Image and Audio Collection Guide
This document describes how to collect image and audio samples.
Images and audio can be collected separately. You do not have to use the camera to record audio.
Prerequisites
Contact the customer service personnel of ZEGOCLOUD (aigc@zegocloud.com) to activate the image customization or audio clone service.
Image Collection
The image collection process consists of four steps: hardware preparation, site preparation, shooting, and file submission.
1. Prepare hardware
Configure your shooting hardware according to one of the following two sets of parameter requirements.
Parameter Requirement Set 1 | Parameter Requirement Set 2 | |
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Recording specifications |
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Recording duration | ≥12 min | ≥12 min |
Camera encoding format, bitrate, and sampling standard |
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Precautions | N/A | When recording at 1080P resolution, ensure that the model occupies as many pixels as possible in the frame and does not move out of the frame. |
2. Set up the site
Set up the site with a green background to allow for digital effects later. Make sure the green background is flat without obvious folds. You can use a piece of scroll paper or a green screen.
If you opt for a green screen, use strong clips to stretch the screen as flat as possible to avoid uneven light due to folds, which will cause difficulties in image cutout and affect the final effect.
3. Start shooting
During shooting, the model and the director need to take note of the following precautions to produce optimal shooting effects.
Precautions for models
Aspect | Description |
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Look |
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Beginning and end | At the beginning and end of shooting, the model should hold a Silent Pose for 10s. The specifics of the silent pose are up to the model. For example, a Silent Pose can include a closed mouth and still limbs with no other body movements. The Silent Pose also applies to rhythmic pauses during shooting. |
Rhythmic pause | The model should hold a pause of about 2s between every three or four sentences, with the mouth closed and the body movements restored to the Silent Pose. |
Recording and lip movement |
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Head movements |
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Body movements | During shooting, the model can use body movements to be livelier and more expressive. However, if any of the following rules is violated, the shooting should restart:
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Precautions for director
Aspect | Description |
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Natural and expressive performance by the model |
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Details that affect the final production effects of green screen shooting |
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Agreed gestures for reminding the model during shooting |
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The model's makeup | When the model's face becomes oily after several NG shots and the model's image in the camera starts to change, the director should cue the makeup artist. |
4. Submit the file
After shooting is finished, submit the video file to ZEGOCLOUD personnel, noting the brand of camera used and whether or not the log mode was used.
Lighting solution references
Bilateral side backlighting on the model’s silhouette can be used to eliminate the green light reflected on the model when the live room has limited space (the model is no more than 4 meters away from the green screen). The main and auxiliary lights in front of the model can be adjusted according to the shooting theme.
Audio Collection
The audio collection process consists of four steps: hardware preparation, site preparation, shooting, and file submission.
1. Prepare a script
The script used for audio collection must meet the following requirements:
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The script must contain over 6,000 words.
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The script content must be consistent with the application industries or scenarios of AI Digital Human.
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Write a script based on the following template. Use the right format and include pauses and reminders.
Script templateGame-themed script
Opening speech (in an enthusiastic tone)
Hi guys, welcome to our channel! Today in our channel we’re playing a game called Game A. There will be a lot of benefits. A quick reminder. We’ve prepared a bunch of products for group purchasing, including food, beverages, and toys. You’ll definitely be surprised! (2s pause, with mouth closed naturally)
The game we’re playing today is called Game A. It’s so much fun! In this game, we’re going to build our own armies to combat enemies and destroy their castle! If you have any questions, let me know in the bullet comments!
**(2s pause, with mouth closed naturally) [How to play]
Game A is a live bullet-screen game set on a medieval fantasy continent. Participants can enter a command to join an army and then recruit soldiers and join the combat. In a battle you can send gifts to summon legions, giants, yetis, elephant soldiers, or even dragons to gain strategic advantages. The goal of this game is to destroy the enemy’s castle. The game is drawn in a fresh and beautiful cartoon art style, and provides diverse camera modes for hosts to choose from. All elements in the game including soldiers, buildings, and dragons are modeled with detailed artwork, giving players the feel of intensity and excitement of a fantastic army duel on the battlefield.
(2s pause, with mouth closed naturally)
Welcome to our channel, guys! Please follow us, like us, and share our channel with your friends! Many many thanks! Special thanks to our top-tipping friend! Thank you for your gifts! I hope you guys have fun with the game and keep supporting our live game streaming.
(2s pause, with mouth closed naturally)
Now, let me explain the game rules quickly. In this game we’re divided into two groups: the red army and the blue army. Each army has its own soldiers, buildings, dragons, and stuff like that. You guys can send gifts to summon legions, giants, yetis, elephant soldiers, or even dragons to gain strategic advantages for your army. Your ultimate goal is to destroy your enemy’s castle!
(2s pause, with mouth closed naturally)
Tactical strategies are very important in this game. We need to arrange and adjust our formation according to such factors as the enemy's formation and terrain. You can also combine different troop types as you like or based on your strategy. For example, you can choose troops with long-range attack abilities to protect your position and choose troops with powerful attack abilities to directly attack the enemy’s castle.
(2s pause, with mouth closed naturally)
In 2023, bullet-screen interactive games finally gained an explosive growth on the live streaming platforms in China. Since the Spring Festival of this year, the continued popularity of bullet-screen interactive games such as Game B and Game C has attracted more and more live streaming platforms and hosts to enter this field. This new form of interactive game play is highly entertaining and has strong cashability. It not only has created one after another high-income hosts but also has brought more business cooperation and cash opportunities for live streaming platforms.
(2s pause, with mouth closed naturally)
Recently, another bullet-screen interactive game has charged into the battlefield as a breakout hit and this game is Game A. As a dark horse among bullet-screen interactive games, it quickly attracted the attention of viewers and hosts with its grand and intense battle scenes and outstanding visual performance.
(2s pause, with mouth closed naturally)
Then, what exactly makes Game A a latecomer getting ahead of others?
This new game was launched on April 23 this year on a live streaming platform. A lot of hosts secured revenues of CNY 100,000 when they tried this game the first time. Certain hosts tried this game on their Tencent video channels and obtained revenues of CNY 200,000 on the first day and CNY 400,000 on the second day. According to insiders of Game A, the monthly revenues of this game on all platforms have exceeded CNY 60 million and, judging from the game's current popularity, will hopefully break the CNY 100 million mark next month.
(2s pause, with mouth closed naturally)
High-quality image and more diverse troop types
In terms of the game itself, Game A is a “red-blue duel” bullet-screen interactive game, which is currently the most popular type that focuses on large-scale camp duel. Compared with other games of the same type, Game A is set on a medieval fantasy continent and adopts a more realistic art style and high-quality rendering.
(2s pause, with mouth closed naturally)
The soldiers, buildings, and dragons in this game are all modeled with fine art, displaying high-quality images with realistic 3D visual effects while also making participants feel a stronger sense of excitement of camp confrontation as if they are standing on the battlefield watching a fantasy army duel before them. This game provides arguably far more immersive player experience than similar games and is more popular with male participants.
XXXX has optimal rendering effects on battlefields
In terms of game play, XXXX demonstrates unique strengths in multiple ways. Thanks to the R&D team's rich experience in large-scale camp confrontation games, this game displays more troops on the screen and provides more grand and intense battle scenes, bringing players stronger excitement and aesthetic enjoyment.
(2s pause, with mouth closed naturally)
Meanwhile, the game provides a rich mix of strategic troop types. Participants can send gifts to summon legions, giants, yetis, elephant soldiers, and even dragons to arrange their formation as they like or based on their strategy. This variety of troop types not only brings more strategies and changes to the battlefield, but also makes every battle full of challenges and suspense, making the game more fun and challenging to play.
(2s pause, with mouth closed naturally)
The awe-inspiring siege scenes in Game A have a high learning threshold and have gained high popularity. Thanks to its excellent quality and gameplay, Game A quickly gained widespread recognition and acclaim among hosts and participants.
(2s pause, with mouth closed naturally)
For hosts, it’s easy to learn how to play this game. Even a host who has never played any games can get up to speed quickly. This is especially beneficial to new hosts who want to quickly attract a number of followers. This is because in the live streaming process of this game, the host is more like a commentator who explains the battle situation while participants are the real players of the game.
(2s pause, with mouth closed naturally)
Therefore, a host just needs to be able to read the situation and cheer on the weaker side and give strategic guidance to maintain the atmosphere of the live stream. In addition, Game A does not have high configuration requirements on the host’s computer. A GeForce RTX 3060 graphics card and an i7 processor are enough to ensure smooth live streaming of the game. Compared with other games of the same type that require at least a GeForce RTX 3070 graphics card and an i9 processor to run smoothly, Game A is very cost-effective for hosts.
(2s pause, with mouth closed naturally)
I see in the bullet comments that someone is asking how to download this game. Just click the little windmill icon at the bottom of the screen and you can download the game!
If you guys have any question or need any help in the game, just send bullet comments to let me know. I will reply as soon as possible. (2s pause, with mouth closed naturally)
On a live streaming platform, Game A has brought huge popularity and traffic for many hosts. For participants, this type of game is also easy to get started with. The camp confrontation mechanism of Game A allows participants to enjoy a sense of community when fighting with their companions while also experiencing the honor and pride after going through ups and downs and eventually winning the combat. Therefore, Game A is more capable of retaining users and top-tipping participants than other bullet-screen interactive games.
(2s pause, with mouth closed naturally)
More games like Game A are expected to dominate the market of bullet-screen interactive games
Bullet-screen interactive games are sweeping the live streaming industry in China and becoming the most sought-after type of games by hosts and participants. Compared with traditional PK battle games, high-quality bullet-screen interactive games like Game A can bring more excitement and aesthetic enjoyment to participants. While enhancing participant engagement and stickiness, this interactive mode also attracts more traffic to and increases user activity on live streaming platforms. With more and more hosts and participants joining the battlefield, Game A is expected to achieve greater success on live streaming platforms in China and promote the development of the entire bullet-screen interactive game industry.
(2s pause, with mouth closed naturally)
Lofty ambition makes a man. Come out of your city and travel across the seas to conquer the world. During the Three Kingdoms Period, there were many feudal princes who wanted to expand their strength, open up new territories, and achieve greatness to secure their names in the history books. However, it's not an easy task. In Game A, you'll experience the hardships of conquering the world.
During the Three Kingdoms Period, conquest is the invariable theme. In order to look down upon the world, the first thing you need to do is understand the history. In Game A, you’ll relive the history of the Three Kingdoms Period from the putting down of the Yellow Turbans Uprising, conquest of Western Liang, and crusade against Dong Zhuo. You’re going to clear all the obstacles on your way forward and ultimately complete the great cause of unifying the Three Kingdoms to lay a solid foundation for your advancement to the throne.
(2s pause, with mouth closed naturally)
Game A: Road of Crusade - Campaign against Dong Zhuo
If you think you are so invincible that you can overrun the battlefield of the Three Kingdoms Period and go anywhere as you please, why not make your trial in conquering the world? You’ll have to conquer 15 cities in a row to reach your destination. Your next enemy will always be more powerful than the previous one, while the bad thing is that you’re far away from your own territory, you stand alone, and once a general is injured, the general is at risk of falling behind or dying. Even worse, at the end of the battle, you may be completely on your own and fail bitterly. Therefore, you have to be extremely cautious and prudent with every advancement.
(2s pause, with mouth closed naturally)
Game A: Road of Crusade - Conquer the World
What? You want more fun with this game? Join a legion and go on an expedition to foreign lands with your buddies! The bosses in foreign lands are incredibly powerful. Just look at their excessively high health points and you’ll be intimidated. However, these bosses are lone wolves and can’t be bothered to accept lackeys. So team up with your partners to go all out to thrash those bosses in foreign lands. Have a good fight!
(2s pause, with mouth closed naturally)
Game A: Exploration in Foreign Lands
Keep living, keep fighting. To defeat all the other feudal princes and become a well-deserved emperor of the Three Kingdoms, you have to fight all the way to the end and ascend to the throne stepping on the corpses of your enemies. The diversified, unique gameplay of Game A includes fierce battles, life-threatening escort missions, competition for hegemony, and elite challenges. You’re in for unlimited fun and excitement! Come with us tonight at 22:00!
(2s pause, with mouth closed naturally) Game A is a mobile horizontal-format tower defense game themed on the Three Kingdoms Period with novel gameplay and strategic design. With its magnificent music, comprehensive generals system, diversified generals skills, brilliant special effects, and diversified copy system, Game A brings players back to the Three Kingdoms Period to feel the passionate spirit on the battlefield!
(2s pause, with mouth closed naturally)
Part two (this part is optional)
Do you still remember Game D? What I remember most about this game is its interactive feature called the "Message Board". You can leave a message anywhere in the game, and every time a player likes your message, you'll instantly gain a few health points. It was this simple feature that created the classic battle in which the host "Xiaoxiao_Sun Yalong” finally defeated the female warrior god with the help of 3,000 participants.
(2s pause, with mouth closed naturally)
The most important reason why this live stream became a classic case is that it was the first of its kind that used a new type of interaction between the audience and the host, which had been the biggest pain point in live game streaming for a long time.
In traditional live streams, there are only two kinds of interaction between the audience and the host: sending comments and giving gifts. Not only is such interaction less fulfilling, but the interaction efficiency is also very inefficient. But the story of 3,000 participants battling against the female warrior god tells a lot about the audience’s strong and universal need for interaction in live game streaming.
(2s pause, with mouth closed naturally) If more viewers can participate in interaction to create achievements together and enjoy a sense of collective fulfillment during live streams, the rules of the entire live streaming industry will change. That brings us to our topic today: bullet-screen gameplay, a new feature that has been gradually developing on major live streaming platforms for over a year.
Allowing hosts' popularity and traffic to really explode, this new feature ushers in a blue ocean era for bullet-screen gameplay.
(2s pause, with mouth closed naturally) Many events happening during this Labour Day Holiday are worth thinking about. For example, during this holiday, the spiking popularity of bullet-screen gameplay on a live streaming platform is worth the attention of the industry.
According to our observation of the live streaming platform, the popularity and revenues of several bullet-screen gameplay hosts during the holiday showed exponential growth while certain hosts easily doubled their achievements.
(2s pause, with mouth closed naturally)
Take the entertainment host Zhang Ruohuan as an example. Her first try at live game streaming with bullet-screen gameplay sent her live stream to No.1 on the city’s live game streaming revenue list and No.2 on the national list, which proves that the cashability of bullet-screen gameplay has the potential to surpass live streaming of entertainment content. A number of new hosts such as Mengyaya, finding bullet-screen gameplay a sweet deal, have been actively prolonging their streaming time to satisfy the needs of their followers. Through their efforts, these hosts have gained influence on platforms, attracting more hosts to join the field of live game streaming with bullet-screen gameplay. It is said that on a live platform, new hosts of live game streaming with bullet-screen gameplay can easily secure revenues of over CNY 10,000 on their first day. Bullet-screen gameplay significantly shortens the time that new hosts need to break the ten thousand mark in revenues. Some hosts even gained revenues of over CNY 100,000 on their first try.
(2s pause, with mouth closed naturally)
In fact, gaming enterprises with a keen business sense have long before discovered this business logic. Many time-honored game companies have quietly started the layout of bullet-screen games, and small and medium-sized developers have already had their first bucket of gold under their belt.
Let’s turn back to the short video and live streaming industries. Leading live streaming platforms are also beginning to lay out their plan. Industry insiders predict that the future of bullet-screen games will usher in a massive wave of development, which may create an emerging blue ocean market worth tens of billions. So currently live streaming platforms are actively encouraging developers to cooperate with the platforms to develop new bullet-screen gameplay and jointly promote the development of the industry.
(2s pause, with mouth closed naturally)
New opportunities for small and medium-sized developers, with imagination and creativity as the biggest costs
From the technical aspect, the development of bullet-screen gameplay is quite simple. After talking to the team of a live streaming platform, we had a brief conversation with a developer team with rich experience. We got to know that currently the development cycle of a simple version of bullet-screen gameplay is very short. Once the plan is finalized, the gameplay can be developed within two or four weeks. The development costs are also relatively low.
(2s pause, with mouth closed naturally)
However, the costs we just mentioned refer only to the costs of technical development. According to Zhang Yang, founder of Guangzhou Yuanqi Interactive Entertainment, a company founded three years ago and dedicated to live streaming interaction products, bullet-screen gameplay development depends heavily on the imagination and creativity of planners and their understanding of the needs of audience.
Bullet-screen games are different from traditional games and we can even say that bullet-screen games belong to a different category. Planners of traditional games think more about how to enrich the system, while producers of bullet-screen games focus more on realizing optimal interactive experience for audience in the simplest way possible.
(2s pause, with mouth closed naturally) Developing based on the diversified business form including short videos and live streaming platforms, bullet-screen gameplay turns the solo show of hosts into an arena where the audience directly participates in the battle by sending bullet-screen commands in real time while the host only explains the situation. Each bullet-screen command sent by the audience has an important impact on the battle.
(2s pause, with mouth closed naturally) This mode gives the audience a strong sense of engagement and enhances the emotional connection between the audience and the host. A live streaming platform with 366 million daily active users is going to teach developers and hosts how to get started this time. (2s pause, with mouth closed naturally) After doing some research on the bullet-screen gameplay of a live streaming platform, we got the host manuals of five popular bullet-screen interactive games, which are Game E, Game F, Game G, Game A, and Game H.
To our surprise, the manuals contain not only meticulous guidance from computer configuration, setup procedure, and game rules to operation details, but also script templates that hosts can choose from based on the characteristics of the game. The goal of the live streaming platform is simple: to help novice hosts get up to speed quickly and master the skills of warming up the atmosphere of their live streams.
(2s pause, with mouth closed naturally)
In addition, hosts on the live streaming platform have spontaneously begun to post instructional videos to teach novice hosts how to start a live stream with bullet-screen gameplay step by step, forming a complete ecological chain.
On the other hand, the live streaming platform is actively calling for more developers to join in and further explore more creative, personalized bullet-screen gameplay based on the characteristics of different hosts. Meanwhile, the platform hopes to optimize host and participant operations in the game so that everyone interested can get started easily.
(2s pause, with mouth closed naturally) These actions tell us that the live streaming platform does not regard bullet-screen gameplay as a short-term dividend but seeks to establish a stable supply and demand chain of "developers-hosts-users" from scratch. The platform takes advantage of its nearly 400 million daily active users to advertise widely and attract up-stream developers and hosts, and provides them with step-by-step guidance. For downstream users, the live streaming platform provides excellent gameplay of verified quality as well as achievement mechanisms as the drive for more user engagement.
(2s pause, with mouth closed naturally) On the whole, the live streaming platform is in its early stages with bullet-screen gameplay and is developing rapidly. Its traffic increase shows the excellent results of adopting bullet-screen gameplay. This is good news for both developers and hosts and gives them more advantages in the tacit “rat race” in the industry.
Real opportunities hidden under fierce competition in bullet-screen gameplay
The development difficulties and costs of Game E, Game F, Game G, or Game D are not high. Their success is attributed largely to their interactive design and creative ideas, which creates opportunities for small and medium-sized developer teams.
(2s pause, with mouth closed naturally)
Take Game E as an example. The audience can send comments in red or blue font to join the corresponding camp and then give likes and gifts to summon various mythical beasts to attack the opposing camp. The beasts can evolve after being summoned for a number of times. All of such design can be realized by simple code and does not have high requirements for hosts and audience’s equipment. However, it brings considerable emotional value and therefore introduces endless business opportunities. Among live stream watchers are not only regular users but also marketing teams.
(2s pause, with mouth closed naturally) Faced with such new opportunities, industry practitioners pile into the field of bullet-screen gameplay and cause an inevitably chaotic situation in the live streaming industry. Many developers think that current practitioners are obviously stuck in the “rat race” producing homogeneous gameplay with rare creativity, while live streaming platforms are adopting increasingly stringent auditing standards, which further intensifies competition in the industry. Developers are not very optimistic about the future of bullet-screen gameplay.
(2s pause, with mouth closed naturally) In our opinion, this mood of pessimism is quite similar to that held by game developers because of "fierce competition in the gaming industry and difficulties of developing explosive games". Both moods of pessimism originate from the lack of in-depth thinking on product design and the speculative mindset hoping to make quick money in the blue ocean stage. However, compared with the gaming industry with a longer development history, bullet-screen gameplay has much quicker iterations, which intimidates certain developers before they actually enter the field.
(2s pause, with mouth closed naturally)
In fact, the development of bullet-screen gameplay has just started to boom. Essentially different from traditional games, the core of bullet-screen gameplay lies not in operations and strategies but in the host’s control of atmosphere and the audience’s participation. In other words, bullet-screen gameplay is still a variant of live streaming and social media to bring emotional values of engagement and interaction to users. The live streaming platform with 366 million users has a very keen sense of user needs and shares their rich experience with developers to help create more explosive bullet-screen gameplay.
(2s pause, with mouth closed naturally)
With this figured out, it’s easy to understand why during the Labour Day Holiday hosts on the live streaming platform gained tremendous income and popularity through bullet-screen gameplay. It’s also not hard to imagine what kind of new achievements bullet-screen gameplay can bring to hosts and live streaming platforms with further development.
(2s pause, with mouth closed naturally)
Closing speech
Further development of emerging bullet-screen gameplay undoubtedly requires the support of more creative developers. Although live streaming platforms are adopting more stringent auditing standards, the platforms are attaching greater importance to bullet-screen gameplay and providing more traffic support. For example, a live streaming platform has designed a complete process for cooperation with developers and offers a very high share of profits to developers. This, coupled with the platform’s advantages in traffic, provides guaranteed revenues for developers.
(2s pause, with mouth closed naturally)
Now that the new track is unveiled, are you ready to set off on the road of exploration paved by bullet-screen gameplay in the live streaming industry? Whether you’re a developer or a novice host, the present is the best time to enter the field. If you’re a developer and you’re interested in bullet-screen gameplay, welcome to contact our live streaming platform.
(2s pause, with mouth closed naturally)
If you have any suggestions or comments, please let me know. I’ll listen carefully and make improvements.
END: Well, that's it for today’s live. I hope you all have fun in the game and I’m looking forward to seeing you on the next live! Please don’t forget to give gifts, or I’ll be very sad! Thank you all, guys!
If there’s time left, feel free to say whatever comes to mind.
(2s pause, with mouth closed naturally)
2. Prepare recording equipment
- Professional microphones manufactured by suppliers such as Rode, DJI, Sony, and Mammoth are recommended.
- If you use a camera to record audio, set the recording mode of the camera to the manual mode.
- If you use a microphone connected to a computer to record audio, adjust the microphone or sound card settings appropriately.
- The speaker should keep an appropriate distance from the microphone and an appropriate position to avoid microphone popping sound.
3. Start recording
Make sure the following requirements are met during recording:
- No background noise exists.
- The speaker reads from the script with an appropriate and consistent tone.
- The speaker speaks with clear pronunciation and measured cadences, pausing for 2 seconds between each sentence.
4. Finish recording and submit the recording file
After the recording is finished, please play it back to check that the following criteria are met.
Item | Description |
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Parameters such as audio duration and format |
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Audio quality |
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Speech quality |
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FAQ
- Why situations such as explosive sound or large background noise occur may be because the recording mode of the camera is set to the automatic mode. Please adjust the audio level of the recording equipment to ensure an appropriate signal-to-noise ratio to avoid obvious background noise. If current noise exists, please contact the equipment supplier or seek help from the pre-sale service of ZEGOCLOUD.
- Keep the recording site clear of background noise, such as noise of crowds or traffic.
Perform the following steps:
- Adjust the position of the microphone, such as clipping the collar microphone a little higher on the collar.
- Adjust the position of the recording equipment. Refer to What do I do if the speaker's volume is too high, or explosive sound exists, or large background noise exists?
Current noise occurs when the connection of a 3.5 mm connection cable is loose or the recording equipment malfunctions. Please check whether the cable is inserted correctly or replace the recording equipment.
The main reason for the microphone popping sound is that the microphone head receives the speaker's oral airflow. You can make any of the following adjustments:
- Adjust the position of the microphone, such as clipping it on the collar.
- Adjust the angle of the microphone to avoid impact by airflow. Generally, the microphone can be placed on one side below or above the mouth and adjusted at any time during recording.
Recording in an empty and flat room will cause severe echoes. Please record in an environment with furnishings or a corner of the room instead of at the center of the room.
Sound dullness can be caused by the recording equipment or the speaker's pronunciation. If sound dullness is caused by the equipment, you are advised to use the recommended recording equipment. If sound dullness is caused by the speaker, the speaker can drink some water and record again.
Please make the following improvements:
- Add prompts for pauses in the script to control the speed of speech.
- The speaker pronounces words as clearly and accurately as possible.
- Considering individual speaking habits, no strict requirements are made here. Reproduction may restore the characteristics of elision and excessively weak pronunciation.
Recording audio by using a mobile phone is not recommended because the recording quality is relatively poor. If you need to use a mobile phone to record, it is recommended to use iPhone 12 and later models. Perform the following operations:
- Go to Settings and choose Voice Memos > Audio Quality > Lossless.
- Open the Voice Memos app to start recording.
Recording using a mobile phone is prone to microphone popping sound. Please perform a test before you start recording.
Recording in several parts is allowed on the condition that there are no obvious differences in tone and mood among the parts. Ensure that the total duration of valid recording is at least 20 minutes.
Recording materials with mixed moods and inconsistent tones will be determined as invalid and cannot be accepted for reproduction.
It is recommended to estimate the time required to read the script in advance. If the estimated time of script reading is less than 20 minutes, please prepare more content. If there is time left after the script is read during recording, please read another script. Reading the part already read is prohibited.