API overview
The server API operations of ZEGOCLOUD MiniGameEngine support geolocation routing, a unified authentication method, a unified parameter style, and common error codes. This helps you use ZEGOCLOUD MiniGameEngine in an easy and convenient manner.
API operations
The following table describes the operations that are provided by the server API of ZEGOCLOUD MiniGameEngine.
Operation | Description | QPS limit |
---|---|---|
DescribeGameLaunchCode | Get a game launch code for a live comment-based game. | 20 calls per second |
SendDanmakuLikes | Trigger a like event within the bullet screen game, which will generate corresponding effects in the live comment-based game client. | 100 calls per second |
SendDanmakuComments | Triggers the comment event within the live comment-based game, resulting in corresponding effects in the live comment-based game client. | 50 calls per second |
SendDanmakuGifts | Triggers the gift-giving event in the live comment-based game will produce corresponding effects on thelive comment-based game client. | 20 calls per second |
DescribeDanmakuMsgResults | Check in batches whether the corresponding gift requests have been sent normally.. | 20 calls per second |
Callback
Operation | Description |
---|---|
report game info | Reports game information. |