDummyCaptureImageParams
public void setDummyCaptureImageParams(ZegoDummyCaptureImageParams params, ZegoPublishChannel channel)
Set the params of the static picture would be published when the camera is closed.
Declared in ZegoExpressInterface.h

Parameters

NameTypeDescription
paramsZegoDummyCaptureImageParamsDummy capture image params.
channelZegoPublishChannelPublish channel.

Details

Set the params of the static picture would be published when enableCamera(false) is called, it would start to publish static pictures, and when enableCamera(true) is called, it would end publishing static pictures. Use case: The developer wants to display a static picture when the camera is closed. For example, when the anchor exits the background, the camera would be actively closed. At this time, the audience side needs to display the image of the anchor temporarily leaving.

  • When to call: After the engine is initialized, call this API to configure the parameters before closing the camera.
  • Caution: 1. The static picture cannot be seen in the local preview. 2. External filters, mirroring, watermarks, and snapshots are all invalid. 3. If the picture aspect ratio is inconsistent with the set code aspect ratio, it will be cropped according to the code aspect ratio. 4. To publish the audio stream, you must call this interface again and set the image path to empty to avoid video billing.
  • Platform differences: 1. Windows: Fill in the location of the picture directly, such as "D://dir//image.jpg". 2. iOS: If it is a full path, add the prefix "file:", such as @"file:/var/image.png"; If it is a assets picture path, add the prefix "asset:", such as @"asset
    ". 3. Android: If it is a full path, add the prefix "file:", such as "file:/sdcard/image.png"; If it is a assets directory path, add the prefix "asset:", such as "asset
    .png". 4. Flutter: If it is a absolute path, add the prefix "file:", such as "file:/sdcard/image.png"; If it is a assets resources directory path, add the prefix "flutter-asset://", such as "flutter-asset://assets/watermark.png". 5. UniApp: Only absolute paths are supported. You need to add a "file:" prefix, such as: "file:/sdcard/image.png".
  • Restrictions: 1. Supported picture types are JPEG/JPG, PNG, BMP, HEIF. 2. The function is only for SDK video capture and does not take effect for custom video capture. 3. Not supported that the filePath is a network link.

enableH265EncodeFallback

enableH265EncodeFallback
public void enableH265EncodeFallback(bool enable)
Whether to enable H.265 encoding to automatically downgrade to H.264 encoding.
Declared in ZegoExpressInterface.h

Parameters

NameTypeDescription
enableboolWhether to enable H.265 coding automatically fallback to H.264 coding, true: enable, false: disable, and the default value is true

Details

When using H.265 encoding to push the stream, whether to enable the strategy of automatically degrading H.265 encoding to H.264 encoding under abnormal circumstances.After enabling automatic downgrade, when H.265 encoding is not supported or H.265 encoding fails, the SDK will try to downgrade and use H.264 encoding to push the stream.After turning off automatic downgrade, when H.265 encoding is not supported or H.265 encoding fails, the direct streaming fails.

  • Use cases: In the Co-hosting and Showroom Live Streaming scenarios, use H265 encoding to push the stream to save CDN traffic without degrading the picture quality. Default Value: When this interface is not called, the default is yes, which means that H.265 encoding is turned on and automatically downgraded to H.264 encoding.
  • When to call: After creating the engine, call the [startPublishingStream] function before pushing the stream.
  • Related callbacks: When the H.265 encoding is automatically downgraded to the H.264 encoding strategy, the [onPublisherVideoEncoderChanged] callback will be triggered when the encoding method changes.
  • Caution: When downgrading from H.265 to H.264 encoding occurs during the streaming process, if you are recording local video or cloud recording, multiple recording files will be generated, which needs to be dealt with.
  • Available since: 2.12.0

isVideoEncoderSupported

isVideoEncoderSupported
public bool isVideoEncoderSupported(ZegoVideoCodecID codecID)
Whether the specified video encoding type is supported.
Declared in ZegoExpressInterface.h

Parameters

NameTypeDescription
codecIDZegoVideoCodecIDVideo codec id. Required: Yes.

Details

Whether the specified video encoding is supported depends on the following aspects, whether the hardware model supports hard encoding, whether the performance of the hardware model supports soft encoding, and whether the SDK has the encoding module.

  • When to call: After creating the engine.
  • Caution: It is recommended that users call this interface to obtain H.265 encoding support capability before publish stream with H.265 encoding, if not supported, you can use other encodings for publish, such as H.264.On the mobile platform, the SDK only supports H.265 hardware encoding, and it is affected by the model and hardware capabilities.
  • Available since: 2.12.0 and above

Return

Whether the specified video encoding is supported.Value range: true means support, you can use this encoding format for publish; false means the is not supported, and the encoding format cannot be used for publish.

isVideoEncoderSupported

isVideoEncoderSupported
public int isVideoEncoderSupported(ZegoVideoCodecID codecID, ZegoVideoCodecBackend codecBackend)
Whether the specified video encoding type and implementation are supported.
Declared in ZegoExpressInterface.h

Parameters

NameTypeDescription
codecIDZegoVideoCodecIDVideo codec id. Required: Yes.
codecBackendZegoVideoCodecBackendBackend implementation of encoder. Required: Yes.

Details

Whether the specified video encoding is supported depends on the following aspects, whether the hardware model supports hard encoding, whether the performance of the hardware model supports soft encoding, and whether the SDK has the encoding module.

  • When to call: After creating the engine.
  • Caution: It is recommended that users call this interface to obtain H.265 encoding support capability before publish stream with H.265 encoding, if not supported, you can use other encodings for publish, such as H.264.On the mobile platform, the SDK only supports H.265 hardware encoding, and it is affected by the model and hardware capabilities.
  • Available since: 3.0.0 and above

Return

Whether the specified video encoding format is supported; 0 means not supported, and the encoding format cannot be used for publish stream; 1 means support, you can use this encoding format for publish stream; 2 means not confirmed, it is recommended to call this interface later.

getVideoEncoderSupported

getVideoEncoderSupported
public void getVideoEncoderSupported(ZegoVideoCodecID codecID, ZegoVideoCodecBackend codecBackend, ZegoPublisherGetVideoEncoderSupportedCallback callback)
Whether the specified video encoding type and implementation are supported.
Declared in ZegoExpressInterface.h

Parameters

NameTypeDescription
codecIDZegoVideoCodecIDVideo codec id. Required: Yes.
codecBackendZegoVideoCodecBackendBackend implementation of encoder. Required: Yes.
callbackZegoPublisherGetVideoEncoderSupportedCallbackResults of get video encoder supported.

Details

Whether the specified video encoding is supported depends on the following aspects, whether the hardware model supports hard encoding, whether the performance of the hardware model supports soft encoding, and whether the SDK has the encoding module.

  • When to call: After creating the engine.
  • Caution: It is recommended that users call this interface to obtain H.265 encoding support capability before publish stream with H.265 encoding, if not supported, you can use other encodings for publish, such as H.264.On the mobile platform, the SDK only supports H.265 hardware encoding, and it is affected by the model and hardware capabilities.
  • Available since: 3.23.0 and above

setAppOrientationMode

setAppOrientationMode
public void setAppOrientationMode(ZegoOrientationMode mode)
Set the orientation mode of the video.
Declared in ZegoExpressInterface.h

Parameters

NameTypeDescription
modeZegoOrientationModeOrientation mode of the video.

Details

In order to simplify the complexity of processing video screen rotation for mobile developers, the SDK supports setting multiple video orientation modes, and developers can choose different modes according to the needs of the scene.

  • Use cases: Scenarios for live streaming or video calls using mobile devices.
  • Default value: Custom mode.
  • When to call: This function needs to be valid after calling [createEngine] and before calling preview [startPreview] or push stream [startPublishingStream].
  • Caution:
    1. It is valid for all channels.
    2. The adaptive mode takes effect in preview, streaming, and mixed streaming scenarios. It does not support external video capture, media player, cloud recording, local recording, or publishing/playing stream through CDN.
  • Related APIs: You can call the [setAppOrientation] function to set the orientation of the App in custom mode.
  • Available since: 2.23.0

setLowlightEnhancement

setLowlightEnhancement
public void setLowlightEnhancement(ZegoLowlightEnhancementMode mode, ZegoPublishChannel channel)
Set low light enhancement.
Declared in ZegoExpressInterface.h

Parameters

NameTypeDescription
modeZegoLowlightEnhancementModeLow light enhancement mode.
channelZegoPublishChannelPublish stream channel.

Details

According to the set low-light enhancement mode, the brightness of the image captured by the camera is enhanced, which is compatible with the beauty function. Users can watch the effect while previewing and toggle the low-light enhancement mode in real time.

  • Use cases: The environment on the streaming end is dark, or the frame rate set by the camera is high, which causes the picture to be dark, and the subject cannot be displayed or recognized normally.
  • Default value: Off.
  • When to call: After creating the engine [createEngine]. This function is only available in ZegoExpressVideo SDK!
  • Available since: 2.21.0

setLowlightEnhancementParams

setLowlightEnhancementParams
public void setLowlightEnhancementParams(ZegoExpLowlightEnhancementParams params, ZegoPublishChannel channel)
Set low light enhancement params.
Declared in ZegoExpressInterface.h

Parameters

NameTypeDescription
paramsZegoExpLowlightEnhancementParamsLow light enhancement params.
channelZegoPublishChannelPublish stream channel.

Details

According to the set low-light enhancement mode, the brightness of the image captured by the camera is enhanced, which is compatible with the beauty function. Users can watch the effect while previewing and toggle the low-light enhancement mode in real time.

  • Use cases: The environment on the streaming end is dark, or the frame rate set by the camera is high, which causes the picture to be dark, and the subject cannot be displayed or recognized normally.
  • When to call: After creating the engine [createEngine]. This function is only available in ZegoExpressVideo SDK!
  • Available since: 3.19.0

setVideoSource

setVideoSource
public int setVideoSource(ZegoVideoSourceType source)
Set video capture source.
Declared in ZegoExpressInterface.h

Parameters

NameTypeDescription
sourceZegoVideoSourceTypeVideo capture source.

Details

Set video capture source for switching between different video capture sources.

  • Use cases: Typically used in educational scenarios that require switching between different video capture sources.
  • When to call: After the engine is created [createEngine].
  • Caution: 1. Act on the main publish channel ZegoPublishChannel.Main.
  1. Main push channel ZegoPublishChannel.Main does not support using ZegoVideoSourceType.Player and ZegoVideoSourceType.MainPublishChannel video source type. This function is only available in ZegoExpressVideo SDK!
  • Available since: 3.1.0
  • Restrictions: None.

setVideoSource

setVideoSource
public int setVideoSource(ZegoVideoSourceType source, unsigned int instanceID)
Set a video capture instance as the video capture source.
Declared in ZegoExpressInterface.h

Parameters

NameTypeDescription
sourceZegoVideoSourceTypeVideo capture source.
instanceIDunsigned intVideo capture source instance id.

Details

Set video capture source for switching between different video capture sources.

  • Use cases: Typically used in educational scenarios that require switching between different video capture sources.
  • When to call: After the engine is created [createEngine].
  • Caution: 1. Act on the main publish channel ZegoPublishChannel.Main.
  1. Main push channel ZegoPublishChannel.Main does not support using ZegoVideoSourceType.Player and ZegoVideoSourceType.MainPublishChannel video source type. This function is only available in ZegoExpressVideo SDK!
  • Available since: 3.1.0
  • Restrictions: None.

setVideoSource

setVideoSource
public int setVideoSource(ZegoVideoSourceType source, ZegoPublishChannel channel)
Set video capture source for the specified channel.
Declared in ZegoExpressInterface.h

Parameters

NameTypeDescription
sourceZegoVideoSourceTypeVideo capture source.
channelZegoPublishChannelPublish stream channel.

Details

Set video capture source for switching between different video capture sources.

  • Use cases: Typically used in educational scenarios that require switching between different video capture sources.
  • When to call: After the engine is created [createEngine].
  • Caution: 1. Main push channel ZegoPublishChannel.Main does not support using ZegoVideoSourceType.Player and ZegoVideoSourceType.MainPublishChannel video source type.
  1. When using ZegoVideoSourceType.Player and ZegoVideoSourceType.MainPublishChannel video source type in aux publish channel ZegoPublishChannel.Aux, must ensure that physical device works on main publish channel ZegoPublishChannel.Main.
  2. Preemptive video sources are not allowed to be used on multiple channels at the same time, such as ZegoVideoSourceType.Camera and ZegoVideoSourceType.ScreenCapture.
  3. The other publish channel can copy the main publish channel only when the main publish channel uses internal video capture. A maximum of one copy is supported.
  4. When using ZegoVideoSourceType.Player video source type, please ensure that the ZegoMediaPlayer instance is created successfully. This function is only available in ZegoExpressVideo SDK!
  • Available since: 3.1.0
  • Restrictions: None.

setVideoSource

setVideoSource
public int setVideoSource(ZegoVideoSourceType source, unsigned int instanceID, ZegoPublishChannel channel)
Set a video capture instance as video capture source for the specified channel.
Declared in ZegoExpressInterface.h

Parameters

NameTypeDescription
sourceZegoVideoSourceTypeVideo capture source.
instanceIDunsigned intVideo capture source instance id.
channelZegoPublishChannelPublish stream channel.

Details

Set video capture source for switching between different video capture sources.

  • Use cases: Typically used in educational scenarios that require switching between different video capture sources.
  • When to call: After the engine is created [createEngine].
  • Caution: 1. Main push channel ZegoPublishChannel.Main does not support using ZegoVideoSourceType.Player and ZegoVideoSourceType.MainPublishChannel video source type.
  1. When using ZegoVideoSourceType.Player and ZegoVideoSourceType.MainPublishChannel video source type in aux publish channel ZegoPublishChannel.Aux, must ensure that physical device works on main publish channel ZegoPublishChannel.Main.
  2. Preemptive video sources are not allowed to be used on multiple channels at the same time, such as ZegoVideoSourceType.Camera and ZegoVideoSourceType.ScreenCapture.
  3. The other publish channel can copy the main publish channel only when the main publish channel uses internal video capture. A maximum of one copy is supported.
  4. When using ZegoVideoSourceType.Player video source type, please ensure that the ZegoMediaPlayer instance is created successfully. This function is only available in ZegoExpressVideo SDK!
  • Available since: 3.1.0
  • Restrictions: None.

setAudioSource

setAudioSource
public int setAudioSource(ZegoAudioSourceType source)
Set audio capture source.
Declared in ZegoExpressInterface.h

Parameters

NameTypeDescription
sourceZegoAudioSourceTypeAudio capture source.

Details

Set audio capture source for switching between different audio capture sources.

  • Use cases: Typically used in educational scenarios that require switching between different audio capture sources.
  • When to call: After the engine is created [createEngine].
  • Caution: 1. Act on the main publish channel ZegoPublishChannel.Main.
  1. Main push channel ZegoPublishChannel.Main does not support using ZegoAudioSourceType.MediaPlayer and ZegoAudioSourceType.MainPublishChannel audio source type.
  • Available since: 3.1.0
  • Restrictions: None.

setAudioSource

setAudioSource
public int setAudioSource(ZegoAudioSourceType source, ZegoPublishChannel channel)
Set audio capture source for the specified channel.
Declared in ZegoExpressInterface.h

Parameters

NameTypeDescription
sourceZegoAudioSourceTypeAudio capture source.
channelZegoPublishChannelPublish stream channel.

Details

Set audio capture source for switching between different audio capture sources.

  • Use cases: Typically used in educational scenarios that require switching between different audio capture sources.
  • When to call: After the engine is created [createEngine].
  • Caution: 1. Main push channel ZegoPublishChannel.Main does not support using ZegoAudioSourceType.MediaPlayer and ZegoAudioSourceType.MainPublishChannel audio source type.
  1. When using ZegoAudioSourceType.MediaPlayer and ZegoAudioSourceType.MainPublishChannel audio source type in aux publish channel ZegoPublishChannel.Aux, must ensure that physical device works on main publish channel ZegoPublishChannel.Main.
  2. Preemptive audio sources are not allowed to be used on multiple channels at the same time, such as ZegoAudioSourceType.Microphone.
  3. When using ZegoAudioSourceType.MediaPlayer audio source type, please ensure that the ZegoMediaPlayer instance is created successfully.
  • Available since: 3.1.0

setAudioSource

setAudioSource
public int setAudioSource(ZegoAudioSourceType source, ZegoAudioSourceMixConfig config)
Set audio capture source with audio mix config.
Declared in ZegoExpressInterface.h

Parameters

NameTypeDescription
sourceZegoAudioSourceTypeAudio capture source.
configZegoAudioSourceMixConfigAudio capture source mix config.

Details

Set audio capture source for switching between different audio capture sources.

  • Use cases: Typically used in educational scenarios that require switching between different audio capture sources.
  • When to call: After the engine is created [createEngine].
  • Caution: 1. Act on the main publish channel ZegoPublishChannel.Main.
  1. Main push channel ZegoPublishChannel.Main does not support using ZegoAudioSourceType.MediaPlayer and ZegoAudioSourceType.MainPublishChannel audio source type.
  • Available since: 3.1.0
  • Restrictions: None.

enableVideoObjectSegmentation

enableVideoObjectSegmentation
public void enableVideoObjectSegmentation(bool enable, ZegoObjectSegmentationType type, ZegoPublishChannel channel)
Enable video object segmentation.
Declared in ZegoExpressInterface.h

Parameters

NameTypeDescription
enableboolWhether to enable video object segmentation, off by default.
typeZegoObjectSegmentationTypeThe type of object segmentation.
channelZegoPublishChannelPublish stream channel.

Details

Video object segmentation and transmission is a technology that separates the video object (in most cases, a person) in a rectangular video through an AI algorithm at the push end, transmits it in the RTC network, and renders it at the stream playing end.

  • Use cases: Scenes where the object in the video needs to be separated from the background, such as mixed reality, multi-person interaction scenes, and so on.
  • When to call:
  1. After the engine is created [createEngine].
  2. If you want to listen to the [onVideoObjectSegmentationStateChanged] callback, you need to call [startPublishingStream] or [startPreview].
  • Caution: This feature requires special braiding, please contact ZEGO Technical Support
  • Related callbacks: Listen for changes of the object segmentation state through [onVideoObjectSegmentationStateChanged].
  • Related APIs: Use [enableAlphaChannelVideoEncoder] to support the transparent background encoding of the divided object, and then publish the stream, you can render the object with a transparent background effect on the stream playing side. This function is only available in ZegoExpressVideo SDK!
  • Available since: 3.4.0
  • Restrictions: Enabling object segmentation is a time-consuming operation, and it is not necessary to turn it on and off frequently.

enableVideoObjectSegmentation

enableVideoObjectSegmentation
public void enableVideoObjectSegmentation(bool enable, ZegoObjectSegmentationConfig config, ZegoPublishChannel channel)
Enable video object segmentation.
Declared in ZegoExpressInterface.h

Parameters

NameTypeDescription
enableboolWhether to enable video object segmentation, off by default.
configZegoObjectSegmentationConfigThe type of object segmentation.
channelZegoPublishChannelPublish stream channel.

Details

Video object segmentation and transmission is a technology that separates the video object (in most cases, a person) in a rectangular video through an AI algorithm at the push end, transmits it in the RTC network, and renders it at the stream playing end.

  • Use cases: Scenes where the object in the video needs to be separated from the background, such as mixed reality, multi-person interaction scenes, and so on.
  • When to call: After the engine is created [createEngine].
  • Caution: This feature requires special braiding, please contact ZEGO Technical Support
  • Related callbacks: When the object segmentation is turned on or off, the notification of the object segmentation state can be received through [onVideoObjectSegmentationStateChanged].
  • Related APIs: Use [enableAlphaChannelVideoEncoder] to support the transparent background encoding of the divided object, and then publish the stream, you can render the object with a transparent background effect on the stream playing side. This function is only available in ZegoExpressVideo SDK!
  • Available since: 3.6.0
  • Restrictions: Enabling object segmentation is a time-consuming operation, and it is not necessary to turn it on and off frequently.

enableAlphaChannelVideoEncoder

enableAlphaChannelVideoEncoder
public void enableAlphaChannelVideoEncoder(bool enable, ZegoAlphaLayoutType alphaLayout, ZegoPublishChannel channel)
Enable video encoder alpha channel support.
Declared in ZegoExpressInterface.h

Parameters

NameTypeDescription
enableboolEnable video encoder alpha channel support, off by default.
alphaLayoutZegoAlphaLayoutTypeSpecify the layout position of the alpha channel data.
channelZegoPublishChannelPublish stream channel.

Details

Enable the alpha channel support of the video encoder on the stream publishing end, and encode the split video body for streaming.

  • Use cases: Scenes where the object in the video needs to be separated from the background, such as mixed reality, multi-person interaction scenes, and so on.
  • When to call: After creating the engine. This function is only available in ZegoExpressVideo SDK!
  • Available since: 3.4.0

enableVideoEncoderEnhancement

enableVideoEncoderEnhancement
public void enableVideoEncoderEnhancement(bool enable, float enhanceLevel, ZegoPublishChannel channel)
Enable video encoder enhancement.
Declared in ZegoExpressInterface.h

Parameters

NameTypeDescription
enableboolWhether to enable, true: enable, false: disable
enhanceLevelfloatenhance_level [0.0,1.5], advise 0.9
channelZegoPublishChannelPublish stream channel.

Details

Call this function to enable or disable video encoder enhancement.

  • Use cases: Commonly used in video calling, live streaming, and similar scenarios.
  • Default value: When this function is not called, video encoder enhancement is not enabled by default.
  • When to call: It needs to be called after [createEngine]. This function is only available in ZegoExpressVideo SDK!
  • Available since: 3.23.0

enableAuxBgmBalance

enableAuxBgmBalance
public void enableAuxBgmBalance(bool enable)
Turn on or off the adaptive mode to adjust the volume of the human voice according to the volume of the BGM.
Declared in ZegoExpressInterface.h

Parameters

NameTypeDescription
enableboolTurn on or off the adaptive mode to adjust the volume of the human voice according to the volume of the BGM.

Details

Turn on or off the adaptive mode to adjust the volume of the human voice according to the volume of the BGM to balance the volume of the human voice and the BGM. Default is off.

  • When to call: Called after the engine is created [createEngine].
  • Available since: 3.18.0
  • Restrictions: This interface will take effect only when the [EnableAux] interface of the media player is called to enable aux.

startPlayingStream

startPlayingStream
public void startPlayingStream(std::string streamID, ZegoCanvas canvas)
Starts playing a stream from ZEGO RTC server.
Declared in ZegoExpressInterface.h

Parameters

NameTypeDescription
streamIDstd::stringStream ID, a string of up to 256 characters.
Caution:
Only support numbers, English characters and '-', '_'.
canvasZegoCanvasThe view used to display the play audio and video stream's image. When the view is set to [nullptr], no video is displayed, only audio is played.

Details

Play audio and video streams from the ZEGO RTC server.

  • Use cases: In the real-time scenario, developers can listen to the [onRoomStreamUpdate] event callback to obtain the new stream information in the room where they are located, and call this interface to pass in streamID for play streams.
  • When to call: After [loginRoom].
  • Caution: 1. The developer can update the player canvas by calling this function again (the streamID must be the same). 2. After the first play stream failure due to network reasons or the play stream is interrupted, the default time for SDK reconnection is 20min. 3. In the case of poor network quality, user play may be interrupted, the SDK will try to reconnect, and the current play status and error information can be obtained by listening to the [onPlayerStateUpdate] event. please refer to https://docs.zegocloud.com/faq/reconnect. 4. Playing the stream ID that does not exist, the SDK continues to try to play after calling this function. After the stream ID is successfully published, the audio and video stream can be actually played. This function is only available in ZegoExpressVideo SDK!
  • Available since: 1.1.0
  • Restrictions: None.

startPlayingStream

startPlayingStream
public void startPlayingStream(std::string streamID, ZegoCanvas canvas, ZegoPlayerConfig config)
Starts playing a stream from ZEGO RTC server or from third-party CDN. Support multi-room mode.
Declared in ZegoExpressInterface.h

Parameters

NameTypeDescription
streamIDstd::stringStream ID, a string of up to 256 characters.
Caution:
Only support numbers, English characters and '-', '_'.
canvasZegoCanvasThe view used to display the play audio and video stream's image. When the view is set to [nullptr], no video is displayed, only audio is played.
configZegoPlayerConfigAdvanced player configuration Room [roomID] in [ZegoPlayerConfig] is the login roomID.

Details

Play audio and video streams from the ZEGO RTC server or CDN.

  • Use cases: In real-time or live broadcast scenarios, developers can listen to the [onRoomStreamUpdate] event callback to obtain the new stream information in the room where they are located, and call this interface to pass in streamID for play streams.
  • When to call: After [loginRoom].
  • Caution: 1. The developer can update the player canvas by calling this function again (the streamID must be the same). 2. After the first play stream failure due to network reasons or the play stream is interrupted, the default time for SDK reconnection is 20min. 3. In the case of poor network quality, user play may be interrupted, the SDK will try to reconnect, and the current play status and error information can be obtained by listening to the [onPlayerStateUpdate] event. please refer to https://docs.zegocloud.com/faq/reconnect. 4. Playing the stream ID that does not exist, the SDK continues to try to play after calling this function. After the stream ID is successfully published, the audio and video stream can be actually played. This function is only available in ZegoExpressVideo SDK!
  • Available since: 1.1.0
  • Restrictions: None.

startPlayingStream

startPlayingStream
public void startPlayingStream(std::string streamID)
Starts playing a stream from ZEGO RTC server, without Canvas, it is more suitable for pure audio stream.
Declared in ZegoExpressInterface.h

Parameters

NameTypeDescription
streamIDstd::stringStream ID, a string of up to 256 characters.
Caution:
Only support numbers, English characters and '-', '_'.

Details

Play audio streams from the ZEGO RTC server or CDN.

  • Use cases: In the real-time scenario, developers can listen to the [onRoomStreamUpdate] event callback to obtain the new stream information in the room where they are located, and call this interface to pass in streamID for play streams.
  • When to call: After [loginRoom].
  • Caution: 1. After the first play stream failure due to network reasons or the play stream is interrupted, the default time for SDK reconnection is 20min. 2. In the case of poor network quality, user play may be interrupted, the SDK will try to reconnect, and the current play status and error information can be obtained by listening to the [onPlayerStateUpdate] event. please refer to https://docs.zegocloud.com/faq/reconnect. 3. Playing the stream ID that does not exist, the SDK continues to try to play after calling this function. After the stream ID is successfully published, the audio stream can be actually played.
  • Available since: 1.1.0
  • Restrictions: None.

startPlayingStream

startPlayingStream
public void startPlayingStream(std::string streamID, ZegoPlayerConfig config)
Starts playing a stream from ZEGO RTC server or from third-party CDN, without Canvas, it is more suitable for pure audio stream.
Declared in ZegoExpressInterface.h

Parameters

NameTypeDescription
streamIDstd::stringStream ID, a string of up to 256 characters.
Caution:
Only support numbers, English characters and '-', '_'.
configZegoPlayerConfigAdvanced player configuration.

Details

Play audio streams from the ZEGO RTC server or CDN.

  • Use cases: In real-time or live broadcast scenarios, developers can listen to the [onRoomStreamUpdate] event callback to obtain the new stream information in the room where they are located, and call this interface to pass in streamID for play streams.
  • When to call: After [loginRoom].
  • Caution: 1. After the first play stream failure due to network reasons or the play stream is interrupted, the default time for SDK reconnection is 20min. 2. In the case of poor network quality, user play may be interrupted, the SDK will try to reconnect, and the current play status and error information can be obtained by listening to the [onPlayerStateUpdate] event. please refer to https://docs.zegocloud.com/faq/reconnect. 3. Playing the stream ID that does not exist, the SDK continues to try to play after calling this function. After the stream ID is successfully published, the audio stream can be actually played.
  • Available since: 1.1.0
  • Restrictions: None.

startPlayingStreamInScene

startPlayingStreamInScene
public void startPlayingStreamInScene(std::string streamID, ZegoCanvas canvas, ZegoScenePlayerConfig config)
Starts playing a stream from ZEGO RTC server or from third-party CDN when using RangeScene.
Declared in ZegoExpressInterface.h

Parameters

NameTypeDescription
streamIDstd::stringStream ID, a string of up to 256 characters.
Caution:
Only support numbers, English characters and '-', '_'.
canvasZegoCanvasThe view used to display the play audio and video stream's image. When the view is set to [nullptr], no video is displayed, only audio is played.
configZegoScenePlayerConfigAdvanced scene player configuration.

Details

Play audio and video streams from the ZEGO RTC server or CDN.

  • Use cases: When using RangeScene, users can use this function to customize play the streaming.
  • When to call: After [loginScene].
  • Caution: 1. The developer can update the player canvas by calling this function again (the streamID must be the same). 2. After the first play stream failure due to network reasons or the play stream is interrupted, the default time for SDK reconnection is 20min. 3. In the case of poor network quality, user play may be interrupted, the SDK will try to reconnect, and the current play status and error information can be obtained by listening to the [onPlayerStateUpdate] event. please refer to https://docs.zegocloud.com/faq/reconnect. 4. Playing the stream ID that does not exist, the SDK continues to try to play after calling this function. After the stream ID is successfully published, the audio and video stream can be actually played. This function is only available in ZegoExpressVideo SDK!
  • Available since: 3.4.0
  • Restrictions: None.

startPlayingStreamInScene

startPlayingStreamInScene
public void startPlayingStreamInScene(std::string streamID, ZegoScenePlayerConfig config)
Starts playing a stream from ZEGO RTC server or from third-party CDN when using RangeScene, without Canvas, it is more suitable for pure audio stream.
Declared in ZegoExpressInterface.h

Parameters

NameTypeDescription
streamIDstd::stringStream ID, a string of up to 256 characters.
Caution:
Only support numbers, English characters and '-', '_'.
configZegoScenePlayerConfigAdvanced scene player configuration.

Details

Play audio and video streams from the ZEGO RTC server or CDN.

  • Use cases: When using RangeScene, users can use this function to customize play the streaming.
  • When to call: After [loginScene].
  • Caution: 1. The developer can update the player canvas by calling this function again (the streamID must be the same). 2. After the first play stream failure due to network reasons or the play stream is interrupted, the default time for SDK reconnection is 20min. 3. In the case of poor network quality, user play may be interrupted, the SDK will try to reconnect, and the current play status and error information can be obtained by listening to the [onPlayerStateUpdate] event. please refer to https://docs.zegocloud.com/faq/reconnect. 4. Playing the stream ID that does not exist, the SDK continues to try to play after calling this function. After the stream ID is successfully published, the audio and video stream can be actually played.
  • Available since: 3.3.0
  • Restrictions: None.

switchPlayingStream

switchPlayingStream
public void switchPlayingStream(std::string fromStreamID, std::string toStreamID, ZegoPlayerConfig config)
Switch from playing a certain stream to playing another stream.
Declared in ZegoExpressInterface.h

Parameters

NameTypeDescription
fromStreamIDstd::stringStream ID, a string of up to 256 characters.
Caution:
Only support numbers, English characters and '-', '_'.
toStreamIDstd::stringStream ID, a string of up to 256 characters.
Caution:
Only support numbers, English characters and '-', '_'.
configZegoPlayerConfigAdvanced player configuration.

Details

Smoothly switch from one flv stream to another flv stream.

  • Use cases: For the same stream, there may be multiple streams with different resolutions. When the network quality deteriorates, in order to ensure the streaming quality, the streaming end can choose to switch from a high-resolution stream to a low-resolution stream..
  • When to call: After [startPlayingStream].
  • Related callbacks:
  1. The result of the switching request can be obtained through the [onPlayerSwitched] event.
  2. When the stream is switched successfully, the current streaming status can be known through the [onPlayerStateUpdate] event.
  3. When switching streams fails, there may not necessarily be an [onPlayerStateUpdate] event notification. This function is only available in ZegoExpressVideo SDK!
  • Available since: 3.16.0
  • Restrictions: Only supports flv protocol stream.

stopPlayingStream

stopPlayingStream
public void stopPlayingStream(std::string streamID)
Stops playing a stream.
Declared in ZegoExpressInterface.h

Parameters

NameTypeDescription
streamIDstd::stringStream ID.

Details

Play audio and video streams from the ZEGO RTC server.

  • Use cases: In the real-time scenario, developers can listen to the [onRoomStreamUpdate] event callback to obtain the delete stream information in the room where they are located, and call this interface to pass in streamID for stop play streams.
  • When to call: After [loginRoom].
  • Caution: 1. When stopped, the attributes set for this stream previously, such as [setPlayVolume], [mutePlayStreamAudio], [mutePlayStreamVideo], etc., will be invalid and need to be reset when playing the the stream next time.
  1. After stopping pulling, the iOS platform view will clear the last frame by default and keep the background color of the view. The Android platform view remains at the last frame by default. If you need to clear the last frame, please contact ZEGO technical support.
  • Available since: 1.1.0
  • Restrictions: None.

setPlayStreamDecryptionKey

setPlayStreamDecryptionKey
public void setPlayStreamDecryptionKey(std::string streamID, std::string key)
Set decryption key for the playing stream.
Declared in ZegoExpressInterface.h

Parameters

NameTypeDescription
streamIDstd::stringStream ID.
keystd::stringThe decryption key, note that the key length only supports 16/24/32 bytes.

Details

When streaming, the audio and video data will be decrypted according to the set key.

  • Use cases: Usually used in scenarios that require high security for audio and video calls.
  • When to call: after [createEngine], after the play stream can be changed at any time.
  • Related APIs: [setPublishStreamEncryptionKey]Set the publish stream encryption key.
  • Caution: This interface can only be called if encryption is set on the publish. Calling [stopPlayingStream] or [logoutRoom] will clear the decryption key.
  • Available since: 1.19.0
  • Restrictions: This function is only valid when calling from Zego RTC or L3 server.

setPlayStreamCrossAppInfo

setPlayStreamCrossAppInfo
public void setPlayStreamCrossAppInfo(std::string streamID, ZegoCrossAppInfo info)
Set up cross App playing stream information.
Declared in ZegoExpressInterface.h

Parameters

NameTypeDescription
streamIDstd::stringStream ID.
infoZegoCrossAppInfoInformation for cross App playing stream.

Details

This information is used for authentication before playing a stream or when retrying playing a stream.

  • Use cases: Used in scenarios that playing streams across apps.
  • When to call: after [createEngine], after the play stream can be changed at any time.
  • Caution: Calling [stopPlayingStream] or [logoutRoom] will clear this information.
  • Available since: 2.19.0
  • Restrictions: This function is only valid when playing stream from Zego RTC server.

takePlayStreamSnapshot

takePlayStreamSnapshot
public void takePlayStreamSnapshot(std::string streamID, ZegoPlayerTakeSnapshotCallback callback)
Take a snapshot of the playing stream.
Declared in ZegoExpressInterface.h

Parameters

NameTypeDescription
streamIDstd::stringStream ID to be snapshot.
callbackZegoPlayerTakeSnapshotCallbackResults of take play stream snapshot.

Details

Take a screenshot of the specified stream ID.

  • When to call: after called [startPlayingStream].
  • Related callbacks: [onPlayerTakeSnapshotResult] Screenshot data callback. This function is only available in ZegoExpressVideo SDK!
  • Available since: 1.17.0
  • Restrictions: None.

setPlayVolume

setPlayVolume
public void setPlayVolume(std::string streamID, int volume)
Sets the stream playback volume.
Declared in ZegoExpressInterface.h

Parameters

NameTypeDescription
streamIDstd::stringStream ID.
volumeintVolume percentage. The value ranges from 0 to 200, and the default value is 100.

Details

Set the sound size of the stream, the local user can control the playback volume of the audio stream.

  • When to call: after called [startPlayingStream].
  • Related APIs: [setAllPlayStreamVolume] Set all stream volume.
  • Caution: You need to reset after [stopPlayingStream] and [startPlayingStream]. This function and the [setAllPlayStreamVolume] function overwrite each other, and the last call takes effect.
  • Available since: 1.16.0
  • Restrictions: None.

setAllPlayStreamVolume

setAllPlayStreamVolume
public void setAllPlayStreamVolume(int volume)
Sets the all stream playback volume.
Declared in ZegoExpressInterface.h

Parameters

NameTypeDescription
volumeintVolume percentage. The value ranges from 0 to 200, and the default value is 100.

Details

Set the sound size of the stream, the local user can control the playback volume of the audio stream.

  • When to call: after called [startPlayingStream].
  • Related APIs: [setPlayVolume] Set the specified streaming volume.
  • Caution: Set the specified streaming volume and [setAllPlayStreamVolume] interface to override each other, and the last call takes effect.
  • Available since: 2.3.0
  • Restrictions: None.

setPlayStreamVideoType

setPlayStreamVideoType
public void setPlayStreamVideoType(std::string streamID, ZegoVideoStreamType streamType)
Set play video stream type.
Declared in ZegoExpressInterface.h

Parameters

NameTypeDescription
streamIDstd::stringStream ID.
streamTypeZegoVideoStreamTypeVideo stream type.

Details

When the publish stream sets the codecID to SVC through [setVideoConfig], the puller can dynamically set and select different stream types (small resolution is one-half of the standard layer).

  • Use cases: In general, when the network is weak or the rendered UI window is small, you can choose to pull videos with small resolutions to save bandwidth.
  • When to call: before or after called [startPlayingStream].
  • Available since: 2.3.0
  • Restrictions: None. This function is only available in ZegoExpressVideo SDK!

setPlayStreamBufferIntervalRange

setPlayStreamBufferIntervalRange
public void setPlayStreamBufferIntervalRange(std::string streamID, unsigned int minBufferInterval, unsigned int maxBufferInterval)
Set the adaptive adjustment interval range of the buffer for playing stream.
Declared in ZegoExpressInterface.h

Parameters

NameTypeDescription
streamIDstd::stringStream ID.
minBufferIntervalunsigned intThe lower limit of the buffer adaptation interval, in milliseconds. The default value is 0ms.
maxBufferIntervalunsigned intThe upper limit of the buffer adaptation interval, in milliseconds. The default value is 4000ms.

Details

Set the range of adaptive adjustment of the internal buffer of the sdk when streaming is 0-4000ms.

  • Use cases: Generally, in the case of a poor network environment, adjusting and increasing the playback buffer of the pull stream will significantly reduce the audio and video freezes, but will increase the delay.
  • When to call: after called [createEngine], if it has been set, you need to reset it every time you play the stream again.
  • Caution: When the upper limit of the cache interval set by the developer exceeds 4000ms, the value will be 4000ms. When the upper limit of the cache interval set by the developer is less than the lower limit of the cache interval, the upper limit will be automatically set as the lower limit.
  • Available since: 2.1.0
  • Restrictions: None.

setAudioMixMode

setAudioMixMode
public void setAudioMixMode(ZegoAudioMixMode mode, const std::vector<std::string>& streamList)
Set the playing stream ID to highlight when multiple streams are mixed. Streams in the stream list will be highlighted when multiple streams sound at the same time.
Declared in ZegoExpressInterface.h

Parameters

NameTypeDescription
modeZegoAudioMixModeaudio mix mode.
streamListconst std::vector<std::string>&stream list.
  • When to call: after called [createEngine].
  • Available since: 3.15.0 Set the playing stream ID to highlight when multiple streams are mixed. Streams in the stream list will be highlighted when multiple streams sound at the same time.
  • Restrictions: None.

setPlayStreamFocusOn

setPlayStreamFocusOn
public void setPlayStreamFocusOn(std::string streamID)
Set the weight of the pull stream priority.
Declared in ZegoExpressInterface.h

Parameters

NameTypeDescription
streamIDstd::stringStream ID.

Details

Set the weight of the streaming priority.

  • Use cases: This interface can be used when developers need to prioritize the quality of a audio and video stream in business(do not use in pure audio case). For example: in class scene, if students pull multiple streams, you can set high priority for teacher stream.
  • When to call: after called [startPlayingStream].
  • Caution: By default, all streams have the same weight. Only one stream can be set with high priority, whichever is set last. After the flow is stopped, the initial state is automatically restored, and all flows have the same weight.When the local network is not good, while ensuring the focus flow, other stalls may be caused more.
  • Available since: 1.1.0
  • Restrictions: None.

mutePlayStreamAudio

mutePlayStreamAudio
public void mutePlayStreamAudio(std::string streamID, bool mute)
Whether the pull stream can receive the specified audio data.
Declared in ZegoExpressInterface.h

Parameters

NameTypeDescription
streamIDstd::stringStream ID.
muteboolWhether it can receive the audio data of the specified remote user when streaming, "true" means prohibition, "false" means receiving, the default value is "false".

Details

In the process of real-time audio and video interaction, local users can use this function to control whether to receive audio data from designated remote users when pulling streams as needed. When the developer does not receive the audio receipt, the hardware and network overhead can be reduced.

  • Use cases: Call this function when developers need to quickly close and restore remote audio. Compared to re-flow, it can greatly reduce the time and improve the interactive experience.
  • When to call: This function can be called after calling [createEngine].
  • Caution:
  1. When used together with [muteAllPlayAudioStreams], they can override each other's configurations.
  2. When used together with [muteAllPlayStreamAudio], this function only works when the [muteAllPlayStreamAudio] function is set to false.
  3. After stopping streaming, any properties previously set for this stream such as [setPlayVolume], [mutePlayStreamAudio], [mutePlayStreamVideo] and other streaming-related configurations will become invalid and need to be reset before the next stream is pulled.
  • Related APIs: You can call the [muteAllPlayStreamAudio] function to control whether to receive all audio data. When the two functions [muteAllPlayStreamAudio] and [mutePlayStreamAudio] are set to false at the same time, the local user can receive the audio data of the remote user when the stream is pulled: 1. When the [muteAllPlayStreamAudio(true)] function is called, it is globally effective, that is, local users will be prohibited from receiving all remote users' audio data. At this time, the [mutePlayStreamAudio] function will not take effect whether it is called before or after [muteAllPlayStreamAudio].2. When the [muteAllPlayStreamAudio(false)] function is called, the local user can receive the audio data of all remote users. At this time, the [mutePlayStreamAudio] function can be used to control whether to receive a single audio data. Calling the [mutePlayStreamAudio(true, streamID)] function allows the local user to receive audio data other than the streamID; calling the [mutePlayStreamAudio(false, streamID)] function allows the local user to receive all audio data.
  • Available since: 1.1.0

mutePlayStreamVideo

mutePlayStreamVideo
public void mutePlayStreamVideo(std::string streamID, bool mute)
Whether the pull stream can receive the specified video data.
Declared in ZegoExpressInterface.h

Parameters

NameTypeDescription
streamIDstd::stringStream ID.
muteboolWhether it is possible to receive the video data of the specified remote user when streaming, "true" means prohibition, "false" means receiving, the default value is "false". The default value for automatically played streams within the SDK is false.

Details

In the process of real-time video and video interaction, local users can use this function to control whether to receive video data from designated remote users when pulling streams as needed. When the developer does not receive the video data, the hardware and network overhead can be reduced.

  • Use cases: This function can be called when developers need to quickly close and resume watching remote video. Compared to re-flow, it can greatly reduce the time and improve the interactive experience.
  • When to call: This function can be called after calling [createEngine].
  • Caution:
  1. When used together with [muteAllPlayVideoStreams], they can override each other's configurations.
  2. When used together with [muteAllPlayStreamAudio], this function only works when the [muteAllPlayStreamVideo] function is set to false.
  3. When you mute the video stream, the view remains at the last frame by default, if you need to clear the last frame, please contact ZEGO technical support.
  4. After stopping streaming, any properties previously set for this stream such as [setPlayVolume], [mutePlayStreamAudio], [mutePlayStreamVideo] and other streaming-related configurations will become invalid and need to be reset before the next stream is pulled.
  • Related APIs: You can call the [muteAllPlayStreamVideo] function to control whether to receive all video data. When the two functions [muteAllPlayStreamVideo] and [mutePlayStreamVideo] are set to false at the same time, the local user can receive the video data of the remote user when the stream is pulled: 1. When the [muteAllPlayStreamVideo(true)] function is called, it will take effect globally, that is, local users will be prohibited from receiving all remote users' video data. At this time, the [mutePlayStreamVideo] function will not take effect whether it is called before or after [muteAllPlayStreamVideo]. 2. When the [muteAllPlayStreamVideo(false)] function is called, the local user can receive the video data of all remote users. At this time, the [mutePlayStreamVideo] function can be used to control whether to receive a single video data. Call the [mutePlayStreamVideo(true, streamID)] function, the local user can receive other video data other than the streamID; call the [mutePlayStreamVideo(false, streamID)] function, the local user can receive all the video data. This function is only available in ZegoExpressVideo SDK!
  • Available since: 1.1.0

muteAllPlayStreamAudio

muteAllPlayStreamAudio
public void muteAllPlayStreamAudio(bool mute)
Can the pull stream receive all audio data. (When set to true, calling [mutePlayStreamAudio] will not take effect)
Declared in ZegoExpressInterface.h

Parameters

NameTypeDescription
muteboolWhether it is possible to receive audio data from all remote users when streaming, "true" means prohibition, "false" means receiving, and the default value is "false".

Details

In the process of real-time audio and video interaction, local users can use this function to control whether to receive audio data from all remote users when pulling streams (including the audio streams pushed by users who have newly joined the room after calling this function). By default, users can receive audio data pushed by all remote users after joining the room. When the developer does not receive the audio receipt, the hardware and network overhead can be reduced.

  • Use cases: Call this function when developers need to quickly close and restore remote audio. Compared to re-flow, it can greatly reduce the time and improve the interactive experience.
  • When to call: This function can be called after calling [createEngine].
  • Caution: This function cannot be used together with [muteAllPlayAudioStreams] throughout the SDK lifecycle.
  • Related APIs: You can call the [mutePlayStreamAudio] function to control whether to receive a single piece of audio data. When the two functions [muteAllPlayStreamAudio] and [mutePlayStreamAudio] are set to false at the same time, the local user can receive the audio data of the remote user when the stream is pulled: 1. When the [muteAllPlayStreamAudio(true)] function is called, it takes effect globally, that is, local users will be prohibited from receiving audio data from all remote users. At this time, the [mutePlayStreamAudio] function will not take effect no matter if the [mutePlayStreamAudio] function is called before or after [muteAllPlayStreamAudio]. 2. When the [muteAllPlayStreamAudio(false)] function is called, the local user can receive the audio data of all remote users. At this time, the [mutePlayStreamAudio] function can be used to control whether to receive a single audio data. Calling the [mutePlayStreamAudio(true, streamID)] function allows the local user to receive audio data other than the streamID; calling the [mutePlayStreamAudio(false, streamID)] function allows the local user to receive all audio data.
  • Available since: 2.4.0

muteAllPlayAudioStreams

muteAllPlayAudioStreams
public void muteAllPlayAudioStreams(bool mute)
Can the pull stream receive all audio data.
Declared in ZegoExpressInterface.h

Parameters

NameTypeDescription
muteboolWhether it is possible to receive audio data from all remote users when streaming, "true" means prohibition, "false" means receiving, and the default value is "false".

Details

In the process of real-time audio and video interaction, local users can use this function to control whether to receive audio data from all remote users when pulling streams (including the audio streams pushed by users who have newly joined the room after calling this function). By default, users can receive audio data pushed by all remote users after joining the room. When the developer does not receive the audio receipt, the hardware and network overhead can be reduced.

  • Use cases: Call this function when developers need to quickly close and restore remote audio. Compared to re-flow, it can greatly reduce the time and improve the interactive experience.
  • When to call: This function can be called after calling [createEngine].
  • Caution: This function cannot be used together with [muteAllPlayStreamAudio] throughout the SDK lifecycle.
  • Related APIs: You can call the [mutePlayStreamAudio] function to control whether to receive a single piece of audio data. When the two functions [muteAllPlayStreamAudio] and [mutePlayStreamAudio] are set to false at the same time, the local user can receive the audio data of the remote user when the stream is pulled: 1. When the [muteAllPlayStreamAudio(true)] function is called, it takes effect globally, that is, local users will be prohibited from receiving audio data from all remote users. At this time, the [mutePlayStreamAudio] function will not take effect no matter if the [mutePlayStreamAudio] function is called before or after [muteAllPlayStreamAudio]. 2. When the [muteAllPlayStreamAudio(false)] function is called, the local user can receive the audio data of all remote users. At this time, the [mutePlayStreamAudio] function can be used to control whether to receive a single audio data. Calling the [mutePlayStreamAudio(true, streamID)] function allows the local user to receive audio data other than the streamID; calling the [mutePlayStreamAudio(false, streamID)] function allows the local user to receive all audio data.
  • Available since: 3.10.0

muteAllPlayStreamVideo

muteAllPlayStreamVideo
public void muteAllPlayStreamVideo(bool mute)
Can the pull stream receive all video data. (When set to true, calling [mutePlayStreamVideo] will not take effect)
Declared in ZegoExpressInterface.h

Parameters

NameTypeDescription
muteboolWhether it is possible to receive all remote users' video data when streaming, "true" means prohibition, "false" means receiving, and the default value is "false".

Details

In the process of real-time video and video interaction, local users can use this function to control whether to receive all remote users' video data when pulling the stream (including the video stream pushed by the new user who joins the room after calling this function). By default, users can receive video data pushed by all remote users after joining the room. When the developer does not receive the video data, the hardware and network overhead can be reduced.

  • Use cases: This function can be called when developers need to quickly close and resume watching remote video. Compared to re-flow, it can greatly reduce the time and improve the interactive experience.
  • When to call: This function can be called after calling [createEngine].
  • Caution:
  1. This function cannot be used together with [muteAllPlayVideoStreams] throughout the SDK lifecycle.
  2. When you mute the video stream, the view remains at the last frame by default, if you need to clear the last frame, please contact ZEGO technical support.
  • Related APIs: You can call the [mutePlayStreamVideo] function to control whether to receive a single piece of video data. When the two functions [muteAllPlayStreamVideo] and [mutePlayStreamVideo] are set to false at the same time, the local user can receive the video data of the remote user when the stream is pulled: 1. When the [muteAllPlayStreamVideo(true)] function is called, it will take effect globally, that is, the local user will be prohibited from receiving all remote users' video data. At this time, the [mutePlayStreamVideo] function will not take effect whether it is called before or after [muteAllPlayStreamVideo]. 2. When the [muteAllPlayStreamVideo(false)] function is called, the local user can receive the video data of all remote users. At this time, the [mutePlayStreamVideo] function can be used to control whether to receive a single video data. Call the [mutePlayStreamVideo(true, streamID)] function, the local user can receive other video data other than the streamID; call the [mutePlayStreamVideo(false, streamID)] function, the local user can receive all the video data. This function is only available in ZegoExpressVideo SDK!
  • Available since: 2.4.0

muteAllPlayVideoStreams

muteAllPlayVideoStreams
public void muteAllPlayVideoStreams(bool mute)
Can the pull stream receive all video data.
Declared in ZegoExpressInterface.h

Parameters

NameTypeDescription
muteboolWhether it is possible to receive all remote users' video data when streaming, "true" means prohibition, "false" means receiving, and the default value is "false".

Details

In the process of real-time video and video interaction, local users can use this function to control whether to receive all remote users' video data when pulling the stream (including the video stream pushed by the new user who joins the room after calling this function). By default, users can receive video data pushed by all remote users after joining the room. When the developer does not receive the video data, the hardware and network overhead can be reduced.

  • Use cases: This function can be called when developers need to quickly close and resume watching remote video. Compared to re-flow, it can greatly reduce the time and improve the interactive experience.
  • When to call: This function can be called after calling [createEngine].
  • Caution:
  1. This function cannot be used together with [muteAllPlayStreamVideo] throughout the SDK lifecycle.
  2. When you mute the video stream, the view remains at the last frame by default, if you need to clear the last frame, please contact ZEGO technical support.
  • Related APIs: You can call the [mutePlayStreamVideo] function to control whether to receive a single piece of video data. This function is only available in ZegoExpressVideo SDK!
  • Available since: 3.10.0

setPlayStreamDecodeFrameMode

setPlayStreamDecodeFrameMode
public void setPlayStreamDecodeFrameMode(std::string streamID, ZegoStreamDecodeMode frameMode)
set play stream decode mode.
Declared in ZegoExpressInterface.h

Parameters

NameTypeDescription
streamIDstd::stringstream id.
frameModeZegoStreamDecodeModeDecode Frame Mode.

Details

set stream decode mode.

  • When to call: This function can be called after calling [createEngine]. This function is only available in ZegoExpressVideo SDK!
  • Available since: 3.21.0

enableHardwareDecoder

enableHardwareDecoder
public void enableHardwareDecoder(bool enable)
Enables or disables hardware decoding.
Declared in ZegoExpressInterface.h

Parameters

NameTypeDescription
enableboolWhether to turn on hardware decoding switch, true: enable hardware decoding, false: disable hardware decoding.

Details

Control whether hardware decoding is used when playing streams, with hardware decoding enabled the SDK will use the GPU for decoding, reducing CPU usage.

  • Use cases: If developers find that the device heats up badly when playing large resolution audio and video streams during testing on some models, consider calling this function to enable hardware decoding.
  • Default value: Hardware decoding is disabled by default when this interface is not called.
  • When to call: This function needs to be called after [createEngine] creates an instance.
  • Caution: Need to be called before calling [startPlayingStream], if called after playing the stream, it will only take effect after stopping the stream and re-playing it. Once this configuration has taken effect, it will remain in force until the next call takes effect.
  • Available since: 1.1.0
  • Restrictions: None.

enableCheckPoc

enableCheckPoc
public void enableCheckPoc(bool enable)
Enables or disables frame order detection.
Declared in ZegoExpressInterface.h

Parameters

NameTypeDescription
enableboolWhether to turn on frame order detection, true: enable check poc, false: disable check poc.

Details

Control whether to turn on frame order detection.

  • Use cases: Turning on frame order detection when pulling cdn's stream will prevent splash screens.
  • Default value: Turn on frame order detection by default when this interface is not called.
  • When to call: This function needs to be called after [createEngine] creates an instance.
  • Caution: Turn off frame order detection during playing stream may result in a brief splash screen. This function is only available in ZegoExpressVideo SDK!
  • Available since: 1.1.0
  • Restrictions: None.

isVideoDecoderSupported

isVideoDecoderSupported
public bool isVideoDecoderSupported(ZegoVideoCodecID codecID)
Whether the specified video decoding format is supported.
Declared in ZegoExpressInterface.h

Parameters

NameTypeDescription
codecIDZegoVideoCodecIDVideo codec id.Required: Yes.

Details

Whether the specified video decoding is supported depends on the following aspects: whether the hardware model supports hard decoding, whether the performance of the hardware model supports soft decoding, and whether the SDK includes the decoding module.

  • When to call: After creating the engine.
  • Caution: It is recommended that users call this interface to obtain the H.265 decoding support capability before pulling the H.265 stream. If it is not supported, the user can pull the stream of other encoding formats, such as H.264.
  • Available since: 2.12.0

Return

Whether the specified video decoding format is supported; true means supported, you can use this decoding format for playing stream; false means not supported, the SDK does not recommend users to play streams of this encoding format. If users force the play, low frame rates may occur.

isVideoDecoderSupported

isVideoDecoderSupported
public int isVideoDecoderSupported(ZegoVideoCodecID codecID, ZegoVideoCodecBackend codecBackend)
Whether the specified video decoding format is supported.
Declared in ZegoExpressInterface.h

Parameters

NameTypeDescription
codecIDZegoVideoCodecIDVideo codec id. Required: Yes.
codecBackendZegoVideoCodecBackendBackend implementation of decoder. Required: Yes.

Details

Whether the specified video decoding is supported depends on the following aspects: whether the hardware model supports hard decoding, whether the performance of the hardware model supports soft decoding, and whether the SDK includes the decoding module.

  • When to call: After creating the engine.
  • Caution: It is recommended that users call this interface to obtain the H.265 decoding support capability before pulling the H.265 stream. If it is not supported, the user can pull the stream of other encoding formats, such as H.264.
  • Available since: 3.0.0

Return

Whether the specified video decoding format is supported; 0 means not supported, and the decoding format cannot be used for play stream; 1 means support, you can use this decoding format for playing stream; 2 means not confirmed, it is recommended to call this interface later.

getVideoDecoderSupported

getVideoDecoderSupported
public void getVideoDecoderSupported(ZegoVideoCodecID codecID, ZegoVideoCodecBackend codecBackend, ZegoPlayerGetVideoDecoderSupportedCallback callback)
Whether the specified video decoding type and implementation are supported.
Declared in ZegoExpressInterface.h

Parameters

NameTypeDescription
codecIDZegoVideoCodecIDVideo codec id. Required: Yes.
codecBackendZegoVideoCodecBackendBackend implementation of decoder. Required: Yes.
callbackZegoPlayerGetVideoDecoderSupportedCallbackResults of get video decoder supported.

Details

Whether the specified video decoding is supported depends on the following aspects: whether the hardware model supports hard decoding, whether the performance of the hardware model supports soft decoding, and whether the SDK includes the decoding module.

  • When to call: After creating the engine.
  • Caution: It is recommended that users call this interface to obtain the H.265 decoding support capability before pulling the H.265 stream. If it is not supported, the user can pull the stream of other encoding formats, such as H.264.
  • Available since: 3.23.0

setPlayStreamsAlignmentProperty

setPlayStreamsAlignmentProperty
public void setPlayStreamsAlignmentProperty(ZegoStreamAlignmentMode mode)
Set the play stream alignment properties.
Declared in ZegoExpressInterface.h

Parameters

NameTypeDescription
modeZegoStreamAlignmentModeSetting the stream alignment mode.

Details

When playing at the streaming end, control whether the playing RTC stream needs to be accurately aligned. If necessary, all the streams that contain precise alignment parameters will be aligned; if not, all streams are not aligned. Use case: It is often used in scenes that require to play multiple streams alignment such as KTV to ensure that users can switch between singing anchors, ordinary Maishangyu chat anchors, and Maixia audiences at any time during use.

  • Default value: If this interface is not called, the default is not aligned.
  • When to call: Called after [createEngine]. Call the interface repeatedly, and the latest setting is valid.
  • Related APIs: Set the precise alignment parameter of the stream channel [setStreamAlignmentProperty].
  • Available since: 2.14.0

enableVideoSuperResolution

enableVideoSuperResolution
public void enableVideoSuperResolution(std::string streamID, bool enable)
Enable video super resolution.
Declared in ZegoExpressInterface.h

Parameters

NameTypeDescription
streamIDstd::stringThe ID of the stream that currently needs to turn on or off overscore.
enableboolWhether to enable super resolution, it is not enabled by default.

Details

Whether to enable video super resolution when playing stream, the resolution of the played video can be doubled at the stream playing end through video super resolution. For example, the original resolution is 640x360, and the super-resolution is 1280x720.

  • Use cases: Live streaming scenario.
  • When to call: Video super resolution is only valid for playing stream video. Needs to be called after [initVideoSuperResolution].
  • Caution:
  1. This function requires a special package, please contact ZEGO technical support;
  2. This function will consume extra system resources. In order to ensure user experience, ZEGO can only enable video super resolution for one stream, and the original video resolution is not recommended to exceed 640 × 360.
  • Related callbacks: Developer can use the [onPlayerVideoSuperResolutionUpdate] callback to monitor the video super resolution status change.
  • Available since: 3.0.0

initVideoSuperResolution

initVideoSuperResolution
public void initVideoSuperResolution()
Init video super resolution.
Declared in ZegoExpressInterface.h

After the super resolution is initialized, the super resolution function can be used normally

  • Use cases: Live streaming scenario.
  • When to call: Video super resolution is only valid for playing stream video. Needs to be called after [createEngine].
  • Caution:
  1. Initializing the video screen is divided into time-consuming operations, and frequent initialization and de-initialization are not recommended;
  2. This function requires a special package, please contact ZEGO technical support.
  • Available since: 3.3.0

uninitVideoSuperResolution

uninitVideoSuperResolution
public void uninitVideoSuperResolution()
Uninit video super resolution.
Declared in ZegoExpressInterface.h

After deinitializing the super resolution, the SDK will release the resources occupied by the super resolution and make the super resolution function unavailable.

  • Use cases: Live streaming scenario.
  • When to call: Needs to be called after [initVideoSuperResolution].
  • Caution: Initializing the video screen is divided into time-consuming operations, and frequent initialization and de-initialization are not recommended.
  • Available since: 3.3.0

updatePlayingCanvas

updatePlayingCanvas
public int updatePlayingCanvas(std::string streamID, ZegoCanvas canvas)
Update playing canvas.
Declared in ZegoExpressInterface.h

Parameters

NameTypeDescription
streamIDstd::stringStream ID, a string of up to 256 characters.
Caution:
Only support numbers, English characters and '-', '_'.
canvasZegoCanvasThe view used to display the play audio and video stream's image. When the view is set to [nullptr], no video is displayed, only audio is played.

Details

This interface will update playing view. Use case: The user can call this function to update canvas display video.

  • When to call: After calling the [startPlayingStream] interface.
  • Caution: None. This function is only available in ZegoExpressVideo SDK!
  • Restrictions: None.

Return

Error code, please refer to the error codes document https://doc-en.zego.im/en/5548.html for details.

startMixerTask

startMixerTask
public void startMixerTask(ZegoMixerTask task, ZegoMixerStartCallback callback)
Starts a stream mixing task.
Declared in ZegoExpressInterface.h

Parameters

NameTypeDescription
taskZegoMixerTaskMixing task object. Required: Yes.
callbackZegoMixerStartCallbackStart notification of mixing task results.Required: No. Caution: Passing [nullptr] means not receiving callback notifications.

Details

Initiate a mixing stream request to the ZEGO RTC server, the server will look for the stream currently being pushed, and mix the layers according to the parameters of the mixing stream task requested by the SDK. When you need to update a mixing task, that is, when the input stream increases or decreases, you need to update the input stream list. At this time, you can update the field of the [ZegoMixerTask] object inputList and call this function again to pass in the same [ZegoMixerTask] object to update the mixing task.

  • Use cases: It is often used when multiple video images are required to synthesize a video using mixed streaming, such as education, live broadcast of teacher and student images.
  • When to call: After calling [loginRoom] to log in to the room.
  • Caution: Due to the performance considerations of the client device, the SDK muxing is to start the mixing task on the ZEGO RTC server for mixing. If an exception occurs when the mixing task is requested to start, for example, the most common mixing input stream does not exist, the error code will be given from the callback callback. If a certain input stream does not exist in the middle, the muxing task will automatically retry to pull this input stream for 90 seconds, and will not retry after 90 seconds. If all input streams no longer exist, the server will automatically stop the mixing task after 90 seconds.
  • Related callbacks: [OnMixerRelayCDNStateUpdate] can be used to obtain the CDN status update notification of the mixed stream repost, and the sound update notification of each single stream in the mixed stream can be obtained through [onMixerSoundLevelUpdate].
  • Related APIs: the mixing task can be stopped by the [stopMixerTask] function.
  • Available since: 1.2.1
  • Restrictions: None.

stopMixerTask

stopMixerTask
public void stopMixerTask(ZegoMixerTask task, ZegoMixerStopCallback callback)
Stops a stream mixing task.
Declared in ZegoExpressInterface.h

Parameters

NameTypeDescription
taskZegoMixerTaskMixing task object. Required: Yes.
callbackZegoMixerStopCallbackStop stream mixing task result callback notification.Required: No. Caution: Passing [nullptr] means not receiving callback notifications.

Details

Initiate a request to end the mixing task to the ZEGO RTC server.

  • Use cases: It is often used when multiple video images are required to synthesize a video using mixed streaming, such as education, live broadcast of teacher and student images.
  • When to call: After calling [startMixerTask] to start mixing.
  • Caution: If the developer starts the next mixing task without stopping the previous mixing task, the previous mixing task will not automatically stop until the input stream of the previous mixing task does not exist for 90 seconds. Before starting the next mixing task, you should stop the previous mixing task, so that when an anchor has already started the next mixing task to mix with other anchors, the audience is still pulling the output stream of the previous mixing task.
  • Related APIs: You can start mixing by using the [startMixerTask] function.
  • Available since: 1.2.1
  • Restrictions: None.

startAutoMixerTask

startAutoMixerTask
public void startAutoMixerTask(ZegoAutoMixerTask task, ZegoMixerStartCallback callback)
Starts an auto stream mixing task.
Declared in ZegoExpressInterface.h

Parameters

NameTypeDescription
taskZegoAutoMixerTaskAuto mix stream task object
callbackZegoMixerStartCallbackStart auto mix stream task result callback notification

Details

Local users can use this function to start an auto stream mixing task, all streams in a room wil be mixed. Currently, only audio streams can be mixed. When auto stream mixing is enabled, the audio of all streams in the room is automatically mixed, and any further pushed streams in the room are automatically mixed into the final output stream.

  • Use cases: Often used in voice chat room scenarios.
  • When to call: After the engine is created, user can call this function to enable auto stream mixing in the target room if the target room has already been created
  • Caution: Before starting the next auto stream mixing task in the same room, call [stopAutoMixerTask] function to end the last auto stream mixing task. Otherwise, when one anchor has started the next auto stream mixing task and other anchors have started the next auto stream mixing task, the audience still pulls the output stream of the first auto stream mixing task. If the user does not end the current auto stream mixing task, the task will automatically end after the room does not exist or the input streams do not exist for 90 seconds.
  • Related callbacks: Users can obtain the execution result of the function through [ZegoMixerStartCallback] callback.Users can get automatic mixed flow information through [onAutoMixerSoundLevelUpdate] callback.
  • Related APIs: Users can call [stopAutoMixerTask] function to stop an auto stream mixing task.

stopAutoMixerTask

stopAutoMixerTask
public void stopAutoMixerTask(ZegoAutoMixerTask task, ZegoMixerStopCallback callback)
Stops an auto stream mixing task.
Declared in ZegoExpressInterface.h

Parameters

NameTypeDescription
taskZegoAutoMixerTaskAuto mix stream task object
callbackZegoMixerStopCallbackStop auto mix stream task result callback notification

Details

Local users can use this function to stop an auto stream mixing task.

  • Use cases: Often used in voice chat room scenarios.
  • When to call: Call this function after [startAutoMixerTask] function is called to start an auto stream mixing task.
  • Caution: Before calling [startAutoMixerTask] function to start the next auto stream mixing task in the same room, call this function to end the last auto stream mixing task. Otherwise, when one anchor has started the next auto stream mixing task and other anchors have started the next auto stream mixing task, the audience still pulls the output stream of the first auto stream mixing task. If the user does not end the current auto stream mixing task, the task will automatically end after the room does not exist or the input streams do not exist for 90 seconds.
  • Related callbacks: Users can obtain the execution result of the function through [ZegoMixerStopCallback] callback.
  • Related APIs: Users can call [startAutoMixerTask] function to start an auto stream mixing task.
  • Available since: 2.10.0

muteMicrophone

muteMicrophone
public void muteMicrophone(bool mute)
Mutes or unmutes the microphone.
Declared in ZegoExpressInterface.h

Parameters

NameTypeDescription
muteboolWhether to mute (disable) the microphone, true: mute (disable) microphone, false: enable microphone.

Details

This function is used to control whether to use the collected audio data. Mute (turn off the microphone) will use the muted data to replace the audio data collected by the device for streaming. At this time, the microphone device will still be occupied. Use case: Users can call this interface by only turning off the human voice collected by the microphone and not turning off the music sound of the media player. This interface affects [onBeforeAudioPrepAudioData].

  • Default value: The default is false, which means no muting.
  • When to call: After creating the engine [createEngine].
  • Related APIs: Developers who want to control whether to use microphone on the UI should use this function to avoid unnecessary performance overhead by using the [enableAudioCaptureDevice]. You can use [isMicrophoneMuted] to check if the microphone is muted.
  • Available since: 1.1.0
  • Restrictions: None.

isMicrophoneMuted

isMicrophoneMuted
public bool isMicrophoneMuted()
Checks whether the microphone is muted.
Declared in ZegoExpressInterface.h

Used to determine whether the microphone is set to mute.

  • When to call: After creating the engine [createEngine].
  • Related APIs: [muteMicrophone].
  • Available since: 1.1.0
  • Restrictions: None.

Whether the microphone is muted; true: the microphone is muted; false: the microphone is enable (not muted).

muteSpeaker

muteSpeaker
public void muteSpeaker(bool mute)
Mutes or unmutes the audio output speaker.
Declared in ZegoExpressInterface.h

Parameters

NameTypeDescription
muteboolWhether to mute (disable) speaker audio output, true: mute (disable) speaker audio output, false: enable speaker audio output.

Details

After mute speaker, all the SDK sounds will not play, including playing stream, mediaplayer, etc.

  • Default value: The default is false, which means no muting.
  • When to call: After creating the engine [createEngine].
  • Available since: 1.1.0
  • Restrictions: None.

isSpeakerMuted

isSpeakerMuted
public bool isSpeakerMuted()
Checks whether the audio output speaker is muted.
Declared in ZegoExpressInterface.h

Used to determine whether the audio output is muted.

  • When to call: After creating the engine [createEngine].
  • Related APIs: [muteSpeaker].
  • Available since: 1.1.0
  • Restrictions: None.

Whether the speaker is muted; true: the speaker is muted; false: the speaker is enable (not muted).

getAudioDeviceList

getAudioDeviceList
public std::vector<ZegoDeviceInfo> getAudioDeviceList(ZegoAudioDeviceType deviceType)
Gets a list of audio devices.
Declared in ZegoExpressInterface.h

Parameters

NameTypeDescription
deviceTypeZegoAudioDeviceTypeAudio device type

Details

Only for Windows / macOS / Linux

Return

Audo device List

getDefaultAudioDeviceID

getDefaultAudioDeviceID
public std::string getDefaultAudioDeviceID(ZegoAudioDeviceType deviceType)
Get the device ID of the default audio device.
Declared in ZegoExpressInterface.h

Parameters

NameTypeDescription
deviceTypeZegoAudioDeviceTypeAudio device type

Details

Only for Windows / macOS / Linux

Return

Default Audio device ID

useAudioDevice

useAudioDevice
public void useAudioDevice(ZegoAudioDeviceType deviceType, std::string deviceID)
Chooses to use the specified audio device.
Declared in ZegoExpressInterface.h

Parameters

NameTypeDescription
deviceTypeZegoAudioDeviceTypeAudio device type
deviceIDstd::stringID of a device obtained by [getAudioDeviceList]

Details

Chooses to use the specified audio device.

  • When to call: After creating the engine [createEngine].
  • Available since: 1.1.0
  • Restrictions: Only supports Windows / macOS / Linux

getAudioDeviceVolume

getAudioDeviceVolume
public int getAudioDeviceVolume(ZegoAudioDeviceType deviceType, std::string deviceID)
Get volume for the specified audio device.
Declared in ZegoExpressInterface.h

Parameters

NameTypeDescription
deviceTypeZegoAudioDeviceTypeAudio device type
deviceIDstd::stringID of a device obtained by [getAudioDeviceList]

Details

Get volume for the specified audio device. Only for Windows / macOS / Linux

Return

Device volume

setAudioDeviceVolume

setAudioDeviceVolume
public void setAudioDeviceVolume(ZegoAudioDeviceType deviceType, std::string deviceID, int volume)
Set volume for the specified audio device.
Declared in ZegoExpressInterface.h

Parameters

NameTypeDescription
deviceTypeZegoAudioDeviceTypeAudio device type
deviceIDstd::stringID of a device obtained by [getAudioDeviceList]
volumeintDevice volume

Details

The direct operating system device may fail due to system restrictions. Please use [setCaptureVolume] and [setPlayVolume] first to adjust the volume of publish and play streams. Only for Windows / macOS / Linux

setSpeakerVolumeInAPP

setSpeakerVolumeInAPP
public void setSpeakerVolumeInAPP(std::string deviceID, int volume)
Set the volume of the speaker in the App.
Declared in ZegoExpressInterface.h

Parameters

NameTypeDescription
deviceIDstd::stringID of a device obtained by [getAudioDeviceList].
volumeintDevice volume.

Details

Set the volume of the speaker in the App.

  • Use cases: You need to adjust only the playback volume of the app, and do not adjust the playback volume of the system.
  • When to call: After creating the engine [createEngine].
  • Caution: This interface triggers startup switchover of the device. You are advised not to invoke this interface frequently to avoid unnecessary overhead and hardware problems. This interface may cause the volume mode to switch between call and media. If the media volume is inconsistent with the call volume, the volume may change.
  • Available since: 3.3.0
  • Restrictions: Only for Windows.

getSpeakerVolumeInAPP

getSpeakerVolumeInAPP
public int getSpeakerVolumeInAPP(std::string deviceID)
Get the volume of the speaker in the App, only support Windows.
Declared in ZegoExpressInterface.h

Parameters

NameTypeDescription
deviceIDstd::stringID of a device obtained by [getAudioDeviceList].

Details

Get the volume of the speaker in the App, only support Windows.

  • When to call: After creating the engine [createEngine].
  • Related APIs: Set the volume of the speaker in the App [setSpeakerVolumeInAPP].
  • Available since: 3.3.0.
  • Restrictions: Only for Windows.

Return

Device volume.

startAudioDeviceVolumeMonitor

startAudioDeviceVolumeMonitor
public void startAudioDeviceVolumeMonitor(ZegoAudioDeviceType deviceType, std::string deviceID)
Turn on audio device volume monitoring.
Declared in ZegoExpressInterface.h

Parameters

NameTypeDescription
deviceTypeZegoAudioDeviceTypeAudio device type
deviceIDstd::stringID of a device obtained by [getAudioDeviceList]

Details

Starts the audio device volume monitor. When the volume of the device changes, the changed volume will be called back via [onAudioDeviceVolumeChanged].

  • Caution: Currently, only one audio output device and one audio input device are supported to be monitored at the same time. When this API is called multiple times and the same device type is set, the device ID set to this API during the last call will be overwritten.
  • When to call: After creating the engine via [createEngine].
  • Platform differences: Only supports Windows and macOS.
  • Related APIs: When you no longer need to monitor the device volume, please call [stopAudioDeviceVolumeMonitor] to stop monitoring.
  • Available since: 1.1.0

stopAudioDeviceVolumeMonitor

stopAudioDeviceVolumeMonitor
public void stopAudioDeviceVolumeMonitor(ZegoAudioDeviceType deviceType, std::string deviceID)
Turn off audio device volume monitoring. Only for Windows/macOS.
Declared in ZegoExpressInterface.h

Parameters

NameTypeDescription
deviceTypeZegoAudioDeviceTypeAudio device type
deviceIDstd::stringID of a device obtained by [getAudioDeviceList]

Details

Stops the audio device volume monitor.

  • When to call: After creating the engine via [createEngine], and when you no longer need to monitor the device volume.
  • Platform differences: Only supports Windows and macOS.
  • Available since: 1.1.0

muteAudioDevice

muteAudioDevice
public void muteAudioDevice(ZegoAudioDeviceType deviceType, std::string deviceID, bool mute)
Mutes or unmutes the audio device.
Declared in ZegoExpressInterface.h

Parameters

NameTypeDescription
deviceTypeZegoAudioDeviceTypeAudio device type
deviceIDstd::stringID of a device obtained by [getAudioDeviceList]
muteboolWhether to mute the audio device; true means to mute the audio device; false means to unmute the audio device.

Details

Only for Windows / macOS / Linux

setAudioDeviceMode

setAudioDeviceMode
public void setAudioDeviceMode(ZegoAudioDeviceMode deviceMode)
Set the audio device mode.
Declared in ZegoExpressInterface.h

Parameters

NameTypeDescription
deviceModeZegoAudioDeviceModeAudio device mode

Details

Select audio equipment mode according to the need of the scene (only supported by Android and iOS).

  • Use cases: In the case of KTV, the General mode must be used, but in the language room, the Communication2 or Communication3 mode is required in order to avoid the sound of third-party music being collected. For details on how to set the audio device mode, see https://doc-zh.zego.im/faq/AudioDeviceMod?product=ExpressVideo&platform=macos
  • When to call: After creating the engine [createEngine].
  • Caution: This interface triggers startup switchover of the device. You are advised not to invoke this interface frequently to avoid unnecessary overhead and hardware problems. This interface may cause the volume mode to switch between call and media. If the media volume is inconsistent with the call volume, the volume may change.
  • Available since: 2.22.0

isAudioDeviceMuted

isAudioDeviceMuted
public bool isAudioDeviceMuted(ZegoAudioDeviceType deviceType, std::string deviceID)
Check if the audio device is muted.
Declared in ZegoExpressInterface.h

Parameters

NameTypeDescription
deviceTypeZegoAudioDeviceTypeAudio device type
deviceIDstd::stringID of a device obtained by [getAudioDeviceList]

Details

Only for Windows / macOS / Linux

Return

Whether the audio device is muted; true means the audio device is muted; false means the audio device is not muted.

enableAudioCaptureDevice

enableAudioCaptureDevice
public void enableAudioCaptureDevice(bool enable)
Enables or disables the audio capture device.
Declared in ZegoExpressInterface.h

Parameters

NameTypeDescription
enableboolWhether to enable the audio capture device, true: enable audio capture device, false: disable audio capture device.

Details

This function is used to control whether to use the audio collection device. When the audio collection device is turned off, the SDK will no longer occupy the audio device. Of course, if the stream is being published at this time, by default, mute data will be used as audio data for streaming. not support Linux.

  • Use cases: When the user never needs to use the audio, you can call this function to close the audio collection.
  • Default value: The default is true.
  • When to call: After creating the engine [createEngine].
  • Related APIs: Turning off or turning on the microphone on the hardware is a time-consuming operation, and there is a certain performance overhead when the user performs frequent operations. [muteMicrophone] is generally recommended.
  • Available since: 1.1.0
  • Restrictions: None.

enableAudioCaptureDeviceAsync

enableAudioCaptureDeviceAsync
public void enableAudioCaptureDeviceAsync(bool enable, ZegoAudioCaptureDeviceEnableCallback callback)
Asynchronous enables or disables the audio capture device.
Declared in ZegoExpressInterface.h

Parameters

NameTypeDescription
enableboolWhether to enable the audio capture device, true: enable audio capture device, false: disable audio capture device.
callbackZegoAudioCaptureDeviceEnableCallbackThe callback of this enable or disable result.

Details

This function is used to control whether to use the audio collection device. When the audio collection device is turned off, the SDK will no longer occupy the audio device. Of course, if the stream is being published at this time, by default, mute data will be used as audio data for streaming. not support Linux.

  • Use cases: When the user never needs to use the audio, you can call this function to close the audio collection.
  • Default value: The default is true.
  • When to call: After creating the engine [createEngine].
  • Related APIs: Turning off or turning on the microphone on the hardware is a time-consuming operation, and there is a certain performance overhead when the user performs frequent operations. [muteMicrophone] is generally recommended.
  • Available since: 3.23.0
  • Restrictions: None.

getAudioRouteType

getAudioRouteType
public ZegoAudioRoute getAudioRouteType()
get current audio route type.
Declared in ZegoExpressInterface.h

Audio routing refers to the audio output device that an app uses to play audio, and common audio routes are: speakers, handsets, headphones, Bluetooth devices, and so on.

  • When to call: After creating the engine [createEngine].
  • Related APIs: Set audio route to speaker [setAudioRouteToSpeaker].
  • Available since: 1.1.0
  • Restrictions: Not supported under win or mac platforms.

setAudioRouteToSpeaker

setAudioRouteToSpeaker
public void setAudioRouteToSpeaker(bool defaultToSpeaker)
Whether to use the built-in speaker to play audio.
Declared in ZegoExpressInterface.h

Parameters

NameTypeDescription
defaultToSpeakerboolWhether to use the built-in speaker to play sound, true: use the built-in speaker to play sound, false: use the highest priority audio output device scheduled by the current system to play sound

Details

Whether to use the speaker to play audio, when you choose not to use the built-in speaker to play the sound, the SDK will select the audio output device with the highest current priority to play the sound according to the system schedule, and common audio routes are: handsets, headphones, Bluetooth devices, and so on.

  • When to call: After creating the engine [createEngine].
  • Related APIs: Get the current audio route [getAudioRouteType].
  • Available since: 1.1.0
  • Restrictions: Only switching between the earpiece and the speaker is supported. If it is a Bluetooth headset or a wired headset, it does not support routing to the speaker through this interface.

enableCamera

enableCamera
public void enableCamera(bool enable, ZegoPublishChannel channel)
Turns on/off the camera (for the specified channel).
Declared in ZegoExpressInterface.h

Parameters

NameTypeDescription
enableboolWhether to turn on the camera, true: turn on camera, false: turn off camera
channelZegoPublishChannelPublishing stream channel

Details

This function is used to control whether to start the capture of the camera. After the camera is turned off, the video capture will not be performed. At this time, there will be no video data for local preview and push streaming.

  • Default value: The default is true which means the camera is turned on.
  • When to call: After creating the engine [createEngine].
  • Caution: In the case of using the custom video capture function [enableCustomVideoCapture], since the developer has taken over the video data capture, the SDK is no longer responsible for the video data capture, but this function still affects whether to encode or not. Therefore, when developers use custom video capture, please ensure that the value of this function is true. This function is only available in ZegoExpressVideo SDK!
  • Available since: 1.1.0
  • Restrictions: None.

useFrontCamera

useFrontCamera
public void useFrontCamera(bool enable, ZegoPublishChannel channel)
Switches to the front or the rear camera (for the specified channel).
Declared in ZegoExpressInterface.h

Parameters

NameTypeDescription
enablebool[ZegoVideoSourceTypeCamera] if or not use front camera, true: use the front camera, false: use the the rear camera.
channelZegoPublishChannelPublishing stream channel.

Details

This function controls whether [ZegoVideoSourceTypeCamera] uses the front camera or the rear camera (only supported by Android and iOS).

  • Default value: The default is true which means the front camera is used.
  • When to call: After creating the engine [createEngine].
  • Caution: When the custom video capture function [enableCustomVideoCapture] is turned on, since the developer has taken over the video data capture, the SDK is no longer responsible for the video data capture, and this function is no longer valid. This function is only available in ZegoExpressVideo SDK!
  • Available since: 1.1.0
  • Restrictions: None.

isCameraFocusSupported

isCameraFocusSupported
public bool isCameraFocusSupported(ZegoPublishChannel channel)
Whether the camera supports focusing.
Declared in ZegoExpressInterface.h

Parameters

NameTypeDescription
channelZegoPublishChannelPublishing stream channel

Details

Whether the camera supports focusing.

  • Trigger: Called after turn on preview [startPreview].
  • Caution: Need to start the camera successfully. This function is only available in ZegoExpressVideo SDK!
  • Available since: 2.14.0

Return

Whether to support focus, support is true, not support is false.

setCameraFocusMode

setCameraFocusMode
public void setCameraFocusMode(ZegoCameraFocusMode mode, ZegoPublishChannel channel)
Set the camera focus mode.
Declared in ZegoExpressInterface.h

Parameters

NameTypeDescription
modeZegoCameraFocusModefocus mode.
channelZegoPublishChannelPublishing stream channel

Details

Set the camera focus mode.

  • Trigger: Called after turn on preview [startPreview].
  • Available since: 2.14.0
  • Restrictions: Currently only supports iOS and Android platforms. This function is only available in ZegoExpressVideo SDK!

setCameraFocusPointInPreview

setCameraFocusPointInPreview
public void setCameraFocusPointInPreview(float x, float y, ZegoPublishChannel channel)
Set the focus point in the preview view.
Declared in ZegoExpressInterface.h

Parameters

NameTypeDescription
xfloatNormalized X axis coordinate value, effective value [0,1].
yfloatNormalized Y axis coordinate value, effective value [0,1].
channelZegoPublishChannelPublishing stream channel

Details

Set the focus point in the preview view. (x, y) are the normalized coordinates in the preview view, that is, the ratio of the position of the focus point relative to the preview view and the width and height of the preview view. The upper left corner is (0, 0).

  • Trigger: Called after turn on preview [startPreview].
  • Caution: Every time the camera restarts the acquisition, the settings will become invalid and need to be reset. This function is only available in ZegoExpressVideo SDK!
  • Available since: 2.14.0
  • Restrictions: Currently only supports iOS and Android platforms.

setCameraExposureMode

setCameraExposureMode
public void setCameraExposureMode(ZegoCameraExposureMode mode, ZegoPublishChannel channel)
Set the camera exposure mode.
Declared in ZegoExpressInterface.h

Parameters

NameTypeDescription
modeZegoCameraExposureModeExposure mode.
channelZegoPublishChannelPublishing stream channel

Details

Set the camera exposure mode.

  • Trigger: Called after turn on preview [startPreview].
  • Available since: 2.14.0
  • Restrictions: Currently only supports iOS and Android platforms. This function is only available in ZegoExpressVideo SDK!

setCameraExposurePointInPreview

setCameraExposurePointInPreview
public void setCameraExposurePointInPreview(float x, float y, ZegoPublishChannel channel)
Set the exposure point in the preview view.
Declared in ZegoExpressInterface.h

Parameters

NameTypeDescription
xfloatNormalized X axis coordinate value, effective value [0,1].
yfloatNormalized Y axis coordinate value, effective value [0,1].
channelZegoPublishChannelPublishing stream channel

Details

Set the exposure point in the preview view. (x, y) are the normalized coordinates in the preview view, that is, the ratio of the position of the exposure point relative to the preview view and the width and height of the preview view. The upper left corner is (0, 0).

  • Trigger: Called after turn on preview [startPreview].
  • Caution: Every time the camera restarts the acquisition, the settings will become invalid and need to be reset. This function is only available in ZegoExpressVideo SDK!
  • Available since: 2.14.0
  • Restrictions: Currently only supports iOS and Android platforms.

setCameraExposureCompensation

setCameraExposureCompensation
public void setCameraExposureCompensation(float value, ZegoPublishChannel channel)
Set the camera exposure compensation value and support spedifying the publish channel.
Declared in ZegoExpressInterface.h

Parameters

NameTypeDescription
valuefloatCamera exposure, the value range is [-1,1], the default 0, -1 tends to darken, 1 tends to brighten.
channelZegoPublishChannelPublishing stream channel

Details

Set the camera exposure compensation value.

  • Use cases: User can call this function to set the camera exposure compensation value.
  • When to call /Trigger: Called this function after calling [startPublishingStream] or [startPreview].
  • Caution: The setting will be invalid when the camera is restarted.
  • Platform differences: Only supports iOS and Android. This function is only available in ZegoExpressVideo SDK!
  • Available since: 2.10.0
  • Restrictions: None.

setCameraZoomFactor

setCameraZoomFactor
public void setCameraZoomFactor(float factor, ZegoPublishChannel channel)
Set the zoom factor of the camera and support specifying the publish channel. Every time the camera is restarted, the camera zoom factor will return to the initial value (1.0).
Declared in ZegoExpressInterface.h

Parameters

NameTypeDescription
factorfloatThe zoom factor of the camera, the minimum value is 1.0, and the maximum value is the return value of [getCameraMaxZoomFactor].
channelZegoPublishChannelPublishing stream channel

Details

Set the camera zoom factor. Every time the camera is restarted, the camera zoom factor will be restored to its initial value.

  • When to call: After creating the engine [createEngine].
  • Available since: 1.20.0
  • Restrictions: The settings will not take effect until the camera is started. This function is only available in ZegoExpressVideo SDK!

getCameraMaxZoomFactor

getCameraMaxZoomFactor
public float getCameraMaxZoomFactor(ZegoPublishChannel channel)
Get the maximum zoom factor of the camera and support specifying the publish channel.
Declared in ZegoExpressInterface.h

Parameters

NameTypeDescription
channelZegoPublishChannelPublishing stream channel

Details

Set the camera zoom factor. Every time the camera is restarted, the camera zoom factor will be restored to its initial value.

  • When to call: This is only available after the camera has been successfully started, and can generally be called when the captured first frame is received [onPublisherCapturedVideoFirstFrame] callback.
  • Available since: 1.20.0
  • Restrictions: None. This function is only available in ZegoExpressVideo SDK!

Return

The maximum zoom factor of the camera.

enableCameraAdaptiveFPS

enableCameraAdaptiveFPS
public void enableCameraAdaptiveFPS(bool enable, int minFPS, int maxFPS, ZegoPublishChannel channel)
Enable camera adaptive frame rate.
Declared in ZegoExpressInterface.h

Parameters

NameTypeDescription
enableboolWhether to enable camera adaptive frame rate. true means on, false means off.Off by default.
minFPSintDesired minimum frame rate, 15 recommended. Unit: fps.
maxFPSintDesired minimum frame rate, 25 recommended. Unit: fps.
channelZegoPublishChannelPublishing stream channel.

Details

After enabling, the SDK matches the capture frame rate range supported by the camera according to the set frame rate range, and dynamically adjusts the capture frame rate of the camera according to the ambient brightness within this range to improve the screen brightness when the set frame rate is too high.

  • Use cases: The frame rate set by the user on the streaming end is too high, and the ambient lighting is low, so the subject cannot be displayed or recognized normally. For example, live broadcast scenes with high exposure requirements.
  • When to call: After creating the engine [createEngine], before the camera starts.
  • Caution: Takes When calling [setVideoConfig] to set the frame rate lower than the expected minimum frame rate, the frame rate value set by [setVideoConfig] will be used. Due to the different hardware and algorithm strategies of different mobile phone manufacturers, the effect of this interface is different on different models or on the front and rear cameras of the same model.
  • Related APIs: Through [setVideoConfig], you can set the camera capture frame rate and the encoder encoding frame rate.
  • Available since: 2.20.0

useVideoDevice

useVideoDevice
public void useVideoDevice(std::string deviceID, ZegoPublishChannel channel)
Chooses to use the specified video device (for the specified channel).
Declared in ZegoExpressInterface.h

Parameters

NameTypeDescription
deviceIDstd::stringID of a device obtained by [getVideoDeviceList]
channelZegoPublishChannelPublishing stream channel

Details

Only for Windows / macOS / Linux This function is only available in ZegoExpressVideo SDK!

getVideoDeviceList

getVideoDeviceList
public std::vector<ZegoDeviceInfo> getVideoDeviceList()
Gets a list of video devices.
Declared in ZegoExpressInterface.h

Only for Windows / macOS / Linux This function is only available in ZegoExpressVideo SDK!

Video device List

getDefaultVideoDeviceID

getDefaultVideoDeviceID
public std::string getDefaultVideoDeviceID()
Get the device ID of the default video device.
Declared in ZegoExpressInterface.h

Only for Windows / macOS / Linux This function is only available in ZegoExpressVideo SDK!

Default video device ID

startSoundLevelMonitor

startSoundLevelMonitor
public void startSoundLevelMonitor(unsigned int millisecond)
Starts sound level monitoring. Support setting the listening interval.
Declared in ZegoExpressInterface.h

Parameters

NameTypeDescription
millisecondunsigned intMonitoring time period of the sound level, in milliseconds, has a value range of [100, 3000]. Default is 100 ms.

Details

After starting monitoring, you can receive local audio sound level via [onCapturedSoundLevelUpdate] callback, and receive remote audio sound level via [onRemoteSoundLevelUpdate] callback. Before entering the room, you can call [startPreview] with this function and combine it with [onCapturedSoundLevelUpdate] callback to determine whether the audio device is working properly.

  • Use cases: During the publishing and playing process, determine who is talking on the wheat and do a UI presentation.
  • When to call: After the engine is created [createEngine].
  • Caution: 1. [onCapturedSoundLevelUpdate] and [onRemoteSoundLevelUpdate] callback notification period is the value set by the parameter. If you want to use advanced feature of sound level, please use the function of the same name (the parameter type is ZegoSoundLevelConfig) instead. 2. After the sound monitoring is started, even if the local audio capture is not started, [onCapturedSoundLevelUpdate] will have a callback, and the sound level is 0.
  • Available since: 1.15.0

startSoundLevelMonitor

startSoundLevelMonitor
public void startSoundLevelMonitor(ZegoSoundLevelConfig config)
Starts sound level monitoring. Support enable some advanced feature.
Declared in ZegoExpressInterface.h

Parameters

NameTypeDescription
configZegoSoundLevelConfigConfiguration for starts the sound level monitor.

Details

After starting monitoring, you can receive local audio sound level via [onCapturedSoundLevelUpdate] callback, and receive remote audio sound level via [onRemoteSoundLevelUpdate] callback. Before entering the room, you can call [startPreview] with this function and combine it with [onCapturedSoundLevelUpdate] callback to determine whether the audio device is working properly.

  • Use cases: During the publishing and playing process, determine who is talking on the wheat and do a UI presentation.
  • When to call: After the engine is created [createEngine].
  • Caution: 1. [onCapturedSoundLevelUpdate] and [onRemoteSoundLevelUpdate] callback notification period is the value set by the parameter. 2. After the sound monitoring is started, even if the local audio capture is not started, [onCapturedSoundLevelUpdate] will have a callback, and the sound level is 0.
  • Available since: 2.10.0

stopSoundLevelMonitor

stopSoundLevelMonitor
public void stopSoundLevelMonitor()
Stops sound level monitoring.
Declared in ZegoExpressInterface.h

After the monitoring is stopped, the callback of the local/remote audio sound level will be stopped.

  • When to call: After the engine is created [createEngine].
  • Related APIs: Soundwave monitoring can be initiated via [startSoundLevelMonitor].
  • Available since: 1.1.0

startAudioSpectrumMonitor

startAudioSpectrumMonitor
public void startAudioSpectrumMonitor(unsigned int millisecond)
Starts audio spectrum monitoring. Support setting the listening interval.
Declared in ZegoExpressInterface.h

Parameters

NameTypeDescription
millisecondunsigned intMonitoring time period of the audio spectrum, in milliseconds, the minimum value is 10. Default is 500 ms.

Details

After starting monitoring, you can receive local audio spectrum via [onCapturedAudioSpectrumUpdate] callback, and receive remote audio spectrum via [onRemoteAudioSpectrumUpdate] callback.

  • Use cases: In the host K song scene, has been published or played under the premise that the host or audience to see the tone and volume change animation.
  • When to call: After the engine is created [createEngine].
  • Caution: [onCapturedAudioSpectrumUpdate] and [onRemoteAudioSpectrumUpdate] callback notification period is the value set by the parameter.
  • Available since: 1.15.0

stopAudioSpectrumMonitor

stopAudioSpectrumMonitor
public void stopAudioSpectrumMonitor()
Stops audio spectrum monitoring.
Declared in ZegoExpressInterface.h

After the monitoring is stopped, the callback of the local/remote audio spectrum will be stopped.

  • When to call: After the engine is created [createEngine].
  • Related APIs: Audio spectrum monitoring can be initiated via [startAudioSpectrumMonitor].
  • Available since: 1.1.0

enableHeadphoneMonitor

enableHeadphoneMonitor
public void enableHeadphoneMonitor(bool enable)
Enables or disables headphone monitoring.
Declared in ZegoExpressInterface.h

Parameters

NameTypeDescription
enableboolWhether to use headphone monitor, true: enable, false: disable

Details

Enable/Disable headphone monitor, and users hear their own voices as they use the microphone to capture sounds.

  • When to call: After the engine is created [createEngine].
  • Default value: Disable.
  • Caution: 1. This setting does not actually take effect until both the headset and microphone are connected. 2. The default is to return after acquisition and before pre-processing. If you need to return after pre-processing, please contact ZEGO technical support.
  • Available since: 1.9.0

setHeadphoneMonitorVolume

setHeadphoneMonitorVolume
public void setHeadphoneMonitorVolume(int volume)
Sets the headphone monitor volume.
Declared in ZegoExpressInterface.h

Parameters

NameTypeDescription
volumeintheadphone monitor volume, range from 0 to 200, 60 as default.

Details

set headphone monitor volume.

  • When to call: After the engine is created [createEngine].
  • Caution: This setting does not actually take effect until both the headset and microphone are connected.
  • Related APIs: Enables or disables headphone monitoring via [enableHeadphoneMonitor].
  • Available since: 1.9.0

enableMixSystemPlayout

enableMixSystemPlayout
public void enableMixSystemPlayout(bool enable)
Enable or disable system audio capture.
Declared in ZegoExpressInterface.h

Parameters

NameTypeDescription
enableboolWhether to mix system playout.

Details

Enable sound card capture to mix sounds played by the system into the publishing stream, such as sounds played by the browser, sounds played by the third-party player, etc.

  • Default value: Default is disable.
  • When to call: Called this function after calling [startPublishingStream] or [startPreview].
  • Caution: The system sound card sound does not include streaming sound, media player sound and sound effect player sound.
  • Related APIs: [setMixSystemPlayoutVolume] function can set system audio capture volume.
  • Platform differences: Only supports Windows and macOS.
  • Available since: 1.9.0
  • Restrictions: None.

setMixSystemPlayoutVolume

setMixSystemPlayoutVolume
public void setMixSystemPlayoutVolume(int volume)
set system audio capture volume.
Declared in ZegoExpressInterface.h

Parameters

NameTypeDescription
volumeintthe volume. Valid range [0, 200], default is 100.

Details

set system audio capture volume.

  • Use cases: User needs to adjust the volume which system playout mix to stream publishing.
  • When to call /Trigger: Called this function after calling [startPublishingStream] or [startPreview].
  • Related APIs: [enableMixSystemPlayout] enable or disable mix system playout.
  • Platform differences: Only supports Windows and macOS.
  • Available since: 2.4.0
  • Restrictions: None.

enableMixEnginePlayout

enableMixEnginePlayout
public void enableMixEnginePlayout(bool enable)
Enable or disable mix SDK playout to stream publishing.
Declared in ZegoExpressInterface.h

Parameters

NameTypeDescription
enableboolWhether to mix engine playout

Details

Enable mix SDK playout sounds into the stream publishing.

  • Use cases: Users need to mix the sound of SDK playout into stream publishing. For example, when the class scene, the teacher and student Co-hosting, and the teacher can mix the play streaming sound into the publish streaming.
  • Default value: Default is disable.
  • When to call /Trigger: Called this function after calling [startPublishingStream] or [startPreview].
  • Available since: 1.1.0
  • Restrictions: None.

startAudioVADStableStateMonitor

startAudioVADStableStateMonitor
public void startAudioVADStableStateMonitor(ZegoAudioVADStableStateMonitorType type)
Start audio VAD stable state monitoring.
Declared in ZegoExpressInterface.h

Parameters

NameTypeDescription
typeZegoAudioVADStableStateMonitorTypeaudio VAD monitor type.

Details

After monitoring is started, you can use the [onAudioVADStateUpdate] callback to receive the specified type of audio VAD callback.

  • Use cases: For example, when you specify the type of collection and use the microphone to collect, you can check whether the host has continuous and stable voice input through this interface.
  • When to call: Before publish stream, you can call [startPreview] with this function and combine it with [onAudioVADStateUpdate] callback to determine whether the audio device is working properly.
  • Related APIs: [stopAudioVADStableStateMonitor].
  • Restrictions: [onAudioVADStateUpdate] callback notification period is 3 seconds.

startAudioVADStableStateMonitor

startAudioVADStableStateMonitor
public void startAudioVADStableStateMonitor(ZegoAudioVADStableStateMonitorType type, int millisecond)
Start audio VAD stable state monitoring, and the monitoring period can be set.
Declared in ZegoExpressInterface.h

Parameters

NameTypeDescription
typeZegoAudioVADStableStateMonitorTypeaudio VAD monitor type.
millisecondintmonitoring period default 3000. value of [200, 10000]

Details

After monitoring is started, you can use the [onAudioVADStateUpdate] callback to receive the specified type of audio VAD callback.

  • Use cases: For example, when you specify the type of collection and use the microphone to collect, you can check whether the host has continuous and stable voice input through this interface.
  • When to call: Before publish stream, you can call [startPreview] with this function and combine it with [onAudioVADStateUpdate] callback to determine whether the audio device is working properly.
  • Related APIs: [stopAudioVADStableStateMonitor].
  • Restrictions: None.

stopAudioVADStableStateMonitor

stopAudioVADStableStateMonitor
public void stopAudioVADStableStateMonitor(ZegoAudioVADStableStateMonitorType type)
Stop audio VAD stable state monitoring.
Declared in ZegoExpressInterface.h

Parameters

NameTypeDescription
typeZegoAudioVADStableStateMonitorTypeaudio VAD monitor type.

Details

After calling this interface, the specified type of [onAudioVADStateUpdate] callback can no longer be received.

  • When to call: None.
  • Related APIs: [startAudioVADStableStateMonitor].
  • Available since: 2.14.0
  • Restrictions: None.

getCurrentAudioDevice

getCurrentAudioDevice
public ZegoDeviceInfo getCurrentAudioDevice(ZegoAudioDeviceType deviceType)
Get the audio device information currently in use.
Declared in ZegoExpressInterface.h

Parameters

NameTypeDescription
deviceTypeZegoAudioDeviceTypeAudio device type.Required
.

Details

Get the audio device information currently in use.

  • Use cases: Used for scenes that need to manually switch between multiple audio devices.
  • When to call: Called this function after calling [startPublishingStream] or [startPreview].
  • Related APIs: The default audio device ID can be obtained through [getDefaultAudioDeviceID].
  • Available since: 2.12.0
  • Restrictions: Only supports Windows and macOS.

Return

Audio device information.

enableAEC

enableAEC
public void enableAEC(bool enable)
Whether to enable acoustic echo cancellation (AEC).
Declared in ZegoExpressInterface.h

Parameters

NameTypeDescription
enableboolWhether to enable echo cancellation, true: enable, false: disable

Details

Turning on echo cancellation, the SDK filters the collected audio data to reduce the echo component in the audio. Use case: When you need to reduce the echo to improve the call quality and user experience, you can turn on this feature.

  • When to call: It needs to be called after [createEngine].
  • Caution: The AEC function only supports the processing of sounds playbacked through the SDK, such as sounds played by the playing stream, media player, audio effect player, etc. Before this function is called, the SDK automatically determines whether to use AEC. Once this function is called, the SDK does not automatically determine whether to use AEC.
  • Related APIs: Developers can use [enableHeadphoneAEC] to set whether to enable AEC when using headphones, and use [setAECMode] to set the echo cancellation mode.
  • Available since: 1.1.0
  • Restrictions: None.

enableHeadphoneAEC

enableHeadphoneAEC
public void enableHeadphoneAEC(bool enable)
Whether to turn on acoustic echo cancellation (AEC) when using the headphone.
Declared in ZegoExpressInterface.h

Parameters

NameTypeDescription
enableboolWhether to enable, true: enable, false: disable

Details

When [enableAEC] is used to turn on echo cancellation, it is only turned on when the speaker is used for mobile terminal equipment. Call this function if you need to turn echo cancellation on or off when using the headset. Use case: It is common when the mobile device is connected to a external sound card as the audio output source. In order to eliminate the echo in this case, you need to call this function to turn on the echo cancellation.

  • Default value: Android is off by default and iOS is on by default.
  • When to call: It needs to be called after [createEngine], before [startPublishingStream], [startPlayingStream], [startPreview], [createMediaPlayer], [createAudioEffectPlayer] and [createRealTimeSequentialDataManager].
  • Caution: Turning on echo cancellation will increase the ear return delay. On the iOS platform, the SDK cannot distinguish between the headset and the external sound card. If you use this function to turn off the system echo cancellation when using the headset, the sound played by the external sound card will be collected when the user accesses the external sound card.
  • Related APIs: When the headset is not used, you can set whether the SDK turns on echo cancellation through [enableAEC].
  • Platform differences: Only supports iOS and Android.
  • Available since: 1.1.0
  • Restrictions: None.

setAECMode

setAECMode
public void setAECMode(ZegoAECMode mode)
Sets the acoustic echo cancellation (AEC) mode.
Declared in ZegoExpressInterface.h

Parameters

NameTypeDescription
modeZegoAECModeEcho cancellation mode

Details

When [enableAEC] is used to enable echo cancellation, this function can be used to switch between different echo cancellation modes to control the degree of echo cancellation. Use case: When the default echo cancellation effect does not meet expectations, this function can be used to adjust the echo cancellation mode.

  • Default value: When this function is not called, the default echo cancellation mode is [Aggressive].
  • When to call: It needs to be called after [createEngine].
  • Available since: 1.1.0
  • Restrictions: The value set by this function is valid only after the echo cancellation function is turned on.

enableAGC

enableAGC
public void enableAGC(bool enable)
Enables or disables automatic gain control (AGC).
Declared in ZegoExpressInterface.h

Parameters

NameTypeDescription
enableboolWhether to enable automatic gain control, true: enable, false: disable

Details

After turning on this function, the SDK can automatically adjust the microphone volume to adapt to near and far sound pickups and keep the volume stable. Use case: When you need to ensure volume stability to improve call quality and user experience, you can turn on this feature.

  • When to call: It needs to be called after [createEngine].
  • Caution: Before this function is called, the SDK automatically determines whether to use AGC. Once this function is called, the SDK does not automatically determine whether to use AGC.
  • Available since: 1.1.0
  • Restrictions: None.

enableANS

enableANS
public void enableANS(bool enable)
Enables or disables active noise suppression (ANS, aka ANC).
Declared in ZegoExpressInterface.h

Parameters

NameTypeDescription
enableboolWhether to enable noise suppression, true: enable, false: disable

Details

Enable the noise suppression can reduce the noise in the audio data and make the human voice clearer. Use case: When you need to suppress noise to improve call quality and user experience, you can turn on this feature.

  • When to call: It needs to be called after [createEngine].
  • Related APIs: This function has a better suppression effect on continuous noise (such as the sound of rain, white noise). If you need to turn on transient noise suppression, please use [enableTransientANS]. And the noise suppression mode can be set by [setANSMode].
  • Caution: Before this function is called, the SDK automatically determines whether to use ANS. Once this function is called, the SDK does not automatically determine whether to use ANS.
  • Available since: 1.1.0
  • Restrictions: None.

enableTransientANS

enableTransientANS
public void enableTransientANS(bool enable)
Enables or disables transient noise suppression.
Declared in ZegoExpressInterface.h

Parameters

NameTypeDescription
enableboolWhether to enable transient noise suppression, true: enable, false: disable

Details

Enable the transient noise suppression can suppress the noises such as keyboard and desk knocks. Use case: When you need to suppress transient noise to improve call quality and user experience, you can turn on this feature.

  • Default value: When this function is not called, this is disabled by default.
  • When to call: It needs to be called after [createEngine].
  • Related APIs: This function will not suppress normal noise after it is turned on. If you need to turn on normal noise suppression, please use [enableANS].
  • Available since: 1.17.0
  • Restrictions: None.

setANSMode

setANSMode
public void setANSMode(ZegoANSMode mode)
Sets the automatic noise suppression (ANS) mode.
Declared in ZegoExpressInterface.h

Parameters

NameTypeDescription
modeZegoANSModeAudio Noise Suppression mode

Details

When [enableANS] is used to enable noise suppression, this function can be used to switch between different noise suppression modes to control the degree of noise suppression. Use case: When the default noise suppression effect does not meet expectations, this function can be used to adjust the noise suppression mode.

  • Default value: When this function is not called, the default automatic noise suppression (ANS) mode is [Medium].
  • When to call: It needs to be called after [createEngine].
  • Available since: 1.1.0
  • Restrictions: The value set by this function is valid only after the noise suppression function is turned on.

enableSpeechEnhance

enableSpeechEnhance
public void enableSpeechEnhance(bool enable, int level)
Enables or disables speech enhancement.
Declared in ZegoExpressInterface.h

Parameters

NameTypeDescription
enableboolWhether to enable speech enhancement, true: enable, false: disable
levelintEnhancement level; The value range is [0, 10]

Details

Enable the speech enhancement function. Use case: In the KTV external playback scene, due to 3A damage and distance, the voice is weak or empty or unclear, so it is necessary to enhance the external playback experience through the voice enhancement technology.

  • Default value: When this function is not called, this is disabled by default.
  • When to call: It needs to be called after [createEngine] and it Supports dynamic change.
  • Caution: 1. If this interface is called repeatedly, the settings of the last call are used;
  1. After call [DestroyEngine], the Settings fail.
  • Available since: 3.3.0.
  • Restrictions: None.

enableAudioMixing

enableAudioMixing
public void enableAudioMixing(bool enable)
Enables or disables audio mixing function.
Declared in ZegoExpressInterface.h

Parameters

NameTypeDescription
enableboolWhether to enable audio mixting, true: enable, false: disable

Details

After the audio mixing function is turned on, the SDK will mix the audio data prepared by the developer with the audio data collected by the SDK before publishing. Use case: Developers can use this function when they need to mix their own songs, sound effects or other audio data into the publishing stream.

  • Default value: When this function is not called, this is disabled by default.
  • When to call: It needs to be called after [createEngine].
  • Related APIs: After enabling audio mixing, the developer also needs to call [setAudioMixingHandler] to set the audio mixing callback, so as to provide the SDK with the audio data that needs to be mixed in the [onAudioMixingCopyData] callback.
  • Caution: After you start audio mixing, the SDK will play the mixed audio on the local (publisher side) by default. If you do not want to play it locally but only on the remote (player side), please call [muteLocalAudioMixing] to set the local audio mixing mute. Recommend to use audio effect player or media player for audio mixing.
  • Available since: 1.9.0, will be deprecated soon. It is recommended to use the media player [createMediaPlayer] or the audio effect player [createAudioEffectPlayer] to implement the audio mixing function.
  • Restrictions: None.

setAudioMixingHandler

setAudioMixingHandler
public void setAudioMixingHandler(std::shared_ptr<IZegoAudioMixingHandler> handler)
Sets up the audio mixing event handler.
Declared in ZegoExpressInterface.h

Parameters

NameTypeDescription
handlerstd::shared_ptr<IZegoAudioMixingHandler>Audio mixing callback handler

Details

After the audio mixing function is turned on, the SDK will mix the audio data prepared by the developer with the audio data collected by the SDK before publishing. Use case: Developers can use this function when they need to mix their own songs, sound effects or other audio data into the publishing stream.

  • When to call: It needs to be called after [createEngine].
  • Caution: When this function is called again to set the callback, the previously set mixing callback will be overwritten.
  • Available since: 1.9.0
  • Restrictions: None.

muteLocalAudioMixing

muteLocalAudioMixing
public void muteLocalAudioMixing(bool mute)
Mute or resume local playback of the mixing audio.
Declared in ZegoExpressInterface.h

Parameters

NameTypeDescription
muteboolWhether to mute local audio mixting, true: mute, false: unmute

Details

When calling this function to mute the local playback audio mixing, the local (publisher side) will not play the audio provided to the SDK through [onAudioMixingCopyData], but the remote (player side) can still playback it Mix. Use case: When developers need to mix their own songs, sound effects or other audio data into the publishing stream, but the mixed audio only wants to be heard by the remote player, and does not want to be playback locally, you can use this function.

  • Default value: When this function is not called, the default is not mute, which is false.
  • When to call: It needs to be called after [createEngine].
  • Available since: 1.9.0
  • Restrictions: None.

setAudioMixingVolume

setAudioMixingVolume
public void setAudioMixingVolume(int volume, ZegoVolumeType type)
Sets the audio mixing output volume for either local playback or the stream to published.
Declared in ZegoExpressInterface.h

Parameters

NameTypeDescription
volumeintThe audio mixing volume, range from 0 to 200, 100 as default.
typeZegoVolumeTypeLocal playback volume / Remote playback volume

Details

After enabling the audio mixing function through [enableAudioMixing], the developer can use this function to set the volume of the mixing audio to be mixed to SDK. Use case: When developers need to mix their own songs, sound effects or other audio data into the publishing stream, and want to adjust the volume of the mixing audio, you can use this function.

  • When to call: It needs to be called after [createEngine].
  • Caution: This function can individually set the mixing audio volume of the local playback or the remote playback.
  • Available since: 1.9.0
  • Restrictions: None.

startEffectsEnv

startEffectsEnv
public void startEffectsEnv()
Enable the Effects beauty environment.
Declared in ZegoExpressInterface.h

Enable the Effects beauty environment. The SDK uses the specified video frame data type for transmission. The Windows platform only supports video frame raw data, the Apple platform only supports CVPixelBuffer, and the Android platform only supports texture2d.

  • Use cases: It is often used in scenes such as video calls and live broadcasts.
  • Default value: When this function is not called, the beauty environment is not activated by default.
  • When to call: Must be called before calling [startPreview], [startPublishingStream]. If you need to modify the configuration, please call [logoutRoom] to log out of the room first, otherwise it will not take effect.
  • Related APIs: [enableEffectsBeauty] switch beauty, [setEffectsBeautyParam] set beauty parameters.
  • Caution: This beauty function is the basic function. If it does not meet the expectations of the developer, you can use the custom video pre-processing function [enableCustomVideoProcessing] or the custom video capture function [enableCustomVideoCapture] docking and constructing the AI ​​Effects SDK [ZegoEffects] /ai-effects-android-java/overview/overview for best results.
  • Available since: 2.16.0
  • Restrictions: This function only supports Android system 5.0 and above, Android SDK version 21 and above. This function is only available in ZegoExpressVideo SDK!

stopEffectsEnv

stopEffectsEnv
public void stopEffectsEnv()
Disable the Effects beauty environment.
Declared in ZegoExpressInterface.h

Disable the Effects beauty environment.

  • Use cases: It is often used in scenes such as video calls and live broadcasts.
  • When to call: Must be called before calling [startPreview], [startPublishingStream]. If you need to modify the configuration, please call [logoutRoom] to log out of the room first, otherwise it will not take effect.
  • Related APIs: [enableEffectsBeauty] switch beauty, [setEffectsBeautyParam] set beauty parameters.
  • Caution: This beauty function is the basic function. If it does not meet the expectations of the developer, you can use the custom video pre-processing function [enableCustomVideoProcessing] or the custom video capture function [enableCustomVideoCapture] docking and constructing the AI ​​Effects SDK [ZegoEffects] for best results.
  • Available since: 2.16.0
  • Restrictions: This function only supports Android system 5.0 and above, Android SDK version 21 and above. This function is only available in ZegoExpressVideo SDK!

enableEffectsBeauty

enableEffectsBeauty
public void enableEffectsBeauty(bool enable)
Enables or disables the beauty effect.
Declared in ZegoExpressInterface.h

Parameters

NameTypeDescription
enableboolWhether to enable the beauty effect, true is enabled; false is disabled, and the default is false.

Details

Support basic beauty functions, including whiten, rosy, smooth, and sharpen.

  • Use cases: It is often used in scenes such as video calls and live broadcasts.
  • When to call: You must call [startEffectsEnv] to enable the beauty environment before calling this function.
  • Default value: When this function is not called, the beauty effect is not enabled by default.
  • Related APIs: You can call the [setBeautifyOption] function to adjust the beauty parameters.
  • Caution: This beauty function is the basic function. If it does not meet the expectations of the developer, you can use the custom video pre-processing function [enableCustomVideoProcessing] or the custom video capture function [enableCustomVideoCapture] docking and constructing the AI ​​Effects SDK [ZegoEffects] for best results.
  • Available since: 2.16.0
  • Restrictions: If this function is used on the Android platform, it only supports 5.0 and above, SDK version 21 and above. This function is only available in ZegoExpressVideo SDK!

setEffectsBeautyParam

setEffectsBeautyParam
public void setEffectsBeautyParam(ZegoEffectsBeautyParam param)
Set beautify param.
Declared in ZegoExpressInterface.h

Parameters

NameTypeDescription
paramZegoEffectsBeautyParamBeauty option param.

Details

Set the beauty parameters, including whiten, rosy, smooth, and sharpen.

  • Use cases: It is often used in scenes such as video calls and live broadcasts.
  • When to call: You must call [startEffectsEnv] to enable the beauty environment before calling this function.
  • Related APIs: You can call [enableEffectsBeauty] to turn on or off the beauty function.
  • Available since: 2.16.0
  • Restrictions: This function only supports Android system 5.0 and above, Android SDK version 21 and above. This function is only available in ZegoExpressVideo SDK!

setAudioEqualizerGain

setAudioEqualizerGain
public void setAudioEqualizerGain(int bandIndex, float bandGain)
Set the sound equalizer (EQ).
Declared in ZegoExpressInterface.h

Parameters

NameTypeDescription
bandIndexintBand frequency index, the value range is [0, 9], corresponding to 10 frequency bands, and the center frequencies are [31, 62, 125, 250, 500, 1K, 2K, 4K, 8K, 16K] Hz.
bandGainfloatBand gain for the index, the value range is [-15, 15]. Default value is 0, if all gain values in all frequency bands are 0, EQ function will be disabled.

Details

Call this function to set the sound equalizer adjust the tone.

  • Use cases: Often used in voice chatroom, KTV.
  • When to call: It should be called after the engine has started.
  • Available since: 1.12.0
  • Restrictions: None.

setVoiceChangerPreset

setVoiceChangerPreset
public void setVoiceChangerPreset(ZegoVoiceChangerPreset preset)
Setting up the voice changer via preset enumeration.
Declared in ZegoExpressInterface.h

Parameters

NameTypeDescription
presetZegoVoiceChangerPresetThe voice changer preset enumeration.

Details

Call this function to use preset voice changer effect.

  • Use cases: Often used in live broadcasting, voice chatroom and KTV.
  • When to call: It needs to be called after [createEngine].
  • Related APIs: If you need advanced voice changer effect, please use [setVoiceChangerParam]. The effect of using this function together with [setReverbPreset] may be different from what is expected. If you need to use it at the same time, it is recommended to enable the voice changer first, and then enable the reverb. Using ANDROID/ETHEREAL preset voice changer effect will modify reverberation or reverberation echo parameters. Calling [setVoiceChangerParam], [setReverbAdvancedParam], [setReverbEchoParam] may affect the voice changer effect after use these preset voice changer effect. If you need advanced reverb/echo/electronic effects/voice changer effect, please use [setReverbAdvancedParam], [setReverbEchoParam], [setElectronicEffects], [setVoiceChangerParam] together.
  • Available since: 1.17.0

setVoiceChangerParam

setVoiceChangerParam
public void setVoiceChangerParam(ZegoVoiceChangerParam param)
Setting up the specific voice changer parameters.
Declared in ZegoExpressInterface.h

Parameters

NameTypeDescription
paramZegoVoiceChangerParamVoice changer parameters.

Details

Call this function to set custom voice changer effect.

  • Use cases: Often used in live broadcasting, voice chatroom and KTV.
  • When to call: It needs to be called after [createEngine].
  • Related APIs: [setVoiceChangerPreset] provide a set of preset voice changer effects. If you need advanced reverb/echo/voice changer effect, please use [setReverbAdvancedParam], [setReverbEchoParam], [setVoiceChangerParam] together.
  • Available since: 1.10.0

setReverbPreset

setReverbPreset
public void setReverbPreset(ZegoReverbPreset preset)
Setting up the reverberation via preset enumeration.
Declared in ZegoExpressInterface.h

Parameters

NameTypeDescription
presetZegoReverbPresetThe reverberation preset enumeration.

Details

Call this function to set preset reverb effect.

  • Use cases: Often used in live broadcasting, voice chatroom and KTV.
  • When to call: It needs to be called after [createEngine]. Support call this function to change preset reverb effect during publishing stream.
  • Related APIs: If you need advanced reverb effect, please use [setReverbAdvancedParam]. The effect of using this function together with [setVoiceChangerPreset] may be different from what is expected. If you need to use it at the same time, it is recommended to enable the voice changer first, and then enable the reverb. If you need advanced reverb/echo/voice changer effect, please use [setReverbAdvancedParam], [setReverbEchoParam], [setVoiceChangerParam] together.
  • Available since: 1.17.0

setReverbAdvancedParam

setReverbAdvancedParam
public void setReverbAdvancedParam(ZegoReverbAdvancedParam param)
Setting up the specific reverberation parameters.
Declared in ZegoExpressInterface.h

Parameters

NameTypeDescription
paramZegoReverbAdvancedParamReverb advanced parameter.

Details

Call this function to set preset reverb effect.

  • Use cases: Often used in live broadcasting, voice chatroom and KTV.
  • When to call: It needs to be called after [createEngine].
  • Caution: Different values dynamically set during publishing stream will take effect. When all parameters are set to 0, the reverberation is turned off.
  • Related APIs: [setReverbPreset] provide a set of preset reverb effects. If you need advanced reverb/echo/voice changer effect, please use [setReverbAdvancedParam], [setReverbEchoParam], [setVoiceChangerParam] together.
  • Available since: 1.10.0

setReverbEchoParam

setReverbEchoParam
public void setReverbEchoParam(ZegoReverbEchoParam param)
Setting up the specific reverberation echo parameters.
Declared in ZegoExpressInterface.h

Parameters

NameTypeDescription
paramZegoReverbEchoParamThe reverberation echo parameter.

Details

Call this function to set reverb echo effect. This function can be used with voice changer and reverb to achieve a variety of custom sound effects.

  • Use cases: Often used in live broadcasting, voice chatroom and KTV.
  • When to call: It needs to be called after [createEngine].
  • Related APIs: If you need advanced reverb/echo/voice changer effect, please use [setReverbAdvancedParam], [setReverbEchoParam], [setVoiceChangerParam] together.
  • Available since: 1.17.0

enableVirtualStereo

enableVirtualStereo
public void enableVirtualStereo(bool enable, int angle)
Enable or disable the virtual stereo effect when publishing stream.
Declared in ZegoExpressInterface.h

Parameters

NameTypeDescription
enablebooltrue to turn on the virtual stereo, false to turn off the virtual stereo.
angleintThe angle of the sound source in virtual stereo in the range of -1 ~ 360, with 90 being directly in front, 0 / 180 / 270 corresponding to the rightmost and leftmost respectively. In particular, when set to -1, it is all round virtual stereo effects.

Details

Call this function to enable / disable the virtual stereo effect when publishing stream.

  • Use cases: Often used in live broadcasting, voice chatroom and KTV.
  • When to call: It needs to be called after [createEngine].
  • Caution: You need to set up a dual channel with [setAudioConfig] for the virtual stereo to take effect.
  • Available since: 1.10.0; Starting from 2.15.0, the angle parameter supports setting -1 to present a all round virtual stereo effect.

enablePlayStreamVirtualStereo

enablePlayStreamVirtualStereo
public void enablePlayStreamVirtualStereo(bool enable, int angle, std::string streamID)
Enable or disable the virtual stereo effect when playing stream.
Declared in ZegoExpressInterface.h

Parameters

NameTypeDescription
enablebooltrue to turn on the virtual stereo, false to turn off the virtual stereo.
angleintThe angle of the sound source in virtual stereo in the range of 0 ~ 360, with 90 being directly in front, 0 / 180 / 270 corresponding to the rightmost and leftmost respectively.
streamIDstd::stringStream ID.

Details

Call this function to enable/disable the virtual stereo effect when playing stream.

  • Use cases: Often used in live broadcasting, voice chatroom and KTV.
  • When to call: It needs to be called after [createEngine].
  • Caution: It can dynamically switch and set angle parameters before and after playing stream. After stopping playing stream, it will automatically reset and disable.
  • Available since: 2.8.0

setElectronicEffects

setElectronicEffects
public void setElectronicEffects(bool enable, ZegoElectronicEffectsMode mode, int tonal)
Turn on or off the electronic sound effect.
Declared in ZegoExpressInterface.h

Parameters

NameTypeDescription
enablebooltrue to turn on the electronic sound effect, false to turn off the electronic sound effect.
modeZegoElectronicEffectsModeMode of Electronic Effects reference.
tonalintThe starting pitch of an electric tone in a given mode, representing 12 semitones in one octave of the sound, in the range [0, 11].

Details

Call this function to turn on or off the electronic sound effect.

  • Use cases: Often used in live broadcasting, voice chatroom and sung unaccompanied scenes.
  • Default value: When this function is not called, the electronic sound effect is not enabled by default.
  • When to call: It needs to be called after [createEngine].
  • Caution: When the mode parameter is Harmonic Minor, the tonal parameter does not take effect.
  • Related APIs: Common electronic sound effect configurations can be set via [setVoiceChangerPreset].
  • Available since: 2.13.0
  • Restrictions: None.

enableColorEnhancement

enableColorEnhancement
public void enableColorEnhancement(bool enable, ZegoColorEnhancementParams params, ZegoPublishChannel channel)
Enable color enhancement.
Declared in ZegoExpressInterface.h

Parameters

NameTypeDescription
enableboolWhether to enable, true: enable, false: disable
paramsZegoColorEnhancementParamsColor enhancement parameters.
channelZegoPublishChannelPublish stream channel.

Details

Call this function to enable or disable color enhancement.

  • Use cases: Commonly used in video calling, live streaming, and similar scenarios.
  • Default value: When this function is not called, color enhancement is not enabled by default.
  • When to call: It needs to be called after [createEngine].
  • Available since: 3.11.0

createRealTimeSequentialDataManager

createRealTimeSequentialDataManager
public IZegoRealTimeSequentialDataManager* createRealTimeSequentialDataManager(std::string roomID)
Create the real time sequential data manager instance
Declared in ZegoExpressInterface.h

Parameters

NameTypeDescription
roomIDstd::stringFill in the room ID that has been logged in, and all related stuff will be do in this room.

Details

Create a manager object for sending/receiving real-time signaling.

  • Use cases: You can use this function when you need to use real-time signaling to implement services such as cloud games and remote desktops.
  • When to call: After logging in to a room.
  • Caution: None.
  • Restrictions: Only one corresponding manager object can be created for each room ID of [loginRoom], that is, only one object can be created in single room mode, and multiple objects can be created in multi-room mode.

Return

The real-time sequential data manager instance, nullptr will be returned when the maximum number is exceeded.

destroyRealTimeSequentialDataManager

destroyRealTimeSequentialDataManager
public void destroyRealTimeSequentialDataManager(IZegoRealTimeSequentialDataManager*& manager)
Destroy the real time sequential data manager instance
Declared in ZegoExpressInterface.h

Parameters

NameTypeDescription
managerIZegoRealTimeSequentialDataManager*&The real time sequential data manager instance to be destroyed.

Details

Destroy the [ZegoRealTimeSequentialDataManager] instance object.

  • Use cases: When you no longer need to use the real-time signaling function, you can use this function to destroy the instance object created by the [createRealTimeSequentialDataManager] function
  • When to call: When you need to the real-time signaling manager object needs to be destroyed
  • Caution: None.
  • Restrictions: After destroy the instance, you need to release the [ZegoRealTimeSequentialDataManager] instance object you hold by yourself, and don’t call the function of this instance object after the destruction.

sendBroadcastMessage

sendBroadcastMessage
public void sendBroadcastMessage(std::string roomID, std::string message, ZegoIMSendBroadcastMessageCallback callback)
Sends a Broadcast Message.
Declared in ZegoExpressInterface.h

Parameters

NameTypeDescription
roomIDstd::stringRoom ID, a string of less 128 bytes in length.
Caution:
1. room ID is defined by yourself.
2. Only support numbers, English characters and '~', '!', '@', '#', '$', '%', '^', '&', '*', '(', ')', '_', '+', '=', '-', '`', ';', '’', ',', '.', '<', '>', ''.
3. If you need to communicate with the Web SDK, please do not use '%'.
messagestd::stringThe content of the message. Required: Yes. Value range: The length does not exceed 1024 bytes.
callbackZegoIMSendBroadcastMessageCallbackSend a notification of the result of a broadcast message. Required: No. Caution: Passing [nullptr] means not receiving callback notifications.

Details

Send a broadcast message to the room, users who have entered the same room can receive the message, and the message is reliable.

  • Use cases: Generally used in the live room.
  • When to call: After calling [loginRoom] to log in to the room.
  • Related callbacks: The room broadcast message can be received through [onIMRecvBroadcastMessage].
  • Related APIs: Barrage messages can be sent through the [sendBarrageMessage] function, and custom command can be sent through the [sendCustomCommand] function.
  • Available since: 1.2.1
  • Restrictions: The frequency of sending broadcast messages in the same room cannot be higher than 10 messages/s. The maximum QPS for a single user to call this interface within a single room is 2. For restrictions on the use of this function, please contact ZEGO technical support.

sendBarrageMessage

sendBarrageMessage
public void sendBarrageMessage(std::string roomID, std::string message, ZegoIMSendBarrageMessageCallback callback)
Sends a Barrage Message (bullet screen) to all users in the same room, without guaranteeing the delivery.
Declared in ZegoExpressInterface.h

Parameters

NameTypeDescription
roomIDstd::stringRoom ID, a string of less 128 bytes in length.
Caution:
1. room ID is defined by yourself.
2. Only support numbers, English characters and '~', '!', '@', '#', '$', '%', '^', '&', '*', '(', ')', '_', '+', '=', '-', '`', ';', '’', ',', '.', '<', '>', ''.
3. If you need to communicate with the Web SDK, please do not use '%'.
messagestd::stringThe content of the message. Required: Yes. Value range: The length does not exceed 1024 bytes.
callbackZegoIMSendBarrageMessageCallbackSend barrage message result callback.Required: No. Caution: Passing [nullptr] means not receiving callback notifications.

Details

Send a barrage message to the room, users who have logged in to the same room can receive the message, the message is unreliable.

  • Use cases: Generally used in scenarios where there is a large number of messages sent and received in the room and the reliability of the messages is not required, such as live barrage.
  • When to call: After calling [loginRoom] to log in to the room.
  • Related callbacks: The room barrage message can be received through [onIMRecvBarrageMessage].
  • Related APIs: Broadcast messages can be sent through the [sendBroadcastMessage] function, and custom command can be sent through the [sendCustomCommand] function.
  • Available since: 1.5.0
  • Restrictions: The frequency of sending barrage messages in the same room cannot be higher than 20 messages/s. For restrictions on the use of this function, please contact ZEGO technical support.

sendCustomCommand

sendCustomCommand
public void sendCustomCommand(std::string roomID, std::string command, std::vector<ZegoUser> toUserList, ZegoIMSendCustomCommandCallback callback)
Sends a Custom Command to the specified users in the same room.
Declared in ZegoExpressInterface.h

Parameters

NameTypeDescription
roomIDstd::stringRoom ID, a string of less 128 bytes in length.
Caution:
1. room ID is defined by yourself.
2. Only support numbers, English characters and '~', '!', '@', '#', '$', '%', '^', '&', '*', '(', ')', '_', '+', '=', '-', '`', ';', '’', ',', '.', '<', '>', ''.
3. If you need to communicate with the Web SDK, please do not use '%'.
commandstd::stringCustom command content. Required: Yes. Value range: The maximum length is 1024 bytes. Caution: To protect privacy, please do not fill in sensitive user information in this interface, including but not limited to mobile phone number, ID number, passport number, real name, etc.
toUserListstd::vector<ZegoUser>List of recipients of signaling. Required: Yes. Value range: user list or [nullptr]. Caution: When it is [nullptr], the SDK will send custom signaling back to all users in the room
callbackZegoIMSendCustomCommandCallbackSend a notification of the signaling result. Required: No. Caution: Passing [nullptr] means not receiving callback notifications.

Details

Send point-to-point signaling to other users who have logged into the same room, and the message is reliable.

  • Use cases: Generally used for remote control signaling or message sending between users.
  • When to call: After calling [loginRoom] to log in to the room.
  • Related callbacks: The room custom command can be received through [onIMRecvCustomCommand].
  • Related APIs: Broadcast messages can be sent through the [sendBroadcastMessage] function, and barrage messages can be sent through the [sendBarrageMessage] function.
  • Privacy reminder: Please do not fill in sensitive user information in this interface, including but not limited to mobile phone number, ID number, passport number, real name, etc.
  • Available since: 1.2.1
  • Restrictions: The frequency of sending barrage messages in the same room cannot be higher than 20 messages/s. For restrictions on the use of this function, please contact ZEGO technical support.

sendTransparentMessage

sendTransparentMessage
public void sendTransparentMessage(std::string roomID, const ZegoRoomSendTransparentMessage& message, ZegoRoomSendTransparentMessageCallback callback)
Sends a transparent message in room.
Declared in ZegoExpressInterface.h

Parameters

NameTypeDescription
roomIDstd::stringRoom ID, a string of less 128 bytes in length.
Caution:
1. room ID is defined by yourself.
2. Only support numbers, English characters and '~', '!', '@', '#', '$', '%', '^', '&', '*', '(', ')', '_', '+', '=', '-', '`', ';', '’', ',', '.', '<', '>', ''.
3. If you need to communicate with the Web SDK, please do not use '%'.
messageconst ZegoRoomSendTransparentMessage&ZegoRoomSendTransparentMessage
callbackZegoRoomSendTransparentMessageCallbackSend a notification of the signaling result. Required: No. Caution: Passing [nullptr] means not receiving callback notifications.

Details

Send point-to-point signaling to other users who have logged into the same room.

  • Use cases: Generally used for remote control signaling or message sending between users.
  • When to call: After calling [loginRoom] to log in to the room.
  • Related callbacks: When sending a message, Mode is specified for ZegoRoomTransparentMessageModeOnlyClient or ZegoRoomTransparentMessageModeClientAndServer can pass [onRecvRoomTransparentMessage] received sends the message content.
  • Privacy reminder: Please do not fill in sensitive user information in this interface, including but not limited to mobile phone number, ID number, passport number, real name, etc.
  • Available since: 1.2.1
  • Restrictions: The frequency of sending barrage messages in the same room cannot be higher than 20 messages/s. For restrictions on the use of this function, please contact ZEGO technical support.

createMediaPlayer

createMediaPlayer
public IZegoMediaPlayer* createMediaPlayer()
Creates a media player instance.
Declared in ZegoExpressInterface.h

Creates a media player instance. Use case: It is often used to play media resource scenes, For example, play video files, push the video of media resources in combination with custom video acquisition, and the remote end can pull the stream for viewing.

  • When to call: It can be called after the SDK by [createEngine] has been initialized.
  • Caution: The more instances of a media player, the greater the performance overhead on the device.
  • Related APIs: User can call [destroyMediaPlayer] function to destroy a media player instance.
  • Available since: 2.1.0
  • Restrictions: Currently, a maximum of 10 instances can be created, after which it will return nullptr.

Media player instance, nullptr will be returned when the maximum number is exceeded.

destroyMediaPlayer

destroyMediaPlayer
public void destroyMediaPlayer(IZegoMediaPlayer*& mediaPlayer)
Destroys a media player instance.
Declared in ZegoExpressInterface.h

Parameters

NameTypeDescription
mediaPlayerIZegoMediaPlayer*&The media player instance object to be destroyed.

Details

Destroys a media player instance.

  • Related APIs: User can call [createMediaPlayer] function to create a media player instance.
  • Available since: 2.1.0

createAudioEffectPlayer

createAudioEffectPlayer
public IZegoAudioEffectPlayer* createAudioEffectPlayer()
Creates a audio effect player instance.
Declared in ZegoExpressInterface.h

Creates a audio effect player instance.

  • Use cases: When you need to play short sound effects, such as applause, cheers, etc., you can use audioEffectPlayer to achieve.
  • When to call: It can be called after [createEngine].
  • Related APIs: [destroyAudioEffectPlayer].
  • Available since: 1.16.0
  • Restrictions: Currently, a maximum of 1 instances can be created, after which it will return nullptr.

audio effect player instance, nullptr will be returned when the maximum number is exceeded.

destroyAudioEffectPlayer

destroyAudioEffectPlayer
public void destroyAudioEffectPlayer(IZegoAudioEffectPlayer*& audioEffectPlayer)
Destroys a audio effect player instance.
Declared in ZegoExpressInterface.h

Parameters

NameTypeDescription
audioEffectPlayerIZegoAudioEffectPlayer*&The audio effect player instance object to be destroyed.

Details

Destroys the specified audio effect player instance.

  • When to call: It can be called after [createAudioEffectPlayer].
  • Related APIs: [createAudioEffectPlayer].
  • Available since: 1.16.0
  • Restrictions: None.

createMediaDataPublisher

createMediaDataPublisher
public IZegoMediaDataPublisher* createMediaDataPublisher()
Creates a media data publisher instance.
Declared in ZegoExpressInterface.h

Developers can use this interface to create ZegoMediaDataPublisher objects to push local media resource files to implement server-side streaming scenarios, such as AI classrooms.

  • Use cases: Often used in server-side publishing stream scenarios, such as AI classrooms.
  • When to call: After calling the [createEngine] function to create an engine.
  • Caution: It returns the instance object of the main publish channel. It will return the instance object if it already exists. This function is only available in ZegoExpressVideo SDK!
  • Available since: 2.17.0

Media data publisher instance.

createMediaDataPublisher

createMediaDataPublisher
public IZegoMediaDataPublisher* createMediaDataPublisher(ZegoMediaDataPublisherConfig config)
Creates a media data publisher instance.
Declared in ZegoExpressInterface.h

Parameters

NameTypeDescription
configZegoMediaDataPublisherConfigConfig the media data publisher.

Details

Developers can use this interface to create ZegoMediaDataPublisher objects to push local media resource files to implement server-side streaming scenarios, such as AI classrooms.

  • Use cases: Often used in server-side publishing stream scenarios, such as AI classrooms.
  • When to call: After calling the [createEngine] function to create an engine.
  • Caution: It returns the instance object of the specified publish channel. It will return the instance object if it already exists. This function is only available in ZegoExpressVideo SDK!
  • Available since: 3.4.0

Return

Media data publisher instance.

destroyMediaDataPublisher

destroyMediaDataPublisher
public void destroyMediaDataPublisher(IZegoMediaDataPublisher*& mediaDataPublisher)
Destroys a media data publisher instance.
Declared in ZegoExpressInterface.h

Parameters

NameTypeDescription
mediaDataPublisherIZegoMediaDataPublisher*&The media data publisher instance object to be destroyed

Details

Destroys a media data publisher instance.

  • Use cases: Often used in server-side publishing stream scenarios, such as AI classrooms.
  • When to call: After calling the [createEngine] function to create an engine. This function is only available in ZegoExpressVideo SDK!
  • Available since: 2.17.0

startRecordingCapturedData

startRecordingCapturedData
public void startRecordingCapturedData(ZegoDataRecordConfig config, ZegoPublishChannel channel)
Starts to record and directly save the data to a file.
Declared in ZegoExpressInterface.h

Parameters

NameTypeDescription
configZegoDataRecordConfigRecord config.
channelZegoPublishChannelPublishing stream channel.

Details

Starts to record locally captured audio or video and directly save the data to a file, The recorded data will be the same as the data publishing through the specified channel.

  • Caution: Developers should not [stopPreview] or [stopPublishingStream] during recording, otherwise the SDK will end the current recording task. The data of the media player needs to be mixed into the publishing stream to be recorded.
  • Related callbacks: Developers will receive the [onCapturedDataRecordStateUpdate] and the [onCapturedDataRecordProgressUpdate] callback after start recording.
  • Available since: 1.10.0
  • Restrictions: None.

stopRecordingCapturedData

stopRecordingCapturedData
public void stopRecordingCapturedData(ZegoPublishChannel channel)
Stops recording locally captured audio or video.
Declared in ZegoExpressInterface.h

Parameters

NameTypeDescription
channelZegoPublishChannelPublishing stream channel.

Details

Stops recording locally captured audio or video.

  • When to call: After [startRecordingCapturedData].
  • Available since: 1.10.0
  • Restrictions: None.

startRecordingRemoteData

startRecordingRemoteData
public void startRecordingRemoteData(std::string streamID, ZegoDataRecordConfig config)
Starts to record and directly save the data to a file.
Declared in ZegoExpressInterface.h

Parameters

NameTypeDescription
streamIDstd::stringplay stream id.
configZegoDataRecordConfigRecord config.

Details

Start remote streaming recording and save the audio-video data directly to local files. The recorded data will be identical to the streamed data.

  • Caution: Developers should not [stopPlayingStream] during recording, otherwise the SDK will end the current recording task. The data of the media player needs to be mixed into the publishing stream to be recorded.
  • Related callbacks: Developers will receive the [onRemoteDataRecordStateUpdate] and the [onRemoteDataRecordProgressUpdate] callback after start recording.
  • Available since: 3.21.0
  • Restrictions: None.

stopRecordingRemoteData

stopRecordingRemoteData
public void stopRecordingRemoteData(std::string streamID)
Stops recording locally captured audio or video.
Declared in ZegoExpressInterface.h

Parameters

NameTypeDescription
streamIDstd::stringplay stream id.

Details

Stops remote recording audio or video.

  • When to call: After [startRecordingRemoteData].
  • Available since: 3.21.0
  • Restrictions: None.

setDataRecordEventHandler

setDataRecordEventHandler
public void setDataRecordEventHandler(std::shared_ptr<IZegoDataRecordEventHandler> eventHandler)
Sets up the event callback handler for data recording.
Declared in ZegoExpressInterface.h

Parameters

NameTypeDescription
eventHandlerstd::shared_ptr<IZegoDataRecordEventHandler>Data record event handler.

Details

Implemente the functions of ZegoDataRecordEventHandler to get notified when recode state and process changed.

  • When to call: After [createEngine].
  • Available since: 1.10.0
  • Restrictions: None.

startPerformanceMonitor

startPerformanceMonitor
public void startPerformanceMonitor(unsigned int millisecond)
Start system performance monitoring.
Declared in ZegoExpressInterface.h

Parameters

NameTypeDescription
millisecondunsigned intMonitoring time period(in milliseconds), the value range is [1000, 10000]. Default value is 2000 ms.

Details

Start system performance monitoring, monitor system or App's CPU usage and memory usage. Support set the monitoring interval.

  • Use cases: Monitor system performance can help user quickly locate and solve performance problems and improve user experience.
  • When to call: It needs to be called after [createEngine].
  • Related callbacks: After starting monitoring, you can receive system performance status via [onPerformanceStatusUpdate] callback. [onPerformanceStatusUpdate] callback notification period is the value set by millisecond parameter.
  • Related APIs: Call [stopPerformanceMonitor] to stop system performance monitoring.
  • Available since: 1.19.0
  • Restrictions: None.

stopPerformanceMonitor

stopPerformanceMonitor
public void stopPerformanceMonitor()
Stop system performance monitoring.
Declared in ZegoExpressInterface.h

Stop system performance monitoring. After the monitoring is stopped, the [onPerformanceStatusUpdate] callback will not triggered.

  • Use cases: Monitor system performance can help user quickly locate and solve performance problems and improve user experience.
  • When to call: It needs to be called after [createEngine].
  • Related APIs: Call [startPerformanceMonitor] to start system performance monitoring.
  • Available since: 1.19.0
  • Restrictions: None.

startNetworkProbe

startNetworkProbe
public void startNetworkProbe(ZegoNetworkProbeConfig config, ZegoNetworkProbeResultCallback callback)
Start network probe.
Declared in ZegoExpressInterface.h

Parameters

NameTypeDescription
configZegoNetworkProbeConfignetwork probe config.
callbackZegoNetworkProbeResultCallbackNetwork probe result callback.

Details

Some local network problems may cause audio and video calls to fail. Using this function to probe the network protocols, assist in locating and solving related network problems.

  • Use cases: Before pushing and pulling the stream, detect and locate some possible network problems.
  • When to call: It needs to be called after [createEngine].
  • Caution: The SDK detects http, tcp, and udp in sequence internally. If the probe fails in the middle, the subsequent detection will not continue. Therefore, when reading the values ​​in the probe result, please pay attention to check if the value is nullptr. Network probe may take a long time. Developers can call [stopNetworkProbe] to stop network probe if needed. It is not recommended to start network probe during publishing/playing stream.
  • Related APIs: Call [stopNetworkProbe] to stop network probe.
  • Available since: 2.3.0
  • Restrictions: The SDK will not perform multiple network probe at the same time, that is, if the network probe is in progress, the SDK will ignore subsequent calls of this function.

stopNetworkProbe

stopNetworkProbe
public void stopNetworkProbe()
Stop network probe.
Declared in ZegoExpressInterface.h

Stop network probe.

  • Use cases: Before pushing and pulling the stream, detect and locate some possible network problems.
  • When to call: It needs to be called after [createEngine].
  • Related APIs: Call [startNetworkProbe] to start network probe.
  • Available since: 2.3.0
  • Restrictions: None.

testNetworkConnectivity

testNetworkConnectivity
public void testNetworkConnectivity(ZegoTestNetworkConnectivityCallback callback)
Test network connectivity.
Declared in ZegoExpressInterface.h

Parameters

NameTypeDescription
callbackZegoTestNetworkConnectivityCallbackNetwork connectivity test result callback notification.

Details

Test network connectivity.

startNetworkSpeedTest

startNetworkSpeedTest
public void startNetworkSpeedTest(ZegoNetworkSpeedTestConfig config, unsigned int interval)
Start network speed test. Support set speed test interval。
Declared in ZegoExpressInterface.h

Parameters

NameTypeDescription
configZegoNetworkSpeedTestConfigNetwork speed test configuration.
intervalunsigned intInterval of network speed test. In milliseconds, default is 3000 ms.

Details

This function supports uplink/downlink network speed test when the network can be connected.

  • Use cases: This function can be used to detect whether the network environment is suitable for pushing/pulling streams with specified bitrates.
  • When to call: It needs to be called after [loginRoom]. If you call [startPublishingStream]/[startPlayingStream] while speed testing, the speed test will automatically stop.
  • Caution: Developers can register [onNetworkSpeedTestQualityUpdate] callback to get the speed test result, which will be triggered every 3 seconds. If an error occurs during the speed test process, [onNetworkSpeedTestError] callback will be triggered. If this function is repeatedly called multiple times, the last functioh call's configuration will be used.
  • Related APIs: Call [stopNetworkSpeedTest] to stop network speed test.
  • Available since: 1.20.0
  • Restrictions: The default maximum allowable test time for a single network speed test is 30 seconds.

stopNetworkSpeedTest

stopNetworkSpeedTest
public void stopNetworkSpeedTest()
Stop network speed test.
Declared in ZegoExpressInterface.h

Stop network speed test.

  • Use cases: This function can be used to detect whether the network environment is suitable for pushing/pulling streams with specified bitrates.
  • When to call: It needs to be called after [createEngine].
  • Caution: After the network speed test stopped, [onNetworkSpeedTestQualityUpdate] callback will not be triggered.
  • Related APIs: Call [startNetworkSpeedTest] to start network speed test.
  • Available since: 1.20.0
  • Restrictions: None.

getNetworkTimeInfo

getNetworkTimeInfo
public ZegoNetworkTimeInfo getNetworkTimeInfo()
Obtain synchronization network time information.
Declared in ZegoExpressInterface.h

Obtain synchronization network time(NTP), including timestamp and maximum deviation.

  • Use cases: When performing multi-terminal synchronization behaviors, network time synchronization is required.
  • When to call: It needs to be called after [createEngine].
  • Available since: 2.9.0
  • Restrictions: None.

startDumpData

startDumpData
public void startDumpData(ZegoDumpDataConfig config)
Dump audio, video data.
Declared in ZegoExpressInterface.h

Parameters

NameTypeDescription
configZegoDumpDataConfigDump data config.

Details

Dump audio, video data.

  • Use cases: This is a debugging tool. When there is a problem with audio/video capturing, 3A processing, or other environment processing during publish, you can dump the audio data and upload it to the ZEGO server for further analysis.
  • When to call: It needs to be called after [createEngine].
  • Caution: It will trigger the [onStartDumpData] callback when data dumping starts. The video dump auto-stops after 30 seconds to prevent excessive storage usage, triggering the [onStopDumpData] callback.
  • Related APIs: Call [stopDumpData] to stop dumping data.
  • Available since: 3.10.0
  • Restrictions: Only support Android and iOS to dump video.

stopDumpData

stopDumpData
public void stopDumpData()
Stop dumping data.
Declared in ZegoExpressInterface.h

Stop dumping data.

  • Use cases: This is a debugging tool. When there is a problem with audio capturing, 3A processing, or other environment processing during publish, you can dump the audio data and upload it to the ZEGO server for further analysis.
  • When to call: It needs to be called after [startDumpData].
  • Caution: It will trigger the [onUploadDumpData] callback.
  • Available since: 3.10.0
  • Restrictions: None.

uploadDumpData

uploadDumpData
public void uploadDumpData()
Upload dumped data to the ZEGO server.
Declared in ZegoExpressInterface.h

Upload dumped data to the ZEGO server.

  • Use cases: This is a debugging tool. When there is a problem with audio capturing, 3A processing, or other environment processing during publish, you can dump the audio data and upload it to the ZEGO server for further analysis.
  • When to call: It needs to be called after [stopDumpData].
  • Caution: It will trigger the [onUploadDumpData] callback when dump data uploaded.
  • Available since: 3.10.0
  • Restrictions: None.

removeDumpData

removeDumpData
public void removeDumpData()
Remove dumped data.
Declared in ZegoExpressInterface.h

Remove dumped data.

  • Use cases: This is a debugging tool. When there is a problem with audio capturing, 3A processing, or other environment processing during publish, you can dump the audio data and upload it to the ZEGO server for further analysis.
  • When to call: It needs to be called after [stopDumpData]. If the dump data is to be uploaded to the ZEGO server, it should be deleted after the upload is successful.
  • Available since: 3.10.0
  • Restrictions: None.

enableCustomVideoRender

enableCustomVideoRender
public void enableCustomVideoRender(bool enable, ZegoCustomVideoRenderConfig* config)
Enables or disables custom video rendering.
Declared in ZegoExpressInterface.h

Parameters

NameTypeDescription
enableboolenable or disable
configZegoCustomVideoRenderConfig*custom video render config

Details

When enable is true,video custom rendering is enabled; if the value of false, video custom rendering is disabled. Use case: Use beauty features or apps that use a cross-platform UI framework (for example, Qt requires a complex hierarchical UI to achieve high-experience interaction) or game engine (e.g. Unity, Unreal Engine, Cocos)

  • Default value: Custom video rendering is turned off by default when this function is not called.
  • When to call: After [createEngine], and before calling [startPreview], [startPublishingStream], [startPlayingStream], [createRealTimeSequentialDataManager]. The configuration can only be modified after the engine is stopped, that is, after [logoutRoom] is called.
  • Caution: Custom video rendering can be used in conjunction with custom video capture, but when both are enabled, the local capture frame callback for custom video rendering will no longer be called back, you should directly use the captured video frame from the custom video capture source.
  • Related callbacks: Call [setCustomVideoRenderHandler] to set the callback to get video frame data. [onCapturedVideoFrameRawData] local preview video frame data callback, [onRemoteVideoFrameRawData] remote playing stream video frame data callback. This function is only available in ZegoExpressVideo SDK!
  • Available since: 1.9.0

setCustomVideoRenderHandler

setCustomVideoRenderHandler
public void setCustomVideoRenderHandler(std::shared_ptr<IZegoCustomVideoRenderHandler> handler)
Sets up the event callback handler for custom video rendering.
Declared in ZegoExpressInterface.h

Parameters

NameTypeDescription
handlerstd::shared_ptr<IZegoCustomVideoRenderHandler>Custom video render handler

Details

Custom video rendering, where the developer is responsible for rendering the video data onto the UI components. With the change callback set, a callback that throws video data to the developer will be triggered when the developer calls startPreview, startPublishingStream, and startPlayingStream. Use case: Use beauty features or apps that use a cross-platform UI framework (for example, Qt requires a complex hierarchical UI to achieve high-experience interaction) or game engine (e.g. Unity, Unreal Engine, Cocos)

  • When to call: After [createEngine].
  • Related callbacks: [onCapturedVideoFrameRawData] local preview video frame data callback, [onRemoteVideoFrameRawData] remote playing stream video frame data callback. This function is only available in ZegoExpressVideo SDK!
  • Available since: 1.9.0

enableCapturedVideoCustomVideoRender

enableCapturedVideoCustomVideoRender
public void enableCapturedVideoCustomVideoRender(bool enable, ZegoPublishChannel channel)
Enables or disables captured video to custom video rendering.
Declared in ZegoExpressInterface.h

Parameters

NameTypeDescription
enableboolenable or disable
channelZegoPublishChannelpublish channel

Details

enable or disable custom video rendering of captured video during publish. Use case: Use beauty features or apps that use a cross-platform UI framework (for example, Qt requires a complex hierarchical UI to achieve high-experience interaction) or game engine (e.g. Unity, Unreal Engine, Cocos)

  • Default value: After [enableCustomVideoRender] enables custom video rendering, all captured videos will be used as custom video data.
  • When to call: After [enableCustomVideoRender] enables custom video rendering, call [enableCapturedVideoCustomVideoRender] to config whether the specified channel used custom video render or not.
  • Caution: You can call this API only after [enableCustomVideoRender] enables custom video rendering.Custom video rendering can be used in conjunction with custom video capture, but when both are enabled, the local capture frame callback for custom video rendering will no longer be called back, you should directly use the captured video frame from the custom video capture source.
  • Related callbacks: Call [setCustomVideoRenderHandler] to set the callback to get video frame data. [onCapturedVideoFrameRawData] local preview video frame data callback, [onRemoteVideoFrameRawData] remote playing stream video frame data callback. This function is only available in ZegoExpressVideo SDK!
  • Available since: 3.13.0

enableRemoteVideoCustomVideoRender

enableRemoteVideoCustomVideoRender
public void enableRemoteVideoCustomVideoRender(bool enable, std::string streamID)
Enables or disables remote playback video to custom video rendering.
Declared in ZegoExpressInterface.h

Parameters

NameTypeDescription
enableboolenable or disable
streamIDstd::stringStream ID.

Details

enable or disable custom video rendering during playback. Use case: Use beauty features or apps that use a cross-platform UI framework (for example, Qt requires a complex hierarchical UI to achieve high-experience interaction) or game engine (e.g. Unity, Unreal Engine, Cocos)

  • Default value: After [enableCustomVideoRender] enables custom video rendering, all remote playback videos will be used as custom video data.
  • When to call: After [enableCustomVideoRender] enables custom video rendering, call [enableRemoteVideoCustomVideoRender] to config whether the specified stream used custom video render or not.
  • Caution: You can call this API only after [enableCustomVideoRender] enables custom video rendering.
  • Related callbacks: Call [setCustomVideoRenderHandler] to set the callback to get video frame data. [onCapturedVideoFrameRawData] local preview video frame data callback, [onRemoteVideoFrameRawData] remote playing stream video frame data callback. This function is only available in ZegoExpressVideo SDK!
  • Available since: 3.13.0

enableCustomVideoCapture

enableCustomVideoCapture
public void enableCustomVideoCapture(bool enable, ZegoCustomVideoCaptureConfig* config, ZegoPublishChannel channel)
Enables or disables custom video capture (for the specified channel).
Declared in ZegoExpressInterface.h

Parameters

NameTypeDescription
enableboolenable or disable
configZegoCustomVideoCaptureConfig*custom video capture config
channelZegoPublishChannelpublish channel

Details

If the value of enable is true, the video collection function is enabled. If the value of enable is false, the video collection function is disabled. Use case: The App developed by the developer uses the beauty SDK of a third-party beauty manufacturer to broadcast non-camera collected data.

  • Default value: When this function is not called, custom video collection is disabled by default.
  • When to call: After [createEngine], call [startPreview], [startPublishingStream], [createRealTimeSequentialDataManager], and call [logoutRoom] to modify the configuration.
  • Caution: Custom video rendering can be used in conjunction with custom video capture, but when both are enabled, the local capture frame callback for custom video rendering will no longer be triggered, and the developer should directly capture the captured video frame from the custom video capture source.
  • Related callbacks: When developers to open a custom collection, by calling [setCustomVideoCaptureHandler] can be set up to receive a custom collection start-stop event notification. This function is only available in ZegoExpressVideo SDK!
  • Available since: 1.9.0

setCustomVideoCaptureHandler

setCustomVideoCaptureHandler
public void setCustomVideoCaptureHandler(std::shared_ptr<IZegoCustomVideoCaptureHandler> handler)
Sets the event callback handler for custom video capture.
Declared in ZegoExpressInterface.h

Parameters

NameTypeDescription
handlerstd::shared_ptr<IZegoCustomVideoCaptureHandler>Custom video capture handler

Details

Example Set the callback for custom video capture. That is, the developer is responsible for collecting video data, and sends the collected video data to the SDK for coding and pushing the video data to the ZEGO RTC server. Use case: This feature is typically used by developers using third-party beauty features or livestreaming of games.

  • When to call: After [createEngine] .
  • Caution: In the case of customized video collection, the SDK will not start the camera to collect video data, and developers need to collect video data from the video collection source. A callback notifying the developer that it can start sending video data is triggered when the developer calls [startPreview] to start pushing the stream to [startPublishingStream]. A callback notifying the developer that it can stop sending video data is triggered when [stopPreview] and [stopPublishingStream].
  • Related callbacks: [onStart] Starts collection, and [onStop] stops collection. This function is only available in ZegoExpressVideo SDK!
  • Available since: 1.9.0

sendCustomVideoCaptureRawData

sendCustomVideoCaptureRawData
public void sendCustomVideoCaptureRawData(const unsigned char* data, unsigned int dataLength, ZegoVideoFrameParam params, unsigned long long referenceTimeMillisecond, ZegoPublishChannel channel)
Sends the video frames (Raw Data) produced by custom video capture to the SDK (for the specified channel).
Declared in ZegoExpressInterface.h

Parameters

NameTypeDescription
dataconst unsigned char*video frame data
dataLengthunsigned intvideo frame data length
paramsZegoVideoFrameParamvideo frame param
referenceTimeMillisecondunsigned long longvideo frame reference time, UNIX timestamp, in milliseconds.
channelZegoPublishChannelPublishing stream channel

Details

Sends customized raw video frame data to the SDK.

  • When to call: After receiving the [onStart] notification, the developer starts the call after the collection logic starts and ends the call after the [onStop] notification.
  • Caution: This interface must be called with [enableCustomVideoCapture] passing the parameter type RAW_DATA.
  • Related APIs: [enableCustomVideoCapture], [setCustomVideoCaptureHandler]. This function is only available in ZegoExpressVideo SDK!
  • Available since: 1.9.0

sendCustomVideoCaptureD3DTextureData

sendCustomVideoCaptureD3DTextureData
public int sendCustomVideoCaptureD3DTextureData(void* texture, int rotation, unsigned long long referenceTimeMillisecond, ZegoPublishChannel channel)
Send custom captured video frame D3D Texture data to the SDK (for the specified channel).
Declared in ZegoExpressInterface.h

Parameters

NameTypeDescription
texturevoid*D3D texture。只支持 D3D11 的 DXGI_FORMAT_B8G8R8A8_UNORM 格式纹理
rotationintThe rotation direction of the video frame, the SDK rotates clockwise
referenceTimeMillisecondunsigned long longvideo frame reference time, UNIX timestamp, in milliseconds.
channelZegoPublishChannelPublishing stream channel

Details

Send custom captured video frame type ZEGO_VIDEO_BUFFER_TYPE_D3D_TEXTURE_2D data to the SDK.

  • When to call: After receiving the [onStart] notification, the developer starts the call after the collection logic starts and ends the call after the [onStop] notification.
  • Caution: Calling this interface must be [enableCustomVideoCapture] with an argument of type ZEGO_VIDEO_BUFFER_TYPE_D3D_TEXTURE_2D. only D3D11 DXGI_FORMAT_B8G8R8A8_UNORM texture is supported
  • Related APIs: [enableCustomVideoCapture], [setCustomVideoCaptureHandler]. This function is only available in ZegoExpressVideo SDK!
  • Available since: 3.3.0

Return

Error code, please refer to the error codes document https://docs.zegocloud.com/en/5548.html for details.

sendCustomVideoCaptureEncodedData

sendCustomVideoCaptureEncodedData
public void sendCustomVideoCaptureEncodedData(const unsigned char* data, unsigned int dataLength, ZegoVideoEncodedFrameParam params, unsigned long long referenceTimeMillisecond, ZegoPublishChannel channel)
Sends the video frames (Encoded Data) produced by custom video capture to the SDK (for the specified channel).
Declared in ZegoExpressInterface.h

Parameters

NameTypeDescription
dataconst unsigned char*video frame encoded data
dataLengthunsigned intvideo frame data length
paramsZegoVideoEncodedFrameParamvideo frame param
referenceTimeMillisecondunsigned long longvideo frame reference time, UNIX timestamp, in milliseconds.
channelZegoPublishChannelPublishing stream channel

Details

Send custom captured video frame type CVPixelBuffer data to the SDK.

  • When to call: After receiving the [onStart] notification, the developer starts the call after the collection logic starts and ends the call after the [onStop] notification.
  • Caution: It is recommended to make a GOP every 2s; each I frame must carry SPS and PPS which should be placed at the front of the data; the SPS, PPS and I frame need to be combined into one frame for transmission. Before calling this API, you need to ensure that the parameter type specified when calling [enableCustomVideoCapture] is [EncodedData]
  • Related APIs: [enableCustomVideoCapture], [setCustomVideoCaptureHandler]. This function is only available in ZegoExpressVideo SDK!
  • Available since: 1.9.0

setCustomVideoCaptureFillMode

setCustomVideoCaptureFillMode
public void setCustomVideoCaptureFillMode(ZegoViewMode mode, ZegoPublishChannel channel)
Sets the video fill mode of custom video capture (for the specified channel).
Declared in ZegoExpressInterface.h

Parameters

NameTypeDescription
modeZegoViewModeView mode
channelZegoPublishChannelPublishing stream channel

Details

When the custom video collection function is enabled, you can use this interface to set the video zooming and filling mode.

  • Use cases: If the customized collection resolution and SDK coding resolution are inconsistent, THE SDK will process the video frame according to the fill mode and adjust it to the coding resolution.
  • When to call: Before [sendCustomVideoCaptureRawData], [sendCustomVideoCaptureTextureData], [sendCustomVideoCapturePixelBuffer], [sendCustomVideoCaptureEncodedData]. This function is only available in ZegoExpressVideo SDK!
  • Available since: 1.10.0

setCustomVideoCaptureDeviceState

setCustomVideoCaptureDeviceState
public void setCustomVideoCaptureDeviceState(bool isEnable, ZegoRemoteDeviceState state, ZegoPublishChannel channel)
Sets device state of custom video capture (for the specified channel).
Declared in ZegoExpressInterface.h

Parameters

NameTypeDescription
isEnableboolWhether the device is enable.
stateZegoRemoteDeviceStateThe device state.
channelZegoPublishChannelPublishing stream channel

Details

User can set the video device state of custom video capture (for the specified channel) through this function.

  • When to call: After the callback [onStart] is received.
  • Available since: 2.15.0.
  • Restrictions: None. Related Callbacks: The remote user that play stream of local user publishing stream can receive state update notification by monitoring [onRemoteCameraStateUpdate] callbacks. This function is only available in ZegoExpressVideo SDK!

setCustomVideoCaptureRegionOfInterest

setCustomVideoCaptureRegionOfInterest
public void setCustomVideoCaptureRegionOfInterest(std::vector<ZegoRoiRect> rectList, ZegoPublishChannel channel)
Set the region of interest (ROI) for encoder of custom video capture (for the specified channel).
Declared in ZegoExpressInterface.h

Parameters

NameTypeDescription
rectListstd::vector<ZegoRoiRect>ROI rectangle area list, currently supports up to 6 areas.
channelZegoPublishChannelPublish channel

Details

You can set the video encoder's region of interest rectangle areas of custom video capture (for the specified channel) through this function.

  • When to call: After the callback [onStart] is received.
  • Caution: This function is currently an experimental feature, please contact ZEGO technical support before using it. This function is only available in ZegoExpressVideo SDK!
  • Available since: 2.16.0.
  • Restrictions: Currently, only certain video encoders support this function, please contact ZEGO technical support before using it.

enableCustomVideoProcessing

enableCustomVideoProcessing
public void enableCustomVideoProcessing(bool enable, ZegoCustomVideoProcessConfig* config, ZegoPublishChannel channel)
Enables or disables custom video processing, and support specifying the publish channel.
Declared in ZegoExpressInterface.h

Parameters

NameTypeDescription
enableboolenable or disable. Required: Yes.
configZegoCustomVideoProcessConfig*custom video processing configuration. Required: Yes.Caution: If nullptr is passed, the platform default value is used.
channelZegoPublishChannelPublishing stream channel.Required: No.Default value: Main publish channel.

Details

When the developer opens custom pre-processing, by calling [setCustomVideoProcessHandler] you can set the custom video pre-processing callback.

  • Use cases: After the developer collects the video data by himself or obtains the video data collected by the SDK, if the basic beauty and watermark functions of the SDK cannot meet the needs of the developer (for example, the beauty effect cannot meet the expectations), the ZegoEffects SDK can be used to perform the video Some special processing, such as beautifying, adding pendants, etc., this process is the pre-processing of custom video.
  • Default value: Off by default
  • When to call: Must be set before calling [startPreview], [startPublishingStream], [createRealTimeSequentialDataManager]. If you need to modify the configuration, please call [logoutRoom] to log out of the room first, otherwise it will not take effect.
  • Related APIs: Call the [setCustomVideoProcessHandler] function to set the callback before custom video processing. This function is only available in ZegoExpressVideo SDK!
  • Available since: 2.2.0 (Android/iOS/macOS native), 2.4.0 (Windows/macOS C++).
  • Restrictions: None.

setCustomVideoProcessHandler

setCustomVideoProcessHandler
public void setCustomVideoProcessHandler(std::shared_ptr<IZegoCustomVideoProcessHandler> handler)
Sets up the event callback handler for custom video processing.
Declared in ZegoExpressInterface.h

Parameters

NameTypeDescription
handlerstd::shared_ptr<IZegoCustomVideoProcessHandler>Custom video process handler.Required: Yes.

Details

When the developer opens the custom pre-processing, by calling [setCustomVideoProcessHandler], you can set the custom video pre-processing callback to obtain the original video data.

  • Use cases: After the developer collects the video data by himself or obtains the video data collected by the SDK, if the basic beauty and watermark functions of the SDK cannot meet the needs of the developer (for example, the beauty effect cannot meet the expectations), the ZegoEffects SDK can be used to perform the video Some special processing, such as beautifying, adding pendants, etc., this process is the pre-processing of custom video.
  • When to call: Called before [startPreview], [startPublishingStream] and [createRealTimeSequentialDataManager], otherwise it may cause the timing of obtaining video data to be too slow.
  • Related APIs: Call [enableCustomVideoProcessing] function to enable custom video pre-processing callback. This function is only available in ZegoExpressVideo SDK!
  • Available since: 2.2.0 (Android/iOS/macOS native), 2.4.0 (Windows/macOS C++).
  • Restrictions: None.

sendCustomVideoProcessedRawData

sendCustomVideoProcessedRawData
public void sendCustomVideoProcessedRawData(const unsigned char** data, unsigned int* dataLength, ZegoVideoFrameParam params, unsigned long long referenceTimeMillisecond, ZegoPublishChannel channel)
Send the original video data after the pre-processing of the custom video to the SDK, and support other channels to push the stream.
Declared in ZegoExpressInterface.h

Parameters

NameTypeDescription
dataconst unsigned char**Raw video data. RGB format data storage location is data[0], YUV format data storage location is Y component:data[0], U component:data[1], V component:data[2].
dataLengthunsigned int*Raw video data length. RGB format data length storage location is dataLength[0], YUV format data storage location respectively Y component length:dataLength[0], U component length:dataLength[1], V component length:dataLength[2].
paramsZegoVideoFrameParamvideo frame param.
referenceTimeMillisecondunsigned long longvideo frame reference time, UNIX timestamp, in milliseconds.
channelZegoPublishChannelPublishing stream channel.Required: No.Default value: Main publish channel.

Details

When the developer opens the custom pre-processing, by calling [setCustomVideoProcessHandler], you can set the custom video pre-processing callback to obtain the original video data.

  • Use cases: After the developer collects the video data by himself or obtains the video data collected by the SDK, if the basic beauty and watermark functions of the SDK cannot meet the needs of the developer (for example, the beauty effect cannot meet the expectations), the ZegoEffects SDK can be used to perform the video Some special processing, such as beautifying, adding pendants, etc., this process is the pre-processing of custom video.
  • When to call: Must be called in the [onCapturedUnprocessedCVPixelbuffer] callback.
  • Platform differences: Only valid on Windows platform. This function is only available in ZegoExpressVideo SDK!
  • Available since: 2.4.0
  • Restrictions: None.

sendCustomVideoProcessedRawData

sendCustomVideoProcessedRawData
public void sendCustomVideoProcessedRawData(const unsigned char** data, unsigned int* dataLength, ZegoVideoFrameParam params, unsigned long long referenceTimeMillisecond, ZegoProcessedDataUsageType usage, ZegoPublishChannel channel)
Send the original video data after the pre-processing of the custom video to the SDK, support other channels to push the stream, and support specified data usage.
Declared in ZegoExpressInterface.h

Parameters

NameTypeDescription
dataconst unsigned char**Raw video data. RGB format data storage location is data[0], YUV format data storage location is Y component:data[0], U component:data[1], V component:data[2].
dataLengthunsigned int*Raw video data length. RGB format data length storage location is dataLength[0], YUV format data storage location respectively Y component length:dataLength[0], U component length:dataLength[1], V component length:dataLength[2].
paramsZegoVideoFrameParamvideo frame param.
referenceTimeMillisecondunsigned long longvideo frame reference time, UNIX timestamp, in milliseconds.
usageZegoProcessedDataUsageTypeData usage
channelZegoPublishChannelPublishing stream channel.Required: No.Default value: Main publish channel.

Details

When the developer opens the custom pre-processing, by calling [setCustomVideoProcessHandler], you can set the custom video pre-processing callback to obtain the original video data.

  • Use cases: After the developer collects the video data by himself or obtains the video data collected by the SDK, if the basic beauty and watermark functions of the SDK cannot meet the needs of the developer (for example, the beauty effect cannot meet the expectations), the ZegoEffects SDK can be used to perform the video Some special processing, such as beautifying, adding pendants, etc., this process is the pre-processing of custom video.
  • When to call: Must be called in the [onCapturedUnprocessedCVPixelbuffer] callback.
  • Platform differences: Only valid on Windows platform. This function is only available in ZegoExpressVideo SDK!
  • Available since: 3.14.0
  • Restrictions: None.

sendCustomVideoProcessedCVPixelBuffer

sendCustomVideoProcessedCVPixelBuffer
public void sendCustomVideoProcessedCVPixelBuffer(void* buffer, unsigned long long timestamp, ZegoPublishChannel channel)
Send the [CVPixelBuffer] type video data after the custom video processing to the SDK (for the specified channel).
Declared in ZegoExpressInterface.h

Parameters

NameTypeDescription
buffervoid*CVPixelBuffer type video frame data to be sent to the SDK.
timestampunsigned long longTimestamp of this video frame.
channelZegoPublishChannelPublishing stream channel.

Details

When the custom video pre-processing is turned on, the [CVPixelBuffer] format video data after the custom video pre-processing is sent to the SDK, and other channels are supported.

  • Use cases: After the developer collects the video data by himself or obtains the video data collected by the SDK, if the basic beauty and watermark functions of the SDK cannot meet the needs of the developer (for example, the beauty effect cannot meet the expectations), the ZegoEffects SDK can be used to perform the video Some special processing, such as beautifying, adding pendants, etc., this process is the pre-processing of custom video.
  • When to call: Must be called in the [onCapturedUnprocessedCVPixelbuffer] callback.
  • Platform differences: Only valid on Windows platform. This function is only available in ZegoExpressVideo SDK!
  • Available since: 2.2.0 (iOS native), 2.4.0 (macOS C++).
  • Restrictions: This interface takes effect when [enableCustomVideoProcessing] is called to enable custom video pre-processing and the bufferType of config is passed in [ZegoVideoBufferTypeCVPixelBuffer] or [ZegoVideoBufferTypeNV12CVPixelBuffer].

sendCustomVideoProcessedCVPixelBuffer

sendCustomVideoProcessedCVPixelBuffer
public void sendCustomVideoProcessedCVPixelBuffer(void* buffer, unsigned long long timestamp, ZegoProcessedDataUsageType usage, ZegoPublishChannel channel)
Send the [CVPixelBuffer] type video data after the custom video processing to the SDK (for the specified channel), and support specified data usage.
Declared in ZegoExpressInterface.h

Parameters

NameTypeDescription
buffervoid*CVPixelBuffer type video frame data to be sent to the SDK.
timestampunsigned long longTimestamp of this video frame.
usageZegoProcessedDataUsageTypeData usage
channelZegoPublishChannelPublishing stream channel.

Details

When the custom video pre-processing is turned on, the [CVPixelBuffer] format video data after the custom video pre-processing is sent to the SDK, and other channels are supported.

  • Use cases: After the developer collects the video data by himself or obtains the video data collected by the SDK, if the basic beauty and watermark functions of the SDK cannot meet the needs of the developer (for example, the beauty effect cannot meet the expectations), the ZegoEffects SDK can be used to perform the video Some special processing, such as beautifying, adding pendants, etc., this process is the pre-processing of custom video.
  • When to call: Must be called in the [onCapturedUnprocessedCVPixelbuffer] callback.
  • Platform differences: Only valid on Windows platform. This function is only available in ZegoExpressVideo SDK!
  • Available since: 3.14.0 (iOS native, macOS C++).
  • Restrictions: This interface takes effect when [enableCustomVideoProcessing] is called to enable custom video pre-processing and the bufferType of config is passed in [ZegoVideoBufferTypeCVPixelBuffer] or [ZegoVideoBufferTypeNV12CVPixelBuffer].

enableCustomAudioCaptureProcessing

enableCustomAudioCaptureProcessing
public void enableCustomAudioCaptureProcessing(bool enable, ZegoCustomAudioProcessConfig* config)
Enable local collection and custom audio processing(before ear return).
Declared in ZegoExpressInterface.h

Parameters

NameTypeDescription
enableboolWhether to enable local capture custom audio processing.
configZegoCustomAudioProcessConfig*Custom audio processing configuration.

Details

Enable custom audio processing(before ear return), developers can receive locally collected audio frames through [onProcessCapturedAudioData], and can modify the audio data.

  • Use cases: If the developer wants to implement special functions (such as voice change, bel canto, etc.) through custom processing after the audio data is collected or before the remote audio data is drawn for rendering.
  • When to call: It needs to be called before [startPublishingStream], [startPlayingStream], [startPreview], [createMediaPlayer], [createAudioEffectPlayer] and [createRealTimeSequentialDataManager] to be effective.
  • Available since: 1.13.0
  • Restrictions: None.

enableCustomAudioCaptureProcessingAfterHeadphoneMonitor

enableCustomAudioCaptureProcessingAfterHeadphoneMonitor
public void enableCustomAudioCaptureProcessingAfterHeadphoneMonitor(bool enable, ZegoCustomAudioProcessConfig* config)
Turn on local collection and custom audio processing (after ear return).
Declared in ZegoExpressInterface.h

Parameters

NameTypeDescription
enableboolWhether to enable local capture custom audio processing.
configZegoCustomAudioProcessConfig*Custom audio processing configuration.

Details

Enable custom audio processing(after ear return), developers can receive locally collected audio frames through [onProcessCapturedAudioData], and can modify the audio data.

  • Use cases: If the developer wants to implement special functions (such as voice change, bel canto, etc.) through custom processing after the audio data is collected or before the remote audio data is drawn for rendering.
  • When to call: It needs to be called before [startPublishingStream], [startPlayingStream], [startPreview], [createMediaPlayer], [createAudioEffectPlayer] and [createRealTimeSequentialDataManager] to be effective.
  • Available since: 1.13.0
  • Restrictions: None.

enableBeforeAudioPrepAudioData

enableBeforeAudioPrepAudioData
public void enableBeforeAudioPrepAudioData(bool enable, ZegoAudioFrameParam param)
Enable the feature of throwing audio data before SDK internal audio preprocessing.
Declared in ZegoExpressInterface.h

Parameters

NameTypeDescription
enableboolWhether to enable feature of throwing audio data before SDK internal audio preprocessing.
paramZegoAudioFrameParamparam of audio frame. Currently, it supports sampling rates of 0, 16k, 32k, 44.1k, and 48k. The 0 means using SDK internal value. It supports channels Unknown, Mono, and Stereo. The Unknown means using SDK internal value.

Details

Enables the feature of throwing audio data before SDK internal audio preprocessing, and developers can receive audio data before SDK internal audio preprocessing through [onBeforeAudioPrepAudioData].

  • When to call: It needs to be called after [createEngine] to be effective.
  • Available since: 3.11.0
  • Restrictions: None.

enableCustomAudioRemoteProcessing

enableCustomAudioRemoteProcessing
public void enableCustomAudioRemoteProcessing(bool enable, ZegoCustomAudioProcessConfig* config)
Enable custom audio processing for remote playing stream.
Declared in ZegoExpressInterface.h

Parameters

NameTypeDescription
enableboolWhether to enable custom audio processing for remote playing stream.
configZegoCustomAudioProcessConfig*Custom audio processing configuration.

Details

Enable remote streaming custom audio processing, developers can receive remote streaming audio frames through [onProcessRemoteAudioData], and can modify the audio data.

  • Use cases: If the developer wants to implement special functions (such as voice change, bel canto, etc.) through custom processing before pulling the remote audio data for rendering.
  • When to call: It needs to be called before [startPublishingStream], [startPlayingStream], [startPreview], [createMediaPlayer], [createAudioEffectPlayer] and [createRealTimeSequentialDataManager] to be effective.
  • Available since: 1.13.0
  • Restrictions: None.

enableCustomAudioPlaybackProcessing

enableCustomAudioPlaybackProcessing
public void enableCustomAudioPlaybackProcessing(bool enable, ZegoCustomAudioProcessConfig* config)
Enable custom audio processing for SDK playback audio data.
Declared in ZegoExpressInterface.h

Parameters

NameTypeDescription
enableboolWhether to enable custom audio processing for SDK playback audio data.
configZegoCustomAudioProcessConfig*Custom audio processing configuration.

Details

Enable remote streaming custom audio processing, developers can receive remote streaming audio frames through [onProcessPlaybackAudioData], and can modify the audio data.

  • Use cases: If the developer wants to implement special functions (such as voice change, bel canto, etc.) through custom processing after collecting audio data.
  • When to call: It needs to be called before [startPublishingStream], [startPlayingStream], [startPreview], [createMediaPlayer], [createAudioEffectPlayer] and [createRealTimeSequentialDataManager] to be effective.
  • Available since: 1.13.0
  • Restrictions: None.

setCustomAudioProcessHandler

setCustomAudioProcessHandler
public void setCustomAudioProcessHandler(std::shared_ptr<IZegoCustomAudioProcessHandler> handler)
Set up callback handler for custom audio processing.
Declared in ZegoExpressInterface.h

Parameters

NameTypeDescription
handlerstd::shared_ptr<IZegoCustomAudioProcessHandler>Callback handler for custom audio processing.

Details

When the custom audio processing is enabled, the custom audio processing callback is set through this function, and the developer can modify the processed audio frame data in the callback.

  • Use cases: If the developer wants to implement special functions (such as voice change, bel canto, etc.) through custom processing after the audio data is collected or before the remote audio data is drawn for rendering.
  • When to call: After creating the engine.
  • Available since: 1.13.0
  • Restrictions: None.

startAudioDataObserver

startAudioDataObserver
public void startAudioDataObserver(unsigned int observerBitMask, ZegoAudioFrameParam param)
Enable audio data observering.
Declared in ZegoExpressInterface.h

Parameters

NameTypeDescription
observerBitMaskunsigned intThe callback function bitmask marker for receive audio data, refer to enum [ZegoAudioDataCallbackBitMask], when this param converted to binary, 0b01 that means 1 << 0 for triggering [onCapturedAudioData], 0x10 that means 1 << 1 for triggering [onPlaybackAudioData], 0x100 that means 1 << 2 for triggering [onMixedAudioData], 0x1000 that means 1 << 3 for triggering [onPlayerAudioData]. The masks can be combined to allow different callbacks to be triggered simultaneously.
paramZegoAudioFrameParamparam of audio frame.

Details

When custom audio processing is turned on, use this function to turn on audio data callback monitoring.

  • Use cases: When develop need to monitor the original audio.
  • When to call: After creating the engine.
  • Caution: This api will start the media engine and occupy the microphone device.
  • Available since: 1.1.0
  • Restrictions: Audio monitoring is triggered only after this function has been called and the callback has been set by calling [setAudioDataHandler]. If you want to enable the [onPlayerAudioData] callback, you must also be in the pull stream, and the incoming sampling rate of the [startAudioDataObserver] function is not supported at 8000Hz, 22050Hz, and 24000Hz.

stopAudioDataObserver

stopAudioDataObserver
public void stopAudioDataObserver()
Disable audio data observering.
Declared in ZegoExpressInterface.h

Disable audio data observering.

  • Use cases: When develop need to monitor the original audio.
  • When to call: After calling [startAudioDataObserver] to start audio data monitoring.
  • Available since: 1.1.0

setAudioDataHandler

setAudioDataHandler
public void setAudioDataHandler(std::shared_ptr<IZegoAudioDataHandler> handler)
Sets up the event callback handler for receiving audio data.
Declared in ZegoExpressInterface.h

Parameters

NameTypeDescription
handlerstd::shared_ptr<IZegoAudioDataHandler>Audio data handler for receive audio data.

Details

This function can be called to receive audio data thrown by SDK bypass.

  • Use cases: When the developer needs to obtain the audio data of the remote user or the data collected by the local microphone for other purposes (such as pure audio recording, pure audio third-party monitoring, pure audio real-time analysis).
  • When to call: After creating the engine.
  • Related APIs: Turn on the audio data monitoring call [startAudioDataObserver], turn off the audio data monitoring call [stopAudioDataObserver].
  • Caution: The format of the thrown audio data is pcm. The SDK still controls the collection and playback of the sound device. This function is to copy a copy of the data collected or played inside the SDK for use by the developer.
  • Available since: 1.1.0
  • Restrictions: The set callback needs to be effective after calling [startAudioDataObserver] and is in the push or pull state.

enableCustomAudioIO

enableCustomAudioIO
public void enableCustomAudioIO(bool enable, ZegoCustomAudioConfig config, ZegoPublishChannel channel)
Enables the custom audio I/O function (for the specified channel), support PCM, AAC format data.
Declared in ZegoExpressInterface.h

Parameters

NameTypeDescription
enableboolWhether to enable custom audio IO, default is false.
configZegoCustomAudioConfigCustom audio IO config.
channelZegoPublishChannelSpecify the publish channel to enable custom audio IO.

Details

Enable custom audio IO function, support PCM, AAC format data.

  • Use cases: If the developer wants to implement special functions (such as voice change, bel canto, etc.) through custom processing after the audio data is collected or before the remote audio data is drawn for rendering.
  • When to call: It needs to be called before [startPublishingStream], [startPlayingStream], [startPreview], [createMediaPlayer], [createAudioEffectPlayer] and [createRealTimeSequentialDataManager] to be effective.
  • Available since: 1.10.0
  • Restrictions: None.

sendCustomAudioCaptureAACData

sendCustomAudioCaptureAACData
public void sendCustomAudioCaptureAACData(unsigned char * data, unsigned int dataLength, unsigned int configLength, unsigned long long referenceTimeMillisecond, unsigned int samples, ZegoAudioFrameParam param, ZegoPublishChannel channel)
Sends AAC audio data produced by custom audio capture to the SDK (for the specified channel).
Declared in ZegoExpressInterface.h

Parameters

NameTypeDescription
dataunsigned char *AAC buffer data.
dataLengthunsigned intThe total length of the buffer data.
configLengthunsigned intThe length of AAC specific config (Note: The AAC encoded data length is 'encodedLength = dataLength - configLength').Value range: [0,64]
referenceTimeMillisecondunsigned long longThe UNIX timestamp of this AAC audio frame in millisecond.
samplesunsigned intThe number of samples for this AAC audio frame.Value range: [480,512,1024,1960,2048].
paramZegoAudioFrameParamThe param of this AAC audio frame.
channelZegoPublishChannelPublish channel for capturing audio frames.

Details

Sends the captured audio AAC data to the SDK.

  • Use cases: The customer needs to obtain input after acquisition from the existing audio stream, audio file, or customized acquisition system, and hand it over to the SDK for transmission.
  • When to call: After [enableCustomAudioIO] and publishing stream successfully.
  • Related APIs: Enable the custom audio IO function [enableCustomAudioIO], and start the push stream [startPublishingStream].
  • Available since: 2.20.0
  • Restrictions: None.

sendCustomAudioCapturePCMData

sendCustomAudioCapturePCMData
public void sendCustomAudioCapturePCMData(unsigned char * data, unsigned int dataLength, ZegoAudioFrameParam param, ZegoPublishChannel channel)
Sends PCM audio data produced by custom audio capture to the SDK (for the specified channel).
Declared in ZegoExpressInterface.h

Parameters

NameTypeDescription
dataunsigned char *PCM buffer data.
dataLengthunsigned intThe total length of the buffer data.
paramZegoAudioFrameParamThe param of this PCM audio frame.
channelZegoPublishChannelPublish channel for capturing audio frames.

Details

Sends the captured audio PCM data to the SDK.

  • Use cases: 1.The customer needs to obtain input after acquisition from the existing audio stream, audio file, or customized acquisition system, and hand it over to the SDK for transmission. 2.Customers have their own requirements for special sound processing for PCM input sources. After the sound processing, the input will be sent to the SDK for transmission.
  • When to call: After [enableCustomAudioIO] and publishing stream successfully.
  • Related APIs: Enable the custom audio IO function [enableCustomAudioIO], and start the push stream [startPublishingStream].
  • Available since: 1.10.0
  • Restrictions: None.

fetchCustomAudioRenderPCMData

fetchCustomAudioRenderPCMData
public void fetchCustomAudioRenderPCMData(unsigned char * data, unsigned int dataLength, ZegoAudioFrameParam param)
Fetches PCM audio data of the remote stream from the SDK for custom audio rendering.
Declared in ZegoExpressInterface.h

Parameters

NameTypeDescription
dataunsigned char *A block of memory for storing audio PCM data that requires user to manage the memory block's lifecycle, the SDK will copy the audio frame rendering data to this memory block.
dataLengthunsigned intThe length of the audio data to be fetch this time (dataLength = duration * sampleRate * channels * 2(16 bit depth i.e. 2 Btye)).
paramZegoAudioFrameParamSpecify the parameters of the fetched audio frame. sampleRate in ZegoAudioFrameParam must assignment

Details

Fetches PCM audio data of the remote stream from the SDK for custom audio rendering, it is recommended to use the system framework to periodically invoke this function to drive audio data rendering.

  • Use cases: When developers have their own rendering requirements, such as special applications or processing and rendering of the original PCM data that are pulled, it is recommended to use the custom audio rendering function of the SDK.
  • When to call: After [enableCustomAudioIO] and playing stream successfully.
  • Related APIs: Enable the custom audio IO function [enableCustomAudioIO], and start the play stream [startPlayingStream].
  • Available since: 1.10.0
  • Restrictions: None.

sendReferenceAudioPCMData

sendReferenceAudioPCMData
public void sendReferenceAudioPCMData(unsigned char * data, unsigned int dataLength, ZegoAudioFrameParam param)
Send the PCM audio data customized by the developer to the SDK, which is used as a reference for custom rendering audio to eliminate echo.
Declared in ZegoExpressInterface.h

Parameters

NameTypeDescription
dataunsigned char *PCM buffer data
dataLengthunsigned intThe total length of the buffer data
paramZegoAudioFrameParamThe param of this PCM audio frame

Details

Developers use the audio device clock as the driver to capture PCM audio data, and use it for custom audio rendering after processing. When submitting for rendering, call this function to send the processed audio data back to the SDK so that the SDK can use it as an echo cancellation reference.

  • Use cases: In entertainment scenarios, it may be necessary to customize the processing of PCM audio data from the remote end, such as synthesizing a background sound and KTV accompaniment before rendering and playing. At the same time, developers are required to send the audio data processed by themselves to the SDK for reference, so that the processed sound effects can be echo canceled after collection.
  • When to call: After calling [fetchCustomAudioRenderPCMData] to fetch and process the PCM audio data, this function is called while submitting to the system for rendering and playback.
  • Available since: 2.13.0.
  • Restrictions: You must call [setEngineConfig] to enable the external audio data as a reference for this function to take effect. If you need to get the use of the function or the details, please consult ZEGO technical support.

createRangeAudio

createRangeAudio
public IZegoRangeAudio* createRangeAudio()
Creates a range audio instance.
Declared in ZegoExpressInterface.h

Creates a range audio instance. Use case: Often used in game voice scenarios, users can use related functions by creating range audio instance objects.

  • When to call: It can be called after the engine by [createEngine] has been initialized.
  • Impacts on other APIs: If you use the range audio module, you cannot use the basic push-pull stream [startPublishingStream], [startPlayingStream] interfaces and related callbacks.
  • Available since: 2.11.0
  • Restrictions: Currently, a maximum of 1 instances can be created, after which it will return nullptr.

range audio instance, nullptr will be returned when the maximum number is exceeded.

destroyRangeAudio

destroyRangeAudio
public void destroyRangeAudio(IZegoRangeAudio*& rangeAudio)
Destroys a range audio instance.
Declared in ZegoExpressInterface.h

Parameters

NameTypeDescription
rangeAudioIZegoRangeAudio*&The range audio instance object to be destroyed.

Details

Destroys a range audio instance.

  • Available since: 2.11.0

createCopyrightedMusic

createCopyrightedMusic
public IZegoCopyrightedMusic* createCopyrightedMusic()
Creates a copyrighted music instance.
Declared in ZegoExpressInterface.h

Creates a copyrighted music instance. Use case: Often used in online KTV chorus scenarios, users can use related functions by creating copyrighted music instance objects.

  • When to call: It can be called after the engine by [createEngine] has been initialized.
  • Available since: 2.13.0
  • Restrictions: The SDK only supports the creation of one instance of CopyrightedMusic. Multiple calls to this function return the same object.

copyrighted music instance, multiple calls to this function return the same object.

destroyCopyrightedMusic

destroyCopyrightedMusic
public void destroyCopyrightedMusic(IZegoCopyrightedMusic*& copyrightedMusic)
Destroys a copyrighted music instance.
Declared in ZegoExpressInterface.h

Parameters

NameTypeDescription
copyrightedMusicIZegoCopyrightedMusic*&The copyrighted music instance object to be destroyed.

Details

Destroys a copyrighted music instance.

  • When to call: It can be called before the engine by [destroyEngine]
  • Available since: 2.13.0

createRangeScene

createRangeScene
public IZegoRangeScene* createRangeScene()
Create a range scene instance object.
Declared in ZegoExpressInterface.h

Create a range scene instance object. Use case: Often used in meta world scenarios, users can use related functions by range scene instance objects.

  • When to call: After initializing the engine by [createEngine].
  • Available since: 3.0.0
  • Restrictions: None.

range scene instance object.

destroyRangeScene

destroyRangeScene
public void destroyRangeScene(IZegoRangeScene*& rangeScene)
Destroy a range scene instance object.
Declared in ZegoExpressInterface.h

Parameters

NameTypeDescription
rangeSceneIZegoRangeScene*&The range scene instance object to be destroyed.

Details

Destroy a range scene instance.

  • When to call: After create the range scene by [createRangeScene].
  • Available since: 3.0.0
  • Restrictions: None.

getScreenCaptureSources

getScreenCaptureSources
public std::vector<ZegoScreenCaptureSourceInfo> getScreenCaptureSources(int thumbnailWidth, int thumbnailHeight, int iconWidth, int iconHeight)
Get a list of screens or windows in a screen.
Declared in ZegoExpressInterface.h

Parameters

NameTypeDescription
thumbnailWidthintGet the thumbnail width corresponding to the window, the thumbnail can be used to draw on the window selection interface. (unit is pixel)
thumbnailHeightintGet the thumbnail height corresponding to the window, the thumbnail can be used to draw on the window selection interface. (unit is pixel)
iconWidthintGet the width of the icon corresponding to the program. (unit is pixel)
iconHeightintGet the height of the icon corresponding to the program. (unit is pixel)

Details

Get a list of screens or windows in a screen.

  • Available since: 3.1.0
  • Restrictions: Only support in Windows/macOS.

Return

List of capture source info objects.

freeScreenCaptureSources

freeScreenCaptureSources
public void freeScreenCaptureSources(std::vector<ZegoScreenCaptureSourceInfo>& sourceList)
Release screen capture source list
Declared in ZegoExpressInterface.h

Parameters

NameTypeDescription
sourceListstd::vector<ZegoScreenCaptureSourceInfo>&Screen capture source list

Details

Release screen capture source list

  • Platform differences: Only for Windows / macOS / Linux
  • When to call: After calling [getScreenCaptureSources] to obtain the collection source, this interface needs to be called to release it

createScreenCaptureSource

createScreenCaptureSource
public IZegoScreenCaptureSource* createScreenCaptureSource(void * sourceId, ZegoScreenCaptureSourceType sourceType)
Create the screen capture source
Declared in ZegoExpressInterface.h

Parameters

NameTypeDescription
sourceIdvoid *The specified screen ID or window ID.
sourceTypeZegoScreenCaptureSourceTypeThe specified screen source type.

Details

Creates a screen capture source object based on the provided source ID and source type.

  • Use cases: It is used when you need to record and share the screen or window.
  • When to call: It needs to be called after [createEngine].
  • Platform differences: Only supports Windows and macOS.

Return

The screen capture instance, nullptr will be returned when the maximum number is exceeded.

destroyScreenCaptureSource

destroyScreenCaptureSource
public void destroyScreenCaptureSource(IZegoScreenCaptureSource*& source)
Destroy the screen capture source instance
Declared in ZegoExpressInterface.h

Parameters

NameTypeDescription
sourceIZegoScreenCaptureSource*&The screen capture source instance to be destroyed.

Details

Destroy the [ZegoScreenCaptureSource] instance object.

  • Use cases: When you no longer need to use the screen capture function, you can use this function to destroy the instance object created by the [createScreenCaptureSource] function
  • When to call: When you need to the screen capture source object needs to be destroyed
  • Platform differences: Only supports Windows and macOS.
  • Restrictions: After destroy the instance, you need to release the [ZegoScreenCaptureSource] instance object you hold by yourself, and don’t call the function of this instance object after the destruction.

setAppGroupID

setAppGroupID
public void setAppGroupID(std::string groupID)
Set the App Group configuration item.
Declared in ZegoExpressInterface.h

Parameters

NameTypeDescription
groupIDstd::stringThe host app and the extension app should belong to the same App Group, and the AppGroupID needs to be passed in here.
  • Use cases: You need to use the iOS cross-process screen sharing function, and you need to start the App Group, which can provide better performance and stability. Must be used with [setupWithAppGroupID:] in the ZegoReplayKit extension class.
  • When to call: Called after [createEngine], before calling [startScreenCapture].
  • Available since: 3.3.0
  • Restrictions: Only available on iOS platform.

startScreenCaptureInApp

startScreenCaptureInApp
public void startScreenCaptureInApp(ZegoScreenCaptureConfig config)
Start screen capture, in-app capture only.
Declared in ZegoExpressInterface.h

Parameters

NameTypeDescription
configZegoScreenCaptureConfigScreen capture parameter configuration.

Details

Start screen capture.

  • When to call: After calling the [setVideoSource]、[setAudioSource] function to set the capture source to ScreenCapture.
  • Available since: 3.1.0
  • Restrictions: Only valid for iOS system

startScreenCapture

startScreenCapture
public void startScreenCapture(ZegoScreenCaptureConfig config)
Start screen capture.
Declared in ZegoExpressInterface.h

Parameters

NameTypeDescription
configZegoScreenCaptureConfigScreen capture parameter configuration.

Details

Start screen capture.

  • When to call: After calling the [setVideoSource]、[setAudioSource] function to set the capture source to ScreenCapture.
  • Available since: 3.1.0

stopScreenCapture

stopScreenCapture
public void stopScreenCapture()
Stop screen capture.
Declared in ZegoExpressInterface.h

Stop screen capture.

  • Available since: 3.1.0

updateScreenCaptureConfig

updateScreenCaptureConfig
public void updateScreenCaptureConfig(ZegoScreenCaptureConfig config)
Update screen capture parameter configuration.
Declared in ZegoExpressInterface.h

Parameters

NameTypeDescription
configZegoScreenCaptureConfigScreen capture parameter configuration.

Details

Update screen capture parameter configuration.

  • When to call: After calling [startScreenCapture] to start capturing.
  • Available since: 3.1.0
  • Restrictions: Only valid for iOS system. Only available on iOS 12.0 or newer

createAIVoiceChanger

createAIVoiceChanger
public IZegoAIVoiceChanger* createAIVoiceChanger()
Creates an AI voice changer instance.
Declared in ZegoExpressInterface.h

Creates an AI voice changer instance. Use case: Often used in live broadcasting, voice chatroom and KTV.

  • When to call: It can be called after the SDK by [createEngine] has been initialized.
  • Related APIs: User can call [destroyAIVoiceChanger] function to destroy an AI voice changer instance.
  • Available since: 3.10.0
  • Restrictions: Currently, a maximum of 1 instance can be created, after which it will return nullptr.

AI voice changer instance.

destroyAIVoiceChanger

destroyAIVoiceChanger
public void destroyAIVoiceChanger(IZegoAIVoiceChanger*& aiVoiceChanger)
Destroys an AI voice changer instance.
Declared in ZegoExpressInterface.h

Parameters

NameTypeDescription
aiVoiceChangerIZegoAIVoiceChanger*&The AI voice changer instance object to be destroyed.

Details

Destroys the AI voice changer instance.

  • Related APIs: User can call [createAIVoiceChanger] function to create an AI voice changer instance.
  • Available since: 3.10.0

isAIVoiceChangerSupported

isAIVoiceChangerSupported
public bool isAIVoiceChangerSupported()
Check the device can run AI voice changer or not.
Declared in ZegoExpressInterface.h

Check the device can run AI voice changer or not. Use case: Often used in live broadcasting, voice chatroom and KTV.

  • When to call: It can be called after the SDK by [createEngine] has been initialized.
  • Available since: 3.14.0

Return true if the device can run AI voice changer, otherwise return false.

createPictureCapturer

createPictureCapturer
public IZegoPictureCapturer* createPictureCapturer()
Create picture capturer instance.
Declared in ZegoExpressInterface.h

Creates a picture capturer instance. Use case: Often used in pushing static images.

  • When to call: It can be called after the SDK by [createEngine] has been initialized.
  • Related APIs: User can call [destroyPictureCapturer] function to destroy a picture capturer instance. Use [setVideoSource] to set the picture capturer as the push stream video source.
  • Available since: 3.22.0
  • Restrictions: None.

Picture capturer instance.

destroyPictureCapturer

destroyPictureCapturer
public void destroyPictureCapturer(IZegoPictureCapturer*& pictureCapturer)
Destroys a picture capturer instance.
Declared in ZegoExpressInterface.h

Parameters

NameTypeDescription
pictureCapturerIZegoPictureCapturer*&The picture capturer instance to be destroyed.

Details

Destroys the picture capturer instance.

  • Related APIs: User can call [createPictureCapturer] function to create a picture capturer instance.
  • Available since: 3.22.0

IZegoMediaDataPublisher

Declared in ZegoExpressInterface.h

Methods

setEventHandler

setEventHandler
public void setEventHandler(std::shared_ptr<IZegoMediaDataPublisherEventHandler> handler)
Set event callback handler for the media data publisher.
Declared in ZegoExpressInterface.h

Parameters

NameTypeDescription
handlerstd::shared_ptr<IZegoMediaDataPublisherEventHandler>The event handler

Details

Set event callback handler for media data publisher.

  • Use cases: Often used in server-side publishing stream scenarios, such as AI classrooms.
  • When to call: After calling the [createMediaDataPublisher] function to create a media data publisher.
  • Caution: This API used to be named [setMediaDataPublisherEventHandler] before version 3.8.0. Please refer to Upgrade guide v3.8.0+.
  • Available since: 2.17.0

addMediaFilePath

addMediaFilePath
public void addMediaFilePath(std::string path, bool isClear)
Add media file to the publish queue. Currently, only mp4 / m4a / aac files are supported, and special conversion is required.
Declared in ZegoExpressInterface.h

Parameters

NameTypeDescription
pathstd::stringLocal absolute path to the media file.
isClearboolWhether to clear the publish queue.

Details

Add media file to the publish queue. Currently, only mp4 / m4a / aac file are supported, and special conversion is required.

  • Use cases: Often used in server-side publishing stream scenarios, such as AI classrooms.
  • When to call: After calling the [createMediaDataPublisher] function to create a media data publisher.
  • Caution: The mp4 file format must meet the following points:The video must be encoded as H.264 and cannot contain B frames, only I and P frames. The I frame interval is 2s, that is, a single GOP value is 2s; The frame rate, bit rate, and resolution of the video are consistent with the frame rate, bit rate, and resolution set by [setVideoConfig] before publishing stream; Audio encoding must be MPEG-4 AAC.
  • Available since: 2.17.0

reset

reset
public void reset()
Clear all the status in this media data publisher, so that it can be restarted next time.
Declared in ZegoExpressInterface.h

When you need to re-publish stream and do not need to continue publishing from the previous publish queue, you can call this function to reset this media data publisher's state.

  • Use cases: Often used in server-side publishing stream scenarios, such as AI classrooms.
  • Caution: When the developer calls [logoutRoom], the state is automatically reset.
  • Available since: 2.17.0

setVideoSendDelayTime

setVideoSendDelayTime
public void setVideoSendDelayTime(int delayTime)
Set the delay time of video playback.
Declared in ZegoExpressInterface.h

Parameters

NameTypeDescription
delayTimeintVideo playback time.Required: Yes.Value range: [0, 100] ms.

Details

When this value is set, when publishing video file stream, the SDK will permanently delay the video to the set time value before sending.

  • Use cases: Mainly used to correct the fixed audio and picture asynchronous phenomenon that occurs during streaming.
  • When to call: After calling the [createMediaDataPublisher] function to create a media data publisher.
  • Available since: 2.17.0

seekTo

seekTo
public void seekTo(unsigned long long millisecond)
Specify the starting point of the current video file publishing.
Declared in ZegoExpressInterface.h

Parameters

NameTypeDescription
millisecondunsigned long longThe timestamp of the start of streaming (relative to the timestamp of the file currently being published, the starting value is 0). the unit is milliseconds

Details

Specify the starting point of the current video file publishing.

  • When to call: Called at any point between [OnMediaDataPublisherFileOpen] and [OnMediaDataPublisherFileClose]. For example: this function can be called directly in the [OnMediaDataPublisherFileOpen] callback.
  • Available since: 2.17.0

getTotalDuration

getTotalDuration
public unsigned long long getTotalDuration()
Get the total duration of the current file.
Declared in ZegoExpressInterface.h

Get the total duration of the current file, in milliseconds.

  • When to call: After [onMediaDataPublisherFileDataBegin] callback.
  • Available since: 2.17.0

The total duration of the current file.

getCurrentDuration

getCurrentDuration
public unsigned long long getCurrentDuration()
Get the playing progress of the current file.
Declared in ZegoExpressInterface.h

Get the playing progress of the current file, in milliseconds.

  • When to call: After received the [onMediaDataPublisherFileDataBegin] callback.
  • Available since: 2.17.0

The playing progress of the current file.

getIndex

getIndex
public int getIndex()
Get the channel index of the media data publisher.
Declared in ZegoExpressInterface.h

Get the channel index of the media data publisher.

  • Available since: 3.4.0

IZegoMediaDataPublisherEventHandler

Declared in ZegoExpressEventHandler.h

Methods

onMediaDataPublisherFileOpen

onMediaDataPublisherFileOpen
public void onMediaDataPublisherFileOpen(IZegoMediaDataPublisher * mediaDataPublisher, std::string path)
The event callback of the media data publisher opening a media file.
Declared in ZegoExpressEventHandler.h

Parameters

NameTypeDescription
mediaDataPublisherIZegoMediaDataPublisher *Callback publisher object
pathstd::stringPath of currently open file

Details

The event callback of the media data publisher opening a media file.

  • Trigger: The callback triggered when the media data publisher start loading a media file.
  • Available since: 2.17.0
  • Restrictions: None.

onMediaDataPublisherFileClose

onMediaDataPublisherFileClose
public void onMediaDataPublisherFileClose(IZegoMediaDataPublisher * mediaDataPublisher, int errorCode, std::string path)
The event callback of the media data publisher closing a media file.
Declared in ZegoExpressEventHandler.h

Parameters

NameTypeDescription
mediaDataPublisherIZegoMediaDataPublisher *Callback publisher object
errorCodeinterror code. 0 means closing the file normally. -1 is a file error. -2 is a path exception. -3 is a decoding exception. -4 is an incorrect timestamp. -5 Unable to fix audio/video synchronization. -6 Unsupported audio sample rate. Contact technical support for details.
pathstd::stringPath of currently open file

Details

The event callback of the media data publisher closing a media file.

  • Trigger: The callback triggered when the media data publisher start unloading a media file.
  • Available since: 2.17.0
  • Restrictions: None.

onMediaDataPublisherFileDataBegin

onMediaDataPublisherFileDataBegin
public void onMediaDataPublisherFileDataBegin(IZegoMediaDataPublisher * mediaDataPublisher, std::string path)
The event callback that the media data publisher has read data from the media file.
Declared in ZegoExpressEventHandler.h

Parameters

NameTypeDescription
mediaDataPublisherIZegoMediaDataPublisher *Callback publisher object
pathstd::stringPath of currently open file

Details

The event callback that the media data publisher has read data from the media file.

  • Trigger: The callback triggered when the media data publisher begin to read media data from a media file.
  • Available since: 2.17.0
  • Restrictions: None.

onMediaDataPublisherFileDataEnd

onMediaDataPublisherFileDataEnd
public void onMediaDataPublisherFileDataEnd(IZegoMediaDataPublisher * mediaDataPublisher, std::string path)
The event callback that the media data publisher has completed a file stream publishing.
Declared in ZegoExpressEventHandler.h

Parameters

NameTypeDescription
mediaDataPublisherIZegoMediaDataPublisher *Callback publisher object.
pathstd::stringThe path of the file that has completed stream publishing.

Details

The media data publisher has finished a file stream publishing.

  • Trigger: The callback triggered when the media data publisher has completed a file stream publishing.
  • Available since: 3.14.0
  • Restrictions: None.

IZegoMediaPlayer

Declared in ZegoExpressInterface.h

Methods

setEventHandler

setEventHandler
public void setEventHandler(std::shared_ptr<IZegoMediaPlayerEventHandler> handler)
Set event notification callback handler of the media player.
Declared in ZegoExpressInterface.h

Parameters

NameTypeDescription
handlerstd::shared_ptr<IZegoMediaPlayerEventHandler>Event callback handler for media player

Details

Listen to the event notification callback of the media player. Use Cases: You can change the media player UI widget according to the related event callback.

  • When to call: After the [ZegoMediaPlayer] instance created.
  • Caution: Calling this function will overwrite the callback set by the last call to this function.
  • Available since: 2.1.0
  • Restrictions: None.

setVideoHandler

setVideoHandler
public void setVideoHandler(std::shared_ptr<IZegoMediaPlayerVideoHandler> handler, ZegoVideoFrameFormat format)
Set video data callback handler of the media player.
Declared in ZegoExpressInterface.h

Parameters

NameTypeDescription
handlerstd::shared_ptr<IZegoMediaPlayerVideoHandler>Video data callback handler for media player
formatZegoVideoFrameFormatVideo frame format for video data

Details

By setting this callback, the video data of the media resource file played by the media player can be called back.

  • When to call: After the [ZegoMediaPlayer] instance created.
  • Caution: When you no longer need to get the video frame data, please call this function again to clear the handler to stop the video frame data callback.
  • Available since: 2.1.0
  • Restrictions: None.

setAudioHandler

setAudioHandler
public void setAudioHandler(std::shared_ptr<IZegoMediaPlayerAudioHandler> handler)
Set audio data callback handler of the media player.
Declared in ZegoExpressInterface.h

Parameters

NameTypeDescription
handlerstd::shared_ptr<IZegoMediaPlayerAudioHandler>Audio data callback handler for media player

Details

By setting this callback, the audio data of the media resource file played by the media player can be called back.

  • When to call: After the [ZegoMediaPlayer] instance created.
  • Caution: When you no longer need to get the audio data, please call this function again to clear the handler to stop the audio data callback.
  • Available since: 2.1.0
  • Restrictions: None.

setBlockDataHandler

setBlockDataHandler
public void setBlockDataHandler(std::shared_ptr<IZegoMediaPlayerBlockDataHandler> handler, unsigned int blockSize)
Set the media resource block data callback handler of the media player.
Declared in ZegoExpressInterface.h

Parameters

NameTypeDescription
handlerstd::shared_ptr<IZegoMediaPlayerBlockDataHandler>The media resource block data callback handler of the media player.
blockSizeunsigned intThe size of the encrypted data block. The bufferSize in the OnBlockData callback is an integer multiple of blockSize.

Details

This callback can be set to listen to and decrypt the media resource block data for playing the user's own ciphertext media resources.

  • When to call: After the [ZegoMediaPlayer] instance created, before playing media resources.
  • Caution: When it is no longer necessary to listen to the callback for data decryption, please call this function again to clear the handler.
  • Available since: 3.4.0
  • Restrictions: None.

loadResource

loadResource
public void loadResource(std::string path, ZegoMediaPlayerLoadResourceCallback callback)
Load local or network media resource.
Declared in ZegoExpressInterface.h

Parameters

NameTypeDescription
pathstd::stringThe absolute resource path or the URL of the network resource and cannot be null or "". Android can set this path string with Uri.
callbackZegoMediaPlayerLoadResourceCallbackNotification of resource loading results

Details

Load media resources. Use case: Developers can load the absolute path to the local resource or the URL of the network resource incoming.

  • When to call: It can be called after the engine by [createEngine] has been initialized and the media player has been created by [createMediaPlayer].
  • Related APIs: Resources can be loaded through the [loadResourceWithPosition] or [loadResourceFromMediaData] function.
  • Caution: If the mediaplayer has already loaded resources or is in the process of playing, please first call the [stop] interface to halt the playback, and then proceed to call the interface to load the media resources; failure to do so will result in an unsuccessful load.

Return

Callback result of loading media resource.

loadResourceWithPosition

loadResourceWithPosition
public void loadResourceWithPosition(std::string path, long startPosition, ZegoMediaPlayerLoadResourceCallback callback)
Load local or network media resource and specify the start position.
Declared in ZegoExpressInterface.h

Parameters

NameTypeDescription
pathstd::stringThe absolute resource path or the URL of the network resource and cannot be null or "". Android can set this path string with Uri.
startPositionlongThe progress at which the playback started.
callbackZegoMediaPlayerLoadResourceCallbackNotification of resource loading results

Details

Load media resources, and specify the progress, in milliseconds, at which playback begins. Use case: Developers can load the absolute path to the local resource or the URL of the network resource incoming.

  • When to call: It can be called after the engine by [createEngine] has been initialized and the media player has been created by [createMediaPlayer].
  • Related APIs: Resources can be loaded through the [loadResource] or [loadResourceFromMediaData] function.
  • Caution: 1.When [startPosition] exceeds the total playing time, it will start playing from the beginning. 2.If the mediaplayer has already loaded resources or is in the process of playing, please first call the [stop] interface to halt the playback, and then proceed to call the interface to load the media resources; failure to do so will result in an unsuccessful load.

Return

Callback result of loading media resource.

loadResourceFromMediaData

loadResourceFromMediaData
public void loadResourceFromMediaData(unsigned char * mediaData, int mediaDataLength, long startPosition, ZegoMediaPlayerLoadResourceCallback callback)
Load binary audio resource.
Declared in ZegoExpressInterface.h

Parameters

NameTypeDescription
mediaDataunsigned char *Binary audio data.
mediaDataLengthintThe length of the binary audio data.
startPositionlongPosition of starting playback, in milliseconds.
callbackZegoMediaPlayerLoadResourceCallbackNotification of resource loading results.

Details

Load binary audio data. Use case: Developers do not want to cache the audio data locally, and directly transfer the audio binary data to the media player, directly load and play the audio.

  • When to call: It can be called after the engine by [createEngine] has been initialized and the media player has been created by [createMediaPlayer].
  • Related APIs: Resources can be loaded through the [loadResource] or [loadResourceWithPosition] function.
  • Caution: 1.When [startPosition] exceeds the total playing time, it will start playing from the beginning. 2.If the mediaplayer has already loaded resources or is in the process of playing, please first call the [stop] interface to halt the playback, and then proceed to call the interface to load the media resources; failure to do so will result in an unsuccessful load.

Return

Callback result of loading media resource.

loadCopyrightedMusicResourceWithPosition

loadCopyrightedMusicResourceWithPosition
public void loadCopyrightedMusicResourceWithPosition(std::string resourceID, long startPosition, ZegoMediaPlayerLoadResourceCallback callback)
Load copyrighted music resource.
Declared in ZegoExpressInterface.h

Parameters

NameTypeDescription
resourceIDstd::stringThe resource ID obtained from the copyrighted music module.
startPositionlongThe progress at which the playback started.
callbackZegoMediaPlayerLoadResourceCallbackNotification of resource loading results

Details

Load media resources, and specify the progress, in milliseconds, at which playback begins. Use case: Developers can load the resource ID of copyrighted music.

  • When to call: It can be called after the engine by [createEngine] has been initialized and the media player has been created by [createMediaPlayer].
  • Caution: 1.When [startPosition] exceeds the total playing time, it will start playing from the beginning. 2.If the mediaplayer has already loaded resources or is in the process of playing, please first call the [stop] interface to halt the playback, and then proceed to call the interface to load the media resources; failure to do so will result in an unsuccessful load.

Return

Callback result of loading media resource.

loadResourceWithConfig

loadResourceWithConfig
public void loadResourceWithConfig(ZegoMediaPlayerResource resource, ZegoMediaPlayerLoadResourceCallback callback)
Load local or network media resource with config.
Declared in ZegoExpressInterface.h

Parameters

NameTypeDescription
resourceZegoMediaPlayerResourceMultimedia resources that need to be loaded.
callbackZegoMediaPlayerLoadResourceCallbackNotification of resource loading results

Details

Load media resources. Use case: Developers can load the absolute path to the local resource or the URL of the network resource incoming.

  • When to call: Called after the engine [createEngine] has been initialized and the media player [createMediaPlayer] has been created.
  • Related APIs: Support for loading resources through the [loadResourceWithPosition] or [loadResourceFromMediaData] interface.
  • Caution: If the mediaplayer has already loaded resources or is in the process of playing, please first call the [stop] interface to halt the playback, and then proceed to call the interface to load the media resources; failure to do so will result in an unsuccessful load.

Return

Callback result of loading media resource.

start

start
public void start()
Start playing.
Declared in ZegoExpressInterface.h

You need to load resources before playing

stop

stop
public void stop()
Stop playing.
Declared in ZegoExpressInterface.h

pause

pause
public void pause()
Pause playing.
Declared in ZegoExpressInterface.h

resume

resume
public void resume()
Resume playing.
Declared in ZegoExpressInterface.h

seekTo

seekTo
public void seekTo(unsigned long long millisecond, ZegoMediaPlayerSeekToCallback callback)
Set the specified playback progress.
Declared in ZegoExpressInterface.h

Parameters

NameTypeDescription
millisecondunsigned long longPoint in time of specified playback progress
callbackZegoMediaPlayerSeekToCallbackThe result notification of set the specified playback progress

Details

Unit is millisecond

Return

The result notification of set the specified playback progress

enableRepeat

enableRepeat
public void enableRepeat(bool enable)
Whether to repeat playback.
Declared in ZegoExpressInterface.h
NameTypeDescription
enableboolrepeat playback flag. The default is false.

setPlayLoopCount

setPlayLoopCount
public void setPlayLoopCount(int count)
Set the count of play loops.
Declared in ZegoExpressInterface.h

Parameters

NameTypeDescription
countintthe count of play loops.

Details

Set the count of play loops.

  • Use cases: Users can call this function when they need to use the media player to loop playback resources.
  • When to call /Trigger: It can be called after the engine by [createEngine] has been initialized and the media player has been created by [createMediaPlayer].
  • Caution: Please note that after using this interface, the [enableRepeat] interface will become invalid.
  • Restrictions: None.

setPlaySpeed

setPlaySpeed
public void setPlaySpeed(float speed)
Set the speed of play.
Declared in ZegoExpressInterface.h

Parameters

NameTypeDescription
speedfloatThe speed of play. The default is 1.0.
Versions 2.12.0 to 3.15.1: The range is 0.5 ~ 4.0.
Versions 3.16.0 and above: The range is 0.3 ~ 4.0.

Details

Set the playback speed of the player.

  • When to call: You should load resource before invoking this function.
  • Related APIs: Resources can be loaded through the [loadResource] function.
  • Available since: 2.12.0
  • Restrictions: None.

enableAux

enableAux
public void enableAux(bool enable)
Whether to mix the player's sound into the stream being published.
Declared in ZegoExpressInterface.h

Parameters

NameTypeDescription
enableboolAux audio flag. The default is false.

Details

This interface will only mix the media player sound into the main channel

muteLocal

muteLocal
public void muteLocal(bool mute)
Whether to play locally silently.
Declared in ZegoExpressInterface.h

Parameters

NameTypeDescription
muteboolMute local audio flag, The default is false.

Details

If [enableAux] switch is turned on, there is still sound in the publishing stream. The default is false.

setPlayerCanvas

setPlayerCanvas
public void setPlayerCanvas(ZegoCanvas * canvas)
Set the view of the player playing video.
Declared in ZegoExpressInterface.h
NameTypeDescription
canvasZegoCanvas *Video rendered canvas object

setVolume

setVolume
public void setVolume(int volume)
Set mediaplayer volume. Both the local play volume and the publish volume are set.
Declared in ZegoExpressInterface.h
NameTypeDescription
volumeintThe range is 0 ~ 200. The default is 60.

setPlayVolume

setPlayVolume
public void setPlayVolume(int volume)
Set mediaplayer local playback volume.
Declared in ZegoExpressInterface.h
NameTypeDescription
volumeintThe range is 0 ~ 200. The default is 60.

setPublishVolume

setPublishVolume
public void setPublishVolume(int volume)
Set mediaplayer publish volume.
Declared in ZegoExpressInterface.h
NameTypeDescription
volumeintThe range is 0 ~ 200. The default is 60.

setProgressInterval

setProgressInterval
public void setProgressInterval(unsigned long long millisecond)
Set playback progress callback interval.
Declared in ZegoExpressInterface.h

Parameters

NameTypeDescription
millisecondunsigned long longInterval of playback progress callback in milliseconds

Details

This function can control the callback frequency of [onMediaPlayerPlayingProgress]. When the callback interval is set to 0, the callback is stopped. The default callback interval is 1s This callback are not returned exactly at the set callback interval, but rather at the frequency at which the audio or video frames are processed to determine whether the callback is needed to call

getPlayVolume

getPlayVolume
public int getPlayVolume()
Gets the current local playback volume of the mediaplayer, the range is 0 ~ 200, with the default value of 60.
Declared in ZegoExpressInterface.h

current volume

getPublishVolume

getPublishVolume
public int getPublishVolume()
Gets the current publish volume of the mediaplayer, the range is 0 ~ 200, with the default value of 60.
Declared in ZegoExpressInterface.h

current volume

getTotalDuration

getTotalDuration
public unsigned long long getTotalDuration()
Get the total progress of your media resources.
Declared in ZegoExpressInterface.h

You should load resource before invoking this function, otherwise the return value is 0

Unit is millisecond

getCurrentProgress

getCurrentProgress
public unsigned long long getCurrentProgress()
Get current playing progress.
Declared in ZegoExpressInterface.h

You should load resource before invoking this function, otherwise the return value is 0

current progress

getCurrentRenderingProgress

getCurrentRenderingProgress
public unsigned long long getCurrentRenderingProgress()
Get current rendering progress.
Declared in ZegoExpressInterface.h

You should load resource before invoking this function, otherwise the return value is 0

current rendering progress

getAudioTrackCount

getAudioTrackCount
public unsigned int getAudioTrackCount()
Get the number of audio tracks of the playback file.
Declared in ZegoExpressInterface.h

Number of audio tracks

setAudioTrackIndex

setAudioTrackIndex
public void setAudioTrackIndex(unsigned int index)
Set the audio track of the playback file.
Declared in ZegoExpressInterface.h
NameTypeDescription
indexunsigned intAudio track index, the number of audio tracks can be obtained through the [getAudioTrackCount] function.

setAudioTrackMode

setAudioTrackMode
public void setAudioTrackMode(ZegoMediaPlayerAudioTrackMode mode)
Set the audio track mode of the player.
Declared in ZegoExpressInterface.h

Parameters

NameTypeDescription
modeZegoMediaPlayerAudioTrackModeAudio track mode.

Details

Set the audio track mode of the player. Use case: Under the real-time chorus (KTV), call the interface enable multi-track mode, call the interface [setAudioTrackIndex] to specify the original track to play, call interface [setAudioTrackPublishIndex] specified need publish of accompaniment tracks.

  • When to call: The call takes effect before [start] starts playing
  • Related APIs: Call [setAudioTrackIndex] to specified the play track of media file and call [setAudioTrackPublishIndex] to specified the publish track of media file.
  • Caution: When multi-track mode is enabled, the resource consumption of the hardware device is increased.
  • Available since: 3.1.0

setAudioTrackPublishIndex

setAudioTrackPublishIndex
public void setAudioTrackPublishIndex(unsigned int index)
Set the audio track for the media file to be publish.
Declared in ZegoExpressInterface.h

Parameters

NameTypeDescription
indexunsigned intAudio track index, the number of audio tracks can be obtained through the [getAudioTrackCount] function.

Details

Set the audio track for the media file to be publish.

  • When to call: It can be called after the engine by [createEngine] has been initialized and the media player has been created by [createMediaPlayer].
  • Related APIs: The number of audio tracks can be obtained through the [getAudioTrackCount] function.
  • Caution: This call takes effect only after multitrack mode is enabled by calling the interface [setAudioTrackMode].
  • Available since: 3.1.0

enableVoiceChanger

enableVoiceChanger
public void enableVoiceChanger(ZegoMediaPlayerAudioChannel audioChannel, bool enable, ZegoVoiceChangerParam param)
Enable voice changer, set up the specific voice changer parameters.
Declared in ZegoExpressInterface.h

Parameters

NameTypeDescription
audioChannelZegoMediaPlayerAudioChannelThe audio channel to be voice changed
enableboolWhether enable voice changer or not. True - enabled, false - disabled, default value is false.
paramZegoVoiceChangerParamVoice changer parameters

Details

Enable voice changer, set up the specific voice changer parameters.

  • When to call: It can be called after the engine by [createEngine] has been initialized and the media player has been created by [createMediaPlayer].
  • Available since: 3.15.0

getCurrentState

getCurrentState
public ZegoMediaPlayerState getCurrentState()
Get the current playback status.
Declared in ZegoExpressInterface.h

current state

getIndex

getIndex
public int getIndex()
Get media player index.
Declared in ZegoExpressInterface.h

Get media player index.

  • When to call: It can be called after [createMediaPlayer].
  • Restrictions: None.

Media player index.

takeSnapshot

takeSnapshot
public void takeSnapshot(ZegoMediaPlayerTakeSnapshotCallback callback)
Take a screenshot of the current playing screen of the media player.
Declared in ZegoExpressInterface.h

Parameters

NameTypeDescription
callbackZegoMediaPlayerTakeSnapshotCallbackThe callback of the screenshot of the media player playing screen

Details

Only in the case of calling [setPlayerCanvas] to set the display controls and the playback state, can the screenshot be taken normally This function is only available in ZegoExpressVideo SDK!

enableAccurateSeek

enableAccurateSeek
public void enableAccurateSeek(bool enable, ZegoAccurateSeekConfig * config)
Enable accurate seek and set relevant attributes.
Declared in ZegoExpressInterface.h

Parameters

NameTypeDescription
enableboolWhether to enable accurate seek
configZegoAccurateSeekConfig *The property setting of accurate seek, only valid when enable is true.

Details

The timestamp specified by normal seek may not an I frame, and then returns the I frame near the specified timestamp, which is not so accurate. But the accurate seek, when the specified timestamp is not an I frame, it will use the I frame near the specified timestamp to decode the frame of the specified timestamp.

  • Use cases: When user needs to seek to the specified timestamp accurately.
  • When to call: The setting must be called before [loadResource], and it will take effect during the entire life cycle of the media player.
  • Available since: 2.4.0

setNetWorkResourceMaxCache

setNetWorkResourceMaxCache
public void setNetWorkResourceMaxCache(unsigned int time, unsigned int size)
Set the maximum cache duration and cache data size of web materials.
Declared in ZegoExpressInterface.h

Parameters

NameTypeDescription
timeunsigned intThe maximum length of the cache time, in ms, the SDK internal default is 5000; the effective value is greater than or equal to 2000; if you fill in 0, it means no limit.
sizeunsigned intThe maximum size of the cache, the unit is byte, the internal default size of the SDK is 1510241024 byte; the effective value is greater than or equal to 5000000, if you fill in 0, it means no limit.

Details

The setting must be called before loading the resource, and it will take effect during the entire life cycle of the media player. Time and size are not allowed to be 0 at the same time. The SDK internal default time is 5000, and the size is 1510241024 byte.When one of time and size reaches the set value first, the cache will stop. When loading resources with a non-empty onlineResourceCachePath, the cache is controlled by maxCachePendingLength. This configuration is invalid.

getNetWorkResourceCache

getNetWorkResourceCache
public ZegoNetWorkResourceCache * getNetWorkResourceCache()
Get the playable duration and size of the cached data of the current network material cache queue
Declared in ZegoExpressInterface.h

Returns the current cached information, including the length of time the data can be played and the size of the cached data.

setNetWorkBufferThreshold

setNetWorkBufferThreshold
public void setNetWorkBufferThreshold(unsigned int threshold)
Use this interface to set the cache threshold that the media player needs to resume playback. The SDK default value is 5000ms,The valid value is greater than or equal to 1000ms
Declared in ZegoExpressInterface.h

Parameters

NameTypeDescription
thresholdunsigned intThreshold that needs to be reached to resume playback, unit ms.

Details

The setting must be called before loading the resource, and it will take effect during the entire life cycle of the media player. When the network status is poor and the media player has finished playing the cached network resources, it will stop playing, and notify the user through the ZegoMediaPlayerNetworkEvent.BUFFER_BEGIN state of the callback interface onMediaPlayerNetworkEvent that the network resources are being recached. Only when the cached network resources are greater than the set threshold, the media player will automatically resume playback at the original paused position, and notify the user through the ZegoMediaPlayerNetworkEvent.BUFFER_ENDED of the callback interface onMediaPlayerNetworkEvent that the user has cached the network resources The threshold was reached and playback resumed.

enableSoundLevelMonitor

enableSoundLevelMonitor
public void enableSoundLevelMonitor(bool enable, unsigned int millisecond)
Whether to enable sound level monitoring.
Declared in ZegoExpressInterface.h

Parameters

NameTypeDescription
enableboolWhether to enable monitoring, true is enabled, false is disabled.
millisecondunsigned intMonitoring time period of the sound level, in milliseconds, has a value range of [100, 3000].

Details

Whether to enable sound level monitoring.

  • When to call: It can be called after the engine by [createEngine] has been initialized and the media player has been created by [createMediaPlayer].
  • Related callbacks: After it is turned on, user can use the [onMediaPlayerSoundLevelUpdate] callback to monitor sound level updates.
  • Available since: 2.15.0
  • Restrictions: None.

enableFrequencySpectrumMonitor

enableFrequencySpectrumMonitor
public void enableFrequencySpectrumMonitor(bool enable, unsigned int millisecond)
Whether to enable frequency spectrum monitoring.
Declared in ZegoExpressInterface.h

Parameters

NameTypeDescription
enableboolWhether to enable monitoring, true is enabled, false is disabled.
millisecondunsigned intMonitoring time period of the frequency spectrum, in milliseconds, has a value range of [10, 3000]. Note that on v3.19.0 and older version, the value range is [100, 3000].

Details

Whether to enable frequency spectrum monitoring.

  • When to call: It can be called after the engine by [createEngine] has been initialized and the media player has been created by [createMediaPlayer].
  • Related APIs: After it is turned on, user can use the [onMediaPlayerFrequencySpectrumUpdate] callback to monitor frequency spectrum updates.
  • Available since: 2.15.0
  • Restrictions: None.

setActiveAudioChannel

setActiveAudioChannel
public void setActiveAudioChannel(ZegoMediaPlayerAudioChannel audioChannel)
Set the playback channel.
Declared in ZegoExpressInterface.h

Parameters

NameTypeDescription
audioChannelZegoMediaPlayerAudioChannelPlayback channel, the default is ZegoMediaPlayerAudioChannelAll.

Details

Set the playback channel.

  • When to call: It can be called after the engine by [createEngine] has been initialized and the media player has been created by [createMediaPlayer].
  • Available since: 2.20.0
  • Restrictions: None.

clearView

clearView
public void clearView()
Clears the last frame of the playback control that remains on the control after playback ends.
Declared in ZegoExpressInterface.h

Clears the last frame of the playback control that remains on the control after playback ends.

  • When to call: It can be called after the engine by [createEngine] has been initialized and the media player has been created by [createMediaPlayer].
  • Available since: 2.20.0
  • Restrictions: The interface call takes effect only when the media player ends playing.

getMediaInfo

getMediaInfo
public ZegoMediaPlayerMediaInfo getMediaInfo()
Get meida information such as video resolution from media file.
Declared in ZegoExpressInterface.h

Get meida information such as video resolution from media file.

  • When to call: It can be called after the engine by [createEngine] has been initialized and the media player has been created by [createMediaPlayer].
  • Available since: 3.6.0
  • Restrictions: None.

updatePosition

updatePosition
public void updatePosition(const float[3] position)
Update the position of the media player (audio source).
Declared in ZegoExpressInterface.h

Parameters

NameTypeDescription
positionconst float[3]The unit vector of the front axis of its own coordinate system. The parameter is a float array with a length of 3.

Details

Update the position of the media player (audio source).

  • Use cases: The media player also needs to have 3D spatial sound.
  • When to call: It can be called after the engine by [createEngine] has been initialized and the media player has been created by [createMediaPlayer].
  • Available since: 3.6.0
  • Restrictions: This interface needs to be used in conjunction with the RangeAudio/RangeScene module. This interface can only be called successfully after the RangeAudio/RangeScene module enables 3D sound effects.

setHttpHeader

setHttpHeader
public void setHttpHeader(std::unordered_map<std::string, std::string> headers)
Set http headers.
Declared in ZegoExpressInterface.h

Parameters

NameTypeDescription
headersstd::unordered_map<std::string, std::string>Headers info.

Details

Call this function to set the http headers of the http network resource.

  • Use cases: When the network resource needs to set special header information.
  • When to call: It can be called after the engine by [createEngine] has been initialized and the media player has been created by [createMediaPlayer].
  • Available since: 3.8.0
  • Restrictions: Called before the corresponding network resource is loaded.

setPlayMediaStreamType

setPlayMediaStreamType
public void setPlayMediaStreamType(ZegoMediaStreamType streamType)
Set play media stream type.
Declared in ZegoExpressInterface.h

Parameters

NameTypeDescription
streamTypeZegoMediaStreamTypeStream type.

Details

Configure the media stream type to be played. You can only play video streams or audio streams. This will take effect during the life cycle of the media player.

  • Use cases: When only the video stream or audio stream needs to be played.
  • When to call: It can be called after the engine by [createEngine] has been initialized and the media player has been created by [createMediaPlayer].
  • Caution: Changing the media stream type during playing will take effect in the next playing.
  • Available since: 3.10.0

enableLiveAudioEffect

enableLiveAudioEffect
public void enableLiveAudioEffect(bool enable, ZegoLiveAudioEffectMode mode)
Enable live audio effect.
Declared in ZegoExpressInterface.h

Parameters

NameTypeDescription
enableboolWhether to enable live audio effect.
modeZegoLiveAudioEffectModeLive audio effect mode.

Details

When the live audio effect is turned on, the spatial sense is enhanced and the instrument sounds become more prominent, without any increase in delay.

  • Use cases: It is commonly used in voice chat rooms and karaoke scenarios to enhance the live audio effects of the accompaniment.
  • When to call: It can be called after the engine by [createEngine] has been initialized and the media player has been created by [createMediaPlayer].
  • Caution: To enhance the live audio effect experience, it is recommended to configure dual-channel stereo encoding. Developers can achieve this configuration by using the [setAudioCaptureStereoMode] method. Failure to configure dual-channel stereo encoding may significantly diminish the effects of certain songs, as the left and right channel effects may cancel each other out when synthesizing mono audio, resulting in less noticeable effects.
  • Available since: 3.10.0

enableLocalCache

enableLocalCache
public void enableLocalCache(bool enable, String cacheDir)
Enable local caching of http/https network resources.
Declared in ZegoExpressInterface.h

Parameters

NameTypeDescription
enableboolWhether to enable local caching.
cacheDirStringCache dir. If left blank, the directory specified internally by SDK will be used.

Details

When playing http/https network resources, when the local cache is enabled, the network resources will be saved locally and the cache information will be called back through [onMediaPlayerLocalCache].

  • When to call: It can be called after the engine by [createEngine] has been initialized and the media player has been created by [createMediaPlayer]. Called after [loadResource] or during playback, it will take effect next playback.
  • Caution: Only http/https single file type network resources are supported. If there is a [seek] operation during playback, the cache will fail.
  • Available since: 3.12.0

enableViewMirror

enableViewMirror
public void enableViewMirror(bool enable)
Enable the view mirror.
Declared in ZegoExpressInterface.h

Parameters

NameTypeDescription
enableboolWhether to enable view mirror.

Details

Enable view mirror.

  • When to call: It can be called after the engine by [createEngine] has been initialized and the media player has been created by [createMediaPlayer].
  • Available since: 3.14.0

getPlaybackStatistics

getPlaybackStatistics
public ZegoMediaPlayerStatisticsInfo getPlaybackStatistics()
Get playback statistics.
Declared in ZegoExpressInterface.h

Get current playback statistics to monitor whether decoding and rendering anomalies occur in the player.

  • Use cases: Typically used in cloud-based media player scenarios.
  • When to call: Invoke after the [loadResource] callback succeeds.
  • Available since: 3.12.0

setVoiceChangerParam

setVoiceChangerParam
deprecated
public void setVoiceChangerParam(ZegoMediaPlayerAudioChannel audioChannel, ZegoVoiceChangerParam param)
[Deprecated] Setting up the specific voice changer parameters.
Declared in ZegoExpressInterface.h
NameTypeDescription
audioChannelZegoMediaPlayerAudioChannelThe audio channel to be voice changed
paramZegoVoiceChangerParamVoice changer parameters
Deprecated
Deprecated since 3.15.0, please use [enableVoiceChanger] instead.

IZegoMediaPlayerAudioHandler

Declared in ZegoExpressEventHandler.h

Methods

onAudioFrame

onAudioFrame
public void onAudioFrame(IZegoMediaPlayer* mediaPlayer, const unsigned char* data, unsigned int dataLength, ZegoAudioFrameParam param)
The callback triggered when the media player throws out audio frame data.
Declared in ZegoExpressEventHandler.h

Parameters

NameTypeDescription
mediaPlayerIZegoMediaPlayer*Callback player object.
dataconst unsigned char*Raw data of audio frames.
dataLengthunsigned intData length.
paramZegoAudioFrameParamaudio frame flip mode.

Details

The callback triggered when the media player throws out audio frame data.

  • Trigger: The callback is generated when the media player starts playing.
  • Caution: The callback does not actually take effect until call [setAudioHandler] to set.
  • Available since: 1.3.4
  • Restrictions: When playing copyrighted music, this callback will be disabled by default. If necessary, please contact ZEGO technical support.

IZegoMediaPlayerBlockDataHandler

Declared in ZegoExpressEventHandler.h

Methods

onBlockBegin

onBlockBegin
public void onBlockBegin(IZegoMediaPlayer* mediaPlayer, std::string path)
The callback triggered when the media player is about to throw the block data of the media resource.
Declared in ZegoExpressEventHandler.h

Parameters

NameTypeDescription
mediaPlayerIZegoMediaPlayer*Callback player object.
pathstd::stringThe path of the media resource.

Details

The callback triggered when the media player is about to throw the block data of the media resource.

  • Trigger: The callback is generated when the media player starts playing.
  • Caution: The callback does not actually take effect until call [setBlockDataHandler] to set.
  • Available since: 3.4.0
  • Restrictions: When playing copyrighted music, this callback will be disabled by default. If necessary, please contact ZEGO technical support.

onBlockData

onBlockData
public unsigned int onBlockData(IZegoMediaPlayer* mediaPlayer, unsigned char *const buffer, unsigned int bufferSize)
The callback triggered when the media player throws the block data of the media resource.
Declared in ZegoExpressEventHandler.h

Parameters

NameTypeDescription
mediaPlayerIZegoMediaPlayer*Callback player object.
bufferunsigned char *constThe block data of the media resource.
bufferSizeunsigned intLength of media resource block data.

Details

The callback triggered when the media player throws the block data of the media resource.

  • Trigger: This callback will be generated after receiving the [onBlockBegin] callback.
  • Caution: The callback does not actually take effect until call [setBlockDataHandler] to set. The buffer size before and after decryption should be consistent.
  • Available since: 3.4.0
  • Restrictions: When playing copyrighted music, this callback will be disabled by default. If necessary, please contact ZEGO technical support.

Return

The size of the buffer, -1 is returned for failure.

IZegoMediaPlayerEventHandler

Declared in ZegoExpressEventHandler.h

Methods

onMediaPlayerStateUpdate

onMediaPlayerStateUpdate
public void onMediaPlayerStateUpdate(IZegoMediaPlayer* mediaPlayer, ZegoMediaPlayerState state, int errorCode)
MediaPlayer playback status callback.
Declared in ZegoExpressEventHandler.h

Parameters

NameTypeDescription
mediaPlayerIZegoMediaPlayer*Callback player object.
stateZegoMediaPlayerStateMedia player status.
errorCodeintError code, please refer to the error codes document https://docs.zegocloud.com/en/5548.html for details.

Details

MediaPlayer playback status callback.

  • Trigger: The callback triggered when the state of the media player changes.
  • Available since: 1.3.4
  • Restrictions: None.

onMediaPlayerNetworkEvent

onMediaPlayerNetworkEvent
public void onMediaPlayerNetworkEvent(IZegoMediaPlayer* mediaPlayer, ZegoMediaPlayerNetworkEvent networkEvent)
The callback triggered when the network status of the media player changes.
Declared in ZegoExpressEventHandler.h

Parameters

NameTypeDescription
mediaPlayerIZegoMediaPlayer*Callback player object.
networkEventZegoMediaPlayerNetworkEventNetwork status event.

Details

The callback triggered when the network status of the media player changes.

  • Trigger: When the media player is playing network resources, this callback will be triggered when the status change of the cached data.
  • Related APIs: [setNetWorkBufferThreshold].
  • Available since: 1.3.4
  • Restrictions: The callback will only be triggered when the network resource is played.

onMediaPlayerPlayingProgress

onMediaPlayerPlayingProgress
public void onMediaPlayerPlayingProgress(IZegoMediaPlayer* mediaPlayer, unsigned long long millisecond)
The callback to report the current playback progress of the media player.
Declared in ZegoExpressEventHandler.h

Parameters

NameTypeDescription
mediaPlayerIZegoMediaPlayer*Callback player object.
millisecondunsigned long longProgress in milliseconds.

Details

The callback triggered when the network status of the media player changes. Set the callback interval by calling [setProgressInterval]. When the callback interval is set to 0, the callback is stopped. The default callback interval is 1 second.

  • Trigger: When the media player is playing network resources, this callback will be triggered when the status change of the cached data.
  • Related APIs: [setProgressInterval].
  • Available since: 1.3.4
  • Restrictions: None.

onMediaPlayerRenderingProgress

onMediaPlayerRenderingProgress
public void onMediaPlayerRenderingProgress(IZegoMediaPlayer* mediaPlayer, unsigned long long millisecond)
The callback to report the current rendering progress of the media player.
Declared in ZegoExpressEventHandler.h

Parameters

NameTypeDescription
mediaPlayerIZegoMediaPlayer*Callback player object.
millisecondunsigned long longProgress in milliseconds.

Details

The callback to report the current rendering progress of the media player. Set the callback interval by calling [setProgressInterval]. When the callback interval is set to 0, the callback is stopped. The default callback interval is 1 second.

  • Trigger: This callback will be triggered when the media player starts playing resources.
  • Related APIs: [setProgressInterval].
  • Available since: 3.8.0
  • Restrictions: None.

onMediaPlayerVideoSizeChanged

onMediaPlayerVideoSizeChanged
public void onMediaPlayerVideoSizeChanged(IZegoMediaPlayer* mediaPlayer, int width, int height)
The callback triggered when when the resolution of the playback video changes.
Declared in ZegoExpressEventHandler.h

Parameters

NameTypeDescription
mediaPlayerIZegoMediaPlayer*Callback player object.
widthintwidth.
heightintheight.

Details

The callback triggered when when the resolution of the playback video changes.

  • Trigger: When the media player is playing a video resource, This callback will be triggered when playback starts and the resolution of the video changes.
  • Available since: 3.11.0

onMediaPlayerRecvSEI

onMediaPlayerRecvSEI
public void onMediaPlayerRecvSEI(IZegoMediaPlayer* mediaPlayer, const unsigned char* data, unsigned int dataLength)
The callback triggered when the media player got media side info.
Declared in ZegoExpressEventHandler.h

Parameters

NameTypeDescription
mediaPlayerIZegoMediaPlayer*Callback player object.
dataconst unsigned char*SEI content.
dataLengthunsigned intSEI content length.

Details

The callback triggered when the media player got media side info.

  • Trigger: When the media player starts playing media files, the callback is triggered if the SEI is resolved to the media file.
  • Caution: The callback does not actually take effect until call [setEventHandler] to set.
  • Available since: 2.2.0

onMediaPlayerSoundLevelUpdate

onMediaPlayerSoundLevelUpdate
public void onMediaPlayerSoundLevelUpdate(IZegoMediaPlayer* mediaPlayer, float soundLevel)
The callback of sound level update.
Declared in ZegoExpressEventHandler.h

Parameters

NameTypeDescription
mediaPlayerIZegoMediaPlayer*Callback player object.
soundLevelfloatSound level value, value range: [0.0, 100.0] (This value only represents the range of the sound level value returned by the callback, not the precision.).

Details

The callback of sound level update.

  • Trigger: The callback frequency is specified by [EnableSoundLevelMonitor].
  • Caution: The callback does not actually take effect until call [setEventHandler] to set.
  • Related APIs: To monitor this callback, you need to enable it through [EnableSoundLevelMonitor].
  • Available since: 2.15.0

onMediaPlayerFrequencySpectrumUpdate

onMediaPlayerFrequencySpectrumUpdate
public void onMediaPlayerFrequencySpectrumUpdate(IZegoMediaPlayer* mediaPlayer, const ZegoAudioSpectrum& spectrumList)
The callback of frequency spectrum update.
Declared in ZegoExpressEventHandler.h

Parameters

NameTypeDescription
mediaPlayerIZegoMediaPlayer*Callback player object.
spectrumListconst ZegoAudioSpectrum&Locally captured frequency spectrum value list. Spectrum value range is [0-2^30].

Details

The callback of frequency spectrum update.

  • Trigger: The callback frequency is specified by [EnableFrequencySpectrumMonitor].
  • Caution: The callback does not actually take effect until call [setEventHandler] to set.
  • Related APIs: To monitor this callback, you need to enable it through [EnableFrequencySpectrumMonitor].
  • Available since: 2.15.0

onMediaPlayerFirstFrameEvent

onMediaPlayerFirstFrameEvent
public void onMediaPlayerFirstFrameEvent(IZegoMediaPlayer* mediaPlayer, ZegoMediaPlayerFirstFrameEvent event)
The callback triggered when the media player plays the first frame.
Declared in ZegoExpressEventHandler.h

Parameters

NameTypeDescription
mediaPlayerIZegoMediaPlayer*Callback player object.
eventZegoMediaPlayerFirstFrameEventThe first frame callback event type.

Details

The callback triggered when the media player plays the first frame.

  • Trigger: This callback is generated when the media player starts playing.
  • Caution: The callback does not actually take effect until call [setEventHandler] to set.
  • Related APIs: You need to call the [setPlayerCanvas] interface to set the view for the media player in order to receive the video first frame event callback.
  • Available since: 3.5.0

onMediaPlayerLocalCache

onMediaPlayerLocalCache
public void onMediaPlayerLocalCache(IZegoMediaPlayer* mediaPlayer, int errorCode, String resource, String cachedFile)
The callback triggered when the media player caches http/https network resource locally.
Declared in ZegoExpressEventHandler.h

Parameters

NameTypeDescription
mediaPlayerIZegoMediaPlayer*Callback player object.
errorCodeintError code.
resourceStringPlayed resource
cachedFileStringCached file

Details

The callback triggered when the media player caches http/https network resource locally.

  • Trigger: This callback occurs after the media player caches http/https network resources.
  • Caution: This callback will not take effect until the [enableLocalCache] API is called and the http/https network resources are played.
  • Related APIs: Need to call the [enableLocalCache] interface.
  • Available since: 3.12.0

IZegoMediaPlayerVideoHandler

Declared in ZegoExpressEventHandler.h

Methods

onVideoFrame

onVideoFrame
public void onVideoFrame(IZegoMediaPlayer* mediaPlayer, const unsigned char** data, unsigned int* dataLength, ZegoVideoFrameParam param)
The callback triggered when the media player throws out video frame data.
Declared in ZegoExpressEventHandler.h

Parameters

NameTypeDescription
mediaPlayerIZegoMediaPlayer*Callback player object.
dataconst unsigned char**Raw data of video frames (eg: RGBA only needs to consider data[0], I420 needs to consider data[0,1,2]).
dataLengthunsigned int*Data length (eg: RGBA only needs to consider dataLength[0], I420 needs to consider dataLength[0,1,2]).
paramZegoVideoFrameParamvideo data frame param.

Details

The callback triggered when the media player throws out video frame data.

  • Trigger: The callback is generated when the media player starts playing.
  • Caution: The callback does not actually take effect until call [setVideoHandler] to set.
  • Available since: 1.3.4
  • Restrictions: When playing copyrighted music, this callback will be disabled by default. If necessary, please contact ZEGO technical support.

onVideoFrame

onVideoFrame
public void onVideoFrame(IZegoMediaPlayer* mediaPlayer, const unsigned char** data, unsigned int* dataLength, ZegoVideoFrameParam param, const char* extraInfo)
The callback triggered when the media player throws out video frame data, with additional information for the video frame.
Declared in ZegoExpressEventHandler.h

Parameters

NameTypeDescription
mediaPlayerIZegoMediaPlayer*Callback player object.
dataconst unsigned char**Raw data of video frames (eg: RGBA only needs to consider data[0], I420 needs to consider data[0,1,2]).
dataLengthunsigned int*Data length (eg: RGBA only needs to consider dataLength[0], I420 needs to consider dataLength[0,1,2]).
paramZegoVideoFrameParamvideo data frame param.
extraInfoconst char*Video frame extra info. json format data.

Details

The callback triggered when the media player throws out video frame data.

  • Trigger: The callback is generated when the media player starts playing.
  • Caution: The callback does not actually take effect until call [setVideoHandler] to set.
  • Available since: 2.16.0
  • Restrictions: When playing copyrighted music, this callback will be disabled by default. If necessary, please contact ZEGO technical support.

IZegoPictureCapturer

Declared in ZegoExpressInterface.h

Methods

setPath

setPath
public void setPath(std::string path)
Set the path of the picture capturer source.
Declared in ZegoExpressInterface.h

Parameters

NameTypeDescription
pathstd::stringThe path of the picture. Support local picture file path (file://xxx), Android URI path (uri://xxx), asset resource path (asset://xxx). The URL length cannot exceed 512 characters.

Details

Set the path of the picture capturer source.

  • Related APIs: User can call [createPictureCapturer] function to create a picture capturer instance.
  • Available since: 3.22.0

getIndex

getIndex
public int getIndex()
Get picture capturer instance index.
Declared in ZegoExpressInterface.h

Picture capturer instance index.

IZegoRangeAudio

Declared in ZegoExpressInterface.h

Methods

setEventHandler

setEventHandler
public void setEventHandler(std::shared_ptr<IZegoRangeAudioEventHandler> handler)
set range audio event handler.
Declared in ZegoExpressInterface.h

Parameters

NameTypeDescription
handlerstd::shared_ptr<IZegoRangeAudioEventHandler>The object used to receive range audio callbacks.

Details

Set the callback function of the range audio module, which can receive the callback notification of the microphone on state [onRangeAudioMicrophoneStateUpdate]. Use case: Used to monitor the connection status of the current microphone.

  • When to call: After initializing the range audio [createRangeAudio].
  • Available since: 2.11.0

setAudioReceiveRange

setAudioReceiveRange
public void setAudioReceiveRange(float range)
Set the maximum range of received audio.
Declared in ZegoExpressInterface.h

Parameters

NameTypeDescription
rangefloatthe audio range, the value must be greater than or equal to 0.

Details

Set the audio receiving range, the audio source sound beyond this range will not be received. Use case: Set the receiver's receiving range in the World mode.

  • Default value: When this function is not called, only the voices of the members in the team can be received, and all voices outside the team cannot be received.
  • When to call: After initializing the range audio [createRangeAudio].
  • Available since: 2.11.0
  • Restrictions: This range only takes effect for people outside the team.

setAudioReceiveRange

setAudioReceiveRange
public int setAudioReceiveRange(ZegoReceiveRangeParam param)
Set the configuration of the audio receiving range.
Declared in ZegoExpressInterface.h

Parameters

NameTypeDescription
paramZegoReceiveRangeParamConfiguration of audio receiving range.

Details

Set the audio receiving range, the audio source sound beyond this range will not be received. Use case: Set the receiver's receiving range in the World mode.

  • Default value: When this function is not called, only the voices of the members in the team can be received, and all voices outside the team cannot be received.
  • When to call: After initializing the range audio [createRangeAudio].
  • Available since: 3.7.0
  • Restrictions: This range only takes effect for people outside the team.

Return

Error code, please refer to the error codes document https://doc-en.zego.im/en/5548.html for details.

setPositionUpdateFrequency

setPositionUpdateFrequency
public void setPositionUpdateFrequency(int frequency)
Set the frequency of real-time update locations within the SDK.
Declared in ZegoExpressInterface.h

Parameters

NameTypeDescription
frequencyintthe frequency, the value must be greater than 15 ms.

Details

Set the frequency of real-time update locations within the SDK min 15 ms. Use case: After setting the update position, the sensitivity of audio gradient is very high.

  • Default value: 100 ms.
  • When to call: After initializing the range audio [createRangeAudio].
  • Available since: 2.21.0

setRangeAudioVolume

setRangeAudioVolume
public void setRangeAudioVolume(int volume)
Set range voice volume.
Declared in ZegoExpressInterface.h

Parameters

NameTypeDescription
volumeintvolume, [0,200].

Details

Set range voice volume. Use case: This interface allows you to increase or decrease the volume of a range voice stream when the user calls [startPlayingStream] and pulls another stream.

  • Default value: 100.
  • When to call: After initializing the range audio [createRangeAudio].
  • Available since: 2.23.0

setStreamVocalRange

setStreamVocalRange
public void setStreamVocalRange(std::string streamID, float vocalRange)
Set the sound range for the stream.
Declared in ZegoExpressInterface.h

Parameters

NameTypeDescription
streamIDstd::stringplay stream id
vocalRangefloatFlow sound range.

Details

Set range voice volume. Use case: When a user calls [startPlayingStream] and pulls another stream, the stream has a range speech effect by setting the range of sounds for that stream and calling [updateStreamPosition]. After the call will be the sound source of the sound range of the distance attenuation effect.

  • When to call: After initializing the range audio [createRangeAudio] and after [startPlayingStream].
  • Caution: When calling [enableMicrophone] to enable range speech, the resource of the stream will be switched to RTC, regardless of whether the resource specified when [startPlayingStream] was originally called to pull the stream is RTC. If you really need to specify the resource of the stream as CDN, please configure it to pull a custom CDN stream and specify the CDN address information.
  • Available since: 2.23.0

setStreamVocalRange

setStreamVocalRange
public int setStreamVocalRange(std::string streamID, ZegoVocalRangeParam param)
Set the sound range for the stream.
Declared in ZegoExpressInterface.h

Parameters

NameTypeDescription
streamIDstd::stringplay stream id
paramZegoVocalRangeParamFlow sound range.

Details

Set range voice volume. Use case: When a user calls [startPlayingStream] and pulls another stream, the stream has a range speech effect by setting the range of sounds for that stream and calling [updateStreamPosition]. After the call will be the sound source of the sound range of the distance attenuation effect.

  • When to call: After initializing the range audio [createRangeAudio] and after [startPlayingStream].
  • Caution: When calling [enableMicrophone] to enable range speech, the resource of the stream will be switched to RTC, regardless of whether the resource specified when [startPlayingStream] was originally called to pull the stream is RTC. If you really need to specify the resource of the stream as CDN, please configure it to pull a custom CDN stream and specify the CDN address information.
  • Available since: 3.7.0

Return

Error code, please refer to the error codes document https://doc-en.zego.im/en/5548.html for details.

updateStreamPosition

updateStreamPosition
public void updateStreamPosition(std::string streamID, float[3] position)
Update the location of the flow.
Declared in ZegoExpressInterface.h

Parameters

NameTypeDescription
streamIDstd::stringplay stream id.
positionfloat[3]The unit vector of the front axis of its own coordinate system. The parameter is a float array with a length of 3. The three values ​​represent the front, right, and top coordinate values ​​in turn.

Details

Set range voice volume. Use case: When the user calls [startPlayingStream] to pull another stream, call [setStreamVocalRange] to set the stream's voice position, then call this interface to set the stream's position, so that the stream also has the range voice effect.

  • When to call: After initializing the range audio [createRangeAudio] and after [startPlayingStream].
  • Available since: 2.23.0

updateSelfPosition

updateSelfPosition
public void updateSelfPosition(float[3] position, float[3] axisForward, float[3] axisRight, float[3] axisUp)
Update self position and orentation.
Declared in ZegoExpressInterface.h

Parameters

NameTypeDescription
positionfloat[3]The coordinates of the oneself in the world coordinate system. The parameter is a float array of length 3. The three values ​​represent the front, right, and top coordinate values ​​in turn.
axisForwardfloat[3]The unit vector of the front axis of its own coordinate system. The parameter is a float array with a length of 3. The three values ​​represent the front, right, and top coordinate values ​​in turn.
axisRightfloat[3]The unit vector of the right axis of its own coordinate system. The parameter is a float array with a length of 3. The three values ​​represent the front, right, and top coordinate values ​​in turn.
axisUpfloat[3]The unit vector of the up axis of its own coordinate system. The parameter is a float array with a length of 3. The three values ​​represent the front, right, and top coordinate values ​​in turn.

Details

Update the user's position and orientation so that the SDK can calculate the distance between the user and the audio source and the stereo effect of the left and right ears. Use case: When the role operated by the user in the game moves on the world map, the position information and head orientation of the role are updated.

  • When to call: Called after logging in to the room [loginRoom].
  • Caution: Before calling [enableSpeaker] to turn on the speaker, if you do not call this interface to set the location information, you will not be able to receive voices from other people except the team.
  • Available since: 2.11.0

updateAudioSource

updateAudioSource
public void updateAudioSource(std::string userID, float[3] position)
Add or update audio source position information.
Declared in ZegoExpressInterface.h

Parameters

NameTypeDescription
userIDstd::stringThe userID of the sound source.
positionfloat[3]The coordinates of the speaker in the world coordinate system. The parameter is a float array of length 3. The three values ​​represent the front, right, and top coordinate values ​​in turn.

Details

Set the position of the audio source corresponding to the userID on the game map in the room, so that the SDK can calculate the distance and orientation of the listener to the audio source. Use case: Update the position of the voice user in the game map coordinates.

  • When to call: Call [loginRoom] to call after logging in to the room, and the recorded audio source information will be cleared after logging out of the room.
  • Available since: 2.11.0

enableSpatializer

enableSpatializer
public void enableSpatializer(bool enable)
Turn the 3D spatial sound on or off.
Declared in ZegoExpressInterface.h

Parameters

NameTypeDescription
enableboolWhether to enable 3D sound effects.

Details

After the 3D sound effect is turned on, the sound effect in the actual space will be simulated according to the position of the speaker equivalent to the listener. The intuitive feeling is that the sound size and the left and right sound difference will also change when the distance and orientation of the sound source change. Use case: It is a feature of audio recognition in FPS games or social scene games.

  • Default value: When this function is not called, 3D sound effects are turned off by default.
  • When to call: After initializing the range audio [createRangeAudio].
  • Caution: The 3D audio effect will only take effect when [setRangeAudioMode] is called and set to World mode.
  • Related APIs: After enabling the 3D sound effect, you can use [updateAudioSource] or [updateSelfPosition] to change the position and orientation to experience the 3D effect.
  • Available since: 2.11.0

enableMicrophone

enableMicrophone
public void enableMicrophone(bool enable)
Turn the microphone on or off.
Declared in ZegoExpressInterface.h

Parameters

NameTypeDescription
enableboolWhether to turn on the microphone.

Details

When enable is true, turn on the microphone and push audio stream; when it is false, turn off the microphone and stop pushing audio stream. Use case: The user turns on or off the microphone to communicate in the room.

  • Default value: When this function is not called, the microphone is turned off by default.
  • When to call: After initializing the range audio [createRangeAudio] and login room [loginRoom].
  • Caution: Turning on the microphone will automatically use the main channel to push the audio stream.
  • Related callbacks: Get the microphone switch state change through the callback [onRangeAudioMicrophoneStateUpdate].
  • Available since: 2.11.0

enableSpeaker

enableSpeaker
public void enableSpeaker(bool enable)
Turn the speaker on or off.
Declared in ZegoExpressInterface.h

Parameters

NameTypeDescription
enableboolWhether to turn on the speaker.

Details

When enable is true, turn on the speaker and play audio stream; when it is false, turn off the speaker and stop playing audio stream. Use case: The user turns on or off the speaker to communicate in the room.

  • Default value: When this function is not called, the speaker is turned off by default.
  • When to call: After initializing the range audio [createRangeAudio] and login room [loginRoom].
  • Caution: Turning on the speaker will automatically pull the audio stream in the room.
  • Available since: 2.11.0

setRangeAudioMode

setRangeAudioMode
public void setRangeAudioMode(ZegoRangeAudioMode mode)
Set range audio mode.
Declared in ZegoExpressInterface.h

Parameters

NameTypeDescription
modeZegoRangeAudioModeThe range audio mode.

Details

The audio mode can be set to World mode or Team mode. Use case: The user can choose to chat with everyone in the World mode (with distance limitation), or to communicate within the team in the Team mode (without distance limitation).

  • Default value: If this function is not called, the World mode is used by default.
  • When to call: After initializing the range audio [createRangeAudio].
  • Related APIs: In the World mode, you can set the sound receiving range [setAudioReceiveRange], in the Team mode, you need to set [setTeamID] to join the corresponding team to hear the voice in the team.
  • Available since: 2.11.0

setRangeAudioCustomMode

setRangeAudioCustomMode
public void setRangeAudioCustomMode(ZegoRangeAudioSpeakMode speakMode, ZegoRangeAudioListenMode listenMode)
Set range audio custom mode.
Declared in ZegoExpressInterface.h

Parameters

NameTypeDescription
speakModeZegoRangeAudioSpeakModeThe range audio speak mode.
listenModeZegoRangeAudioListenModeThe range audio listening mode.

Details

Can set the speak mode and listening mode respectively to control the speak and listening behavior in the world and team. Use case: The user can decide who can listen to his voice by selecting the speak mode, and can also decide whose voice to listen to by selecting the listening mode.

  • Default value: If this interface is not called, the ZegoRangeAudioSpeakModeAll mode and ZegoRangeAudioListenModeAll mode is used by default.
  • When to call: After initializing the range audio [createRangeAudio].
  • Related APIs: When you want to listen to sounds from the world, you need to set the sound reception range [setAudioReceiveRange]. When you want to sound and listen in the squad, you need to set [setTeamID] to join the corresponding squad.
  • Available since: 3.3.0
  • Restrictions: 1. Cannot be called with [setRangeAudioMode];
  1. Not compatible with versions prior to 3.3.0.

setTeamID

setTeamID
public void setTeamID(std::string teamID)
Set team ID.
Declared in ZegoExpressInterface.h

Parameters

NameTypeDescription
teamIDstd::stringTeam ID, empty to exit the team, a string of up to 64 bytes in length. Support numbers, English characters and '~', '!', '@', '#', '$', '%', '^', '&', '*', '(', ')', '_', '+', '=', '-', '`', ';', '’', ',', '.', '<', '>', ''.

Details

After setting the team ID, you will be able to communicate with other users of the same team, and the sound will not change with the distance. It is also possible to exit the team by setting an empty string. Use case: Users join the team or exit the team.

  • Default value: When this function is not called, no team will be added by default.
  • When to call: After initializing the range audio [createRangeAudio].
  • Caution: There will be no distance limit for the sounds in the team, and there will be no 3D sound effects.

muteUser

muteUser
public void muteUser(std::string userID, bool mute)
Whether can receive the audio data of the specified user.
Declared in ZegoExpressInterface.h

Parameters

NameTypeDescription
userIDstd::stringUser ID.
muteboolWhether it can receive the audio data of the specified remote user, "true" means prohibition, "false" means receiving, the default value is "false".

Details

In the process of real-time audio and video interaction, local users can use this function to control whether to receive audio data from designated remote users when pulling streams as needed. When the developer does not receive the audio receipt, the hardware and network overhead can be reduced.

  • Use cases: When developers need to quickly close and restore remote audio, they can call this function to enhance the interactive experience.
  • Default value: The default is false, which means to receive audio data from all users.
  • When to call: After initializing the range audio [createRangeAudio].
  • Caution: This function is valid only when the [muteAllPlayStreamAudio] function is set to false.
  • Related APIs: You can call the [muteAllPlayStreamAudio] function to control whether to receive all audio data. 1. When the [muteAllPlayStreamAudio(true)] function is called, it takes effect globally, that is, local users will be prohibited from receiving audio data from all remote users. At this time, the [muteUser] function will not take effect regardless of whether the [muteUser] function is called before or after [muteAllPlayStreamAudio]. 2. When the [muteAllPlayStreamAudio(false)] function is called, the local user can receive the audio data of all remote users. At this time, the [muteUser] function can be used to control whether to receive the audio data of the specified user. Calling the [muteUser(userID, true)] function allows the local user to receive audio data other than the userID; calling the [muteUser(userID, false)] function allows the local user to receive the audio data of the userID.
  • Available since: 2.16.0

IZegoRangeAudioEventHandler

Declared in ZegoExpressEventHandler.h

Methods

onRangeAudioMicrophoneStateUpdate

onRangeAudioMicrophoneStateUpdate
public void onRangeAudioMicrophoneStateUpdate(IZegoRangeAudio* rangeAudio, ZegoRangeAudioMicrophoneState state, int errorCode)
Range audio microphone state callback.
Declared in ZegoExpressEventHandler.h

Parameters

NameTypeDescription
rangeAudioIZegoRangeAudio*Range audio instance that triggers this callback.
stateZegoRangeAudioMicrophoneStateThe use state of the range audio.
errorCodeintError code, please refer to the error codes document https://docs.zegocloud.com/en/5548.html for details.

Details

The status change notification of the microphone, starting to send audio is an asynchronous process, and the state switching in the middle is called back through this function. When to

  • Trigger: After the [enableMicrophone] function.
  • Caution: 1. It must be monitored before the [enableMicrophone] function is called. 2. The callback is not triggered when the [enableMicrophone] is stopped normally, and the Off state is triggered only when the [enableMicrophone] is stopped abnormally.
  • Available since: 2.11.0

IZegoRangeScene

Declared in ZegoExpressInterface.h

Methods

getRangeSceneStream

getRangeSceneStream
public IZegoRangeSceneStream* getRangeSceneStream()
Get a range scene stream instance.
Declared in ZegoExpressInterface.h

Get a range scene stream instance. Use case: Often used in meta world scenarios, users can use related functions by getting range scene stream instance objects.

  • When to call: After creating the range scene via [createRangeScene], before destroying the range scene via [destroyRangeScene].
  • Available since: 3.0.0
  • Restrictions: None.

range scene stream instance.

getRangeSceneTeam

getRangeSceneTeam
public IZegoRangeSceneTeam* getRangeSceneTeam()
Get a range scene team instance.
Declared in ZegoExpressInterface.h

Get a range scene team instance. Use case: Often used in meta world scenarios, users can use related functions by getting range scene team instance objects.

  • When to call: After creating the range scene via [createRangeScene], before destroying the range scene via [destroyRangeScene].
  • Available since: 3.1.0
  • Restrictions: None.

range scene team instance.

getRangeSceneItem

getRangeSceneItem
public IZegoRangeSceneItem* getRangeSceneItem()
Get a range scene item instance.
Declared in ZegoExpressInterface.h

Get a range scene item instance. Use case: Often used in meta world scenarios, users can use related functions by getting range scene item instance objects.

  • When to call: After creating the range scene via [createRangeScene], before destroying the range scene via [destroyRangeScene].
  • Available since: 3.1.0
  • Restrictions: None.

range scene item instance.

getRangeSceneHandle

getRangeSceneHandle
public int getRangeSceneHandle()
Get range scene instance handle.
Declared in ZegoExpressInterface.h

Get range scene instance handle. Use case: Used to publish stream to the scene.

  • When to call: After creating the range scene via [createRangeScene], before destroying the range scene via [destroyRangeScene].
  • Available since: 3.0.0
  • Restrictions: None.

Range scene instance handle.

setEventHandler

setEventHandler
public bool setEventHandler(std::shared_ptr<IZegoRangeSceneEventHandler> handler)
set range scene event handler.
Declared in ZegoExpressInterface.h

Parameters

NameTypeDescription
handlerstd::shared_ptr<IZegoRangeSceneEventHandler>The object used to receive range scene callbacks.

Details

Set the callback function of the range scene module.

  • When to call: After creating the range scene via [createRangeScene], before destroying the range scene via [destroyRangeScene].
  • Available since: 3.0.0

Return

The result of set range scene event handler, true: success, false: fail.

loginScene

loginScene
public int loginScene(ZegoSceneParam param, ZegoRangeSceneLoginSceneCallback callback)
Logs in to a scene.
Declared in ZegoExpressInterface.h

Parameters

NameTypeDescription
paramZegoSceneParamScene param.
callbackZegoRangeSceneLoginSceneCallbackThe callback of login scene.

Details

SDK RangeScene uses the 'scene' to organize users.

  • Use cases: Users interact in the RangeScene within the same scene.
  • When to call: After creating the range scene via [createRangeScene], before destroying the range scene via [destroyRangeScene].
  • Caution: 1. Apps that use different appIDs cannot intercommunication with each other. 2. It is strongly recommended that userID corresponds to the user ID of the business APP, that is, a userID and a real user are fixed and unique, and should not be passed to the SDK in a random userID. Because the unique and fixed userID allows ZEGO technicians to quickly locate online problems.
  • Privacy reminder: Please do not fill in sensitive user information in this interface, including but not limited to mobile phone number, ID number, passport number, real name, etc.
  • Related callbacks: 1. When the user starts to log in to the scene, the scene is successfully logged in, or the scene fails to log in, the [onSceneStateUpdate] callback will be triggered to notify the developer of the status of the current user connected to the scene. 2. If the network is temporarily interrupted due to network quality reasons, the SDK will automatically reconnect internally. You can get the current connection status of the local scene by listening to the [onSceneStateUpdate] callback method.
  • Related APIs: 1. Users can call [logoutScene] to log out.

Return

Error code, please refer to the error codes document https://doc-en.zego.im/en/5548.html for details.

logoutScene

logoutScene
public int logoutScene(ZegoRangeSceneLogoutSceneCallback callback)
Logs out of a scene.
Declared in ZegoExpressInterface.h

Parameters

NameTypeDescription
callbackZegoRangeSceneLogoutSceneCallbackThe callback of logout scene.

Details

This API will log out the current user has logged in the scene.

  • When to call: After successfully logging in to the scene, if the scene is no longer used, the user can call the function [logoutScene].
  • Caution: Exiting a scene stops all publishing and playing stream associated with the scene for that user.
  • Related callbacks: After calling this function, you will receive [onSceneStateUpdate] callback notification successfully exits the scene.
  • Related APIs: Users can use [loginScene] functions to log in scene.
  • Restrictions: None.

Return

Error code, please refer to the error codes document https://doc-en.zego.im/en/5548.html for details.

updateUserStatus

updateUserStatus
public int updateUserStatus(ZegoPosition position, unsigned int channel, const unsigned char* status, unsigned int statusLength)
Update user status.
Declared in ZegoExpressInterface.h

Parameters

NameTypeDescription
positionZegoPositionUser's current location.
channelunsigned intThe channel to which the status belongs, starting from 0, cannot exceed the maximum channel number.
statusconst unsigned char*Current status data.
statusLengthunsigned intCurrent status data length.

Details

Developers can call this function to update the user status.

  • When to call: After [LoginScene], before [LogoutScene].
  • Caution: None.
  • Restrictions: None.

Return

Error code, please refer to the error codes document https://doc-en.zego.im/en/5548.html for details.

updateUserCommand

updateUserCommand
public int updateUserCommand(ZegoPosition position, unsigned int channel, const unsigned char* command, unsigned int commandLength)
Update user status.
Declared in ZegoExpressInterface.h

Parameters

NameTypeDescription
positionZegoPositionUser's current location.
channelunsigned intThe channel to which the command belongs, starting from 0, cannot exceed the maximum channel number.
commandconst unsigned char*Next command data.
commandLengthunsigned intNext command data length.

Details

Developers can call this function to update the user command.

  • When to call: After [LoginScene], before [LogoutScene].
  • Caution: None.
  • Restrictions: None.

Return

Error code, please refer to the error codes document https://doc-en.zego.im/en/5548.html for details.

updateUserPosition

updateUserPosition
public int updateUserPosition(ZegoPosition position)
Update user position.
Declared in ZegoExpressInterface.h

Parameters

NameTypeDescription
positionZegoPositionUser's current location.

Details

Developers can call this function to update the user position.

  • When to call: After [LoginScene], before [LogoutScene].
  • Caution: None.
  • Restrictions: None.

Return

Error code, please refer to the error codes document https://doc-en.zego.im/en/5548.html for details.

getUserCount

getUserCount
public int getUserCount(ZegoRangeSceneGetUserCountCallback callback)
Get user count in scene.
Declared in ZegoExpressInterface.h

Parameters

NameTypeDescription
callbackZegoRangeSceneGetUserCountCallbackThe callback of get user count in scene.

Details

Developers can call this function to get user count in scene.

  • When to call: After [LoginScene], before [LogoutScene].
  • Default value: NULL.
  • Caution: None.
  • Restrictions: None.

Return

Error code, please refer to the error codes document https://doc-en.zego.im/en/5548.html for details.

getUserListInView

getUserListInView
public int getUserListInView(ZegoRangeSceneGetUserListInViewCallback callback)
Get user list in view.
Declared in ZegoExpressInterface.h

Parameters

NameTypeDescription
callbackZegoRangeSceneGetUserListInViewCallbackThe callback of get user list in view.

Details

Developers can call this function to get user list in view.

  • When to call: After [LoginScene], before [LogoutScene].
  • Default value: NULL.
  • Caution: None.
  • Restrictions: None.

Return

Error code, please refer to the error codes document https://doc-en.zego.im/en/5548.html for details.

sendCustomCommand

sendCustomCommand
public int sendCustomCommand(const unsigned char* command, unsigned int commandLength, ZegoRangeSceneSendCustomCommandCallback callback)
Send custom command.
Declared in ZegoExpressInterface.h

Parameters

NameTypeDescription
commandconst unsigned char*Custom command.
commandLengthunsigned intCustom command data length.
callbackZegoRangeSceneSendCustomCommandCallbackThe callback of send custom command.

Details

Developers can call this function to send custom command.

  • When to call: After [LoginScene], before [LogoutScene].
  • Default value: NULL.
  • Caution: None.
  • Restrictions: None.

Return

Error code, please refer to the error codes document https://doc-en.zego.im/en/5548.html for details.

renewToken

renewToken
public int renewToken(std::string token)
Renew token.
Declared in ZegoExpressInterface.h

Parameters

NameTypeDescription
tokenstd::stringThe token that needs to be renew.

Details

After the developer receives [onSceneTokenWillExpire], they can use this API to update the token to ensure that the subsequent RTC functions are normal.

  • Use cases: Used when the token is about to expire.
  • When to call /Trigger: After the developer receives [onSceneTokenWillExpire].
  • Available since: 3.1.0
  • Restrictions: None.

Return

Error code, please refer to the error codes document https://doc-en.zego.im/en/5548.html for details.

setStreamConfig

setStreamConfig
public int setStreamConfig(ZegoSceneStreamConfig config)
Set range scene stream config.
Declared in ZegoExpressInterface.h

Parameters

NameTypeDescription
configZegoSceneStreamConfigRange scene stream config.

Details

Developers can call this function to set range scene stream config.

  • When to call: After [createRangeScene].
  • Default value: NULL.
  • Caution: None.
  • Restrictions: None.

Return

Error code, please refer to the error codes document https://doc-en.zego.im/en/5548.html for details.

IZegoRangeSceneEventHandler

Declared in ZegoExpressEventHandler.h

Methods

onSceneStateUpdate

onSceneStateUpdate
public void onSceneStateUpdate(IZegoRangeScene* rangeScene, ZegoSceneState state, int errorCode)
The callback triggered when the scene connection state changes.
Declared in ZegoExpressEventHandler.h

Parameters

NameTypeDescription
rangeSceneIZegoRangeScene*Range scene instance that triggers this callback.
stateZegoSceneStateCurrent scene state.
errorCodeintError code, please refer to the error codes document https://doc-en.zego.im/en/5548.html for details.

Details

The callback triggered when the scene connection state changes. When to trigger: Scene connection state changes.

  • Restrictions: Do not call the SDK interface in the callback thread.

onEnterView

onEnterView
public void onEnterView(IZegoRangeScene* rangeScene, const ZegoUser& user, const ZegoPosition& position)
Callback notification when another user enters the current user's field of view.
Declared in ZegoExpressEventHandler.h

Parameters

NameTypeDescription
rangeSceneIZegoRangeScene*Range scene instance that triggers this callback.
userconst ZegoUser&User object.
positionconst ZegoPosition&User position.

Details

Callback notification when another user enters the current user's field of view. When to trigger: Another user enters the current user's field of view.

  • Restrictions: Do not call the SDK interface in the callback thread.

onLeaveView

onLeaveView
public void onLeaveView(IZegoRangeScene* rangeScene, std::string userID)
Callback notification when other users leave the current user's field of view.
Declared in ZegoExpressEventHandler.h

Parameters

NameTypeDescription
rangeSceneIZegoRangeScene*Range scene instance that triggers this callback.
userIDstd::stringUser ID.

Details

Callback notification when other users leave the current user's field of view. When to trigger: Other users leave the current user's field of view.

  • Restrictions: Do not call the SDK interface in the callback thread.

onUserStatusUpdate

onUserStatusUpdate
public void onUserStatusUpdate(IZegoRangeScene* rangeScene, std::string userID, const ZegoPosition& position, unsigned int channel, const unsigned char* status, unsigned int statusLength)
User state update callback.
Declared in ZegoExpressEventHandler.h

Parameters

NameTypeDescription
rangeSceneIZegoRangeScene*Range scene instance that triggers this callback.
userIDstd::stringUser ID.
positionconst ZegoPosition&User's current position.
channelunsigned intThe channel to which the status belongs.
statusconst unsigned char*Current status data.
statusLengthunsigned intCurrent status data length.

Details

User state update callback. When to trigger: User state update.

  • Caution: This callback is a high-frequency callback, please do not perform time-consuming operations in this callback.
  • Restrictions: Do not call the SDK interface in the callback thread.

onUserCommandUpdate

onUserCommandUpdate
public void onUserCommandUpdate(IZegoRangeScene* rangeScene, std::string userID, const ZegoPosition& position, unsigned int channel, const unsigned char* command, unsigned int commandLength)
User command update callback.
Declared in ZegoExpressEventHandler.h

Parameters

NameTypeDescription
rangeSceneIZegoRangeScene*Range scene instance that triggers this callback.
userIDstd::stringUser ID.
positionconst ZegoPosition&User's current position.
channelunsigned intThe channel to which the command belongs.
commandconst unsigned char*Next command data.
commandLengthunsigned intNext command data length.

Details

User command update callback. When to trigger: User command update.

  • Caution: This callback is a high-frequency callback, please do not perform time-consuming operations in this callback.
  • Restrictions: Do not call the SDK interface in the callback thread.

onCustomCommandUpdate

onCustomCommandUpdate
public void onCustomCommandUpdate(IZegoRangeScene* rangeScene, const unsigned char* command, unsigned int commandLength)
Custom command update callback.
Declared in ZegoExpressEventHandler.h

Parameters

NameTypeDescription
rangeSceneIZegoRangeScene*Range scene instance that triggers this callback.
commandconst unsigned char*Custom command.
commandLengthunsigned intCustom command data length.

Details

Custom command update callback. When to trigger: Custom command update.

  • Restrictions: Do not call the SDK interface in the callback thread.

onSceneTokenWillExpire

onSceneTokenWillExpire
public void onSceneTokenWillExpire(IZegoRangeScene* rangeScene, int remainTimeInSecond)
Callback notification that scene Token authentication is about to expire.
Declared in ZegoExpressEventHandler.h

Parameters

NameTypeDescription
rangeSceneIZegoRangeScene*Range scene instance that triggers this callback.
remainTimeInSecondintThe remaining time before the token expires.

Details

The callback notification that the scene Token authentication is about to expire, please use [renewToken] to update the scene Token authentication.

  • When to call /Trigger: 30 seconds before the Token expires, the SDK will call [onSceneTokenWillExpire] to notify developer.
  • Related APIs: When the developer receives this callback, he can use [renewToken] to update the token authentication information.
  • Available since: 3.1.0
  • Restrictions: Do not call the SDK interface in the callback thread.

IZegoRangeSceneItem

Declared in ZegoExpressInterface.h

Methods

setEventHandler

setEventHandler
public bool setEventHandler(std::shared_ptr<IZegoRangeSceneItemEventHandler> handler)
set range scene item event handler.
Declared in ZegoExpressInterface.h

Parameters

NameTypeDescription
handlerstd::shared_ptr<IZegoRangeSceneItemEventHandler>The object used to receive range scene item callbacks.

Details

Set the callback function of the range scene item module.

  • When to call: After getting range scene item instance by [getRangeSceneItem].
  • Available since: 3.1.0

Return

The result of set range scene item event handler, true: success, false: fail.

createItem

createItem
public int createItem(ZegoItemParam param, ZegoRangeSceneCreateItemCallback callback)
Create item.
Declared in ZegoExpressInterface.h

Parameters

NameTypeDescription
paramZegoItemParamItem param.
callbackZegoRangeSceneCreateItemCallbackThe callback of create item.

Details

Create item.

  • Use cases: Item competition in the meta world.
  • When to call: After receive login Scene success, before [logoutScene].
  • Caution: 1. Items belong to range scene, not a certain user. When a user successfully binds an item, it only means that the user has the temporary right to use the item. 2. An item is allowed to have one or more bound users, and the principle of first-come, first-served is followed when applying for bound items.
  1. When multiple users bind an item at the same time, their changes to the item follow the cas principle.
  2. When creating an item, it is allowed to specify whether to bind the item after the creation is successful.
  3. When the item is created successfully, users within the range of the item will receive the [onItemEnterView] callback notification.
  • Related APIs: Users can call [destroyItem] to destroy item.

Return

Error code, please refer to the error codes document https://doc-en.zego.im/en/5548.html for details.

destroyItem

destroyItem
public int destroyItem(long long itemID, ZegoRangeSceneDestroyItemCallback callback)
Destroy item.
Declared in ZegoExpressInterface.h

Parameters

NameTypeDescription
itemIDlong longItem ID.
callbackZegoRangeSceneDestroyItemCallbackThe callback of destroy item.

Details

Destroy item.

  • Use cases: Item competition in the meta world.
  • When to call: After receive after login Scene success , before [logoutScene].
  • Caution: When an item is destroyed, users within the range of the item will be notified by the [onItemLeaveView] callback.
  • Related APIs: Users can call [createItem] to create item.

Return

Error code, please refer to the error codes document https://doc-en.zego.im/en/5548.html for details.

bindItem

bindItem
public int bindItem(long long itemID, ZegoRangeSceneBindItemCallback callback)
Bind item.
Declared in ZegoExpressInterface.h

Parameters

NameTypeDescription
itemIDlong longItem ID.
callbackZegoRangeSceneBindItemCallbackThe callback of bind item.

Details

Bind item.

  • Use cases: Item competition in the meta world.
  • When to call: After receive after login Scene success, before [logoutScene].
  • Caution: When an item is successfully bound, users within the range of the item will be notified by the [onItemBindUpdate] callback.
  • Related APIs: Users can call [unbindItem] to unbind item.

Return

Error code, please refer to the error codes document https://doc-en.zego.im/en/5548.html for details.

unbindItem

unbindItem
public int unbindItem(long long itemID, ZegoRangeSceneUnbindItemCallback callback)
Unbind item.
Declared in ZegoExpressInterface.h

Parameters

NameTypeDescription
itemIDlong longItem ID.
callbackZegoRangeSceneUnbindItemCallbackThe callback of unbind item.

Details

Unbind item.

  • Use cases: Item competition in the meta world.
  • When to call: After receive [bindItem], before [logoutScene].
  • Caution: When an item is successfully unbound, users within the scope of the item will be notified by the [onItemUnbindUpdate] callback.
  • Related APIs: Users can call [bindItem] to bind item.

Return

Error code, please refer to the error codes document https://doc-en.zego.im/en/5548.html for details.

updateItemStatus

updateItemStatus
public int updateItemStatus(long long itemID, ZegoPosition position, unsigned int channel, const unsigned char* status, unsigned int statusLength, ZegoRangeSceneUpdateItemStatusCallback callback)
Update item status.
Declared in ZegoExpressInterface.h

Parameters

NameTypeDescription
itemIDlong longItem ID.
positionZegoPositionItem's current location.
channelunsigned intThe channel to which the status belongs, starting from 0, cannot exceed the maximum channel number.
statusconst unsigned char*Current status data.
statusLengthunsigned intCurrent status data length.
callbackZegoRangeSceneUpdateItemStatusCallbackThe callback of update item status.

Details

Developers can call this function to update the item status.

  • When to call: After [onBindItem], before [unbindItem].
  • Caution: None.
  • Restrictions: None.

Return

Error code, please refer to the error codes document https://doc-en.zego.im/en/5548.html for details.

updateItemCommand

updateItemCommand
public int updateItemCommand(long long itemID, ZegoPosition position, unsigned int channel, const unsigned char* command, unsigned int commandLength, ZegoRangeSceneUpdateItemCommandCallback callback)
Update item status.
Declared in ZegoExpressInterface.h

Parameters

NameTypeDescription
itemIDlong longItem ID.
positionZegoPositionItem's current location.
channelunsigned intThe channel to which the status belongs, starting from 0, cannot exceed the maximum channel number.
commandconst unsigned char*Next command data.
commandLengthunsigned intNext command data length.
callbackZegoRangeSceneUpdateItemCommandCallbackThe callback of update item next command.

Details

Developers can call this function to update the item command.

  • When to call: After [onBindItem], before [unbindItem].
  • Caution: None.
  • Restrictions: None.

Return

Error code, please refer to the error codes document https://doc-en.zego.im/en/5548.html for details.

IZegoRangeSceneItemEventHandler

Declared in ZegoExpressEventHandler.h

Methods

onItemEnterView

onItemEnterView
public void onItemEnterView(IZegoRangeScene* rangeScene, long long itemID, unsigned int capacity, const ZegoPosition& position, const std::vector<std::string>& userList)
Callback notification when item enters the current user's field of view.
Declared in ZegoExpressEventHandler.h

Parameters

NameTypeDescription
rangeSceneIZegoRangeScene*Range scene instance that triggers this callback.
itemIDlong longItem ID.
capacityunsigned intThe number of users allowed to bind the item.
positionconst ZegoPosition&Item position.
userListconst std::vector<std::string>&List of users the item is currently bound to.

Details

Callback notification when item enters the current user's field of view. When to trigger: Item enters the current user's field of view.

  • Restrictions: Do not call the SDK interface in the callback thread.

onItemLeaveView

onItemLeaveView
public void onItemLeaveView(IZegoRangeScene* rangeScene, long long itemID)
Callback notification when item leave the current user's field of view.
Declared in ZegoExpressEventHandler.h

Parameters

NameTypeDescription
rangeSceneIZegoRangeScene*Range scene instance that triggers this callback.
itemIDlong longItem ID.

Details

Callback notification when item leave the current user's field of view. When to trigger: Item leave the current user's field of view.

  • Restrictions: Do not call the SDK interface in the callback thread.

onItemBindUpdate

onItemBindUpdate
public void onItemBindUpdate(IZegoRangeScene* rangeScene, long long itemID, std::string userID)
Item binding user change callback notification.
Declared in ZegoExpressEventHandler.h

Parameters

NameTypeDescription
rangeSceneIZegoRangeScene*Range scene instance that triggers this callback.
itemIDlong longItem ID.
userIDstd::stringThe user ID of the item binding.

Details

Item binding user change callback notification. When to trigger: Item binding user change.

  • Restrictions: Do not call the SDK interface in the callback thread.

onItemUnbindUpdate

onItemUnbindUpdate
public void onItemUnbindUpdate(IZegoRangeScene* rangeScene, long long itemID, const std::vector<std::string>& userList)
Item unbind user change callback notification.
Declared in ZegoExpressEventHandler.h

Parameters

NameTypeDescription
rangeSceneIZegoRangeScene*Range scene instance that triggers this callback.
itemIDlong longItem ID.
userListconst std::vector<std::string>&List of users the item unbind.

Details

Item unbind user change callback notification. When to trigger: Item unbind user change.

  • Restrictions: Do not call the SDK interface in the callback thread.

onItemStatusUpdate

onItemStatusUpdate
public void onItemStatusUpdate(IZegoRangeScene* rangeScene, long long itemID, const ZegoPosition& position, unsigned int channel, const unsigned char* status, unsigned int statusLength)
Item state update callback.
Declared in ZegoExpressEventHandler.h

Parameters

NameTypeDescription
rangeSceneIZegoRangeScene*Range scene instance that triggers this callback.
itemIDlong longItem ID.
positionconst ZegoPosition&Item's current position.
channelunsigned intThe channel to which the status belongs.
statusconst unsigned char*Current status data.
statusLengthunsigned intCurrent status data length.

Details

Item state update callback. When to trigger: Item state update.

  • Caution: This callback is a high-frequency callback, please do not perform time-consuming operations in this callback.
  • Restrictions: Do not call the SDK interface in the callback thread.

onItemCommandUpdate

onItemCommandUpdate
public void onItemCommandUpdate(IZegoRangeScene* rangeScene, long long itemID, const ZegoPosition& position, unsigned int channel, const unsigned char* command, unsigned int commandLength)
Item command update callback.
Declared in ZegoExpressEventHandler.h

Parameters

NameTypeDescription
rangeSceneIZegoRangeScene*Range scene instance that triggers this callback.
itemIDlong longItem ID.
positionconst ZegoPosition&Item's current position.
channelunsigned intThe channel to which the command belongs.
commandconst unsigned char*Next command data.
commandLengthunsigned intNext command data length.

Details

Item command update callback. When to trigger: Item command update.

  • Caution: This callback is a high-frequency callback, please do not perform time-consuming operations in this callback.
  • Restrictions: Do not call the SDK interface in the callback thread.

IZegoRangeSceneStream

Declared in ZegoExpressInterface.h

Methods

setEventHandler

setEventHandler
public bool setEventHandler(std::shared_ptr<IZegoRangeSceneStreamEventHandler> handler)
set range scene stream event handler.
Declared in ZegoExpressInterface.h

Parameters

NameTypeDescription
handlerstd::shared_ptr<IZegoRangeSceneStreamEventHandler>The object used to receive range scene stream callbacks.

Details

Set the callback function of the range scene stream module.

  • When to call: After getting range scene stream instance by [getRangeSceneStream].
  • Available since: 3.0.0

Return

The result of set range scene stream event handler, true: success, false: fail.

setReceiveRange

setReceiveRange
public int setReceiveRange(float range)
Set the receiving range of audio and video streams.
Declared in ZegoExpressInterface.h

Parameters

NameTypeDescription
rangefloatThe range distance from the center point of the person.

Details

This interface will set the receiving range of audio and video streams, and ZEGO SDK will actively playing the streams of users in this range.

  • When to call: After [getRangeSceneStream].
  • Default value: The default value of receive range is 0.0 .
  • Caution: None.
  • Restrictions: None.

Return

Error code, please refer to the error codes document https://doc-en.zego.im/en/5548.html for details.

setReceiveRange

setReceiveRange
public int setReceiveRange(ZegoReceiveRangeParam param)
Set the receiving range of audio and video streams.
Declared in ZegoExpressInterface.h

Parameters

NameTypeDescription
paramZegoReceiveRangeParamThe configuration of audio receiving range.

Details

This interface will set the receiving range of audio and video streams, and ZEGO SDK will actively playing the streams of users in this range.

  • When to call: After [getRangeSceneStream].
  • Default value: The default value of receive range is 0.0 .
  • Caution: None.
  • Restrictions: None.

Return

Error code, please refer to the error codes document https://doc-en.zego.im/en/5548.html for details.

enableRangeSpatializer

enableRangeSpatializer
public int enableRangeSpatializer(bool enable)
Turn 3D spatial sound on or off.
Declared in ZegoExpressInterface.h

Parameters

NameTypeDescription
enableboolWhether to turn 3D spatial sound on, true: enable, false: disable.

Details

After it is turned on, the audio of non-team members in the world will change spatially with the distance and direction from the person.

  • When to call: After [getRangeSceneStream].
  • Default value: Disable.
  • Caution: None.
  • Restrictions: Media volume is required to use 3D spatial sound.

Return

Error code, please refer to the error codes document https://doc-en.zego.im/en/5548.html for details.

mutePlayAudio

mutePlayAudio
public int mutePlayAudio(std::string userID, bool mute)
Set whether to receive the audio data of the specified user.
Declared in ZegoExpressInterface.h

Parameters

NameTypeDescription
userIDstd::stringUser ID.
mutebooltrue: do not receive the user's audio stream, false: receive the user's audio stream.

Details

Set whether to receive the audio data of the specified user.

  • When to call: After [LoginScene], before [LogoutScene].
  • Default value: Receive.
  • Caution: None.
  • Restrictions: None.

Return

Error code, please refer to the error codes document https://doc-en.zego.im/en/5548.html for details.

mutePlayVideo

mutePlayVideo
public int mutePlayVideo(std::string userID, bool mute)
Set whether to receive the video data of the specified user.
Declared in ZegoExpressInterface.h

Parameters

NameTypeDescription
userIDstd::stringUser ID.
mutebooltrue: do not receive the user's video stream, false: receive the user's video stream.

Details

After it is turned on, the audio of non-team members in the world will change spatially with the distance and direction from the person.

  • When to call: After [LoginScene], before [LogoutScene].
  • Default value: Receive.
  • Caution: None.
  • Restrictions: None.

Return

Error code, please refer to the error codes document https://doc-en.zego.im/en/5548.html for details.

IZegoRangeSceneStreamEventHandler

Declared in ZegoExpressEventHandler.h

Methods

onUserStreamStateUpdate

onUserStreamStateUpdate
public void onUserStreamStateUpdate(IZegoRangeScene* rangeScene, std::string userID, std::string streamID, ZegoStreamState state)
The callback notification of local user play other users' stream state change.
Declared in ZegoExpressEventHandler.h

Parameters

NameTypeDescription
rangeSceneIZegoRangeScene*Range scene instance that triggers this callback.
userIDstd::stringUser ID.
streamIDstd::stringUser's stream ID.
stateZegoStreamStateThe state of local user play stream.

Details

The callback notification of local user plays other users' stream state change. When to trigger: The local user plays other users' stream state changes.

  • Available since: 3.0.0
  • Restrictions: Do not call the SDK interface in the callback thread.

onUserMicUpdate

onUserMicUpdate
public void onUserMicUpdate(IZegoRangeScene* rangeScene, std::string userID, ZegoDeviceState state)
User microphone state change callback.
Declared in ZegoExpressEventHandler.h

Parameters

NameTypeDescription
rangeSceneIZegoRangeScene*Range scene instance that triggers this callback.
userIDstd::stringUser ID.
stateZegoDeviceStateDevice state.

Details

User microphone state change callback. When to trigger: User microphone state change

  • Restrictions: Do not call the SDK interface in the callback thread.

onUserCameraUpdate

onUserCameraUpdate
public void onUserCameraUpdate(IZegoRangeScene* rangeScene, std::string userID, ZegoDeviceState state)
User camera state change callback.
Declared in ZegoExpressEventHandler.h

Parameters

NameTypeDescription
rangeSceneIZegoRangeScene*Range scene instance that triggers this callback.
userIDstd::stringUser ID.
stateZegoDeviceStateDevice state.

Details

User camera state change callback. When to trigger: User camera state change.

  • Restrictions: Do not call the SDK interface in the callback thread.

onUserSpeakerUpdate

onUserSpeakerUpdate
public void onUserSpeakerUpdate(IZegoRangeScene* rangeScene, std::string userID, ZegoDeviceState state)
User speaker state change callback.
Declared in ZegoExpressEventHandler.h

Parameters

NameTypeDescription
rangeSceneIZegoRangeScene*Range scene instance that triggers this callback.
userIDstd::stringUser ID.
stateZegoDeviceStateDevice state.

Details

User speaker state change callback. When to trigger: User speaker state change.

  • Restrictions: Do not call the SDK interface in the callback thread.

IZegoRangeSceneTeam

Declared in ZegoExpressInterface.h

Methods

setEventHandler

setEventHandler
public bool setEventHandler(std::shared_ptr<IZegoRangeSceneTeamEventHandler> handler)
set range scene team event handler.
Declared in ZegoExpressInterface.h

Parameters

NameTypeDescription
handlerstd::shared_ptr<IZegoRangeSceneTeamEventHandler>The object used to receive range scene team callbacks.

Details

Set the callback function of the range scene team module.

  • When to call: After getting range scene team instance by [getRangeSceneTeam].
  • Available since: 3.1.0

Return

The result of set range scene team event handler, true: success, false: fail.

joinTeam

joinTeam
public int joinTeam(ZegoTeamParam config, ZegoRangeSceneJoinTeamCallback callback)
Join team.
Declared in ZegoExpressInterface.h

Parameters

NameTypeDescription
configZegoTeamParamTeam Param.
callbackZegoRangeSceneJoinTeamCallbackThe callback of join team.

Details

Join team. Use case: Often used in meta world scenarios, after join the same team, team members can see and hear each other.

  • When to call: After login scene by [loginScene].
  • Available since: 3.1.0
  • Restrictions: None.

Return

Error code, please refer to the error codes document https://doc-en.zego.im/en/5548.html for details.

leaveTeam

leaveTeam
public int leaveTeam(unsigned int teamID, ZegoRangeSceneLeaveTeamCallback callback)
Leave team.
Declared in ZegoExpressInterface.h

Parameters

NameTypeDescription
teamIDunsigned intTeam ID.
callbackZegoRangeSceneLeaveTeamCallbackThe callback of leave team.

Details

Join team. Use case: Often used in meta world scenarios, after join the same team, team members can see and hear each other.

  • When to call: After join team by [joinTeam].
  • Available since: 3.1.0
  • Restrictions: None.

Return

Error code, please refer to the error codes document https://doc-en.zego.im/en/5548.html for details.

IZegoRangeSceneTeamEventHandler

Declared in ZegoExpressEventHandler.h

Methods

onTeamStateUpdate

onTeamStateUpdate
public void onTeamStateUpdate(IZegoRangeScene* rangeScene, unsigned int teamID, ZegoTeamState state, int errorCode)
The callback triggered when the team connection state changes.
Declared in ZegoExpressEventHandler.h

Parameters

NameTypeDescription
rangeSceneIZegoRangeScene*Range scene instance that triggers this callback.
teamIDunsigned intTeam ID.
stateZegoTeamStateChanged team state.
errorCodeintError code, For details, please refer to Common Error Codes.

Details

This callback is triggered when the connection status of the team changes, and the reason for the change is notified.

  • Use cases: Developers can use this callback to determine the status of the current user in the team. When to trigger:
  1. The developer will receive this notification when calling the [joinTeam], [leaveTeam] functions.
  2. This notification may also be received when the network condition of the user's device changes (SDK will automatically join the team when reconnected, please refer to [Does ZEGO SDK support a fast reconnection for temporary disconnection] for details](https://docs.zegocloud.com/faq/reconnect?product=ExpressVideo&platform=all).
  • Caution: If the connection is being requested for a long time, the general probability is that the user's network is unstable.
  • Related APIs: [joinTeam]、[leaveTeam]
  • Available since: 3.1.0
  • Restrictions: None.

onTeamMemberUpdate

onTeamMemberUpdate
public void onTeamMemberUpdate(IZegoRangeScene* rangeScene, unsigned int teamID, ZegoUpdateType updateType, const std::vector<ZegoUser>& userList)
The callback triggered when the number of other users in the team increases or decreases.
Declared in ZegoExpressEventHandler.h

Parameters

NameTypeDescription
rangeSceneIZegoRangeScene*Range scene instance that triggers this callback.
teamIDunsigned intTeam ID.
updateTypeZegoUpdateTypeUpdate type (add/delete).
userListconst std::vector<ZegoUser>&List of users changed in the current team.

Details

When other users in the room are online or offline, which causes the user list in the room to change, the developer will be notified through this callback.

  • Use cases: Developers can use this callback to update the user list display in the room in real time. When to trigger:
    1. When the user join the room for the first time, if there are other users in the team, the SDK will trigger a callback notification with updateType being [ZegoUpdateTypeAdd], and userList is the other users in the team at this time.
    2. The user is already in the team. If another user join the team through the [joinTeam] function, the SDK will trigger a callback notification with updateType being [ZegoUpdateTypeAdd].
    3. If other users leave the team through the [leaveTeam] function, the SDK will trigger a callback notification with updateType being [ZegoUpdateTypeDelete].
  • Related APIs: [joinTeam]、[leaveTeam]
  • Available since: 3.1.0

IZegoRealTimeSequentialDataEventHandler

Declared in ZegoExpressEventHandler.h

Methods

onReceiveRealTimeSequentialData

onReceiveRealTimeSequentialData
public void onReceiveRealTimeSequentialData(IZegoRealTimeSequentialDataManager* manager, const unsigned char* data, unsigned int dataLength, std::string streamID)
Callback for receiving real-time sequential data.
Declared in ZegoExpressEventHandler.h

Parameters

NameTypeDescription
managerIZegoRealTimeSequentialDataManager*The real-time sequential data manager instance that triggers this callback.
dataconst unsigned char*The received real-time sequential data.
dataLengthunsigned intData content length.
streamIDstd::stringSubscribed stream ID

Details

Through this callback, you can receive real-time sequential data from the current subscribing stream.

  • Use cases: You need to listen to this callback when you need to receive real-time sequential data. When to trigger: After calling [startSubscribing] to successfully start the subscription, and when data is sent on the stream, this callback will be triggered.
  • Caution: None.
  • Available since: 2.14.0
  • Restrictions: None.

IZegoRealTimeSequentialDataManager

Declared in ZegoExpressInterface.h

Methods

setEventHandler

setEventHandler
public void setEventHandler(std::shared_ptr<IZegoRealTimeSequentialDataEventHandler> handler)
Sets up the real-time sequential data event handler.
Declared in ZegoExpressInterface.h

Parameters

NameTypeDescription
handlerstd::shared_ptr<IZegoRealTimeSequentialDataEventHandler>Event handler for real-time sequential data

Details

Set up real-time sequential data callback to monitor callbacks such as sending data results, receiving data, etc.

  • When to call: After create the [ZegoRealTimeSequentialDataManager] instance.
  • Caution: Calling this function will overwrite the callback set by the last call to this function.
  • Available since: 2.14.0
  • Restrictions: None.

startBroadcasting

startBroadcasting
public void startBroadcasting(std::string streamID)
Start broadcasting real-time sequential data stream.
Declared in ZegoExpressInterface.h

Parameters

NameTypeDescription
streamIDstd::stringStream ID, a string of up to 256 characters.
Caution:
1. Need to be globally unique within the entire AppID (Note that it cannot be the same as the stream ID passed in [startPublishingStream]). If in the same AppID, different users publish each stream and the stream ID is the same, which will cause the user to publish the stream failure. You cannot include URL keywords, otherwise publishing stream and playing stream will fails.
2. Only support numbers, English characters and '-', '_'.

Details

This function allows users to broadcast their local real-time sequential data stream to the ZEGO RTC server, and other users in the same room can subscribe to the real-time sequential data stream for intercommunication through "streamID".

  • Use cases: Before sending real-time sequential data, you need to call this function to start broadcasting.
  • When to call: After creating the [ZegoRealTimeSequentialDataManager] instance.
  • Caution: After calling this function, you will receive the [onPublisherStateUpdate] callback to tell you the broadcast state (publish state) of this stream. After the broadcast is successful, other users in the same room will receive the [onRoomStreamUpdate] callback to tell them this stream has been added to the room.
  • Available since: 2.14.0
  • Restrictions: None.

stopBroadcasting

stopBroadcasting
public void stopBroadcasting(std::string streamID)
Stop broadcasting real-time sequential data stream.
Declared in ZegoExpressInterface.h

Parameters

NameTypeDescription
streamIDstd::stringThe ID of the stream that needs to stop broadcasting.

Details

This function allows users to stop broadcasting their local real-time sequential data stream.

  • Use cases: When you no longer need to send real-time sequential data, you need to call this function to stop broadcasting.
  • When to call: After creating the [ZegoRealTimeSequentialDataManager] instance.
  • Caution: After calling this function, you will receive the [onPublisherStateUpdate] callback to tell you the broadcast state (publish state) of this stream. After stopping the broadcast, other users in the same room will receive the [onRoomStreamUpdate] callback to tell them this stream has been deleted from the room.
  • Available since: 2.14.0
  • Restrictions: None.

sendRealTimeSequentialData

sendRealTimeSequentialData
public void sendRealTimeSequentialData(const unsigned char* data, unsigned int dataLength, std::string streamID, ZegoRealTimeSequentialDataSentCallback callback)
Send real-time sequential data to the broadcasting stream ID.
Declared in ZegoExpressInterface.h

Parameters

NameTypeDescription
dataconst unsigned char*The real-time sequential data to be sent.
dataLengthunsigned intData content length.
streamIDstd::stringThe stream ID to which the real-time sequential data is sent.
callbackZegoRealTimeSequentialDataSentCallbackSend real-time sequential data result callback.

Details

This function can be used to send real-time sequential data on the stream currently being broadcast.

  • Use cases: You need to call this function when you need to send real-time sequential data.
  • When to call: After calling [startBroadcasting].
  • Caution: None.
  • Available since: 2.14.0
  • Restrictions: None.

startSubscribing

startSubscribing
public void startSubscribing(std::string streamID)
Start subscribing real-time sequential data stream.
Declared in ZegoExpressInterface.h

Parameters

NameTypeDescription
streamIDstd::stringStream ID, a string of up to 256 characters.
Caution:
Only support numbers, English characters and '-', '_'.

Details

This function allows users to subscribe to the real-time sequential data stream of remote users from the ZEGO RTC server.

  • Use cases: When you need to receive real-time sequential data sent from other remote users, you need to call this function to start subscribing to the stream broadcasted by other remote users.
  • When to call: After creating the [ZegoRealTimeSequentialDataManager] instance.
  • Caution: After calling this function, you will receive the [onPlayerStateUpdate] callback to tell you the subscribe state (play state) of this stream.
  • Available since: 2.14.0
  • Restrictions: None.

stopSubscribing

stopSubscribing
public void stopSubscribing(std::string streamID)
Stop subscribing real-time sequential data stream.
Declared in ZegoExpressInterface.h

Parameters

NameTypeDescription
streamIDstd::stringThe ID of the stream that needs to stop subscribing.

Details

This function can be used to stop subscribing to the real-time sequential data stream.

  • Use cases: When you no longer need to receive real-time sequential data sent by other users, you need to call this function to stop subscribing to the other user's stream.
  • When to call: After creating the [ZegoRealTimeSequentialDataManager] instance.
  • Caution: After calling this function, you will receive the [onPlayerStateUpdate] callback to tell you the subscribe state (play state) of this stream.
  • Available since: 2.14.0
  • Restrictions: None.

getIndex

getIndex
public int getIndex()
Get real-time sequential data manager index.
Declared in ZegoExpressInterface.h

Index of the real-time sequential data manager.

IZegoScreenCaptureSource

Declared in ZegoExpressInterface.h

Methods

setEventHandler

setEventHandler
public void setEventHandler(std::shared_ptr<IZegoScreenCaptureSourceEventHandler> handler)
Sets up the screen capture source event handler.
Declared in ZegoExpressInterface.h

Parameters

NameTypeDescription
handlerstd::shared_ptr<IZegoScreenCaptureSourceEventHandler>Event handler for real-time sequential data.

Details

Set up screen capture source callback to monitor callbacks such as capture data, etc.

  • When to call: After create the [ZegoScreenCaptureSource] instance.
  • Caution: Calling this function will overwrite the callback set by the last call to this function.
  • Available since: 3.1.0
  • Restrictions: None.

updateCaptureSource

updateCaptureSource
public void updateCaptureSource(void * sourceId, ZegoScreenCaptureSourceType sourceType)
Create the screen capture source
Declared in ZegoExpressInterface.h

Parameters

NameTypeDescription
sourceIdvoid *The specified screen ID or window ID.
sourceTypeZegoScreenCaptureSourceTypeThe specified screen source type.

Details

Update a screen capture source object based on the provided source ID and source type.

  • Use cases: It is used when you need to record and share the screen or window.
  • When to call: It can be called after the engine by [createScreenCaptureSource] has been initialized.
  • Restrictions: Only available on Windows/macOS.

startCapture

startCapture
public void startCapture()
Start screen capture.
Declared in ZegoExpressInterface.h

Start screen capture.

  • When to call: It can be called after the engine by [createScreenCaptureSource] has been initialized.
  • Available since: 3.1.0

stopCapture

stopCapture
public void stopCapture()
Stop screen capture.
Declared in ZegoExpressInterface.h

Stop screen capture.

  • Available since: 3.1.0

getCaptureSourceRect

getCaptureSourceRect
public ZegoRect getCaptureSourceRect()
Gets the rectangle of the screen capture source.
Declared in ZegoExpressInterface.h

Gets the rectangle of the screen capture source.

  • Available since: 3.6.0
  • Restrictions: Called after starting [startScreenCapture] acquisition, only support in Windows/macOS.

Rect information about the capture resource.

updateCaptureRegion

updateCaptureRegion
public void updateCaptureRegion(ZegoRect rect)
Update the area captured by the screen.
Declared in ZegoExpressInterface.h

Parameters

NameTypeDescription
rectZegoRectThe position of the area to be captured relative to the entire screen or window.

Details

Update the area captured by the screen.

  • When to call: It can be called after the engine by [createScreenCaptureSource] has been initialized.
  • Available since: 3.1.0
  • Restrictions: Only support in Windows/macOS.

updatePublishRegion

updatePublishRegion
public void updatePublishRegion(ZegoRect rect)
Update the streaming area of ​​the screen capture.
Declared in ZegoExpressInterface.h

Parameters

NameTypeDescription
rectZegoRectThe position of the area to be pushed relative to the upper left corner of the capture screen, the actual capture screen size can be obtained through [onAvailableFrame].

Details

Update the streaming area of ​​the screen capture.

  • When to call: After updating the screen capture source [updateScreenCaptureSource].
  • Caution: The set area cannot exceed the size returned by [onAvailableFrame], otherwise the setting will fail and the original frame will be pushed. The failure of the streaming area will be notified through [onExceptionOccurred].
  • Available since: 3.8.0
  • Restrictions: Every time the screen capture source [updateScreenCaptureSource] is updated, the area will be cleared and needs to be reset, only support in Windows/macOS.

setExcludeWindowList

setExcludeWindowList
public void setExcludeWindowList(void ** list, int count)
Sets the filtered list of windows.
Declared in ZegoExpressInterface.h

Parameters

NameTypeDescription
listvoid **List of IDs to filter windows.
countintthe number of lists.

Details

Specify a list of windows, and filter these windows when capturing the screen, and not display them on the screen.

  • When to call: It can be called after the engine by [createScreenCaptureSource] has been initialized.
  • Available since: 3.1.0
  • Restrictions: Only available on Windows/macOS.

enableWindowActivate

enableWindowActivate
public void enableWindowActivate(bool active)
Whether to activate the promotion of the window to the foreground.
Declared in ZegoExpressInterface.h

Parameters

NameTypeDescription
activeboolWhether to activate the window. true to activate the window, false to not activate the window, the default is true.

Details

When the capture target is a window, set whether to activate the window to be displayed in the foreground during the first capture.

  • When to call: It can be called after the engine by [createScreenCaptureSource] has been initialized.
  • Available since: 3.1.0
  • Restrictions: Only available on Windows/macOS.

enableCursorVisible

enableCursorVisible
public void enableCursorVisible(bool visible)
Set whether to show the cursor
Declared in ZegoExpressInterface.h

Parameters

NameTypeDescription
visibleboolWhether to show the cursor. true to show the cursor, false to not show the cursor, the default is true.

Details

Set whether to show the cursor.

  • When to call: It can be called after the engine by [createScreenCaptureSource] has been initialized.
  • Available since: 3.1.0
  • Restrictions: Only available on Windows/macOS.

enableHightLight

enableHightLight
public void enableHightLight(bool enable, ZegoLayerBorderConfig config)
Set whether to highlight the capture area
Declared in ZegoExpressInterface.h

Parameters

NameTypeDescription
enableboolWhether to highlight the capture area. true to highlight, false to not highlight, the default is false.
configZegoLayerBorderConfigHighlight capture area border configuration.

Details

Set whether to highlight the capture area.

  • When to call: It can be called after the engine by [createScreenCaptureSource] has been initialized.
  • Available since: 3.21.0
  • Restrictions: Only available on Windows/macOS.

enableAudioCapture

enableAudioCapture
public void enableAudioCapture(bool enable, ZegoScreenCaptureAudioConfig config)
Set whether to collect sound
Declared in ZegoExpressInterface.h

Parameters

NameTypeDescription
enableboolWhether to collect sound. true for collection, false for no collection, default false.
configZegoScreenCaptureAudioConfigAudio collection parameters.

Details

Set whether to collect sound.

  • When to call: At any time, it takes effect after starting screen capture. [setAudioSource] Set the acquisition source to ZegoAudioSourceTypeScreenCapture, and the screen acquisition and streaming channels are the same.
  • Available since: 3.23.0
  • Restrictions: Only applicable to Windows 8 and above versions.

getIndex

getIndex
public int getIndex()
Get screen capture source index.
Declared in ZegoExpressInterface.h

Index of the screen capture source.

enableAudioCapture

enableAudioCapture
deprecated
public void enableAudioCapture(bool enable, ZegoAudioFrameParam audioParam)
[Deprecated] Whether to collect the sound of the window process during window collection
Declared in ZegoExpressInterface.h

Parameters

NameTypeDescription
enableboolWhether to collect sound. true for collection, false for no collection, default false.
audioParamZegoAudioFrameParamAudio collection parameters.

Details

Whether to collect the sound of the window process during window collection.

  • When to call: Before starting the collection [startScreencapture]. [setAudioSource] Set the acquisition source to ZegoAudioSourceTypeCustom, and the screen acquisition and streaming channels are the same.
  • Available since: 3.13.0
  • Restrictions: Only applicable to Windows 10 and above versions.
Deprecated
Deprecated since 3.23.0, please use the method with the same name with [config] parameter instead.

IZegoScreenCaptureSourceEventHandler

Declared in ZegoExpressEventHandler.h

Methods

onAvailableFrame

onAvailableFrame
public void onAvailableFrame(IZegoScreenCaptureSource* source, const void * data, unsigned int dataLength, ZegoVideoFrameParam param)
Callback for screen capture data
Declared in ZegoExpressEventHandler.h

Parameters

NameTypeDescription
sourceIZegoScreenCaptureSource*Callback screen capture source object.
dataconst void *The screen captures the data of the image frame (eg: RGBA only needs to consider data[0], I420 needs to consider data[0,1,2]).
dataLengthunsigned intData length (eg: RGBA only needs to consider dataLength[0], I420 needs to consider dataLength[0,1,2]).
paramZegoVideoFrameParamScreen capture image frame parameters.

Details

Callback for screen capture data.

  • Trigger: This callback is fired after the screen starts capturing [startCapture].
  • Caution: The callback does not actually take effect until call [setEventHandler] to set.
  • Available since: 3.1.0

onExceptionOccurred

onExceptionOccurred
public void onExceptionOccurred(IZegoScreenCaptureSource* source, ZegoScreenCaptureSourceExceptionType exceptionType)
The callback triggered when a screen capture source exception occurred
Declared in ZegoExpressEventHandler.h

Parameters

NameTypeDescription
sourceIZegoScreenCaptureSource*Callback screen capture source object.
exceptionTypeZegoScreenCaptureSourceExceptionTypeCapture source exception type.

Details

The callback triggered when a screen capture source exception occurred.

  • Trigger: This callback is triggered when an exception occurs after the screen start capture.
  • Caution: The callback does not actually take effect until call [setEventHandler] to set.
  • Available since: 3.1.0
  • Restrictions: Only available on Windows/macOS.

onCaptureTypeExceptionOccurred

onCaptureTypeExceptionOccurred
public void onCaptureTypeExceptionOccurred(IZegoScreenCaptureSource* source, ZegoScreenCaptureSourceType sourceType, ZegoScreenCaptureSourceExceptionType exceptionType)
The callback triggered when a screen capture source capture type exception occurred
Declared in ZegoExpressEventHandler.h

Parameters

NameTypeDescription
sourceIZegoScreenCaptureSource*Callback screen capture source object.
sourceTypeZegoScreenCaptureSourceTypeCapture source type.
exceptionTypeZegoScreenCaptureSourceExceptionTypeCapture source exception type.

Details

The callback triggered when a screen capture source capture type exception occurred.

  • Trigger: This callback is triggered when an exception occurs after the screen start capture.
  • Caution: The callback does not actually take effect until call [setEventHandler] to set.
  • Available since: 3.21.0
  • Restrictions: Only available on Windows/macOS.

onWindowStateChanged

onWindowStateChanged
public void onWindowStateChanged(IZegoScreenCaptureSource* source, ZegoScreenCaptureWindowState windowState, ZegoRect windowRect)
The callback will be triggered when the state of the capture target window change.
Declared in ZegoExpressEventHandler.h

Parameters

NameTypeDescription
sourceIZegoScreenCaptureSource*Callback screen capture source object.
windowStateZegoScreenCaptureWindowStateCapture window state.
windowRectZegoRectCapture window rect.
  • Caution: The callback does not actually take effect until call [setEventHandler] to set.
  • Available since: 3.4.0
  • Restrictions: Only available on Windows/macOS.

onRectChanged

onRectChanged
public void onRectChanged(IZegoScreenCaptureSource* source, ZegoRect captureRect)
The callback will be triggered when the state of the capture target window change.
Declared in ZegoExpressEventHandler.h

Parameters

NameTypeDescription
sourceIZegoScreenCaptureSource*Callback screen capture source object.
captureRectZegoRectCapture source rect.
  • Caution: The callback does not actually take effect until call [setEventHandler] to set.
  • Available since: 3.7.0
  • Restrictions: Only available on Windows/macOS.

ZegoExpressSDK

Declared in ZegoExpressSDK.h

Methods

createEngine

static
createEngine
public IZegoExpressEngine* createEngine(ZegoEngineProfile profile, std::shared_ptr<IZegoEventHandler> eventHandler)
Create ZegoExpressEngine singleton object and initialize SDK.
Declared in ZegoExpressSDK.h

Parameters

NameTypeDescription
profileZegoEngineProfileThe basic configuration information is used to create the engine.
eventHandlerstd::shared_ptr<IZegoEventHandler>Event notification callback. [nullptr] means not receiving any callback notifications.It can also be managed later via [setEventHandler]. If [createEngine] is called repeatedly and the [destroyEngine] function is not called to destroy the engine before the second call, the eventHandler will not be updated.

Details

Create ZegoExpressEngine singleton object and initialize SDK.

  • When to call: The engine needs to be created before calling other functions.
  • Caution: The SDK only supports the creation of one instance of ZegoExpressEngine. If you need call [createEngine] multiple times, you need call [destroyEngine] before you call the next [createEngine]. Otherwise it will return the instance which created by [createEngine] you called last time.
  • Available since: 2.14.0
  • Restrictions: None.

Return

engine singleton instance.

destroyEngine

static
destroyEngine
public void destroyEngine(IZegoExpressEngine*& engine, ZegoDestroyCompletionCallback callback)
Destroy the ZegoExpressEngine singleton object and deinitialize the SDK.
Declared in ZegoExpressSDK.h

Parameters

NameTypeDescription
engineIZegoExpressEngine*&engine instance that created by createEngine method.
callbackZegoDestroyCompletionCallbackNotification callback for destroy engine completion. Developers can listen to this callback to ensure that device hardware resources are released. If the developer only uses SDK to implement audio and video functions, this parameter can be passed [nullptr].

Details

Destroy the ZegoExpressEngine singleton object and deinitialize the SDK.

  • When to call: When the SDK is no longer used, the resources used by the SDK can be released through this interface
  • Caution: After using [createEngine] to create a singleton, if the singleton object has not been created or has been destroyed, you will not receive related callbacks when calling this function.
  • Available since: 1.1.0
  • Restrictions: None.

getEngine

static
getEngine
public IZegoExpressEngine* getEngine()
Returns the singleton instance of ZegoExpressEngine.
Declared in ZegoExpressSDK.h

If the engine has not been created or has been destroyed, returns [nullptr].

  • When to call: After creating the engine, before destroying the engine.
  • Available since: 1.1.0
  • Restrictions: None.

Engine singleton instance

setEngineConfig

static
setEngineConfig
public void setEngineConfig(ZegoEngineConfig config)
Set advanced engine configuration.
Declared in ZegoExpressSDK.h

Parameters

NameTypeDescription
configZegoEngineConfigAdvanced engine configuration

Details

Used to enable advanced functions.

  • When to call: Different configurations have different call timing requirements. For details, please consult ZEGO technical support.
  • Available since: 1.1.0
  • Restrictions: None.

setLogConfig

static
setLogConfig
public void setLogConfig(ZegoLogConfig config)
Set log configuration.
Declared in ZegoExpressSDK.h

Parameters

NameTypeDescription
configZegoLogConfiglog configuration.

Details

If you need to customize the log file size and path, please call this function to complete the configuration.

  • When to call: It must be set before calling [createEngine] to take effect. If it is set after [createEngine], it will take effect at the next [createEngine] after [destroyEngine].
  • Caution: Once this interface is called, the method of setting log size and path via [setEngineConfig] will be invalid.Therefore, it is not recommended to use [setEngineConfig] to set the log size and path.
  • Available since: 2.3.0
  • Restrictions: None.

setLocalProxyConfig

static
setLocalProxyConfig
public void setLocalProxyConfig(const std::vector<ZegoProxyInfo>& proxyList, bool enable)
Set local proxy config.
Declared in ZegoExpressSDK.h

Parameters

NameTypeDescription
proxyListconst std::vector<ZegoProxyInfo>&proxy info.
enableboolenable proxy or not.

Details

If you need to use the local proxy feature, please call this function to complete the configuration.

  • When to call: Must be set before calling [createEngine] to take effect, otherwise it will fail.
  • Caution: None.
  • Available since: 3.1.0
  • Restrictions: After [createEngine], can not change the proxy.

setCloudProxyConfig

static
setCloudProxyConfig
public void setCloudProxyConfig(const std::vector<ZegoProxyInfo>& proxyList, std::string token, bool enable)
Set cloud proxy config.
Declared in ZegoExpressSDK.h

Parameters

NameTypeDescription
proxyListconst std::vector<ZegoProxyInfo>&proxy info.
tokenstd::stringtoken. if use appsign auth, ignore.
enableboolenable proxy or not.

Details

If you need to use the cloud proxy feature, please call this function to complete the configuration.

  • When to call: Must be set before calling [createEngine] to take effect, otherwise it will fail.
  • Caution: None.
  • Available since: 3.1.0
  • Restrictions: After [createEngine], can not change the proxy.

setLicense

static
setLicense
public void setLicense(std::string license)
Set license auth.
Declared in ZegoExpressSDK.h

Parameters

NameTypeDescription
licensestd::stringlicense.

Details

This function needs to be called to complete the configuration when using License authentication charges.

  • When to call: Must be set before calling [createEngine] to take effect, otherwise it will fail.
  • Caution: None.
  • Available since: 3.5.0
  • Restrictions: Does not support midway changes.

setRoomMode

static
setRoomMode
public void setRoomMode(ZegoRoomMode mode)
Set room mode.
Declared in ZegoExpressSDK.h

Parameters

NameTypeDescription
modeZegoRoomModeRoom mode. Description: Used to set the room mode. Use cases: If you need to enter multiple rooms at the same time for publish-play stream, please turn on the multi-room mode through this interface. Required: True. Default value: ZEGO_ROOM_MODE_SINGLE_ROOM.

Details

If you need to use the multi-room feature, please call this function to complete the configuration.

  • When to call: Must be set before calling [createEngine] to take effect, otherwise it will fail.
  • Caution: None.
  • Available since: 2.9.0
  • Restrictions: If you need to use the multi-room feature, please contact the instant technical support to configure the server support.

setGeoFence

static
setGeoFence
public void setGeoFence(ZegoGeoFenceType type, std::vector<int> areaList)
Set Geo Fence.
Declared in ZegoExpressSDK.h

Parameters

NameTypeDescription
typeZegoGeoFenceTypeGeo fence type. Description: Used to set the geo fence type.
areaListstd::vector<int>Geo fence area. Description: Used to describe the range of geo fence.

Details

If you need to use the geo fence feature, please call this function to complete the configuration.

  • When to call: Must be set before calling [createEngine] to take effect, otherwise it will fail.
  • Caution: None.
  • Available since: 3.4.0
  • Restrictions: If you need to use the geo fence feature, please contact ZEGO Technical Support.

getVersion

static
getVersion
public std::string getVersion()
Gets the SDK's version number.
Declared in ZegoExpressSDK.h

If you encounter an abnormality during the running of the SDK, you can submit the problem, log and other information to the ZEGO technical staff to locate and troubleshoot. Developers can also collect current SDK version information through this API, which is convenient for App operation statistics and related issues.

  • When to call: Any time.
  • Caution: None.
  • Available since: 1.1.0
  • Restrictions: None.

SDK version.

setAndroidEnv

static
setAndroidEnv
public void setAndroidEnv(void* jvm, void* context)
Sets the JVM and Context for the Android platform.
Declared in ZegoExpressSDK.h

Parameters

NameTypeDescription
jvmvoid*Java VM Object.
contextvoid*Android Context, it must be valid in the SDK lifecycle.

Details

Sets the JVM and Context for the Android platform.

  • When to call: It must be called before calling [createEngine] function.
  • Caution: None.
  • Available since: 1.1.0
  • Restrictions: Only available on Android platform.

setOhosEnv

static
setOhosEnv
public void setOhosEnv(void* env, void* exports)
Config the Environment for the OpenHarmony platform.
Declared in ZegoExpressSDK.h

Parameters

NameTypeDescription
envvoid*napi_env Object.
exportsvoid*napi_value exports Object.

Details

Config the Environment for the OpenHarmony platform.

  • When to call: It must be called before calling [createEngine] function.
  • Caution: None.
  • Available since: 3.18.0
  • Restrictions: Only available on OpenHarmony platform.

setApiCalledCallback

static
setApiCalledCallback
public void setApiCalledCallback(std::shared_ptr<IZegoApiCalledEventHandler> callback)
Set method execution result callback.
Declared in ZegoExpressSDK.h

Parameters

NameTypeDescription
callbackstd::shared_ptr<IZegoApiCalledEventHandler>Method execution result callback.

Details

Set the setting of the execution result of the calling method. After setting, you can get the detailed information of the result of each execution of the ZEGO SDK method.

  • When to call: Any time.
  • Caution: It is recommended that developers call this interface only when they need to obtain the call results of each interface. For example, when troubleshooting and tracing problems. Developers generally do not need to pay attention to this interface.
  • Available since: 2.3.0
  • Restrictions: None.

isFeatureSupported

static
isFeatureSupported
public bool isFeatureSupported(ZegoFeatureType featureType)
Query whether the current SDK supports the specified feature.
Declared in ZegoExpressSDK.h

Parameters

NameTypeDescription
featureTypeZegoFeatureTypeType of feature to query.

Details

Since the SDK supports feature trimming, some features may be trimmed; you can use this function to quickly determine whether the current SDK supports the specified features, such as querying whether the media player feature is supported.

  • When to call: Any time.
  • Available since: 2.22.0

Return

Whether the specified feature is supported. true: supported; false: not supported.

loadLibrary

static
loadLibrary
public int loadLibrary(std::string sdk_library_full_path)
Show loading SDK dynamic library.
Declared in ZegoExpressSDK.h

Parameters

NameTypeDescription
sdk_library_full_pathstd::stringSDK dynamic library absolute path.

Details

Show loading SDK dynamic library.

  • When to call: When a dynamic SDK library needs to be loaded explicitly, the SDK is the first interface called. Other SDK interfaces can be called only after the loading is successful.
  • Caution: When developers need to display the SDK dynamic library, they must add the preprocessing macro ZEGOEXP_EXPLICIT to the project to enable display loading..
  • Available since: 3.14.0
  • Restrictions: When the SDK dynamic library needs to be loaded explicitly, this interface must be called first.

Return

Error code.

unLoadLibrary

static
unLoadLibrary
public void unLoadLibrary()
Unload SDK dynamic library.
Declared in ZegoExpressSDK.h

Unload and load SDK dynamic library.

  • When to call: When the SDK function is no longer needed, uninstall the SDK dynamic library. This interface is the last SDK interface called.
  • Caution: When developers need to display the SDK dynamic library, they must add the preprocessing macro ZEGOEXP_EXPLICIT to the project to enable display loading. When the SDK function is not needed, call this interface to unload the dynamic library.
  • Available since: 3.14.0
  • Restrictions: When there is no need to use the SDK function, this interface must be called last.

submitLog

static
submitLog
public void submitLog()
Uploads logs to the ZEGO server.
Declared in ZegoExpressSDK.h

By default, SDK creates and prints log files in the App's default directory. Each log file defaults to a maximum of 5MB. Three log files are written over and over in a circular fashion. When calling this function, SDK will auto package and upload the log files to the ZEGO server.

  • Use cases: Developers can provide a business “feedback” channel in the App. When users feedback problems, they can call this function to upload the local log information of SDK to help locate user problems.
  • When to call: None.
  • Caution: 1.After calling this interface to upload logs, if you call [destroyEngine] or exit the App too quickly, there may be a failure.It is recommended to wait a few seconds, and then call [destroyEngine] or exit the App after receiving the upload success callback. 2.It is supported to call before [createEngine]. If it had called [createEngine] before, the last appid will be used to upload the log, otherwise the log will not be uploaded until the next [createEngine].
  • Available since: 3.7.0
  • Restrictions: The frequency limit is once per minute.

createEngine

static
createEngine
deprecated
public IZegoExpressEngine* createEngine(unsigned int appID, std::string appSign, bool isTestEnv, ZegoScenario scenario, std::shared_ptr<IZegoEventHandler> eventHandler)
[Deprecated] Create ZegoExpressEngine singleton object and initialize SDK. Deprecated since 2.14.0, please use the method with the same name without [isTestEnv] parameter instead. Please refer to [Testing environment deprecation](https://docs.zegocloud.com/article/13315) for more details.
Declared in ZegoExpressSDK.h

Parameters

NameTypeDescription
appIDunsigned intApplication ID issued by ZEGO for developers, please apply from the ZEGO Admin Console https://console.zegocloud.com The value ranges from 0 to 4294967295.
appSignstd::stringApplication signature for each AppID, please apply from the ZEGO Admin Console. Application signature is a 64 character string. Each character has a range of '0' ~ '9', 'a' ~ 'z'. AppSign 2.17.0 and later allows null or no transmission. If the token is passed empty or not passed, the token must be entered in the [ZegoRoomConfig] parameter for authentication when the [loginRoom] interface is called to login to the room.
isTestEnvbool[Deprecated] For providing better and more standardized services, starting from 2021-11-16, ZEGO no longer classifies environments into production environments and testing environments. f you create your project in ZEGO Admin Console on/before 2021-11-16, refer to Testing environment deprecation to upgrade the SDK and adjust related codes.
scenarioZegoScenarioThe room scenario. the SDK will optimize the audio and video configuration for the specified scenario to achieve the best effect in this scenario. After specifying the scenario, you can call other APIs to adjusting the audio and video configuration. Differences between scenarios and how to choose a suitable scenario, please refer to https://docs.zegocloud.com/article/14940
eventHandlerstd::shared_ptr<IZegoEventHandler>Event notification callback. [nullptr] means not receiving any callback notifications.It can also be managed later via [setEventHandler]. If [createEngine] is called repeatedly and the [destroyEngine] function is not called to destroy the engine before the second call, the eventHandler will not be updated.

Details

Create ZegoExpressEngine singleton object and initialize SDK.

  • When to call: The engine needs to be created before calling other functions.
  • Caution: The SDK only supports the creation of one instance of ZegoExpressEngine. If you need call [createEngine] multiple times, you need call [destroyEngine] before you call the next [createEngine]. Otherwise it will return the instance which created by [createEngine] you called last time.
  • Restrictions: None.
Deprecated
Deprecated since 2.14.0, please use the method with the same name without [isTestEnv] parameter instead.

Return

Engine singleton instance.

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