ZegoRangeSceneTeam
ZegoRangeSceneTeam
Declared in ZegoRangeSceneTeam.java
Methods
setEventHandler
public boolean setEventHandler(IZegoRangeSceneTeamEventHandler handler)ZegoRangeSceneTeam.javaParameters
| Name | Type | Description |
|---|---|---|
| handler | IZegoRangeSceneTeamEventHandler | The object used to receive range scene team callbacks. |
Details
Set the callback function of the range scene team module.
- When to call: After getting range scene team instance by [getRangeSceneTeam].
- Available since: 3.1.0
Return
The result of set range scene team event handler, true: success, false: fail.
joinTeam
public int joinTeam(ZegoTeamParam config, IZegoRangeSceneJoinTeamCallback callback)ZegoRangeSceneTeam.javaParameters
| Name | Type | Description |
|---|---|---|
| config | ZegoTeamParam | Team Param. |
| callback | IZegoRangeSceneJoinTeamCallback | The callback of join team. |
Details
Join team. Use case: Often used in meta world scenarios, after join the same team, team members can see and hear each other.
- When to call: After login scene by [loginScene].
- Available since: 3.1.0
- Restrictions: None.
Return
Error code, please refer to the error codes document https://doc-en.zego.im/en/5548.html for details.
leaveTeam
public int leaveTeam(int teamID, IZegoRangeSceneLeaveTeamCallback callback)ZegoRangeSceneTeam.javaParameters
| Name | Type | Description |
|---|---|---|
| teamID | int | Team ID. |
| callback | IZegoRangeSceneLeaveTeamCallback | The callback of leave team. |
Details
Join team. Use case: Often used in meta world scenarios, after join the same team, team members can see and hear each other.
- When to call: After join team by [joinTeam].
- Available since: 3.1.0
- Restrictions: None.
Return
Error code, please refer to the error codes document https://doc-en.zego.im/en/5548.html for details.
