Video Call
Supports global ultra-low latency multi-person video and audio interactions, providing developers with easy-to-access, highly reliable, and cross-platform audio and video services.
Product Introduction
Overview
Product Features
Video Call Pricing
Server-side Stream Mixing Pricing
CDN Live Streaming Pricing
Difference Between Video Call SDK and Voice Call SDK
Quick Start
Run Example Code
Integrate SDK
Implementing Video Call
Scenario-based Audio and Video Configuration
Communication Capabilities
Use Token Authentication
Pre-call Detection
Monitor Stream Quality
Network Speed Test
Multi-source Capture
Publish Multiple Streams
SEI
Traffic Control
Cloud Proxy
Geofencing
Encrypt Streams
Range Audio
Room Capabilities
Messaging and Signaling
Multi-room Login
Audio Capabilities
Sound Level and Spectrum
Headphone Monitor and Channel Setting
Audio 3A Processing
Voice Changer/Reverb/Stereo
Scenario-based AI Noise Reduction
Custom Audio Capture and Rendering
Custom Audio Processing
Get the Raw Audio Data
Video Capabilities
Common Video Configuration
Screen Sharing
Watermark and Screenshot
Set Video Encoding
Custom Video Capture
Custom Video Rendering
Custom Video Preprocessing
H.265
Small and Large Video Streams and Layered Encoding
Publish Video Enhancement
Live Streaming Capabilities
Stream Mixing
Using CDN for Live Streaming
CDN Stream Publishing Authentication
Play Stream by URL
Single Stream Transcoding
OBS Push with WHIP Protocol
Low Latency Live StreamingFeatured
Other Capabilities
Media Player
Audio Effect Player
Local Media Recording
Play Transparent Gift Effects
Best Practices
Multiplayer Video Call
Integration with ZEGO Effects SDK
Debug and Config
Restrictions
Switch from CDN Stream Playing to RTC Scenario
Instant Startup Solution
Reference Documentation
Client API
Server API
Error Codes
FAQ
